Updated for Patch 3.20
The Best Crafty Guides by Odealo
Guide notes |
January 26, 2023 -Build created |
Build overview | |||
Tags: [TOTEM] [RANGED] [ELEMENTAL] [LIFE] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Artillery Ballista is an interesting mix of Totem and Bow playstyle, where you place a Ballista Totem to deliver damage via an Attack, the damage of which is sourced from your Bow. Artillery Ballista has some unique properties. It converts all your Physical Damage to Fire, and it fires Arrows by launching them into the air first, much like with the Arrow Nova Support. There are quite a few tools to assist you with this archetype, like Watchtowers or Panopticon Notables, and unique Quivers or Helmets. You will fire more Arrows than by using an Attack yourself due to the extra Arrows that the Artillery Ballista skill inherently fires, and because of the multiple Totems you will be able to summon at once - 6 or more.
We've picked the Raider Class with Avatar of the Slaughter and Avatar of the Veil to increase the effectiveness of Frenzy Charges, much more Spell Suppression, Phasing, a 50% chance to avoid Elemental Ailments, and a permanent and extremely potent Elemental Exposure inflicted on nearby enemies. The type of Damage dealt is tied to your Bow, and due to the built-in conversion, you will definitely deal no Physical Damage. We recommend a bow with a lot of added Elemental Damage of all kinds - Fire, Cold, and Lightning. The build has a medium amount of Armour, a lot of Evasion Rating, and Spell Suppression, all on top of over 4k of Maximum Life. It's quite durable due to the Totem playstyle - you don't have to constantly engage with enemies and keep a healthy distance from them.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Use Artillery Ballista to deal Damage, they will aim automatically at the enemies. The other supplementary Bow skill will be Frenzy and Ensnaring Arrow - to generate Frenzy and Power Charges and to Ensnare enemies. For a Curse use Sniper's Mark, For a Guard Spell - Molten Shell or Steelskin. Blink Arrow, Dash, or Flame Dash are good mobility skills. For Auras use Determination, Grace, and Defiance Banner for more Armour and Evasion. Precision will increase Accuracy and Critical Strike Chance.
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A compelling leveling guide for this build can be found here: Ranger Leveling Guide with Bows/DoT. It's a guide that focuses on Damage over Time, not Hit Damage, but we will alter it here so that you won't need to respec a lot of points later.
Bandits:
Kill all three bandits and be rewarded with two additional Skill Points
Leveling Skill Trees:
25 Points Passive Tree
Allocate Maximum Life, Bow and Projectile Damage nodes, and Charisma after entering act 2.
67 Points Passive Tree
Pick some more Maximum Life, allocate the big Bow Cluster, Maximum Frenzy Charges, and Elemental Damage. We've not selected any DOT nodes so far, so you can keep using a Hit-focused Elemental Bow Skill such as Ice Shot or Lightning Arrow.
Final Skill Tree:
120 Points Final Passive Tree (doesn't include Jewels)
120 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Ralakesh: Moving while Bleeding doesn't cause you to take extra Damage; 25% reduced Physical Damage over Time Damage taken while moving
[DPS] Artillery Ballista setup | |
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Artillery Ballista - Fires multiple Arrows that later land in a line dealing area damage. It converts all Physical Damage to Fire. Increasing the Gem Level to 22 allows you to summon an extra Totem. Consider the Divergent version for more Projectiles. |
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Inspiration Support - Lowers the Mana Cost, increases Elemental Damage, and Critical Strike Chance. If your Critical Strike Chance is already high, and your Mana Cost is already low, use ![]() |
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Elemental Damage with Attacks Support - Increases Elemental Damage with Attacks, you won't deal any other type of damage. |
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Increased Critical Damage Support - Critical Strike Multiplier is increased, it's good only if you have a fairly high Critical Strike Chance. If that's not the case, use ![]() ![]() |
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Increased Critical Strikes Support - Increases the Critical Stike Chance for the linked Skill. |
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Added Cold Damage Support - Adds Cold Damage to Attacks, the Awakened version is highly recommended. |
[UTILITY] Frenzy/Ensnaring Arrow setup | |
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Frenzy - An Attack that grants you a Frenzy Charge if it Hits. |
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Ensnaring Arrow - Enemies Hit with Ensnare Arrow are Ensnared - this effect stacks up to three times. It increases Projectile Damage taken and reduces Movement Speed. Be sure that your Projectiles cannot pierce. |
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Power Charge on Critical Support - Dealing a Critical Strike with any of the linked Skills has a chance to grant a Power Charge that increases the Critical Strike Chance. |
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Inspiration Support |
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Greater Multiple Projectiles Support - More Projectiles to Hit more enemies - it increases the chance of hitting and gaining Charges. |
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Life Gain on Hit Support - Grants Life on Hit, one of the few ways to replenish Life Pool. If that's not necessary, use ![]() |
[UTILITY] Mana-reserving Spells setup | |
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Defiance Banner - Increases Armour, Evasion, and reduces Critical Strike Chance for nearby enemies. |
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Grace - Adds and increases Evasion Rating for a higher chance to avoid Attack Hits. |
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Determination - Adds and increases Armour Rating to mitigate more Physical Hit Damage. |
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Enlighten Support - Linked Skills have increased Mana Reservation Efficiency. |
[UTILITY] Mark/Guard Spell setup | |
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Molten Shell - A temporary buff that reduces incoming Hit Damage. It absorbs more Damage the more Armour you have. |
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Sniper's Mark - Marked enemies receive increased Projectile Damage. |
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Lifetap Support - All linked Skills cost Life instead of Mana. |
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Mark on Hit Support - Rare and Unique enemies are Marked on Hit with Sniper's Mark. |
[UTILITY] Dash/Tornado setup | |
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Dash - Your character dashes, it makes you more mobile and makes dodging easier. |
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Tornado - An Orb Spell that you can Hit, it deals reflected Damage to Enemies based on received damage. |
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Onslaught Support - Tornado grants Onslaught. If you already have a source of this buff, use ![]() |
[UTILITY] Precision | |
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Precision - Precision increases Critical Strike Chance and grants more Accuracy Rating |
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You won't need any Unique Items, the build is good with rares only. The Bow will be the most important and the most expensive item, your damage will depend mostly on it. Critical Strike Chance can be also found on Jewelry, and the Belt can increase your Elemental Damage. Body Armour can get you more Critical Strike Chance, or reduce the Mana Cost of Skills. Boots could provide a source of Onslaught, Elusive, and Tailwind. Corrupted Gloves or Rings can extend the limit of Maximum Frenzy Charges, which the build heavily relies on. You won't deal any Physical Damage, but you can still look for it, it will be converted to Fire. For defenses seek mainly Maximum Life, Elemental Resistances, Chaos Resistance, Spell Suppression, Evasion, and Armour. Life and Mana Leech should be implemented too if you don't want to spend extra Skill Points. The build requires over 100 of each Attribute so Strenght and intelligence will need to be sourced from a gear. Extra Mana Reservation Efficiency shouldn't be necessary.
Our recommended items will:
Stat priorities on items:
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Min. requirements: +60 to Maximum Life +60% to Elemental Resistances Optional affixes: Accuracy Rating Attributes Spell Suppression Chaos Resistance Global Critical Strike Multiplier |
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+(50-70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low Life |
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+(300-500) to Accuracy Rating (200-250)% increased Energy Shield Increases and Reductions to Cast Speed apply to Attack Speed (20-30)% increased Elemental Damage with Attack Skills Ancestral Bond |
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Helmet enchantments: Artillery Ballista enchantment mods |
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Min. requirements: Adds Fire Damage Adds Cold Damage Adds Lightning Damage 10% increased Attack Speed Optional affixes: Critical Strike Multiplier Critical Strike Chance |
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(20-24)% increased Elemental Damage with Attack Skills Adds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked Enemies |
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Min. requirements: +60 to maximum Life +30% to Elemental Resistances 30% increased Elemental Damage with Attack Skills Optional affixes: Bow Attacks fire an additional Arrow Adds Fire/Cold/Lightning Damage to Attacks increased Critical Strike Chance with Bows Critical Strike Multiplier with Bows increased Attack Speed increased Damage with Bow Skills |
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(20-30)% increased Global Accuracy Rating +(15-25) to Intelligence +(30-50) to maximum Mana (20-30)% increased Mana Regeneration Rate 0.2% of Physical Attack Damage Leeched as Mana Attack Skills have +1 to maximum number of Summoned Totems |
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Min. requirements: +80 to Maximum Life +50% to Elemental Resistances Attacks have +1% to Critical Strike Chance Optional affixes: You can apply an additional Curse Socketed Attacks have -15 to Total Mana Cost Spell Suppression Chance increased Maximum Life |
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+(40-50) to Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to Suppress Spell Damage |
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Min. requirements: +50 to maximum Life 25% increased Movement Speed +50% to Elemental Resistances Optional affixes: chance to gain Onslaught o Kill You have Tailwind if you have dealt a Critical Strike Recently chance to gain Elusive on Critical Strike Spell Suppression Chance |
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(40-70)% increased Armour and Evasion +(20-40)% to Lightning Resistance 5% increased Movement Speed per Frenzy Charge +1 to Maximum Frenzy Charges 40% reduced Frenzy Charge Duration 25% reduced Light Radius 10% increased Evasion Rating per Frenzy Charge |
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Min. requirements: 70 Maximum Life +60% to Elemental Resistances Optional affixes: Chaos Resistance Attack Speed Spell Suppression Chance Added Elemental or Physical Damage to Attacks increased Critical Strike Chance Accuracy Rating |
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(100-150)% increased Armour and Evasion +(30-50) to maximum Mana +(10-16)% to all Elemental Resistances (5-10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster |
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+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies |
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Min. requirements: 70 Maximum Life +80% to Elemental Resistances 35% increased Elemental Damage with Attack Skills (crafted) Optional affixes: increased Elemental Damage Strength increased maximum Life |
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(12-24)% increased Global Physical Damage Adds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
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Min. requirements: 50 Maximum Life +70% to Elemental Resistances 25% increased Global Critical Strike Chance Optional affixes: Adds Physical/Elemental Damage to Attacks increased Global Critical Strike Chance Attributes Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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+(20-30) to Dexterity Grants Level 30 Precision Skill +(40-80) to Dexterity Bow Attacks have Culling Strike +(25-50)% to Global Critical Strike Multiplier Precision has 100% increased Mana Reservation Efficiency |
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Recommended Anointments: Charisma Whispers of Doom Shaman's Dominion |
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Min. requirements: +60% to Elemental Resistances +60 to Maximum Life Optional affixes: Adds Physical/Elemental Damage to Attacks Accuracy Rating Attributes Global Critical Strike Chance Elemental Weakness on Hit (if you can apply more than one Curse) Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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+(8-10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills |
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Recommended affixes: 7% Maximum Life Optional affixes: Damage or Critical Strike with Elemental/Fire Skills Elemental Resistances Attributes |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flesh Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flame |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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