Updated for Patch 3.19
The Best Crafty Guides by Odealo
Guide notes |
August 19, 2022 -Updated for Patch 3.19 |
Build overview | |||
Tags: [BOW] [ELEMENTAL] [AOE] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Ice Shot Deadeye (optionally Raider) is currently one of the fastest map farming builds which allows smooth end-game Bossing on a very reasonable budget. This build offers very high damage with no specific or very expensive Unique Items required. We will be stacking flat Cold Damage bonuses with a self-crafted Bow and unique Items like Voidfletcher or Hyrri's Ire. This is currently the most popular and powerful Bow Build in the game, with unlimited damage scaling potential from a huge variety of sources of damage. Our build currently utilizes Deadeye Ascendancy for better clear speed, but it can be played with a similar effect as a Raider, Pathfinder, Berserker, and possibly some other classes as well. This build falls entirely in the Glass Cannon category, but if you are looking for the fastest Map farming build, this is something you definitely have to check out!
Playing as a Deadeye and dealing Converted Elemental Damage with an Attack Skill while possessing high Crit Chance and Crit Multiplier might be the most efficient way to get through the game content with ease. It's a ranged glass-canon build that uses Bow, combined with a variety of Unique and Rare Items, the most prominent being Headhunter - one of the chase items that are usually beyond the reach of an average player. With this belt, you gain mods of each Rare Monster you've killed for the next 60 seconds, so when there's a high monster density this build performs exceptionally well. It just so happens that the end-game content offers such conditions - try this build on Breachstones, Legion 5-way Domain of Timeless Conflict, and Simulacrums.
You can also check our other Path of Exile builds right over here Best PoE Builds by Odealo
Ice Shot Deadeye is a typical Bow Build that allows insanely fast map farming and offers high single-target DPS with Barrage. You can breeze through most Maps with your Mirage Archer taking down enemies while you progress to the Boss Area. The damage and clear speed are very high even on a reasonable budget, with only the self-crated Bow being an expensive must-have item. However, you are nearly guaranteed to craft a decent Weapon for around 6-7 Exalted Orbs. You can easily reach a few million Shaper DPS with the Barrage setup which will be used for single-target mainly.
This build also offers very high Evasion Rating and Spell Suppresion, which are your core defensive mechanics. It's quite convenient since this build's maximum Life Pool is capped at around 5,000 so it's essential that we have a very high chance to avoid damage entirely. Overall this build provides a very smooth playstyle with not many concerns on what enemies you are currently facing.
This video was recorded on a level 94 Deadeye with 4,300 Maximum Life and approximately 1,3kk Ice Shot DPS (up to around 5kk with Barrage as single-target) in Patch 3.13. We will be updating the video for Patch 3.19 shortly |
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PROS |
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CONS |
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Leveling is quite easy, however, on lower levels, it's better to focus on Physical Damage Bows and Unique ones as good Rare Bows can be hard to get . You should also prioritize getting high added Physical Damage to Attacks and Life/Elemental Resistance on Rare Equipment. If you manage to get enough DPS and make your Mirage Archer one-shot normal enemies, leveling will be extremely fast. Below you will find several extremely useful Uniques for the level part and basic Gem setups. During the leveling phase you don't need to use two alternative Attack Skills, you should be fine to deal with Bosses with properly linked Ice Shot as well.
Suggested leveling Gem setups:
Ice Shot setup | |
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Ice Shot - primary Skill used in this build. It's best to use it for the leveling part as well to have it leveled up when we reach Maps. Ice Shot itself deals decent damage to your target, and create a cone of Ice behind it slowing enemies and dealing extra damage |
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Lesser Multiple Projectiles Support - adds 2 additional Projectiles for your Ice Shot for far greater screen coverage |
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Added Cold Damage Support - grants very high bonus Cold Damage to your Attacks |
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Elemental Damage with Attacks Support - greatly increases Elemental Damage dealt by Supported Attacks |
Utility Gems | |
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Summon Ice Golem - increases your Accuracy Rating and Critical Strike Chance |
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Herald of Ice - grants extra Cold Damage to your Attacks and causes AoE Explosions when you kill Frozen enemies |
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Blink Arrow - the recommended Mobility Skill used in this build |
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Portal - lets you portal to Town without the necessity to use a Scroll. You should link it to Faster Casting Support, or the animation may feel very long |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
31 Points Skill Tree
Priorities: 1) Finesse 2) Herbalism 3) King of the Hill 4) Fangs of Frost with Mastery 5) Lethality
69 Points Skill Tree
Get more Maximum Life and Damage, then put Lioneye's Fall between Frenetic and Infused and allocate Claws and Daggers Passives in its range. If you don't have it, just go for Clever Thief, Forces of Nature, Revenge of the Hunted
Recommended leveling items:
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(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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+1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating |
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(30-50)% increased Critical Strike Chance (90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional Arrows |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Final Skill Tree:
103 Points Final Skill Tree (doesn't include Unique Jewels)
119 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Shakari +50% less Duration of Poisons on You; You cannot be Poisoned while there are at least 3 Poisons on you
[DPS] Ice Shot for clear | |
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Ice Shot - the primary Attack used in this build will Chain to nearby enemies and have massive area coverage and very high Damage. With Herald of Ice's explosions and Mirage Archer, you will be able to breeze through Maps with ease |
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Elemental Damage with Attacks Support - grants very high bonus Elemental Damage and Awakened version also grants Immunity to Elemental Reflect |
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Mirage Archer Support - hitting enemies causes Mirage Archer to appear, which replicates our Attacks with reduced Damage |
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Greater Multiple Projectiles Support - more projectiles for better area coverage |
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Fork Support - makes projectiles from Supported Skills to fork, which massively increases your clear speed |
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Inspiration Support - increases Elemental Damage and Crit. Chance of your Ice Shot, while reducing its' Total Mana Cost |
[DPS] Single-target Ice Shot | |
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Ice Shot - Depending on Support Gems, this Skill performs greatly as single-target and AoE clear. This setup is used for bosses and tough opponents |
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Barrage Support - this Support Gem makes your projectiles fire in a straight line instead of the default spread to focus your damage on one target |
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Elemental Damage with Attacks Support - best Support Gem for this setup number wise |
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Added Cold Damage Support - adds a lot of extra flat Cold Damage to your Attack |
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Hypothermia Support - can be swapped for ![]() |
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Inspiration Support - increases Critical Strike Chance and lowers Mana Cost of skill while granting Elemental Damage bonus |
[UTILITY] Aura setup | |
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Hatred - grants bonus Cold Damage, and if you manage to get the recommended Watcher's Eye, it will also increase your Critical Strike Chance |
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Herald of Ice - grants extra Cold Damage and causes AoE explosions on killing Frozen enemies |
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Precision - increases our Critical Strike Chance and Accuracy Rating. We need to use a low-level Precision Gem so that it doesn't Reserve too much Mana (preferably between level 1-5) |
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Grace - grants a massive bonus to your flat Evasion Rating and also gives More Multiplier to scale Evasion you got from your equipment |
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Enlighten Support - reduces the Mana Reservation cost of all Supported Spells. Has to be level 2 or higher |
[UTILITY] Hydrosphere, Creeping Frost, and Sniper's Mark setup (to be socketed in Asenath's Chant) |
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Hydrosphere - Creates a sphere of water that Drenches and damages enemies nearby. It can be Hit to make your projectiles Chain and Fork off of it. Keep at level 1 so it won't increase the Intelligence Requirements for the whole build and cost less mana. |
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Creeping Frost - a projectile that creates expanding Chilled Grounds on hit which will not only Chill enemies but deal Cold DoT |
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Sniper's Mark - the most preferable Curse for this build, it increases the damage enemies take from Projectiles, Hitting Cursed Enemies with Projectiles Split them towards additional targets |
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Bonechill Support - increases the effect of Chill and makes the enemies affected by this Affliction take more Cold Damage |
[UTILITY] Dash | |
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Dash - the recommended mobility Skill used in this build |
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Steelskin - your Guard Spell which is the optimal option to reduce the damage you take |
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Blood Rage - increases your Attack Speed and generates Frenzy Charges for an even higher DPS bonus |
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Vaal Grace - use Vall Grace for a temporary increase in Evasion Rating and make Suppressed Spell Hits be Unlucky |
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Below you will find the recommended gear for our Ice Shot Deadeye build. Most of the item choices are flexible, getting a Bow with high Physical Damage to convert it to Cold Damage is best, but a pure Elemental Damage Bow is good as well. You can craft it yourself, which shouldn't cost above 7 Exalted Orbs for a decent six-linked one. The most important stats besides the defensive ones are added Cold Damage and increased Cold Damage, Critch Chance and Multiplier, additional Arrows for Bow Attacks, Attack Speed, and Accuracy Rating.
Our recommended items will:
Stat priorities on items:
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Trigger a Socketed Spell when you Attack with a Bow, with a 0.3 second Cooldown (30-50) to maximum Energy Shield 30% increased Mana Regeneration Rate (30-60)% increased Spell Damage |
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Helmet enchantments: 40% increased Ice Shot Damage Barrage fires an additional Projectile |
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Min. requirements: Adds 100-200 Cold/Physical Damage 150% increased Physical Damage Optional affixes: Bow Attacks fire 2 additional Arrows Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity Increased Elemental Damage with Attacks Damage Penetrates #% Elemental Resistances Chance to deal Double Damage increased Attack Speed Critical Strike Multiplier |
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+(15-25) to Fire Resistance +(15-25) to ColdResistance +(15-25) to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
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Arrows Pierce an additional Target Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill Adds (30-40) to (80-100) Cold Damage to Attacks +(80-120) to maximum Energy Shield +(20-30)% to Cold Resistance +(20-40) Mana gained on Kill 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
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Min. requirements: 100 maximum Life Attacks have +1.5% to Critical Strike Chance Optional affixes: Elemental Resistances Maximum Life% High Evasion Rating You can apply an additional Curse |
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+(40-50) to Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies Adds (105-145) to (160-200) Cold Damage to Bow Attacks +30% chance to Suppress Spell Damage |
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Min. requirements: 70 maximum Life 30% Movement Speed Chance to gain Elusive on Critical Strike Optional affixes: Chance to Suppress Spell Damage Elemental Resistances Chance to gain Onslaught for 4 seconds on Kill |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently |
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Min. requirements: 60 maximum Life 60% Total Elemental Resistances 27% increased Elemental Damage if you've dealt a Critical Strike Recently (veiled) Optional affixes: Chance to Suppress Spell Damage Added Cold Damage to Attacks Projectile Attack Damage (Gripped Gloves only) Accuracy Rating Critical Strike |
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Min. requirements: 70 maximum Life 90% to Elemental Resistances 35% Increased Elemental Damage with Attacks Optional affixes: Strength |
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+(25-40) to maximum Life +(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds |
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+(20-30) to Dexterity (20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies |
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Recommended Anointments:
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Min. requirements: 50 maximum Life adds 10 to 40 Cold Damage to Attacks 60% Total Elemental Resistances Optional affixes: Curse enemies with level # Elemental Weakness/Frostbite on Hit (only if you can apply more than one Curse) Elemental Damage with Attacks adds Cold Damage against Chilled or Frozen Enemies Attributes |
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Adds (3-4) to (10-14) Physical Damage to Attacks 20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
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Recommended affixes: maximum Life Added Cold Damage to Bow Attacks Optional affixes: Increased Global Critical Strike Multiplier Increased Damage if you have killed recently |
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Recommended Notables: 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Blanketed Snow 1 Added Passive Skill is Disorienting Display 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Calamitous 1 Added Passive Skill is Fuel the Fight |
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Recommended affixes: +(1.2-1.8)% to Critical Strike Chance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred (40-60)% increased Attack Damage while affected by Precision +(30-50)% to Critical Strike Multiplier while affected by Precision |
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Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers | |
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+50% to Fire Resistance 20% less Fire Damage taken (125-150)% increased Charges used (40-60)% reduced Duration (10-20)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
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40% increased Damage (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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+50% to Cold Resistance 20% less Cold Damage taken (10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games