Updated for Patch 3.21
In Path of Exile, Amulets play a big role. Jewelry items are rarely used for basic defenses like Armour or Energy Shield, their role is to enhance the build in other ways. Usually, a Rare Amulet should provide you with Attributes, Resistances, and Maximum Life - use these stats as a reference point. Spellcasters or summoners also aim for a "+2 Amulet" that increases a certain Skill Gem they're using by two levels. Unique Amulets can be sometimes classified as build-enabling items, such is the case with Crystallised Omniscience. Some others can fit in almost any build, like the Uul-Netol's Vow. This list will help you decide not only which Unique Amulet you need, but should you get one at all.
Below you will find a list of Unique Amulets obtainable in-game. We've made it to guide your decisions, to shed light on certain situations in which they might be good, and when to avoid them completely. Almost every Unique Amulet has its own niche where it is the go-to item that is irreplaceable or simply best-in-slot. We've placed links to the builds made by our team beforehand that are the best examples of the correct usage of the certain Amulet. It might give you an idea of how to use it in your own build.
Strength Boots | |
Araku Tiki - As it's one of two level-1 Amulets, it is extensively used during the early stages of the game. It provides great for its requirements stats like Maximum Life, Resistance, and powerful buffs if you lose half of your Life Pool (making it somewhat good with Redbeak Sword). It can be used in any level-1 build, they all could benefit from these bonuses. | |
Required Level: 1 Regenerate (2-4) Life per second |
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Sidhebreath - The Cold Damage bonus from this Amulet is equal to that of a Level 11 Cold Damage Support. There are no Minions which deal only Cold Damage other than specific Spectres or Ice Golems (they're not supposed to be damage dealers here). To not cripple your damage in half, if you use it with Physical Minions be sure that the other half of their Physical Damage is Converted to Cold as well. The only way to do so is by equipping Traid Grip Gloves with two green sockets at level 32, and at his point, you should not be using this Amulet anymore. It's bad. | |
Required Level: 1 (20-30)% increased Mana Regeneration Rate |
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Blood of Corruption - The Gluttony of Elements is an insanely powerful defensive Aura, but it's also temporary and requires souls to activate (Vaal Aura), so it's rarely used. You cannot obtain this Skill from a Skill Gem or any other item. During its effect, the Elemental Damage you take heals you instead. It also grants Curse immunity. There are many situations in which it would be great, like in RF builds or to heal from Annihilation's Approach Boots, but you will not be able to uphold this effect permanently, making it unusable. It's not even used with Hateforge Gloves. | |
Required Level: 5 +(20-30) to Strength |
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Karui Ward - It's the first Amulet a lot of ranged Attack characters will equip as they will likely need extra Accuracy and Strength. These Projectile-based builds will also benefit from extra Projectile Damage and Movement Speed. Popular among low-level Bow builds, with Throwing Skills, or Splitting Steel. | |
Required Level: 5 +(20-30) to Dexterity |
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Replica Karui Ward - It's similar to Karui Ward, but instead of granting bonuses to Projectiles, it increases Area Damage and AoE. That makes it a good low-level choice for Slam Attack builds using Skills such as Sunder or Ground Slam, but also for builds that heavily rely on AoE such as Toxic Rain, Caustic Arrow, or Poisonous Concoction. It's a Replica Item so it will be hard to get during a league start. | |
Required Level: 5 +(20-30) to Dexterity |
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Stone of Lazhwar - This one is used by low-level Spell casters due to the Cast Speed bonus equal to that of a level-1 Faster Casting Support. Intelligence, Chance to Block Spell Damage, and Maximum Mana are very useful in these types of builds too. | |
Required Level: 5 +(20-30) to Intelligence |
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Tear of Purity - It is not a bad choice for a leveling character that struggles with Elemental Resistances. It grants some Maximum Life, Elemental Resistances, and Attributes, especially Intelligence. The Purity of Elements Reserves a lot of Mana, and normally you would have to wait till level 50 to get it at level 10. It provides you with 78% total Elemental Resistances and reserves half of your Mana Pool. This Skill is indeed often used during a leveling phase so you might as well equip this Amulet to get it early. | |
Required Level: 5 |
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Xoph's Heart - This Amulet is good for leveling purely Fire Damage builds such as Fire Trap, any Ignite build, or Holy Flame Totem. It grants tons of Strength, which is tied to Fire Damage, Maximum Life, and up to 40% Fire Resistance. The biggest two advantages it provides are the increased Fire Damage and the passive ability that Covers nearby enemies in Ash - opponents Covered in Ash take 20% increased Fire Damage and move slower. It's a major damage boost even later in the game. | |
Required Level: 5 +(20-30) to Strength |
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The Ascetic - It's one of the core elements of a Magic Find build due to the extra Rarity and Quantity of Items found. Its only requirement is to wear a Magic (blue) and a Normal (white) Item. Later on, you can replace it with a vastly more expensive Eyes of the Greatwolf Amulet. | |
Required Level: 8 (12-20)% increased Rarity of Items found |
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The Ignomon - It's good for leveling a Melee Elemental Damage Attack build with Evasion as one of the main defensive layers. It adds Fire Damage to Attacks. Xoph's Heart is still better for purely Fire Damage characters. This one can be used with any Elemental Damage Skill, but it's also not the best choice for Bow builds for they tend to use Karui Ward. Blind lessens the Accuracy and Evasion of foes, making them easier to Hit, and their Attack easier to Evade. It's good with Molten Strike, Smite, or Infernal Blow. | |
Required Level: 8 (12-20)% increased Rarity of Items found |
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Night's Hold - It's not good. There is no need to have a level-10 Cast-on-Stunned setup at all, let alone one linked with Blind and Added Chaos Damage. Simply create such a setup using regular Gems if you really need it for some reason, the Amulet slot is too valuable for such shenanigans. | |
Required Level: 12 Has 1 Socket |
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Atziri's Foible - There are two use cases for it. One is to equip it during the leveling phase as it's when you may easily run out of Mana, mainly if you have Tabula Rasa - the most popular leveling item. The 6-link setup magnifies the Mana Cost of all Skills, this is especially true for Spells. You can also put on Items and Gems that require more Attributes than you currently have. The second popular use case is in Mana-stacking builds. It provides as much flat Mana as some of the finest Rare Amulets, but additionally, it increases Maximum Mana by up to 24%. Apply 20 Fertile Catalysts to them for even more Mana. It plays a big role in these Manaforged Burning Arrow & Indigon Deadeye and Archmage Arc Inquisitor builds. | |
Required Level: 16 (20-30)% increased Mana Regeneration Rate |
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Replica Atziri's Foible - This Replica version of Atziri's Foible is used in Life-stacking builds, such as this Blood Sacrament Chieftain, or many RF builds, Juggernauts, and Inquisitors alike. It grants a lot of Maximum Life, Life Regeneration Rate, and reduces Attribute Requirements. You can get more Life from a Rare Amulet with Life and Strength modifiers, but due to the Life Regeneration bonus, it is used in rudimentary builds with no easy access to Life Regeneration and ones with Kaom's Spirit Gloves to gain Rage. Keep in mind that such builds also need some extra Flat Life Regeneration (from Vitality, Rare Body Armour modifier, or Voll's Vision Helmet). | |
Required Level: 16 Regenerate (1-2)% of Life per second |
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Daresso's Salute - The most fitting Amulet for low-level Melee Strike characters. This Boneshatter Juggernaut is one of the most popular league-starter builds where this Amuelt is particularly powerful. It's also cheap, you can get it for 1c. It grants a lot of Resistances, some Movement Speed, damage, and Melee Strike Range. The downside of reduced Energy Shield does not affect Melee characters, they rarely utilize it. | |
Required Level: 16 +(16-24) to Strength and Dexterity |
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Extractor Mentis - We wouldn't recommend it. Onslaught can be obtained by other means, the most popular of which is a Silver Flask. Unholy Might is good in Physical to Poison builds as Poison Damage is based on combined Physical and Chaos Damage, so it may work with low-level Cobra Lash, Seismic Trap, or Ethereal Knives Skills. At level 40, you can gain Unholy Might from Sin's Rebirth Flask. It's quite nice if you can kill at least ten enemies a second on average. The issue is, you have 10% to gain these bonuses on Kill, so during boss fights with no enemies near you, this amulet is useless. The best use for it is for quickly rushing through the first part of the campaign while having a separate Amulet to swap for boss fights. It's a clunky practice thus most players don't use it at all. | |
Required Level: 16 +(16-24) to Strength and Intelligence |
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Retaliation Charm - It basically makes you Blind, which is a debuff. Blind lessens your Accuracy and Evasion, so to not be affected by it, allocate Resolute Technique or get a lot of Accuracy. Additionally, put Armour above Evasion Rating as your main defensive layer. The upside is up to a 20% chance to gain a Frenzy Charge on Hit while Blinded. Most Attack builds have no issue with generating Frenzy Charges even at level 16 (allocate Mark Mastery for it and use one, or activate Blood Rage), and this Amulet offers nothing else. Spell-based builds on the other hand are more likely to be affected by lack of Frenzy Charges, so if you really want these on your Spell caster, you'd have to make yourself Blind by allocating Second Sight from Brutal Restraint Jewel. It's usually not worth the hassle, there are better Amulets to wear in any case. | |
Required Level: 16 +(16-24) to Strength and Dexterity |
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Shaper's Seed - It's bad. If you need Life Regeneration at such a low level, to, for example, sustain RF damage, use Springleaf Shield, Chain of Endurance Belt, Kikazaru Ring, or allocate the Fire Mastery for Life Regeneration. You can even use Replica Atziri's Foible. If you need that increased Mana Regeneration Rate, equip the regular Atziri's Foible instead. The additional bonuses include Life and Mana Regeneration to Allies (Minions, Totems, Players, Mirages). Minions, Totems, and Mirages spend no Mana and are expendable. Remember you can use Clarity and Vitality Auras. It's bad unless you're a supporter of a low-level party. Even then, it's not that good. | |
Required Level: 16 +(16-24) to Strength and Intelligence |
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Victario's Acuity - It's very good for low-level Projectile-based and Flicker Strike builds, they tend to value Frenzy Charges a lot. Although Flicker Strike fires no Projectiles, it's still the best source of Frenzy Charges for this items slot at this level for any build. You can, for example, use it during leveling this Frost Blades Perma-freeze Raider. The Resistances are a great addition. | |
Required Level: 16 +(16-24) to Dexterity and Intelligence |
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Astramentis - One of the most popular Amulets in the game. Early on, the extra Attributes allow you to wear any item and use any Gem. The merits inherent to Attributes like Maximum Life from Strength also add up, upgrading the character in many various ways. Later in the game, it's used by many Attribute-stacking builds such as this HoWA Molten Strike CI Juggernaut or Strength-stacking Wander Berserker. It's not the best-in-slot item there, but it's a great budget option that makes such builds more approachable. | |
Required Level: 20 +(10-16) to all Attributes |
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Carnage Heart - The go-to Amulet for low-level Boneshatter Slayers. To sustain damage from self-inflicted Trauma stacks they resort to Overleeching their Life, so having increased total Recovery per second from Life Leech helps them a lot. They basically Recover Life faster. Carnage Heart also increases Damage, grants a lot of Attributes, and Elemental Resistances. It's excellent with Immortal Ambition Keystone if you happen to have some Energy Shield. | |
Required Level: 20 +(10-16) to all Attributes |
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Eye of Chayula - It has no purpose. MF characters use other Amulets, ones with Item Quantity as it's better than Item Rarity. | |
Required Level: 20 +(10-16) to all Attributes |
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Maligaro's Cruelty - It is often used on low-level Poisonous Concoction Pathfinders during the first couple of days of a new league. Poisonous Concoction with Volley and Master Toxicist Keystone can very easily "shotgun" enemies with the 5 Poisons as each explosion applies its own instance of Poison, which then spreads to nearby foes, killing them instantly. It can at the same time kill enemies affected by less than 5 Poison if they happen to be isolated or at the edge of the Concoction's overlapping AoE. It then extends the duration and increases Poison damage per Charge. It's not very good as the only way Power Charges can increase your performance in a Poison build is with the modifier present here on this Amulet. It's also very popular because of how cheap it is. | |
Required Level: 20 +(16-24) to Dexterity and Intelligence |
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Ungil's Harmony - The significant Boost to Crit Chance would be completely useless if you didn't have a way to utilize Critical Strikes in some other manner than to benefit from extra Crit Damage. If you've decided to wear this Amulet, it is probably because of some very powerful on-Crit effects such as Culling Strike from Assassin's Ambush and Assassinate Keystone, Elemental Overload Keystone, or 25% more Poison Damage from Toxic Delivery. There are also Nightblade or CoC Support Gems, Usurper's Penance Helmet, and Coralito's Signature Flask that may suit this playstyle. This Amulet is used almost exclusively in Damage over Time builds, as DoTs caused by Critical Strikes do not deal extra damage anyway. We've used it in our Poison Spectral Helix Assassin. | |
Required Level: 23 +(16-24) to Dexterity and Intelligence |
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Doedre's Tongue - It's not good. To be completely unaffected by Elemental Ailments most players tend to use Purity of Elements Aura, Ancestral Vision Jewel, Stormshroud Jewel with two Abyssal Rare Jewels, or even Solipsism. Sacrificing the Amulet Slot to be conditionally immune to Elemental Ailments is a bad idea. Low-level characters with a Curse supported by Blasphemy Support Gem or with Profane Proxy Rings may find it useful to some extent. It's also decent with Hexbalst due to the Freeze, Shock, and Ignite chance. | |
Required Level: 24 +(20-30) to Intelligence |
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Blightwell - There are very few builds that rely on ES Recharge, most of them implement ES Leech, Ghost Dance, Divine Shield Keystones, or Aegis Aurora Shield. It may be good in a Minion build where you cannot simply Leech or gain ES on Kill. The 50% Slower Start means that you will start Recharging after 3 seconds instead of 2 after taking damage, but a 200% increased Recharge Rate allows you to completely Recharge it in one second instead of 3. It's the single best source of Recharge Rate in the game. The best use for it that we can think to pair it with Dissolution of Flesh Jewel and Eternal Youth Keystone to constantly recover Life at a very fast pace. Even then, it's rarely used as it grants no Maximum Life. | |
Required Level: 28 (15-25)% increased Global Defences |
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Rigwald's Curse - The only use for this Amulet is in builds with Facebreaker Gloves, Doryani's Fist Gloves, or with Hollow Palm Technique Keystone. These builds require no weapon, which means the characters there are unarmed, allowing them to reap bonuses from this Amulet. The +7% to Unarmed Melee Attack Critical Strike Chance is multiplicative, so it's equal to a weapon with a great base Crit Chance. You can also pick up Claw modifiers from the Passive Skill Tree or Cluster Jewels to enhance your DPS. | |
Required Level: 28 +(24-36)% to Global Critical Strike Multiplier |
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Star of Wraeclast - The Increased Area of Effect for Hex Skills is actually very good for leveling up a Doom Blast character with Spell Cascade, this build scales well with Area of Effect for Cureses. Later on, replace it with The Eternal Struggle or any Rare Amulet with god stats. By equipping this Amulet you can also increase Frost Blink Duration (its Chilled Ground Effect) by 1.5 seconds. It doesn't make it any better, Chilled ground can be applied with many other Skills if you rely on it that much. You can get this Amulet by trading level-20 Corrupted Lightning Warp, a Unique Ruby Jewel, and any Onyx Amulet to a vendor. | |
Required Level: 28 +(20-30)% to Fire Resistance |
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Perquil's Toe - Used by Aurabot builds. It makes your nearby Allies' Damage with Hits Lucky, so that's more damage for them. It's no good for any Minion build as almost none of them deal base Lightning Damage or other types of damage with a huge range of possible rolls. You may be tempted to use it on a Spell Totem Build that uses Arc or other Lightning Spell, it is not that bad there, not during the leveling phase - it's a ~30% overall damage boost. Combine it with Added Lightning Damage Support. Replace it later on with something better. | |
Required Level: 29 (12-20)% increased Rarity of Items found |
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Bisco's Collar - A popular choice for MF characters, not as good as a well-rolled Eyes of the Greatwolf, but similar to The Ascetic. This one is especially good when you expect to fight a lot of Magic and Normal enemies, nor Rare or Unique ones. | |
Required Level: 30 (12-20)% increased Rarity of Items found |
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Sacrificial Heart - A great option for low-level characters that could use this extra Elemental Damage of all kinds. It's often the case in builds using Trinity Support or ones that benefit greatly from flat damage. We recommend using it when leveling up your Elemental Bow build, this Amulet can be then combined with items like Prismweave or The Poised Prism for even more Damage. Discard Karui Ward to wear it, and then replace it with Hyrri's Truth. Also, use some kind of Vaal Skill to activate during boss fights - Vaal Haste is usually suitable. | |
Required Level: 32 (20-30)% increased Mana Regeneration Rate |
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The Aylardex - Usually, the reasoning behind stacking Power Charges is to get increased Critical Strike Chance - it's the only thing they do. This Amulet reduces this effect by 80%, but in return, allows you to have one extra Maximum Power Charge, increases Mana Regeneration Rate per Charge, and shifts a portion of damage to be taken from Mana first, like poor's man Mind over Matter. It's hard to find any use for it, but you may conduct some experiments with items like Willclash Helmet or Anathema Ring only because of the +1 to Maximum Power Charges, that's the only meaningful merit of this Amulet. Having increased Crit Chance is better in almost any case, and so we see no use for this item, there are far better alternatives. | |
Required Level: 32 +(16-24) to Strength and Intelligence |
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Voll's Devotion - Used only in Ignite Discharge builds, but not the Cast on Death ones. For some archetypes, it's difficult to gain a lot of Endurance Charges, and Voll's Devotion is one of the most reliable ways to gain them. As you use Discharge to spend your Power Charges, you gain that many Endurance Charges. Then, you gain all the Power Charges back via Farrul's Fur Armour. This Amulet doesn't have to compete with Badge of the Brotherhood as the best-in-slot item for a Discharge build, this one is used in a completely different type of Discharge build. | |
Required Level: 32 +(16-24) to Strength and Intelligence |
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The Primordial Chain - A Primordial item that synergizes heavily with Golem Minions. It allows you to have multiple small and fast Golems, but no other types of Minions. They deal less damage and have less Maximum Life, but despite that, the fact that you can have a lot of them makes up for it even in a build where they are your main source of damage. Not always, but often. Instead of 6, you can now have 9 of such creatures, given you've also allocated Elemancer, Golem Commander, Liege of the Primordial passives, and you've fully activated The Anima Stone Jewel. Golems have yet another use - they grant your character powerful buffs, especially if they're summoned from an Anomalous Skill Gem, and if you've specialized your Elementalist. These buffs don't add up. | |
Required Level: 34 Regenerate (2-4) Life per second |
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The Halcyon - It's good for low-level Hit-based Cold Damage characters that can Freeze. Frost Blades Raider or Ice Shot Deadeye, or any build that uses Herald of Ice may find it decent. It's very basic, it has no unique traits. Even Freeze Proliferation can be acquired as an Exarch's Implicit on Rare Gloves, or from Blast-Freeze Notable. There are better options for an Amulet, but this one is good enough for leveling. Upgrade it later with The Pandemonius. | |
Required Level: 35 +(20-30) to Dexterity |
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Choir of the Storm - The Lightning Bolt in question is a simple Trigger Lightning Spell. It deals as much damage as a level-32 Herald of Thunder, and it is very similar in how it performs. Given that many players use level ~30 Herald of Thunder in their Crest of Desire as a main Damage Source, you could be forgiven to assume this Amulet is overpowered. It is not that good really. A Rare "+2 Amulet" with some other bonuses is better in most cases. Lightning Bolt has a 0.2-second Cooldown so you won't be able to trigger it as often as you'd like. The DPS of this built-in Skill is good, and you should try it out on some kind of Lightning CoC build before dismissing it, or better yet, on a Saboteur with Perfect Crime, Storm Secret Ring, and Herald of Thunder Skill to trigger it automatically. | |
Required Level: 40 +(20-30) to Intelligence |
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Fury Valve - Used basically only in the budget version of Splitting Steel. It is probably the only Skill where it enhances your clear speed instead of diminishing it, as Splitting Steel always starts with one Projectile which then Splits towards multiple shards, thus its name. It results in two extra Projectiles the initial Shard generates, which is a noticeable upgrade where the inherent number of Split Projectiles is 5. No other build has any use for it - Projectile builds tend to use Sniper's Mark that also Splits Projectile on impact against Rare or Unique enemies. This Amulet would only hinder your clear speed in most cases. | |
Required Level: 40 +(16-24) to Dexterity and Intelligence |
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Marylene's Fallacy - This one is very good if you want to deal a lot of Damage with Critical Strikes, but don't actually need Critical Strike Chance. In rare circumstances, where Criticals Strike is guaranteed to occur, you can afford to completely neglect Crit Chance and expand on these guaranteed Crits. Use it with Controlled Destruction Support, it works similarly. The only sources of guaranteed Critical Strikes are Stronger Pulses of Lightning Tendrils or Skills' final repeats with a Plume of Pursuit. We've made builds for both. Another situation where you may use it is when you still have around 100% Crit Chance despite having a 40% Less Critical Strike Chance. It's hard to pull it off since investing that much into extra Crit Chance is simply inefficient. | |
Required Level: 40 +(20-30) to Intelligence |
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Tainted Pact - Tainted Pact is used alongside The Golden Rule Jewel to heal from self-inflicted Poison (Poison is Chaos Damage). You have to Leech Life to make it work so most players tend to choose Slayer Ascendancy - he can Overleech with Brutal Fervour. It is also great with Apep's Supremacy Shield & Temptation Step Boots combo, or simply with Forbidden Taste Flask. There are very few other ways to benefit from it, it's hard to inflict Chaos DoT on your own character. Even with Divine Flesh, you would still have to Leech Life and take Elemental/Chaos DoT to activate the heal (despite that, Divine Flesh is good in any non-ES build with Chaos Res higher than average Elemental Res, so you might as well implement it into your Slayer). If using Divine Flesh, be careful with Skills like Righteous Fire or Approaching Flames - as soon as you stop leeching, you start taking damage from whatever self-inflicted Elemental DoT Skill you've come up which. | |
Required Level: 42 Regenerate (2-4) Life per second |
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Winterheart - It's a lot of Maximum Life and Cold Resistance, so you may find it useful on a character that's lacking Cold Resistance specifically. There's nothing build-enabling here, just some basic stats. A Rare Amulet will be preferable. | |
Required Level: 42 (12-20)% increased Rarity of Items found |
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Replica Winterheart - The replica of Winterheart is underwhelming too. You can use it if your character lacks specifically Lightning Resistance, one that relies on Energy Shield more than Maximum Life. Replace it with a Rare Amulet as soon as you can afford one that's even marginally better. | |
Required Level: 42 (12-20)% increased Rarity of Items found |
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Hinekora's Sight - This Amulet can get you more Accuracy than any other item in this gear slot (maybe with the exception of some Synthesised ones, but they're extraordinarily expensive), so it's natural to use it in an Accuracy-stacking Juggernaut. The Evasion, Blind Immunity, and Extra Suppressed Damage are obviously great, but from an Amulet you'd expect Maximum Life, Resistances, and Attributes. It's still very good for leveling up any Attack build, just add Grace Aura, Defiance Banner, and Jade Flask to Evade half of incoming Attacks. | |
Required Level: 44 +(10-16) to all Attributes |
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Natural Hierarchy - It increases all types of damage. It's not good, and the best-case scenario we can come up with would be in a situation where your Physical Skill deals converted Damage, or when you add extra Damage sourced from a Physical one. Physical Damage is the first one in the Conversion Flow, so it can be converted to any other type of damage. Try pairing it with Voidforge, Obliteration, Heatshiver, or Atziri's Promise, and use a Skill like Wave of Conviction, Anomalous Tornado Shot, Wild Strike, or Glacial Hammer. Definitely replace it later, a Rare Amulet would be better. | |
Required Level: 44 (25-35)% increased Damage |
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The Anvil - The Anvil is bad. The only meaningful upside is the +3% to Maximum Chance to Block Attack Damage. It reduces your Attack and Cast Speed which is bad for most builds, only Summoners, Bleed, or Ignite-based characters may consider implementing it. A Bleed Gladiator - an archetype that definitely still exists, might be tempted to use it, as it too has some synergy with Blocking - you can reach an 88% Chance to block Attacks this way. | |
Required Level: 45 +(20-30) to Strength |
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Rashkaldor's Patience - We wouldn't recommend wearing it. It may be good with Hexblast to always Freeze, Shock, and Ignite, but there are other means to achieve it. It does have a lot of Maximum Life which could be useful for leveling some kind of build depending on Elemental Ailments, especially Ignite. Not Elementalist, there you can simply allocate Shaper of Flames. | |
Required Level: 48 +(20-30) to Dexterity |
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The Jinxed Juju - Used on Aurabots due to the increased effect of Auras, but also in Poison SRS Minion builds to increase the character's durability. It's where you use the strong Envy Aura for more Chaos Damage. | |
Required Level: 48 +(16-24) to Strength and Dexterity |
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Bloodsoaked Medallion - Not an Amulet we would recommend. It does have nice stats, notably Maximum Life, Chaos Resistance, and Crit Chance, but the other two mods are very hard to make use of. Usually, Attack characters can Leech Life very effectively and they don't need that Life on Hit/Kill. This modifier is actually useless if you're during your "Life on Kill" phase while fighting one big enemy. You can use it for the basic stats if your character needs Chaos Resistance and Crit Chance but replace it later with a Rare Amulet. | |
Required Level: 48 +(20-30) to Strength |
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Warped Timepiece - It can be used for the "reduced Skill Effect Duration", it's a rare stat and some builds may find a use for it (a Twister build is a good example). Other modifiers are also quite good - Increased Attack and Cast Speed by up to 25% would be extremely good with Wilma's Requital to double dip, and the Movement Speed is excellent on any build, especially speed-farming Deadeyes or simply for leveling. The fact that Debuff expires on you 100% faster may be good when combined with Stasis Prison Armour or The Torrent's Reclamation, to then almost completely negate some kind of self-debuffing mechanics, like Glorious Madness from Beacon of Madness Boots. | |
Required Level: 50 +(16-24) to Dexterity and Intelligence |
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Eyes of the Greatwolf - Has the potential of being extremely good for certain builds. Notice it's always corrupted, so the two modifiers will stick to it no matter what. Take a look, for example, at the "increased Quantity of Items found". If doubled, it can go as high as 20% making it the best MF (magic find) Amulet in the game. It's more than The Ascetic, which presents itself with a condition to be met. Other very popular modifiers to hunt for are increased Attributes and extra Crit Multiplier. Some other mods may be good for certain rare builds, so definitely keep all of them, they might sell for a high price. | |
Required Level: 52 <Two random talisman implicit modifiers>
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Stranglegasp - You can Anoint it 4 times, making it relatively good in a lot of builds, but that's not why this Amulet is so expensive. After Anointing it four times, you can Corrupt it with a Vaal Orb or in the Temple of Atzoatl (Locus of Corruption Room) - it can turn into a Rare Amulet with regular Stats, some of them good if you're lucky. It will retain these four Anointments. Anointments are Enchantments, they are unaffected by Vaal Corruption. Even if these modifiers turn out bad, The Amulet will be better than the vanilla form, which has nothing. If the Rare Item you've ended up with is particularly bad and you cannot sell it, use Tainted Mythic Orb on it, it has a chance to transform it back into a Unique version of an Onyx Amulet, which includes Yoke of Suffering (that's the jackpot), Carnage Heart, Astramentis, or Hinekora's Sight. All with 4 Anointments. | |
Required Level: 52 +(10-16) to all Attributes |
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Willowgift - It basically translates your Fortify into Spell Suppression Chance. Usually, Fortify is better. At 25 Fortify, you take 25% less damage from all Hits, but with this Amulet, you can make it 50% less damage taken only from Spell Hits. It leaves you vulnerable to Attack Damage, so you would have to patch it up with Attack Block Chance and Wind Dancer Keystone. The Amulet makes it very easy to gain tons of Spell Suppression on an Attack build, so it might be good with Acrobatics Keystone for a 75% chance to Dodge Spell Hits - it is useful if you play some sort of Evasion build that really doesn't want to get Hit, for example, one that uses Crab Barriers or Ward (no one uses these as defensive layers). Increased Dexterity may sound good on a Dex-stacking build, but you can simply get any Rare Three Rat Talisman for that. We see no use for this Amulet in the current meta, stick to Fortify. | |
Required Level: 52 +(20-30) to Dexterity |
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Tavukai - The go-to Amulet for a Summon Raging Spirit build, one with Minion Instability Keystone. The extra Maximum Life for Raging Spirits will make them deal more damage, and the Chaos Damage they take is like adding a lit fuse to a bomb. It's the only use for this Amulet. | |
Required Level: 54 Regenerate (2-4) Life per second |
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Aul's Uprising (Intelligence) - Used to get an Intelligence Aura (from Blue Skill Gems) off charge. Use it if you can't fit all the Auras into your build, but take into account that a Rare "+2 Amulet" is quite likely better for most Spell Skills. Auras like Malevolence, Purity of Elements, and Zealotry are the most prized. | |
Required Level: 55 +(10-16) to all Attributes |
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Aul's Uprising (Dexterity) - Used to get a Dexterity Aura (from Green Skill Gems) off charge. Use it if you can't fit all the Auras into your build, but take into account that a Rare "+2 Amulet" is quite likely better for most Spell Skills. Amulets with Haste, Hatred, or Grace Auras are the most expensive due to their popularity. | |
Required Level: 55 +(10-16) to all Attributes |
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Aul's Uprising (Strength) - Used to get a Strength Aura (from Red Skill Gems) off charge. Use it if you can't fit all the Auras into your build, but take into account that a Rare "+2 Amulet" is quite likely better for most Spell Skills. This one is popular in Attack Builds as they can get the expensive Pride or Determination Aura for free. We've used one in this Pure-physical Reave Slayer build. | |
Required Level: 55 +(10-16) to all Attributes |
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Aul's Uprising (All Attributes) - Used to get Envy Skill off charge. It's excellent there since you cannot link Envy with Enlighten Support to reduce its 50% Reservation Cost. Envy Skill is used only in the Poison Summon Raging Spirits Necromancer build. This Amulet is quite popular there, which makes it very expensive. | |
Required Level: 55 +(10-16) to all Attributes |
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Ashes of the Stars - Ashes is definitely one of the best and most sought-after Amulets in the game. It's a great addition to nearly any build we can think of. Its most important qualities are increased Reservation Efficiency, +1 to the Level of all Skill Gems, and extra Quality of all Skill Gems. The Reservation bonus is exceptionally high, you cannot get more general Reservation Efficiency on any other Rare Amulet. The Extra Gem Level can be found on a Rare Amulet too, but it's the single rarest modifier there. There are also Rare "+2 Amulets" which can be better in many builds, but the Reservation bundled up here alongside that Gem Level is what makes Ashes so good. The Gem Quality is a great addition in most cases, but for the few selected builds it's a complete game-changer, such is the case with Phantasmal Shield Throw, Anomalous Forbidden Rite, or Divergent Boneshatter. These Gems have great scaling with Quality. Ashes can be looted only from the Eater of Worlds boss, making it a scarce commodity. | |
Required Level: 60 +(10-16) to all Attributes |
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Badge of the Brotherhood - The favorite of many Power Charge-stacking builds. With it, you can have as many Frenzy Charges as you have Power Charges, so it's the most popular among Assassins and Occultists since these classes can hold one additional Maximum Power Charge due to Unstable Infusion or Forbidden Power Keystones. Frenzy Charges will increase your Cast Speed, Attack Speed, and grant more Damage. With less than 8 of these, the damage boost is equal to that of the Pain Attunement Keystone. 10 Frenzy Charges are also equal to level-21 Faster Casting Support. You may see why so many players find them so desirable. The only issue may be Frenzy Charges generation, which is slightly more difficult for Spellcasters than for Attack builds. Popular solutions include a certain Mark Mastery, Doedre's Elixir Flasks, Body Armour's Redeemer Suffix for Frenzy Charge on Hit, Grand Spectrum Jewels, or Ralakesh's Impatience Boots. You will also probably want to turn yourself Elsive to benefit from the Elusive Effect per Power Charge. We have used this Amulet in our Storm Brand Assassin and Winter Orb Occultist builds. | |
Required Level: 60 +(16-24) to Dexterity and Intelligence |
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Presence of Chayula - This one is popular in all sorts of builds relying exclusively on Energy Shield instead of Life, but at the same time ones which did not take Chaos Inoculation Keystone. This maneuver allows you to basically fit twice the amount of Auras into the build by Reserving all your Life Pool. Chaos Damage always penetrates Energy Shield and goes straight to Life, so as to not die from merely a scratch, you also have to use Shavronne's Wrapping or the Coruscating Elixir Flask to stop Chaos Damage at Energy Shield. The Presence of Chayula grants you tons of Energy Shield, Stun immunity, and 60% Chaos Resistance, which is a lot. It's very popular in Cospri's CoC Ice Spear Occultist. | |
Required Level: 60 +(10-16) to all Attributes |
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Crystallised Omniscience - One of the most popular Amulets in the game. It encourages stacking all three Attributes at once, not to scale off of them, but from Omniscience instead. It transmogrifies all of Strength, Dexterity, and Intelligence into Omniscience. Attributes will no longer grant you their original bonuses, but instead - Elemental Penetration and Elemental Resistances. Resistances, much like Attributes, are Suffixes, and here instead of trying to get both, you can focus entirely on Attributes. The extra Elemental Penetration would be great in some kind of Hit-based Elemental Damage build with a lot of flat and increased damage. It's mostly used in Tornado Shot Deadeye and Lightning Arrow Deadeye builds. By lacking any notable defenses while providing tons of damage, it cements itself as the best option for glass-canon builds, and it just so happens that nearly all of them are Deadeyes. | |
Required Level: 61 +(10-16) to all Attributes |
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The Eternal Struggle - It's another very good Amulet. It grants tons of Attributes (tier 7-2 roll for each), which are usually needed in an Amulet anyway, two random Eldritch Implicits (cannot be rolled), Global Defences (Armour, ES, and Evasion), and one of the two powerful effects. Malignant Madness reduces Damage and Action Speed by 10%, making the whole game that much easier, and the 15% cull is better than Culling Strike Support, but not as good as Slayer's Headsman Keystone. Both of these are equally good, but to afflict Malignant Madness you have to Strike Critically, and culling works only with Hits. That makes both of them bad in most DoT builds, while Malignant Madness is bad only when your Crit Chance is extremely low or non-existent. We would recommend it for any other build, especially one that can benefit from the increased Global Defences, so if you plan to pick Divine Shield, Ghost Dance, or Iron Reflexes Keystones, consider this Amulet too. The list of random Eldritch Implicits is so vast that you can safely assume there's something that you can benefit from, but keep in mind these are not particularly overpowered (Spell Suppression Chance, All Maximum Resistances, Damage Penetration, or Increased Effect of Auras are some of the best rolls). We've used it in our Poisonous Doom Blast Occultist. If you run a Spell build, you will probably replace it later with a "+2 Amulet" or Ashes of the Stars. | |
Required Level: 61 <<Random Searing Exarch implicit>> |
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The Felbog Fang - We see hardly any use for it. Curse-based characters do not wait for the Curse to end, they override these Curses with new ones. The effects are somewhat good, but nothing to be excited about (except the last one for increased damage taken - it is actually quite powerful). One use we can think of is in an Impending Doom Occultist, where you reduce your Curses' duration so much, that in combination with your low Cast Speed, it will hit the bottom 25% window each time. That, however, requires some further tinkering. | |
Required Level: 61 +(16-24) to Strength and Dexterity |
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Hyrri's Truth - It is good for any Attack Bow build that uses Precision Aura for both of its effects - Crit Chance and Accuracy, so the vast majority of them. It grants more Crit Multiplier and Dexterity than any other Amulet, Culling Strike to kill bosses more efficiently, and halves the Reservation Cost of immensely powerful Precision Aura. All these stats are either needed or very potent on every glass-canon Deadeye, so you might as well pick them up here, bundled up and at a great price to unburden the rest of your equipment. You can use it in a Lightning Arrow Deadeye where it is the most popular. There are other Unique Amulets that you can also select for these types of builds, such as Crystallised Omniscience or Yoke of Suffering. The first one is too expensive for most, and the latter is good if your Accuracy and Crit Chance are already high enough. | |
Required Level: 64 +(20-30) to Dexterity |
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Replica Hyrri's Truth - This Replica version is used in Ice Shot Deadeye builds. Hatred Reserves more mana than Precision, so it's just more efficient for these Glass-canon Cold Damage Attack Bow Builds to get it at half price. It is also a bit toned down, it grants less stats, so it is a downgrade from regular Hyrri's Truth if you don't need that to lower your Mana Reservation Cost. | |
Required Level: 64 +(20-30) to Dexterity |
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Impresence - There are ten types of Impresence Amulets in the game, two for each type of damage (that's why we condensed them into one entry). They come in a form of a regular Impresence and uber Impresence, which is in every case a direct upgrade of a regular Impresence. They grant Maximum Life, add flat Damage of their respective type to Attacks and Spells, mitigate their respective type of damage by Armour or various Resistances, and provide some other bonuses. The most important quality of these Amulets is the ability to cast one of the selected Curses as an Aura and suffer no Reservation Cost, which is the case if you link them with Blasphemy Support. This Aura will have a quite large area of effect if linked with 20/20 Blasphemy, but it is still not enough for a lot of ranged builds. The most useful is the Chaos variant which allows you to cast the Despair Aura for free. You can use it in Death Aura or Arakaali's Fang builds. It's popular with Poison builds, but it has to compete with Vixen's Entrapment Gloves which are very effective in Poison builds, so it's rather more often used in Chaos DoT builds which do not Poison or even Hit very often. It's hard to find a use for other Amulets - most characters can very easily apply Curses on Hit via Arcanist Brand, Ring Affix, CoC setup, Hextouch setup, with Unique Items, by casting the Curse as it is, or they simply prefer Marks instead of Hexes. | |
Required Level: 64 +(10-16) to all Attributes
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Solstice Vigil - It's very similar to Impresence, but here you can cast Temporal Chains for free. Note that the double-Curse variant of Impresence can also get you the same effect with one extra Curse on top. Temporal Chains Curse is commonly used in Poison Builds as it extends Poison Duration. The Shaper's Presence, as was the case with Maddening Presence from Impresence, is not that great as it activates after you skill a Rare or Unique enemy. It requires you to run maps with high mob density or have a fast build. It's not very popular, but used in Poisonous Arakaali's Fang build where your Spiders are very quick, and having Temporal Chains as an Aura is the fastest way to apply it on enemies. | |
Required Level: 64 +(10-16) to all Attributes |
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The Pandemonius - One of the best Amulets for fast-hitting, purely Cold Damage Evasion builds that can apply Chill with each Hit. The most important here is 20% Cold Penetration and Blind which synergizes extremely well with Evasion. Additionally, after getting Hit, a powerful Chill is applied on your oppressor. You can create it with The Halcyon and Blessing of Tul. Use it in Wardloop Ascendant with Ice Spear, Indigon CoC Ice Spear Ascendant, or Frost Blades Perma-freeze Raider types of builds. | |
Required Level: 64 +(20-30) to Dexterity |
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Xoph's Blood - Its most notable use is in this Elemental Hit build. You need that Avatar of Fire Keystone there, and since it's on the other side of the Passive Skill Tree, you might as well equip this Amulet and save a lot of Skill Points. It's a great addition to this build since you want to deal only Fire Damage with Hits anyway, so the Fire Penetration and the Ash debuff, which will increase Fire damage taken by nearby foes, are especially fitting. It's also a good budget option in any Hit-based Fire Damage build that will not be hindered by the Avatar of Fire Keystone. | |
Required Level: 64 +(20-30) to Strength |
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Eye of Innocence - Used to inflict Damage on your character each time you Ignite an enemy. You can then link some Spells to a Cast when Damage Taken Gem and trigger them with high frequency. If these Spells also cause Ignite, you will create a spell cast loop. Although you can apply only one Ignite on an enemy by default, each time you Hit them, the Ignite will be re-applied (given you have a 100% Chance to Ignite), so you should definitely include a lot of various CwDT Spells in such a build to maximize trigger frequency. Be aware that you can damage yourself by other means like Heartbound Loop Ring or Forbidden Rite Skill, so it is not the only option for a fully automated spell cast loop build. This Amulet is also not great against single targets, since there are fewer opportunities to Ignite, meaning lower trigger frequency. | |
Required Level: 68 +(16-24) to Strength and Dexterity |
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Leadership's Price - The usefulness of this Amulet is to some extent tied to its rolls (it's always Corrupted, you cannot roll it with Divines), as the Maximum Elemental Resistances are extremely important. After equalizing your two highest Attributes, all of your Hit damage will cause Scorch, Brittle, and Sap, no matter the type of damage you deal. Scorch reduces the Elemental Resistances of an affected enemy, Brittle makes it more likely to be Hit Critically, and Sap makes it deal less damage. You can no longer Ignite, Chill, or Shock, but the alternative Ailments are much better for an Elemental Hit-based build that utilizes Critical Strikes, especially one causing a lot of damage with Hits to increase the Effectiveness of these Elemental Ailments. It is the most popular amongst Reap Chieftains as they can only take one type of damage that is Fire Damage, so they care only about the Maximum Fire Resistance roll. It's much easier to get such an Amulet. You may see a lot of similarities between this Amulet and Secrets of Suffering Keystone, but keep in mind that the Ailments from Secrets of Suffering still have to scale off of their respective Elemental Damage, so it is only used in builds where you deal Fire, Cold, and Lightning Damage (like in a Voidforge Bladestorm Slayer Build). With this Amulet you don't need to do that. | |
Required Level: 68 +(10-16) to all Attributes |
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The Ephemeral Bond - To combat the severe reduction in Power Charge Duration (they will last only 1 second), you can either increase your Minimum Power Charges with Grand Spectrum Jewels, equip Ralakesh's Impatience Boots, or gain Power Charges really fast. After sorting it out, you're rewarded with added Lightning Damage per Power Charge. At 10 Power Charges, this bonus is equal to a level-20 Added Lightning Damage Support. This Amulet also grants you up to 40% Critical Strike Multiplier if you've gained Power Charge Recently, some Elemental Resistances, and Mana Regeneration Rate. It is not popular - builds with a lot of Power Charges will almost always prefer Badge of the Brotherhood, but in some cases, you just have no way of gaining Frenzy Charges of being Elusive. We've used it in our Lightning Conduit Trickster. | |
Required Level: 68 +(20-30) to Intelligence |
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Voice of the Storm - Used with Herald of Thunder Skill or Hand of Wisdom and Action. The range of possible damage is huge in these builds (as is the case with Lightning Damage), so rolling twice will boost the overall DPS by a lot. The caveat is, it applies only to non-Critical Hits. Most builds want to deal Critical Strikes, it's a lot of damage. The Amulet is good if you have no space to accommodate any Critical modifiers, due to being preoccupied with Attribute-stacking, wearing a lot of Unique Items, or having no space for Support Gems (like with Crest of Desire Helmet). We recommend allocating Elemental Overload in such builds. | |
Required Level: 69 +(20-30) to Intelligence |
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Yoke of Suffering - One of the most popular Amulets in Elemental glass-canon builds. The gimmick here is, enemies you hit receive increased damage for each type of Ailement on them (Bleed, Poison, Ignite, Chill, Shock, Sap, Britlle, and Scorch). Shock is provided by the amulet, Chill comes from Cold Damage, like Frost Blades or Ice Shot Skills you should be using, Ignite can be sourced from Heatshiver Helmet (Critical Hits always Ignite), Scorch - Legacy of Fury Boots (short-range characters only), and Sap - from Algor Mortis Gloves (in combination with Vortex, Aquamarine Flask, or Frost Blink). You can also go for the Secrets of Suffering Keystone and inflict only 3 types of Ailments if you have enough Flat Damage of all kinds. Three Ailments are usually enough to make this Amulet good. Poison and Bleed are unaccounted for, it's too much trouble to add them into the mix. Bury in mind, you cannot use Minions like Reaper or Skitterbots, you have to apply these Ailments yourself. The Amulet also grants tons of Elemental Resistances and reduces Ailments Duration on enemies. It's generally very easy to increase your character's damage, but there are very few sources that would increase the damage your enemies take, which is another damage bucket as one could say. It's another reason this Amulet is so good. | |
Required Level: 70 +(10-16) to all Attributes |
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Zerphi's Heart - Used in MF Tornado Shot Pathfinders. The reasoning behind that is inherent to this amulet extra Chaos Damage, the ability to Chill and Shock, lower Attribute Requirements, and Eaters of Souls which is great in fast-paced farming. They need that extra damage. Another reason to pick Pathfinder there is to increase your Flasks effect to gain more loot - these are Magic Gold Flask and Divination Distillate Flask. | |
Required Level: 70 (20-30)% increased Mana Regeneration Rate |
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Uul-Netol's Vow - Put an additional Support Gem here to improve your main Skill setup. It can be used in almost any build as all of them could benefit from such an upgrade. Only characters that must have their main damage setup socketed in a Weapon instead of Body Armour (due to the weapon's local modifiers) would find it of no use. Very simple in how it works. Its usefulness may vary depending on the Resistance rolls. If you're planning to use it with Doryani's Prototype Armour, it might be just the BiS Amulet, as it can reduce your own Lightning Resistance by up to 30%. | |
Required Level: 72 Has 1 Socket |
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Bloodgrip - The build that comes to our mind immediately is Master Surgeon Pathfinder. It is where you will definitely benefit from that increased Life Recovery from Flasks. Even in this best-case scenario, it is not that good. This Amulet is no one's first choice. Even the maximum Life bonus can be obtained from a Magic Amulet. The Life Regeneration is very low, and taking no extra damage from Bleeding is pretty much worthless. Don't use it. | |
Required Level: 74 Regenerate (1.2-1.6)% of Life per second |
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Gloomfang - This Amulet can often be found on the necks of Igniting Ethereal Knives Elementalists. The extra Chaos Damage will be counted towards Ignite after allocating Shaper of Flames Keystone. EK has base Physical Damage making it very easy to scale up the "Non-Chaos Damage" by Converting it, and then double dipping. It applies only to Chained Knives, so be sure to include Hydrosphere in your build. Gloomfang also massively increases clear speed as it grants extra Chain. It's inefficient in any other build. | |
Required Level: 77 (48-56)% increased Mana Regeneration Rate |
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