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Winter Orb Occultist Build

Winter Orb Occultist Build

Winter Orb Occultist is one of the fastest and most reliable mapping builds, it's able to clear all game content

Winter Orb
Occultist Build

Updated for Patch 3.14

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Guide notes
May 12, 2021
-Build created
May 15, 2021
-Added gameplay video


Winter Orb is one of the best mappings tools. Occultist enhances the build by providing Power Charges, Increases Area of Effect, and Increases Cold Damage -  these three elements will be one of the most important parts of the build, it elevates the damage by a huge amount. This Build uses Badge of Brotherhood, which is the most expensive Unique Item in this build. With 2 Void Batteries, all additional Maximum Power Charges from the skill tree, and after the first ascension, your Number of Maximum Power Charges will be equal to 9. In order to gain that many Frenzy Charges you'll need Chance to gain Frenzy Charge on Hit on Body Armour - a Redeemer's Suffix.

You'll also need Elusive - for movement speed and chance to dodge hits, Badge of Brotherhood Increases its effect making it really good. With Life around 4k and ES around half of that, the build is relatively safe. By allocating Corrupted Soul we gain even more ES, but it requires leech on both - Life and ES. Your characters - due to its ascendancy - will be immune to all cold-related ailments: freeze and chill

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1. Gameplay

One of the fastest clearing builds in the game, with Winter Orb you won't have to aim at enemies, just occasionally stop and channel the Ability for a second. Single target damage is good, the build is focused on clear speed but the damage is more than enough to deal with all types of content the game has to offer. Defensive capabilities are dependant on having good rare items - usually capping your Elemental Resistances and having much Life on them is enough, but there are few mods that are absolutely mandatory.

This video was recorded on a level 92 Occultist on Standard League. The build runs very smooth, with tons of damage clear speed, and mobility - we only could have gotten some "flat" reductions to Spell Cost as channeling constantly was able to get us to really low Mana (which luckily doesn't prevent this build from killing any Boss in the game)

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2. Build's PROS & CONS

  • very good single target and AoE
  • one of the best clear speed
  • good defense - lots of Life, ES, and Elusive effect increased by 90 or 100%
  • mandatory items are not that expensive, but check if you can afford Badge of the Brotherhood 
  • due to being dependable on having specific mods on rare gear, it can be quite expensive to upgrade your items


3. Leveling tips

Equip wands with Increased Spell Damage and any spell that's available from the start, such as Storm Mine or Frostbolt, later switch to Winter Orb and try to mimic the final build. Invest in Tabula to go through the leveling process as fast as it's possible. Even without some really important mods and items, the game will be somewhat playable but meeting the requirements presented as obligatory will make the build as good as it should be in the later stage of the game. 

Suggested leveling Gem setups:

Winter Orb setup
Winter Orb Winter Orb - use Winter Orb as soon as your previous Spell will not be sufficient, there is no rush - it all depends on your items when you switch, remember to use Cold Spell after you invest in Cold Damage on the tree
Controlled Destruction Support Controlled Destruction Support - great increase in damage
Lesser Multiple Projectiles Support Lesser Multiple Projectiles Support - increases your clearing speed
Inspiration Support Inspiration Support - reduces the mana cost of skill
Flame Dash setup
Flame Dash Flame Dash - one of the best Mobility Skill
Faster Casting Support Faster Casting Support - faster Casting for Flame Dash
Arcanis Brand setup
Arcanist Brand Arcanist Brand - attaches to an enemy and activates linked spells, useful when dealing with bosses
Frost Bomb Frost Bomb - Frost Bomb applies cold exposure to enemies reducing their resistance to Cold Damage
Frostbite Frostbite - a curse that lower enemy Cold Resistance


KIlling all three Bandits for a couple of extra Passive Skill Points.

Leveling Skill Trees:

29 Points Skill Tree
Go immediately for the Cold Damage using the path presented here

62 Points Skill Tree
Take all the Aditional Maximum Power Charges, invest in offensive and defensive nodes as you go


Recommended leveling items:

Le Heup of AllLe Heup of All - One of the best leveling rings due to its Elemental Resistances and Attributes 
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - Grat leveling Helmet, again thanks to its Resistances, price, and availability
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - One of the items which makes leveling much easier, it's also one of the cheapest and definitely worth its price.
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Storm PrisonStorm Prison - Start with this Wand - it synergizes really well with Your Power Charges - the core part of this build.
(11-15)% increased Spell Damage
(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

116 Points Final Skill Tree (doesn't include Cluster Jewels nor Thread of Hope)
116 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Forbidden Power
  2. Void Beacon
  3. Frigid Wake
  4. Malediction


Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Ryslatha Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently


5. Final Gems links

[DPS] Winter Orb
Winter Orb Winter Orb - auto-targeting enemies with Projectiles makes mapping a really comfortable experience. You need to channel it for a moment and then progress fast while the Orb kills enemies all around you
Power Charge on Critical Strike Support Power Charge on Critical Strike Support - more damage per Power Charge
Inspiration Support Inspiration Support - for Less Mana Cost and more damage
Controlled Destruction Support Controlled Destruction Support - by lowering your Critical Strike Chance it gives you significantly more damage
Infused Channeling Support Infused Channeling Support - great offensive and defensive choice for any Channeling Skill
Greater Multiple Projectiles Support Greater Multiple Projectiles Support - upgrades your clearing speed
[DPS] Power Siphon
Hydrosphere Hydrosphere - applies a Drenched Debuff lowering enemies Elemental Resistance
Bonechill Support Bonechill Support -  enemies Hit by Hydrosphere take much more Cold Damage from all sources
Culling Strike Support Culling Strike Support - instantly kills low-life enemies
Inspiration Support Inspiration Support - skill costs less Mana
[UTILITY] Immortal Call and Vall Righteous Fire
Immortal Call Immortal Call - Guard Spell, used to avoid incoming damage. Best to use it at level 1 for more frequent casts
Vaal Righteous Fire Vaal Righteous Fire -  upon activation provides your character with more Spell Damage
Increased Duration Support Increased Duration Support - use to make linked Skills last longer
Cast when Damage Taken Cast when Damage Taken - Immortal Call will be cast after taking a specified amount of damage. Do not upgrade this Gem above level 1 for the best efficiency
[MOBILITY] Dash setup
Flame Dash Flame Dash - Mobility Skill that uses Charges
Arcane Surge Support Arcane Surge Support - keep it at level 7 for more Spell Damage, Cast Speed, and Mana Regeneration
Second Wind Support Second Wind Support - Increased the number of Flame Dash Charges
[UTILITY] Arcanist Brand
Arcanist Brand Arcanist Brand - Brand that triggers linked to it Spells - Curse and Frost Bomb
Frost Bomb Frost Bomb - Frost Bomb applies cold exposure to enemies reducing their resistance to Cold Damage
Sniper's Mark Sniper's Mark - Curse that makes your enemies take more damage from projectiles and grants you Flask Charges
hatred Hatred - an aura that increases your Cold Damage
Heral of ice Herald of Ice - Herald type skill that makes you deal more Cold Damage
Enlighten Support Enlighten Support - Lowers the Reserved Mana cost of Aura and Herald Skills
Zealotry Zealotry - More Spell Damage and more Spell Critical Strike Chance

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5. Gear Setup

This build's source of power is its gear, so it's really important to get it right. In this section, you'll find all the guidance on which mods are important, which uniques are necessary, and what to look for when looking for items.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS, Life, and ES to start mapping

Stat priorities on items:

  1. Maximum Life
  2. Damage per Power/Frenzy Charge
  3. Elemental Resistances
  4. Area of Effect
  5. Cold Damage and Penetration
  6. Critical Strike Chance
  7. Critical Strike Multiplier
  8. Attributes such as Strenght
Blizzard Crown(Helmet) Rare Helmet - You need to find Blizzard Crown as a base for your  Helmet, it's good to have +1 to max Power Charges on it but don't focus on that until your defenses are fine.
Min. requirements:
70 Maximum Life
80% Total Elemental Resistances
Optional affixes:
+1 to Maximum Power Charges
Nearby Enemies have -#% to Cold Resistance
Maximum Energy Shield
Chaos Resistance
Helmet enchantments:
Winter Orb has +2 Maximum Stages
Void Battery(Weapon) Void Battery You'll need two of these. Since you're using many Power Charges it'll increase your damage by something close to 200% each. It additionally grants more Maximum Power Charges, Cast Speed, and Global Critical Strike Chance.
(36-40)% increased Spell Damage
80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
ES Armor(Body Armour) Rare Armour - 10% chance to gain Frenzy Charge on Hit is the most important mod for you since this will be the only reliable way to gain 9 or 10 on them instantly. Look for Maximum Life and Elemental Resistances
Min. requirements:
10% chance to gain Frenzy Charge on Hit
100 Maximum Life
Optional affixes:
Enemies you Kill have a #% chance to Explode, dealing a tenth of their Maximum Life as Physical Damage
Elemental and Chaos Resistances
Maximum Energy Shield
Rare Boots(Boots) Rare Boots - It's really important to have a chance for Elusive on Critical Strike. Besides that look for Maximum Life and Elemental Resistances
Min. requirements:
10% chance to gain Elusive on Critical Strike
70 Maximum Life
30% Increased Movement Speed
Optional affixes:
You have Tailwind if you have dealt a Critical Strike Recently
Elemental and Chaos Resistances
chance to gain Onslaught for 4 seconds on Kill
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Rare Gloves(Gloves) Rare Gloves - nothing too fancy, just  a bunch of Resistances and Maximum Life
Min. requirements:
80 Maximum Life
80% Total Elemental Resistances Elemental Resistances
Optional affixes:
Maximum Energy Shield
Increased Damage with Hits against Chilled enemies
Rare Belt(Belt) Rare Belt - Look for a solid Stygian Vise, with high defensive stats
Min. requirements:
100 Maximum Life
90% Total Elemental Resistances
Optional affixes:
increased Damage with Hits against Chilled Enemies
Badge of the Brotherhood(Amulet) Badge of the Brotherhood - The most expensive Unique in this build. It is however essential, Your Maximum Frenzy Charges will be now equal to your Maximum Power Charges which is great for the presented type of build.
+(16-24) to Dexterity and Intelligence
(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Recommended Anointments:
Disciple and Slaughter
Marked for Death
Ring(Ring) Rare Ring - Find a ring that Curses enemies with Frostbite or Elemental Weakness on Hit, preferably Frostbite. Until then, find a way to apply this Curse using Gem Linked with, for example, Arcanist Brand 
Min. requirements:
Curses enemies with Frostbite on Hit, with #% increased Effect
60 Maximum Life
90% Total Elemental Resistances
Optional affixes:
Chaos Resistances
Abyss Jewel(Jewel) Abyss Jewels - to be put in your Stygian Vise, if you're using one
Recommended affixes:
chance to gain Phasing on Kill
Maximum Life
Optional affixes:
Critical Strike Multiplier
Cobalt Jewel(Jewel) Rare Jewels - they should provide extra Life and Damage or Attributes. you can look for crit. multi with elemental or cold skills too which can roll higher numbers

Recommended affixes:
Global Critical Strike Multiplier
Maximum Life
Optional affixes:
Elemental Resistances
Increased Cold/Spell/Area Damage

Glorious Vanity(Jewel) Glorious Vanity - a must-have Jewel if you want to benefit from Corrupted Soul Passive. Our Jewel had "4000" Sacrificed in the name of Doryani, and converted Pain Attunement to Corrupted Soul
Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua)
Passives in radius are Conquered by the Vaal
Watcher's Eye(Jewel) Watcher's Eye - one of the best Jewels for this build. It can offer tons of useful bonuses to Hatred and Zealotry Users, and you are going to use both of those Auras in this build
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura modifiers:
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
Thread of Hope(Jewel) Thread of Hope - allows you to pick up several very useful Passives including Heart of Ice, Light Eater, Snowforged, Arcane Focus, and Practical Application, without having it connect to your Tree. You need one with "Large Ring" on it
Only affects Passives in <size> Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
Large Cluster Jewel(Jewel) Large Cluster Jewels - This build uses two Cold Damage-based Large Cluster Jewels. Look for Notables Listed Here. You'll need Doryani's Lesson for Leech and Blast-Freeze to Freeze your enemies.
Recommended affixes:
1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Blast-Freeze
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Prismatic Heart
Medium Cluster Jewel(Jewel) Medium Cluster Jewels - Look for Vast Power and Magnifier, you desperately need Area of Effect increases which at the same time boost your single-target DPS
Recommended affixes:
1 Added Passive Skill is Magnifier
1 Added Passive Skill is Vast Power
Bottled Faith(Flask) Bottled Faith - One of the best Flasks in the game, it is not required but it's good to have one
Creates Consecrated Ground on Use
(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
Dying Sun(Flask) Dying Sun - for more AoE and more Projectiles, mandatory Flask
+50% to Fire Resistance
20% less Fire Damage taken
(-10-10)% increased Charges used
Skills fire 2 additional Projectiles during Flask Effect
(15-25)% increased Area of Effect during Flask Effect
Cinderswallow Urn(Flask) Cinderswallow Urn - Great Sustain tool, especially in this build. Look for additional Critical Strike Chance as a Veiled Mod
Recharges 1 Charge when you Consume an Ignited corpse
Enemies Ignited by you during Flask Effect take 10% increased Damage
Recover (1-3)% of Life when you Kill an Enemy during Flask Effect
Recover (1-3)% of Mana when you Kill an Enemy during Flask Effect
Recover (1-3)% of Energy Shield when you Kill an Enemy during Flask Effect
One Veiled Modifier

Other suggested Flasks:

  1. Experimenter's Diamond Flask of Staunching (immunity to Bleeding)
  2. Experimenter's Quicksilver Flask of Adrenaline (increased Movement Speed)
Cinderswallow UrnBottled FaithQuicksilver FlaskDiamond FlaskDying Sun

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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