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[3.0]Frost Blades Perma-freeze Raider - Odealo's Crafty Guide

[3.0]Frost Blades Perma-freeze Raider - Odealo's Crafty Guide

One of the best Raider builds out there. Perma-freeze, insane farming speed, great aoe damage, and all-content viable

Frost Blades
Perma-Freeze Raider build

Updated for Patch 3.20

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Guide notes
January 02, 2023
-Updated for Patch 3.20
Build Overview
Tags: [RANGED] [ELEMENTAL] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Frost Blades is a Top Tier Melee Attack that can be used as early as level 1. It is a ranged projectile-based Attack with incredible AoE thanks to additional projectiles being released from your initial Hit and covering your entire screen. It is an amazing Skill for leveling, as well as, it allows extremely fast map clearing. At the same time, this build is able to clear all the content on a very reasonable budget. The following setup revolves on using White Wind Unique Dagger, Heatshiver Helmet, and Southbound Gloves allow you to deal tons of Cold and Fire Damage, freezing everything in your path. To Freeze enemies, even more, you can also add Expedition's End Unique Armour - not only it allows you to Freeze enemies with the extra added Fire Damage from Heatshiver, but it will treat those hits when calculating Freeze chance and duration as if they were dealing up to 100% more Damage. 

For the Ascendancy, we have selected Raider. It is an extremely fast character with its Avatar of the Slaughter combined with multiple Frenzy Charges, and Avatar of the Veil which applies a particularly powerful Elemental Exposure. For defenses, it uses Armour gained from Evasion Rating and converted from Iron Reflexes, Phasing, 100% Spell Suppression Chance, and has up to 90% chance to avoid all Elemental Ailments. It also Freezes all opponents, which is another defensive layer.

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1. Gameplay

This build should be used mainly for extremely fast Maps farming but will do just fine against Bosses. The gameplay mechanics are pretty much the same starting from level 1. You use Frost Blades as your main Ranged Attack that deals with incredible AoE damage.  Frost Blades combined with Herald's of Ice explosions (optional feature) will clear entire screens of monsters within seconds. On the other hand, your defenses rely on Spell Suppression and Evasion rolls, which should allow you to use Abyssus Helmet for maximum DPS. This build is also insanely fast with insane Movement Speed bonuses from Raider's Ascendancy.

Full gameplay video:


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2. Build's PROS & CONS

PROS
  • millions of single-target/Shaper DPS
  • amazing AoE allowing one of the fastest Map clearings in PoE
  • good mobility with insane Movement Speed bonuses from Raider's Ascendancy
  • very high Armour/Evasion and  Spell Suppression allowing you to face-tank Bosses (Guardians included)
CONS
  • vulnerable to Elemental Reflect
  • expensive when you want to scale your single-target DPS further

 

3. Leveling tips

This build uses Frost Blades right from the start. It offers very high farming speed and allows you to quickly progress through the campaign. Also, by using Claws, you get an easy way to recover your Life - by Life gain on Hit implicit modifiers which can be found on them. For your equipment, you should prioritize high Physical DPS Claws, added Physical Damage to Attacks, and Life/Elemental Resistances on your armor parts and jewelry.

Suggested leveling gem setups:

Frost Blades
Frost Blades Frost Blades - your main DPS Attack which releases additional projectiles from your initial Hit
Melee Physical Damage Support Melee Physical Damage Support - increases your Frost Blades damage
Added Cold Damage Support Added Cold Damage Support - adds flat Cold Damage to your Attacks
Multistrike Support Multistrike Support - mandatory support Gem for the Frost Blade setup
Utility gems
Herald of Ice Herald of Ice - grants added Cold Damage and causes AoE explosions on killing Frozen enemies
Whirling Blades Whirling Blades - your primary Mobility Skill
Ancestral Protector Ancestral Protector - Totem Spell which increases your Attack Speed
Summon Ice Golem Summon Ice Golem - the recommended Golem for this build which increases your Crit. Chance and Accuracy Rating

Bandits:

Both killing all the Bandits for two additional Skill Points and helping Alira for Mana Regeneration, Critical Damage Multiplier, and Elemental Resistances are viable options

Leveling Skill Trees:

34 Points Skill Tree
Priorities: 1) Finesse 2) Winter Spirit 3) Command of Elements 4) Herbalism 5) Claws of the Magpie

62 Points Skill Tree
Priorities: 1) Blood Drinker 2) Assassination 3) Depth Perception 4) Point Blank

Recommended leveling items:

Last Resort Last Resort - amazing starting weapon, will grant a lot of DPS until you reach a higher level to swap for better DPS weapons
+3 Life gained for each Enemy hit by Attacks
25% increased Attack Speed when on Low Life
(80-100)% increased Physical Damage
Adds 2 to 10 Physical Damage
100% increased Claw Physical Damage when on Low Life
100% increased Accuracy Rating when on Low Life
PraxisPraxis - in order to maintain your Mana this Ring (or even two of them) will be extremely useful. After all, you won't get much Mana/Mana Regeneration from your Passive Skill Tree
+(20-25) to maximum Mana
+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
Karui WardKarui Ward - great Damage and Movement Speed boost granted by this Amulet, make it one of the best leveling items for this build
+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Tasalio's SignTasalio's Sign - if you can manage your Mana without the Praxis Ring, it's recommended to grab at least one of these. Your DPS will skyrocket after equipping Tasalio's Sign
+(20-30)% to Cold Resistance
Adds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Ewar's MirageEwar's Mirage - an amazing weapon for leveling a Frost Blades character. This is not a claw though and you might want to postpone the claw nodes in your Skill Tree until you actually start using Claws
+25% to Global Critical Strike Multiplier
(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks have an additional Projectile when in Off Hand
DawnstriderDawnstrider - If you're using only Ancestral Totem these boots will be perfect for more Attack Speed or Damage.
+(80-100) to Maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
Daresso's DefianceDaresso's Defiance - This Armour is a massive improvement to your DPS, and it grants Endurance Charges.
(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Onslaught Effect

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

114 Points Final Skill Tree
120 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Way of the Poacher
  2. Avatar of the Slaughter
  3. Quartz Infusion
  4. Avatar of the Veil

Pantheon:

Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%, 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Ralakesh: Moving while Bleeding doesn't cause you to take extra Damage; 25% reduced Physical Damage over Time taken while moving

 

5. Final Gems links

[DPS] Frost Blades setup
Frost Blades Frost Blades - Your main DPS attack. It releases additional projectiles from your main Hit, covering nearly the entire screen and obliterating enemies.
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - Core Support Gem for Elemental Attack Skills.
Multistrike Multistrike Support - Makes your Attack repeat two additional times with greatly increased Attack Speed and Damage.
Ice Bite Support Ice Bite Support - Increased Damage against Frozen enemies, added Cold Damage, and Cold Damage per Frenzy Charge are all excellent additions.
Added Cold Damage Support Added Cold Damage Support - Adds Flat Cold Damage to your Attacks which is a very important stat.
Hypothermia Hypothermia Support - Grants an insane damage bonus when you Hit enemies that are Chilled. You can replace it with Nightblade Support Nightblade Support for more Critical Strikes and Elusive buff.
[UTILITY] Auras
Hatred Hatred - The best Aura for this build. It grants a lot of extra Cold Damage and opens up new powerful options on Watcher's Eye Jewel.
Grace Grace - Adds and Increases Evasion Rating.
Herald of Ice Herald of Ice - Adds extra Cold Damage to your Attacks and causes AoE Explosions on killing Frozen enemies.
Enlighten Enlighten Support - Increases Mana Reservation Efficiency for linked Skills.
[UTILITY] Other Auras
Defiance Banner Defiance Banner - Increases Armour and Evasion while reducing Critical Strike Chance for nearby foes.
Precision Precision - Adds Accuracy Rating and Increases Critical Strike Chance.
[UTILITY] Mark setup
Assassin's Mark Assassin's Mark - Massively increases Critical Strike Chance and Damage.
Mark on Hit Support Mark on Hit Support - Rare and Unique enemies will be Marked automatically with the linked Mark.
[UTILITY] CwDT setup
Cast when Damage Taken Support Cast when Damage Taken Support - Keep this Gem at level 9 in this setup.
Summon Ice Golem Summon Ice Golem - The best Golem for this build. It increases your Accuracy Rating and Crit. Chance.
Immortal Call Immortal Call - Will grant damage reduction buff for a short duration. Keep this Gem at levels 1 to 3. You can swap it for Molten Shell Molten Shell and use it as your movement key, but it requires a decent Armour.
[UTILITY] Ancestral Warchief
Ancestral Warchief Ancestral Warchief - Summon a Totem that grants you more Melee Damage.
Ancestral Protector Ancestral Protector - Summon a Totem that grants you more Attack Speed.
Multiple Totems Support Multiple Totems Support - Allows you to summon both Ancestral Totems at the same time.
Culling Strike Culling Strike Support - Will make your Totem instantly kill enemies below 10% Life.
[MOBILITY] Dash
Dash Dash - the recommended Movement Skill you can use in this build. You could replace it with Whirling Blades Whirling Blades for more mobility, but inability t cross ledges.


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5. Gear Setup

This is the most interesting part of every Odealo's Crafty Guide. You will find all the recommended gear with minimum stat requirements for each item. This build, in total, shouldn't cost more than 10-15 Divine Orbs, however, if you want to get all the Influenced gear with expensive affixes, there is basically no upper limit on how much it can cost. In general, all of the equipment can be replaced with Rare gear, as this build offers amazing flexibility in that matter.

Our recommended gear pieces will always:

  1. Cap your Resistances
  2. Grant sufficient Life pool for Mapping
  3. Give you more than enough damage to mid/high tier Map farming

Stat priorities on items:

  1. Maximum Life
  2. Elemental Resistances
  3. Added Physical Damage to Attacks
  4. Critical Strike Multiplier
  5. Critical Strike Chance
  6. Added Cold Damage to Attacks
  7. Attack Speed
  8. Spell Suppression Chance
  9. Chaos Resistance
  10. Evasion
Abyssus(Helmet) Abyssus - Grants a terrific damage boost. This will also make you vulnerable to high Physical Damage hits, so you should try to avoid any Attacks at all costs.
+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
Heatshiver(Helmet) Heatshiver - With Avatar of the Veil and tons of Cold Damage you will Freeze almost any boss in the game, which results in a lot of added Fire Damage.
(80-100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
Gain 100% of Cold Damage as Extra Fire Damage against Frozen Enemies
Rare Helmet(Helmet) Rare Helmet - a Rare Helmet with high defensive stats which reduces the Cold Resistance of nearby enemies is a solid and well-rounded choice. It's also possible to get a Helmet with extra Crit. Multiplier for some additional DPS too.
Min. requirements:
80 maximum Life
Nearby Enemies have -9% to Cold Resistance
75% Total Elemental Resistances
Optional affixes:
Critical Strike Multiplier
Attributes
Helmet enchantment
40% increased Frost Blades damage
Farrul's Fur(Body Armour) Farrul's Fur - Combined with the Cat's buff it's one of the best Armours for most of the Attack Builds in the game.
(100-150)% increased Armour and Evasion
+(80-100) to maximum Life
Aspect of the Cat has no Reservation
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
Expedition's End(Body Armour) Expedition's End - Rarely seen Armour, but it is extremely good with Heatshiver and Southbound. All Damage can Freeze, including added Fire Damage from Heatshiver, and it's easier to Freeze Bosses.
(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
Rare Body Armour(Body Armour) Rare Body Armour - An Elder piece with high Life, Evasion Rating, and added Crit. Chance to your Attacks is extremely powerful.
Min. requirements:
70 to maximum Life
70% Total Elemental Resistances
Attacks have +1% to Critical Strike Chance
Optional affixes:
Chance to Suppress Spell Damage
increased effect of Non-Curse Auras from your Skills
You can apply an additional Curse
Socketed Attacks have -15 to Total Mana Cost
Gemini Claw(Weapon) Rare Gemini Claw - Use a Claw for Life on Hit, and because of multiple Claw nodes near Raider's starting location. Aim for maximum Physical or Cold DPS in your budget.
Min. requirements:
320 Physical/Cold DPS
20% increased Attack Speed
Optional affixes:
Critical Strike Multiplier
Critical Strike Chance
Accuracy Rating
Touch of Anguish(Weapon) Touch of Anguish - A budget-friendly and very solid weapon for this build. It offers high DPS and increases your clear speed via extra Chain but will limit your single-target DPS against end-game Bosses because of the relatively low base DPS.
+46 Life gained for each Enemy hit by Attacks
Adds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
White Wind(Weapon) White Wind - An unusual choice. It's very good but requires an empty off-hand to do any meaningful damage and a lot of Spell Suppression Chance which is obviously hindering.
30% increased Global Critical Strike Chance
Adds (160-190) to (280-320) Cold Damage
(10-15)% increased Attack Speed
+(1000-1500) to Evasion Rating
+(30-40)% chance to Suppress Spell Damage while your Off Hand is empty
(100-200)% increased Cold Damage while your Off Hand is empty
Rare Shield(Weapon Slot) Rare Shield - Mainly for defensive stats (Life/Evasion) but a Shaper Shield can also reduce the amount of Mana Reserved by Socketed Spells, allowing you to use additional Aura.
Min. requirements:
+60 to maximum Life
+60% to Elemental Resistances
Optional affixes:
Maximum Elemental Resistances
increased Attack Speed
Accuracy Rating
Socketed Gems have 30% increased Reservation Efficiency
Spell Suppression Chance
Stygian Vise(Belt) Rare Belt - We recommend picking a high Life/Resistances Rare Belt. You can use almost any base, but preferably Leather Belt, Rustic Sash, or Stygian Vise.
Min. requirements:
90 maximum Life
75% Total Elemental Resistances
30% increased Elemental Damage with Attack Skills
Optional affixes:
Chaos Resistance
Strength
Two-toned boots(Boots) Rare Boots - Aim for the highest defensive stats and high Movement Speed bonus.
Min. requirements:
50 maximum Life
Chance to gain Elusive on Critical Strike
25% increased Movement Speed
Optional affixes:
Elemental Resistances
Chaos Resistance
Darkray Vectors(Boots) Darkray Vectors - Massive bonuses for each Frenzy Charge active, make Darkray Vectors one of the best budget picks for this build.
(40-70)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attack Hits per Frenzy Charge
Legacy of Fury(Boots) Legacy of Fury - These Boots have decent Armour, Evasion, Movement Speed, and most importantly, these apply a powerful Schorch that reduces all Elemental Resistances by up to around 15% and explodes enemies on death. It's even better with Yoke of Suffering.
(200-300)% increased Armour and Evasion
30% increased Movement Speed
Nearby Enemies are Scorched
(30-50)% increased Effect of Scorch
(30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
Gripped Gloves(Gloves) Rare Gloves -  Very solid choice which will help you Cap your Resistances. Also, Gripped Gloves and Spiked Gloves will both provide a decent DPS increase. End-game items should add extra Frenzy Charge via affix or corrupted Implicit modifier.
Min. requirements:
70 maximum Life
60% Total Elemental Resistances
Optional affixes:
Added Physical/Cold Damage to Attacks
+1 to Maximum Frenzy Charges (Corrupted Implicit)
Southbound(Gloves) Southbound - It's a pair of Gloves only good if you can Freeze enemies with each or every second Hit. You can apply Ignite with a bit of added Fire Damage to kill the enemies at 1 Life which you cannot Freeze. Critical Strikes inherently have a 100% chance to Ignite and Freeze.
Adds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Tombfist(Gloves) Tombfist -  A corrupted pair with extra Frenzy Charge can also be a  very reasonable choice. Though if you get Intimidate from other sources (Awakened MPD Gem or Lethal Pride Jewel) it kind of loses its purpose
Has 2 Abyssal Sockets
(4-6)% increased maximum Life
With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
Onyx Amulet(Amulet) Rare Amulet - Required to get all the Attributes for Item Requirements. Some extra offense or utility mods will be also useful here.
Min. requirements:
50 maximum Life
25% increased Critical Strike Multiplier
30% Elemental Damage with Attacks
Optional affixes:
Attributes
Added Elemental/Physical Damage to Attacks
Elemental Resistances
Accuracy Rating
Hatred has (40–50)% increased Mana Reservation Efficiency
Grace has (40–50)% increased Mana Reservation Efficiency
Yoke of Suffering(Amulet) Yoke of Suffering - An excellent choice if you're using Heatshiver. Not only it grants a lot of Resistances, but also increases the enemies' Damage taken per Ailment. That's Ignite, Chill, Freeze, Shock, Sap, Brittle, Scorch, Bleed, and Poison.
+(10-16) to all Attributes
+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
Opal Ring(Rings) Rare Ring - Rings offer the widest variety of extra additions. Make sure to Cap your Resistances, get some extra Life, and any of the following DPS-oriented bonuses.
Min. requirements:
60 maximum Life
Elemental Resistances
Optional affixes:
increased Elemental Damage with Attacks
Added Cold Damage per Frenzy Charge
Added Cold Damage against Chilled enemies
Increased Critical Strike Multiplier if you have Shattered an enemy recently
Attributes
Circle of Fear(Rings) Circle of Fear - It's a Ring that can improve your Herald of ice. It can get you more Cold Resistance, Cold Damage, increased Buff Effect, or increased Mana Reservation Efficiency. 
<One to three random Synthesis implicit modifiers>
+(20-30) to Dexterity
Adds (20-25) to (26-35) Cold Damage
+(20-30)% to Cold Resistance
<Two Random Herald of Ice modifiers>
Lethal Pride(Jewel) Lethal Pride - Adds a lot of Strength and various upgrades for Melee-type characters, so you might find something good. Socket it near Frenetic of Fervour Notables.
(10-15)% increased Cold Damage
With at least 40 Dexterity in Radius, Melee Damage
dealt by Frost Blades Penetrates 15% Cold Resistance
With at least 40 Dexterity in Radius, Frost Blades has 25% increased Projectile Speed
Intuitive Leap(Jewel) Intuitive Leap - There are tons of perfectly-suited nodes near Fervour Notable, and if you don't have enough points to pick them all up, you can still allocate the best Notables with Intuitive Leap.
Passives in Radius can be Allocated without being connected to your tree
Watcher's Eye(Jewel) Watcher's Eye - One of the best end-game Jewels. You should get one with flat-added Critical Strike Chance while you are affected by Hatred or other Hatred modifiers.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura modifiers:
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
Large Cluster Jewel(Jewel) Large Cluster Jewel - One Attack Damage Large Cluster Jewels can be a good addition. Martial Prowess is excellent Feed the Fury and Fuel the Fight help with Life and Mana Leech. For Cold Damage Clusters, take Blast-Freeze, Disorienting Display, and Sadist.
Recommended affixes:
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Calamitous
1 Added Passive Skill is Blast-Freeze
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Sadist
1 Added Passive Skill is Deep Chill
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - it's recommended to get one Medium Cluster Jewel with some Critical Damage Notables, or Effect of Non-Damaging Ailments, which is even better if you can Shock via Yoke of Suffering.
Recommended affixes:
1 Added Passive Skill is Astonishing Affliction
1 Added Passive Skill is Stormrider
1 Added Passive Skill is Inspired Oppression
1 Added Passive Skill is Cold Conduction
Abyss Jewel(Jewel) Abyss Jewels - With flat Added Physical Damage, Critical Strike mods, and Maximum Life
Recommended affixes:
maximum Life
added Physical Damage to Attacks/Claw Attacks
Critical Strike Multiplier
Optional affixes:
Chance to grant Unholy Might on Kill
Cobalt Jewel(Jewel) Rare Jewels - Have the maximum Life bonus on each Jewel equipped, as well as any combination of the recommended stats found below.
Recommended affixes:
increased maximum Life
Global/Melee Critical Strike Multiplier
Optional affixes:
increased Damage with Claws/Projectile/Melee Damage
Increased Mana Reservation Efficiency
Taste of Hate(Flask) Taste of Hate - Grants both amazing DPS and defensive bonuses making it one of the best Utility Flasks in the game.
+50% to Cold Resistance
20% less Cold Damage taken
(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
Atziri's Promise(Flask) Atziri's Promise - A great inexpensive flask. It's one of the most popular flasks - grants additional Chaos Damage and Life Leech.
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
Bottled Faith(Flask) Bottled Faith - Increases Damage Critical Strike Chance. It's expensive but good.
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Starlight Chalice(Flask) Starlight Chalice - Starlight Chalice is good only if you have high Evasion so that Ward won't be instantly broken, and if you can Shock and Scorch so that not only the effect of Chill and Freeze but Shock and Scorch will be improved too.
+200 to Ward
Restores Ward on use
(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Heat with Freeze or Bleed immunity
  2. Experimenter's Diamond Flask with increased Critical Strike Chance
Taste of HateAtziri's PromiseBottled FaithDivine Life FlaskDiamond Flask


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