Updated for Patch 3.11
The Best Crafty Guides by Odealo
Estimated budget: high
Guide notes |
August 10, 2020 -Updated for Patch 3.11 -Updated gameplay video -Changed Ascendancy to Deadeye for better clear speed |
Ice Shot Deadeye (optionally Raider) is currently one of the fastest map farming builds which allows smooth end-game Bossing on a very reasonable budget. This build offers very high damage with no specific or very expensive Unique Items required. We will be stacking flat Cold Damage bonuses with a self-crafted Bow and unique Items like Voidfletcher or Hyrri's Ire. This is currently the most popular and powerful Bow Build in the game, with unlimited damage scaling potential from Dexterity stacking. Our build currently utilizes Deadeye Ascendancy for better clear speed, but it can be played with a similar effect as a Raider, Pathfinder, Berserker, and possibly some other classes as well. This build falls entirely in the Glass Cannon category, but if you are looking for the fastest Map farming build, this is something you definitely have to check out!
You can also check our other Path of Exile builds right over here Best PoE Builds by Odealo
Ice Shot Deadeye is a typical Bow Build which allows insanely fast map farming and offers high single-target DPS with Barrage. You can breeze through most Maps with your Mirage Archer taking down enemies while you progress to the Boss Area. The damage and clear speed are very high even on a reasonable budget, with only self-crated Shaper Bow being an expensive must-have item. However, you are nearly guaranteed to craft a decent Weapon for around 6-7 Exalted Orbs. You can easily reach a few million Shaper DPS with the Barrage setup which will be used for single-target mainly.
This build also offers very high Evasion Rating and Dodge, which are your core defensive mechanics. It's quite convenient since this build's maximum Life Pool is capped at around 5,000 so it's essential that we have a very high chance to avoid damage entirely. Overall this build provides a very smooth playstyle with not many concerns on what enemies you are currently facing.
This video was recorded on a level 91 Deadeye with 4,100 Maximum Life and approximately 1,4kk Ice Shot DPS (up to around 4kk with Barrage as single-target). However, in the video, we used three Armour pieces (Armour, Gloves, Boots) so the build itself lacked a bit of Evasion |
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Leveling is quite easy, however, on lower levels, it's better to focus on Physical Damage Bows as getting Cold ones that are viable is pretty much impossible. You should also prioritize getting high added Physical Damage to Attacks and Life/Elemental Resistances on Rare Equipment. If you manage to get enough DPS and make your Mirage Archer one-shot normal enemies, leveling will be extremely fast. Below you will find several extremely useful Uniques for the level part and basic Gem setups. During the leveling phase you don't need to use two alternative Attack Skills, you should be fine to deal with Bosses with properly linked Ice Shot as well.
Suggested leveling Gem setups:
Ice Shot setup | |
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Ice Shot - primary Skill used in this build. It's best to use it for the leveling part as well to have it leveled up when we reach Maps. Ice Shot itself deals decent damage to your target, and create a cone of Ice behind it slowing enemies and dealing extra damage |
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Mirage Archer Support - summons a Mirage Archer which will also cast Ice Shot with lower Attack Speed. It will work even when you run around greatly increasing your clear speed and allowing faster progress |
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Added Cold Damage Support - grants very high bonus Cold Damage to your Attacks |
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Elemental Damage with Attacks Support - greatly increases Elemental Damage dealt by Supported Attacks |
Utility Gems | |
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Summon Ice Golem - increases your Accuracy Rating and Critical Strike Chance |
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Herald of Ice - grants extra Cold Damage to your Attacks and causes AoE Explosions when you kill Frozen enemies |
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Blink Arrow - the recommended Mobility Skill used in this build |
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Portal - lets you portal to Town without the necessity to use a Scroll. You should link it to Faster Casting Support, or the animation may feel very long |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
32 Points Skill Tree
Priorities: 1) Finesse 2) Herbalism 3) King of the Hill 4) Blood Drinker
62 Points Skill Tree
Priorities: 1) Forces of Nature 2) Revenge of the Hunted 3) Assassination 4) Thick Skin
Recommended leveling items:
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(10-30)% increased Damage +(10-30) to all Attributes (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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+1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage 10% increased Attack Speed +10 Mana gained on Kill +30 to Accuracy Rating |
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(30-50)% increased Critical Strike Chance (100-125)% increased Physical Damage Adds (10-20) to (30-35) Physical Damage 10% increased Attack Speed +100% to Global Critical Strike Multiplier Bow Attacks fire an additional Arrow Bow Attacks fire an additional Arrow |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
Final Skill Tree:
115 Points Final Skill Tree (doesn't include Passives you pick from Thread of Hope)
115 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently
[DPS] Ice Shot | |
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Ice Shot - the primary Attack used in this build which will Chain to nearby enemies and have massive area coverage and very high Damage. With Herald of Ice's explosions and Mirage Archer, you will be able to breeze through Maps with ease |
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Elemental Damage with Attacks Support - grants very high bonus Elemental Damage |
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Mirage Archer Support |
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Hypothermia Support - grants very high bonus Damage against Chilled enemies and since we are dealing mainly Cold Damage, this will apply to all your targets |
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Fork Support - makes projectiles from Supported Skills to fork, which massively increases your clear speed |
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Inspiration Support - increases Elemental Damage, and Crit. Chance of your Ice Shot, while reducing its' Total Mana Cost |
[DPS] Barrage | |
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Barrage - in this setup it's used purely as a burst single-target DPS Skill |
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Elemental Damage with Attacks Support |
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Added Cold Damage Support - adds extra flat Cold Damage |
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Elemental Focus Support - greatly increases Elemental Damage, but makes Supported Skill unable to inflict Elemental Ailments |
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Inspiration Support |
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Hypothermia Support |
[UTILITY] Auras | |
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Hatred - grants bonus Cold Damage, and if you manage to get the recommended Watcher's Eye, it will also increase your Critical Strike Chance |
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Herald of Ice - grants extra Cold Damage and causes AoE explosions |
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Precision - increases our Critical Strike Chance and Accuracy Rating. We need to use a low-level Precision Gem so that it doesn't Reserve too much Mana (preferably between level 1-5) |
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Enlighten Support - reduces the Mana Reservation cost of all Supported Spells. Has to be level 2 or higher |
[UTILITY] Blood Rage/Immortal Call | |
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Cast when Damage Taken Support - use a level 8 Cast when Damage taken Gem for more frequent casts of Immortal Call and Blood Rage |
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Immortal Call - one of the best Guard Spells in the game, which offers a short but potent defensive bonuses. Keep this Gem at level 10 |
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Blood Rage - increases your Attack Speed, Life Leech, and generates Frenzy Charges. Keep it at level 12 |
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Increased Duration Support |
[UTILITY] Dash | |
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Dash - the recommended mobility Skill used in this build |
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Second Wind Support - grants an additional charge to Dash and increases its Cooldown Recovery Speed |
[UTILITY] Golem setup | |
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Cast when Damage Taken - will be used to summon your Golem automatically |
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Summon Lightning Golem - Lightning Golem increases your Attack and Cast Speed |
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Below you will find the recommended gear for our Ice Shot Deadeye build. Most of the item choices are flexible, however, getting a crafted Shaper Bow which has added Cold Damage per every 10 Points of your Dexterity is mandatory. You can also craft it yourself, which shouldn't cost above 7 Exalted Orbs for a decent six-linked one. We didn't include extra Dexterity in the recommended stats below since searching for specific items with high Dexterity will greatly increase the prices. However, it can be found on all the Rare Items in this build, so if you get to chose, always try to get gear with extra Dex.
Our recommended items will:
Stat priorities on items:
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(140-180)% increased Evasion and Energy Shield +(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence 15% increased Dexterity if Strength is higher than Intelligence 1% increased Elemental Damage per 10 Dexterity +2 to Maximum Life per 10 Intelligence |
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Min. requirements: 80 maximum Life 40 Dexterity 60% Total Elemental Resistances Optional affixes: Nearby enemies have -#% to Cold Resistance |
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Helmet enchantments: 40% increased Ice Shot Damage Barrage fires an additional Projectile |
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Min. requirements: Adds # to # Cold Damage to Attacks with this Weapon per 10 Dexterity 10% increased Attack Speed Optional affixes: Added Cold Damage Increased Elemental Damage with Attacks Damage Penetrates #% Elemental Resistances Chance to deal Double Damage Critical Strike Multiplier |
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Arrows Pierce an additional Target Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows Adds (30-40) to (80-100) Cold Damage to Attacks +(80-120) to maximum Energy Shield +(20-30)% to Cold Resistance +(20-40) Mana gained on Kill 30% increased Projectile Speed 5 Maximum Void Charges Gain a Void Charge every 0.5 seconds |
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+(3-4) Life gained for each Enemy hit by your Attacks +(15-30) to all Attributes (7-10)% increased Attack Speed +(2-3) Life gained for each Enemy hit by your Attacks 10% increased Area of Effect Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
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Min. requirements: 100 maximum Life 10% Increased Dexterity Optional affixes: Dexterity Elemental Resistances Maximum Life% High Evasion Rating |
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+(40-50) to Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies Adds (105-145) to (160-200) Cold Damage to Bow Attacks 10% chance to Dodge Attack Hits 10% chance to Dodge Spell Hits |
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Min. requirements: 70 maximum Life 35 Dexterity 25% Movement Speed Chance to gain Elusive on Critical Strike Optional affixes: Elemental Resistances You have Tailwind if you have dealt a Critical Strike Recently |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently 10% Chance to Dodge Attack Hits if you've taken a Critical Strike Recently |
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Min. requirements: 70 maximum Life 50 Dexterity 70% Total Elemental Resistances Optional affixes: Dexterity Added Cold Damage to Attacks Projectile Attack Damage (Gripped Gloves only) |
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Min. requirements: 70 maximum Life 30% Fire Resistance 30% Cold Resistance 30% Lightning Resistance 35% Increased Elemental Damage with Attacks |
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Min. requirements: 50 maximum Life 60 Dexterity 10% Dexterity 30 Strength Optional affixes: Global Critical Strike Multiplier Elemental Resistances Intelligence |
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Recommended Anointments:
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Min. requirements: 50 maximum Life 35 Dexterity 75% Total Elemental Resistances Optional affixes: Curse enemies with level # Assassin's Mark on Hit Elemental Damage with Attacks Attributes |
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Recommended affixes: maximum Life Added Cold Damage to Attacks Added Cold Damage to Bow Attacks Optional affixes: Increased Global Critical Strike Multiplier Increased Damage if you have killed recently |
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Only affects Passives in <size> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances Allocated Passives: Disciple of the Unyielding Disciple of the Slaughter Bravery Fury Bolts |
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Recommended affixes: +(1.2-1.8)% to Critical Strike Chance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred (40-60)% increased Attack Damage while affected by Precision +(30-50)% to Critical Strike Multiplier while affected by Precision |
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Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers | |
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Denoted service of (500-8000) dekhara in the akhara of Nasima Passives in radius are Conquered by the Maraketh Historic |
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+50% to Fire Resistance 20% less Fire Damage taken (-10-10)% increased Charges used Skills fire 2 additional Projectiles during Flask Effect (15-25)% increased Area of Effect during Flask Effect |
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40% increased Damage Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
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+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games