Updated for Patch 3.18
The Best Crafty Guides by Odealo
Guide notes |
June 16, 2022 - Build created |
Build overview | |||
Tags: [TOTEM] [ELEMENTAL] [LIFE] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Totem builds are often played by Hierophants, as the Pursuit of Faith and Ritual of Awakening provides them with a significant advantage. It allows for an extra Totem, enhances their properties, and grants you more Damage and Mana Regeneration per active Totem. You will be able to summon up to nine or more of them, three of which will be responsible for the actual damage output via Storm Burst, others are Phantasmal Searing Bond Totems. They have a unique property of increasing the maximum number of summoned Totems per Gem Quality, but only the ones of their kind. With 9 Totems, your damage will grow by 45%, just from the Ritual of Awakening Keystones. The other Keystones from your Ascendancy Skill Tree to pick are Divine Guidance and Conviction of Power.
With Divine Guidance you have increased Maximum Mana, Transfiguration of Mind, and a portion of Damage taken from Mana before Life. It goes along nicely with Mind over Matter, and a vast, unreserved Mana Pool. This setup creates a very efficient defensive layer, where your Mana is able to absorb a lot of incoming damage before it's deducted from Life. It will require you not to reserve too much of your Total Mana, and that's why we recommend using only one Aura and linking it with Eternal Blessing Support. Having a lot of Mana matches with Arcane Cloak Guard Spell which grants extra Lightning Damage, scaling up with your Mana. With Viridi's Veil and Soul Mantle the character will also be Hexproof. The build has a moderate Critical Strike Chance when combined with Conviction of Power, enhanced by Inner Conviction.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
For the majority of the time, using Storm Burst Totem will be enough as the damage is sufficient in itself, but for the boss fights deploy the six additional Searing Bond Totems and activate Vaal Righteous Fire to boost your damage. Storm Brand or Arcanist Brand can be used to apply numerous useful debuffs such as Curse or to grant you Culling Strike, Power Charges, or Innervation. The only Aura to be used is Wrath linked with Eternal Blessing. For a Guard Spell use Arcane Cloak, and for a movement Spell - Flame Dash.
This video was recorded on a level 94 Hierophant in budget gear, including 1.5 Ex Cane of Kulemak, which was the most expensive item used in the entire build. Currently, we have upgraded the Staff to a Rare one with +3 Lightning Skill Gems, a bunch of Spell Damage, and Spell Crit. Chance, boosting the damage by approx 20% which allowed us several attempts at Uber Pinnacle Bosses - without a success, yet... |
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PROS |
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CONS |
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Start with any Spell Totem. We recommend Holy Flame Totem, as it's available since level 1, has good AoE, and creates Consecrated Ground. It actually deals Physical Spell Damage with 50% Conversion to Fire, while the extra 40% will be acquired through Fire Mastery. Switch to Storm Burst only after acquiring Soul Mantle and Viridi's Veil. You can of course do it sooner if you feel like you will deal enough damage. Soul Mantle will save you a Gem socket, and Viridi's Veil will negate the downside of Soul Mantle. Start gaining more Mana after allocating Mind Over Matter, and be sure you have a high enough Mana Regeneration Rate.
Suggested leveling Gem setups:
Holy Flame Totem setup | |
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Holy Flame Totem - a Channeling Spell Totem which fires a barrage of Projectiles targeting nearby enemies |
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Added Fire Damage Support - adds Fire Damage sourced from Physical Damage |
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Infused Channelling Support - it's more damage dealt and less damage taken for your totems |
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Combustion Support - reduces Fire Resistance against ignited enemies and increases the chance to Ignite |
Flame Dash setup | |
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Flame Dash - your default movement skill |
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Arcane Surge Support - grants Arcane Surge with each cast - for more Spell Damage and Mana Regeneration Rate |
Utility Gems | |
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Clarity - use this Aura for Faster Mana Regeneration Rate |
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Flammability - lowers Fire Resistance of enemies |
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Anger - adds extra Fire Damage to Spells and Attacks |
Bandits:
When dealing with the bandits you can either help Alira, or kill all of them for two Passive Skill Points. Alira grants Resistances, Mana Regeneration, and Critical Strike Multiplier - it's all useful.
Leveling Skill Trees:
33 Points Skill Tree
head for Ancestral Bond Keystone, and pick all the nearby useful Notables for Elemental Damage and Maximum Life on your way. Don't forget about the Fire Mastery for Damage Conversion.
67 Points Skill Tree
Get more Maximum Mana, allocate Mind Over Matter, some Maximum Life, and Fire Damage
Recommended leveling items:
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(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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(20-30)% increased Mana Regeneration Rate +100 to maximum Mana (16-24)% increased maximum Mana (80-100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements |
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+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken Recouped as Mana |
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Has 1 Socket +2 to Level of Socketed Aura Gems Socketed Gems have no Reservation Your Blessing Skills are Disabled 80% reduced Reservation Efficiency of Skills |
Final Skill Tree:
102 Points Final Skill Tree (doesn't include Unique nor Cluster Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there; is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Shakari: You cannot be Poisoned while there are at least 3 Poisons on you; 50% less Duration of Poisons on You
[DPS] Storm Burst Totem setup | |
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Storm Burst - A Channeling Spell dealing Physical Damage, half of which is converted to Lightning. It creates orbs rapidly jumping toward targets and exploding after Channeling. |
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Inspiration Support - Increases Critical Strike Chance and Elemental Damage, while lowering Mana Cost of Skill |
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Lightning Penetration Support - Damage Penetrates more Lightning Resistance |
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Elemental Focus Support - Skill is unable to inflict Elemental Ailments but deals more Elemental Damage in return |
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Increased Critical Strikes Support - Critical Strike Multiplier for linked Skill is increased |
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Increased Critical Damage Support - Increases Critical Strike Chance |
provided by Soul Mantle Unique Body Armour: | |
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Spell Totem Support - It transforms any Spell to be cast by a Totem instead |
[UTILITY] Searing Bond Totem setup | |
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Phantasmal Searing Bond - Searing Bond dels Burning Damage but that's not important. Get the Phantasmal version which has +1 to the Maximum number of Summoned Totems per 10% of Gem Quality just to get more Totems and deal more Damage via Ritual of Awakening. |
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Multiple Totems Support - you're able to summon three extra Totems, and double the speed at which these are summoned |
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Enhance Support - increases the Gem Quality of linked skills |
[UTILITY] Storm Brand setup | |
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Storm Brand - A Brand Spell that sticks to the enemy to periodically Hit it alongside nearby enemies. It won't do any damage as you've allocated Ancestral Bond. |
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Conductivity - Curse that lowers Lightning Resistance |
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Hextouch Support - Hits done by the linked Skill will apply linked Curse |
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Divergent Innervate - with the Divergent version you have a chance to gain an Innervation buff each time Storm Brand Hits an enemy. |
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Power Charge on Critical Support - Storm Brand has a chance to grant you a Power Charge on Critical Strike |
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Culling Strike Support - use it to kill enemies below 10% of their Maximum Life |
[UTILITY] Arcane Cloak setup | |
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Arcane Cloak - Arcane Cloak protects you from Hit damage by transforming the majority of your Current Mana onto a shield that prevents a big portion of incoming damage. It grants Lightning Damage too. |
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Empower Support - increases the Gem Level of Arcane Cloak to make it more effective |
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Increased Duration Support - Arcane Cloak has increased Skill Effect Duration |
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Arcane Surge Support - Casting the Spell will grant you an Arcan Surge Buff, for more Damage and Mana Regeneration Rate. |
[UTILITY] Wrath setup | |
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Wrath - Wrath makes you deal more and adds Lightning Damage to your Spells |
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Eternal Blessing - Linked Aura will reserve no Mana and be slightly less effective |
[UTILITY] Vaal Righteous Fire setup | |
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Vaal Righteous Fire - Vaal Righteous Fire costs a lot of Life, but for a duration, it grants more Spell Damage |
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Increased Duration Support |
[MOBILITY] Flame Dash | |
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Flame Dash - a basic mobility Spell that allows you to teleport |
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The build requires a few Unique Items - Soul Mantle, Self-Flagellation, and Viridi's Veil are the most important. It's a very popular way in which you can make yourself Hexproof, make the Curses affecting you beneficial, and bear a lot of Curses at once at all times. Your Rare Items should provide Resistances, Maximum Life, and Maximum Mana - these are the most important defensive stats. For offense seek Spell, Physical, or Lightning Damage. To convert your Damage you can use Gloves Affix, Lighting Mastery, and/or Watcher's Eye. Gem Level of Spell Burst is important too, try to get at least two extra levels for it. Critical Strike Damage is a big part of the build, but your Critical Strike Chance won't reach 100%, not at least without completely altering the whole gear and Skill Tree. There should be no problem with getting enough Attributes to wield all the Items and to socket all the Gems. Cast Speed is somewhat important, Storm Burst is a Channeling Spell, but still benefits from this stat.
Our recommended items will:
Stat priorities on items:
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+(1-2) to Level of Socketed Gems (120-160)% increased Armour and Energy Shield +(15-25)% to all Elemental Resistances Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped You are Hexproof if you have a Magic Ring in right slot Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot |
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Helmet enchantments: Strom Burst Enchantment |
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+20% Chance to Block Attack Damage while wielding a Staff (60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix Veiled Prefix |
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Socketed Gems are Supported by Level 20 Spell Totem (20-25)% increased Spell Damage (100-120)% increased Energy Shield (20-30)% increased Totem Life Inflicts a random Hex on you when your Totems die, with 80% more Effect |
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Min. requirements: 25% Movement Speed +60 to Maximum Life 60% Total Elemental Resistances Optional affixes: chance to gain Elusive on Critical Strike you have Tailwind if you have dealt a Critical Strike Recently Chaos Resistance |
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Min. requirements: +50 to Maximum Life 40% Total Elemental Resistances 25% of Physical Damage Converted to Lightning Damage Optional affixes: 25% of Physical Damage Converted to Lightning Damage Maximum Mana Chaos Resistance Attributes |
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Min. requirements: +90 to Maximum Life 90% Total Elemental Resistances Optional affixes: increased Maximum Life Chaos Resistance Maximum Mana |
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Min. requirements: +1 to Level of all Intelligence/Physical/Lightning Skill Gems +50 to Maximum Life Optional affixes: Maximum Mana Global Critical Strike Multiplier Global Critical Strike Chance Elemental Resistances |
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Recommended Anointments: Exceptional Performance Divine Wrath Divine Judgement Doom Cast |
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Min. requirements: +80 to Maximum Life +60 to Maximum Mana 80% Total Elemental Resistances Optional affixes: added Spell/Elemental Damage Curse Enemies with Conductivity on Hit Global Critical Strike Multiplier Critical Strike Chance increased maximum Mana |
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Recommended affixes: Critical Strike Multiplier Totem Damage Critical Strike Chance Elemental Resistances increased Maximum Life increased Maximum Mana |
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Recommended affixes: 1 Added Passive Skill is Sap Psyche 1 Added Passive Skill is Conjured Wall 1 Added Passive Skill is Mage Hunter 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Supercharge 1 Added Passive Skill is Scintillating Idea |
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Recommended affixes: 1 Added Passive Skill is Basics of Pain 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Sleepless Sentries 1 Added Passive Skill is Ancestral Echo |
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(10-20)% increased Damage per Curse on you An additional Curse can be applied to you |
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Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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Passive in Radius of <<Keystone>> can be Allocated without being connected to your tree | |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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+1500 to Armour +(8-12)% Chance to Block Attack Damage during Flask effect +(4-6)% Chance to Block Spell Damage during Flask effect |
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+35% to all Elemental Resistances During Flask Effect, 6% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest During Flask Effect, Damage Penetrates (5-8)% Resistance of each Element for which your Uncapped Elemental Resistance is highest |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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