Updated for Patch 3.20
The Best Crafty Guides by Odealo
Guide notes |
January 26, 2023 -Build created |
Build overview | |||
Tags: [CASTER] [CHAOS] [LIFE] [POISON] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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In Path 3.20 we saw a major overhaul to the Curse Skills. As the result, the Doom mechanic was removed, but all Curse-related Skills got a massive Buff. One such skill, Impending Doom is a topic of today's Build. It's a Support Gem that triggers a Doom Blast on the enemy when the associated Hex ends, and we can force that by overwriting it with a different Hex and exceeding the Curse Limit. You easily automate it with the use of Vixen's Entrapment. With just a single button press, you will cast 4 different Hexes, each accompanied by their repeats from Spell Cascade. It's important to note that only 3 Curses will actually affect monsters, one is here just to force early explosions. The essential detail here is that Hexes from your Gloves are Cast instantly when you start Casting your Curse Skill, so they are applied first, and their order is based on the Socket they are put in. Since Hexes usually are not meant to be spammed, they have pretty high Mana Cost which puts severe stress on your Sustain in this case. To counter that, we use Eldritch Battery with a high Energy Shield Recharge ratio.
Poison is a stacking Ailment that deals Chaos Damage over Time and has a natural synergy with Chaos Damage and Curses, so we decided to scale the Damage that way. With a little bit of ramp-up, you will be able to reach absurd amounts of Damage. Temporal Chains and Despair are a great way to improve your Damage, and you can decide to use either Punishment or Enfeeble as your third Curse depending on whether you want more defense or offense.
Since this Setup is based on Skills with Cooldowns, it's quite important to get some Cooldown Recovery on your gear. Fortunately, you don't need to stress over getting specific breakpoints, since Doom Blast can have up to 3 charges stored at once, so you won't "waste" it without a specific trigger rate. As a rule of thumb, just getting any Cooldowns and Cast Speed will improve your total Damage.
The Build is not particularly tanky. You can easily achieve a decent amount of Maximum Life and Evasion Rating while also capping Spell Suppression, but it's prone to Physical Damage. Defensive Curses are a great way to improve that aspect, but they can be a bit unreliable.
This Build works very well without any expensive Items and scales very well with your investments. Vixen's Entrapments are necessary to automate this setup, but they are very accessible even at the start of the new league.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
You will be Shield Charging through the Map and exploding whole packs of monsters with a single cast of your Curse thanks to the Profane Bloom from Occultist Ascendency. On Bosses, you will have to aim a bit to overlap your Curses, but thanks to the very big AoE you don't have to be very precise. Wither applied by Totems and passively through your Ascendency is a great way to improve your single-target Damage.
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PROS |
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CONS |
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You could start using this Setup very early, but getting enough Mana Sustain and Poison Chance at that point is quite hard to manage. We recommend leveling using Bane or Soulrend and transitioning to the final version when you get close to the Maps. If you do so, you can skip the Poison Passives and allocate some generic Chaos or Spell Damage Notables and respec them later for a smoother experience.
Suggested leveling Gem setups:
Bane setup | |
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Bane - applies linked Hexes and Chaos Damage over Time effect on all enemies in a radius. Deals More Damage per each Curse it applies. |
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Despair - lowers Chaos Resistances of Hexed Foes. |
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Punishment - enemies at Low Life status take much more Damage. Low Life is applied below 50% of maximum Life. |
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Void Manipulation Support - improves Chaos Damage dealt with linked Skills. |
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Controlled Destruction Support - grants a lot of Spell Damage at the cost of Critical Strike Chance. |
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Efficacy Support - improves the Duration and Damage dealt by DoTs. |
Soulrend setup | |
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Soulrend - as your secondary Spell you can use any other Chaos DoT, but we find Soulrend to work the best. It deals heavy Chaos Damage over a short time. |
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Void Manipulation Support - improves the Damage dealt with Chaos Skills. |
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Controlled Destruction Support - Critical Strike doesn't affect DoTs, so it's the best pick here too. |
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Efficacy Support - original duration of Soulrend is quite low, so improving it alongside its Damage is really beneficial. |
Auras setup | |
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Clarity - grants a lot of Mana Regeneration to sustain your casts. |
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Grace - Evasion Rating will be your main defensive layer later on. You can start using it quite early to have smoother leveling. |
Utility | |
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Flame Dash - a basic movement Skill that teleports you in a short distance. |
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Steelskin - absorbs part of the incoming Damage and removes Bleeds. |
Bandits:
Kill all three bandits to get two additional Passive Skill Points
Leveling Skill Trees:
We suggest skipping Poison in the early game and opting for more Chaos or Spell Damage Notables, and refunding them once you reach Maps.
35 Points Passive Tree
Suggested order of allocation: 1) Heart and Soul 2) Coordination 3) Whispers of Doom
Optional Notables for leveling: 1) Entropy 2) Fangs of the Viper 3) Atrophy
67 Points Passive Tree
Suggested order of allocation: 1) Wasting 2) Revenge of the Hunted 3) Inveterate 4) Blood Drinker 5) Instinct 6) Written in Blood 7) Influence
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Minimum Requirements: # to Level of all Chaos Spell Skill Gems Optional affixes: Spell Damage Damage over Time Multiplier |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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(15-25)% increased Stun and Block Recovery +(20-30) to all Attributes (6-8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
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+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
Final Skill Tree:
102 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
119 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Impending Doom Setup | |
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Temporal Chains - to activate Doom Blast, you have to Curse your enemies first. Temporal Chains is ideal Curse for that as it slows your enemies and benefits from Balance of Terror Jewel. |
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Impending Doom Support - triggers Doom Blast when linked Curse ends. The Doom Blast is not affected by most gem Level modifiers as it isn't an Active Gem. |
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Unbound Ailments Support - increases the Duration and Damage dealt by your Poisons. |
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Void Manipulation Support - improves your Chaos Damage dealt. You can use Divergent Quality to get some Leech. |
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Spell Cascade Support - creates copies of your Spells with slight delay around the target. The Awakened version allows for additional overlaps. |
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Deadly Ailments Support - significantly improves your DoT but lowers the initial Hit. You can however use Divergent Quality to lessen the drawback if you use the Life Leech strategy. |
[DPS] Curse Setup socket in your Gloves |
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Punishment - one of the Curses from this Setup is used purely to Trigger your Doom Blast and won't be affecting your enemies at all. It should be socketed in a top left socket in your Gloves. This Curse increases the Damage enemies take once they fall below 50% of maximum Life. |
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Enfeeble - if you prefer more Defense, use this Curse instead. It significantly lowers the Damage dealt by cursed foes. |
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Despair - this Curse lowers the monster's Chaos Resistances. It should be included in every setup. |
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Spell Cascade Support - you will need this Support here as well as in your Main link to keep triggering Doom Blast with a single cast. |
[UTILITY] Aura Setup | |
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Grace - a very important Aura to keep you safe. It adds a lot of Evasion Rating. |
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Discipline - improves your Energy Shield and its Recovery Rate. Use it only if you can't sustain casting otherwise. If that's not a problem, use Summon Skitterbots to apply Chill and Shock on your enemies. |
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Purity of Elements - improves your Elemental Resistances and grants Immunity to all Elemental Ailments. |
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Enlighten Support - lowers the Mana Reservation of linked Auras. |
[UTILITY] Aura Setup | |
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Herald of Agony - improves your Damage and grants a lot of Chance to Poison. Use the Divergent Quality to improve that chance even more. Enlighten Support would be very useful here as well if you can manage to get a free Socket. |
[UTILITY] Wither Setup | |
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Wither - a very powerful debuff that increases Chaos Damage taken by the enemies. You can accumulate up to 15 stacks on the enemy. |
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Spell Totem Support - puts a Totem that cast Wither for you. |
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Multiple Totems Support - more Totems means better uptime on maximum Wither stacks. |
[UTILITY] Divine Blessing Setup | |
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Malevolence - this Aura greatly improves the Damage dealt by your Poisons. |
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Divine Blessing Support - turns your permanent Aura into a temporary Buff which can be cast with your Energy Shield instead of Reserving Mana. |
[UTILITY] Guard Setup | |
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Molten Shell - improves your Armour and absorbs incoming Damage. |
[UTILITY] Movement Setup | |
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Shield Charge - your main movement Skill, it's a quick charge that scales with your Attack Speed and Movement Speed. |
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Faster Attacks Support - improves the Speed of your Shield Charge. |
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Flame Dash - a secondary Movement Skill used to quickly dodge incoming attacks or cross terrain gaps. |
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The gearing choice is a healthy mix of Rare and Unique Items. The only Unique you truly need is the Vixen Entrapment Gloves, but there are a few Uniques that are quite cheap and extremely effective. The most important stats are the defensive ones - maximum Life, Spell Suppression, and Elemental Resistances should be your priority. Having a bit of extra Life Regeneration is also very useful. It's best to use Evasion and Energy Shield bases, as those are your main resources. As for Damage, your should mostly look for Cooldown Recovery Rate, Cast Speed and Chaos Damage. Ideally, you would want to get over 50% Cooldown Recovery Rate and 5 Casts per second, but any bit counts. Overinvesting in one category while neglecting the other part is not worthwhile. Curse Effect is a very valuable stat but its sources are very limited.
Stat priorities on items:
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Min. req 20% increased Mana Reservation Efficiency of Skills (Implicit + Essence) 20% increased Temporal Chains Curse Effect (Enchant + Implicit) +60 to maximum Life +30% total Elemental Resistances Optional affixes: chance to Suppress Spell Damage Attributes |
uirements:|
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Adds (90-130) to (140-190) Chaos Damage to Spells (25-30)% increased Cast Speed +(5-10)% to Chaos Resistance Lose 40 Mana when you use a Skill Poisons you inflict deal Damage (30-50)% faster |
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Min. req +20% to Damage over Time Multiplier +20% to Chaos Damage over Time Multiplier 20% increased Cast Speed Optional affixes: Chaos Damage Adds Chaos Damage to Spells |
uirements:|
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Min. requirements: +15% chance to Suppress Spell Damage +70 to maximum Life +50% total Elemental Resistances Optional affixes: Regenerate Life per second increased Effect of your Curses (crafted) |
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+(40-60) to Intelligence (180-200)% increased Evasion Rating +(180-200) to maximum Energy Shield +(20-30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15-20)% increased Effect of your Curses |
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Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) |
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Trigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50-90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy Shield for each Curse on Enemy You can apply an additional Curse Curse Skills have (10-20)% increased Cast Speed |
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Min. requirements: +80 maximum Life +100% total Elemental Resistances 15% increased Cooldown Recovery Rate Optional affixes: Life Regeneration % increased maximum Life Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby Chaos Damage |
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Min. requirements: +30 maximum Life Optional affixes: Elemental Resistances Attributes Cooldown Recovery Rate Ailment Avoidance Life/Energy Shield Regeneration |
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Min. requirements: +60 maximum Life 20% Damage over Time Multiplier Optional affixes: 20% Chaos Damage over Time Multiplier Elemental Resistances Attributes Recommended Anoint: Skittering Runes |
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+(20-50) to Strength +(20-50) to Dexterity +(20-50) to Intelligence (10-15)% increased Global Defences Critical Strikes inflict Malignant Madness if The Eater of Worlds is dominant Kill Enemies that have 15% or lower Life on Hit if The Searing Exarch is dominant Optional Implicit: increased Effect of your Curses Spell Suppression Chance |
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+(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance (40-60)% increased Chaos Damage while affected by Herald of Agony Herald of Agony has (40-60)% increased Buff Effect |
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+(20-30) to Dexterity 25% chance to Poison on Hit (40-60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter |
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Min. requirements: +60% to Elemental Resistances +60 to Maximum Life Optional affixes: Chaos Damage Attributes Damage over Time Multiplier |
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Min. requirements: +60% to Elemental Resistances +60 to Maximum Life 30% increased Movement Speed Optional affixes: chance to Suppress Spell Damage increased Cooldown Recovery Rate increased Action Speed |
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Recommended affixes: |
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Recommended affixes: 1 Added Passive Skill is Touch of Cruelty 1 Added Passive Skill is Unholy Grace 1 Added Passive Skill is Unwaveringly Evil |
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Recommended affixes: 1 Added Passive Skill is Circling Oblivion 1 Added Passive Skill is Flow of Life |
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+(10-15)% to all Elemental Resistances |
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Denoted service of (500-8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: +(18-22)% to Damage over Time Multiplier while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence +(12-15)% chance to Suppress Spell Damage while affected by Grace |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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