Armour/Energy Shield Helmets |
Honourhome - It may be good when your Skills are too expensive in the early game, but that can be solved easily with a Mana Flask or other items. Use Goldrim instead. |
Required Level: 12
Required Strength: 16
Required Intelligence: 16
(68-112) Armour
(16-27) Energy Shield
+2 to Level of Socketed Gems
Adds 1 to 30 Lightning Damage to Spells and Attacks
(100-150)% increased Armour and Energy Shield
(10-20)% increased Rarity of Items found
(10-20)% reduced Mana Cost of Skills
|
Veil of the Night - It's actually baffling how such a bad Helmet is allowed to exist unchanged for so long. You cannot redirect all the Elemental Damage taken to be taken as Chaos, only up to 75%, but even if you could, it would still be bad - it grants nothing of value.
|
Required Level: 22
Required Strength: 27
Required Intelligence: 27
(61-76) Armour
(14-17) Energy Shield
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
|
Replica Veil of the Night - Defences (Armour, Energy Shield, and Evasion) are Zero, which is bad since all builds use them. The upsides are marginal. Very bad choice. |
Required Level: 22
Required Strength: 27
Required Intelligence: 27
(61-76) Armour
(14-17) Energy Shield
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
Defences are Zero
(18-22)% increased Elemental Resistances
|
Mindspiral - This Helmet provides tons of Maximum Mana, and ES based on how much Mana you have, making it good for Mana-stacking builds. We've used it in one of our Archmage builds. You won't be able to Leech Mana so you have to rely on Mana Regeneration or Mana Flasks. |
Required Level: 37
Required Strength: 42
Required Intelligence: 42
(101-119) Armour
(21-25) Energy Shield
+(100-120) to maximum Mana
Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
Enemies Cannot Leech Mana From you
(10-20)% of Damage taken Recouped as Mana
Cannot Leech Mana
|
Kitava's Thirst - It reduces Cast Speed and grants no bonus to Maximum Life, but in return has a 50% chance to Trigger Socketed Spell after spending 100 Mana on a Skill. It's rarely used in builds where your main damaging Skill cost 100 or more Mana, and the significant reduction to Cast Speed won't hinder you too much. A Bladefall is a good example, where you cast Blade Blast automatically as these two often are often used together. |
Required Level: 44
Required Strength: 50
Required Intelligence: 50
(202-246) Armour
(42-52) Energy Shield
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70-80)% increased Armour and Energy Shield
+(30-50) to maximum Mana
|
Geofri's Crest - Used in a build where you deal damage with Holy Relics, which are Minions. It has quite a bit of Resistances if well-rolled, even Chaos Resistance, so you may use it during a leveling phase too. |
Required Level: 53
Required Strength: 59
Required Intelligence: 59
(314-402) Armour
(63-82) Energy Shield
(120-150)% increased Armour and Energy Shield
+(20-30)% to Fire Resistance
+(20-30)% to Cold Resistance
+(20-30)% to Lightning Resistance
+(20-30)% to Chaos Resistance
+1 to maximum number of Summoned Holy Relics
|
Lightpoacher - It is one of the fundamental items in an Abyss Jewel Stacking build. The extra Physical Damage as Extra Damage of each Element per Spirit Charge is extremely valuable if you have a lot of such Jewels, but the Spirit Burst itself is bad and does little to no damage. It requires a very specific setup so don't use it unless you know how to harness its potential. |
Required Level: 53
Required Strength: 59
Required Intelligence: 59
(143-161) Armour
(29-33) Energy Shield
Has 1 or 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
Gain a Spirit Charge on Kill
Gain 5% of Physical Damage as Extra Damage of each Element per Spirit Charge
|
Craiceann's Chitin - It's bad. Crab Barriers are not really used in any meta-build, and even then, it doesn't bring much to the table. |
Required Level: 58
Required Strength: 64
Required Intelligence: 64
(384-529) Armour
(79-109) Energy Shield
(4-6)% Chance to Block Spell Damage
(140-180)% increased Armour and Energy Shield
(4-7)% increased maximum Life
Cannot lose Crab Barriers if you have lost Crab Barriers Recently
+3% Chance to Block Attack Damage while you have at least 5 Crab Barriers
+5% Chance to Block Attack Damage while you have at least 10 Crab Barriers
|
Crown of the Tyrant - It's designed to be worn by Aurabots or Minion builds but fails in both cases. Aurabots prefer a Helmet that grants Mana Reservation Efficiency. Minion Builds use a Rare Helmet with extra Gem Levels to Minion Skill Gems. And it only has a single socket. The only case where it's useful is to put it on your Animated Guardian. |
Required Level: 58
Required Strength: 64
Required Intelligence: 64
(160-189) Armour
(33-39) Energy Shield
Has 1 Socket
+(50-175) to maximum Life
Nearby Enemies have -10% to all Resistances
You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
|
Mask of the Spirit Drinker - It doesn't allow you to use your ES, you cannot gain it by any means, and it starts at 0 so no swapping will work. In return, it Regenerates up to 300 Life a second, two-thirds that of a level 20 Vitality. We see no use for this item. |
Required Level: 58
Required Strength: 64
Required Intelligence: 64
(384-604) Armour
(151-316) Energy Shield
(140-220)% increased Armour and Energy Shield
+(30-60) to maximum Energy Shield
+(80-100) to maximum Life
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 50 Life per second if you have at least 500 Maximum Energy Shield
Regenerate 100 Life per second if you have at least 1000 Maximum Energy Shield
Regenerate 150 Life per second if you have at least 1500 Maximum Energy Shield
|
Mask of the Stitched Demon - It is very often used on an Animated Guardian, not on a player's character. It's easier to increase this Minion's Energy Shield with Grave Intentions notable - it already has high Maximum Life. Great when it comes to increasing its durability. |
Required Level: 58
Required Strength: 64
Required Intelligence: 64
(160-189) Armour
(193-219) Energy Shield
+(40-50) to Intelligence
+(160-180) to maximum Energy Shield
Strength provides no bonus to Maximum Life
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Life per 2 Intelligence
Your Energy Shield starts at zero
Cannot gain Energy Shield
Regenerate 1% of Life per second per 500 Maximum Energy Shield
|
Mask of the Tribunal - Used in Aurabot builds. With enough Attributes it grants a fair amount of Reservation Efficiency, and also provides your Allies with other kinds of bonuses, all of them valuable. |
Required Level: 58
Required Strength: 64
Required Intelligence: 64
(400-567) Armour
(82-117) Energy Shield
<One to three random Synthesis implicit modifiers>
+(25-30) to all Attributes
(150-200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6-8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2-4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
|
Crown of the Inward Eye - An extremely popular Helmet in builds relying on Life, Mana, Armour, or ES. Grants tons of Armour and ES, increases Maximum Life, Mana, and Energy Shield. It also makes all the increases to ES, Life, and Mana affect your Attack and Spell Damage at a fraction of their original value. Energy Blade Inquisitor makes very good use of it but even builds with no Life or no Energy Shield find this Helmet great. |
Required Level: 63
Required Strength: 85
Required Intelligence: 62
(969-1117) Armour
(138-160) Energy Shield
333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
|
Speaker's Wreath - It prohibits your Minions to kill non-Ignited enemies by using Hit damage. Minion builds tend not to pick up much Dexterity, but even if you have a lot of it, it won't improve your Build that much. With 500 Dexterity, which is hard to get for a Minion build, it grants less Attack and Movement Speed than a level-1 Minion Speed Support. Extremely bad Helmet. |
Required Level: 63
Required Strength: 85
Required Intelligence: 62
(224-258) Armour
(32-37) Energy Shield
+(20-40) to Dexterity
(10-15)% increased Skill Effect Duration
2% increased Minion Attack Speed per 50 Dexterity
2% increased Minion Movement Speed per 50 Dexterity
Minions' Hits can only Kill Ignited Enemies
|
The Brine Crown - Mediocre pick. It provides you with a lot of Life, ES, and Armour, but so does the Crown of the Inward Eye. The +3% to Maximum Cold Resistance is actually quite good if you plan to use Melding of the Flesh with it. We wouldn't suggest choosing it unless you really want that Max Cold Res - you cannot get it normally on a Rare Helmet. |
Required Level: 63
Required Strength: 85
Required Intelligence: 62
(761-1032) Armour
(108-148) Energy Shield
(240-300)% increased Armour and Energy Shield
+(80-100) to maximum Life
+3% to maximum Cold Resistance
Cannot be Frozen
+1500 Armour while stationary
15% chance to create Chilled Ground when Hit with an Attack
|
The Broken Crown - It plays a role in Cast on Death Discharge builds. You can put an additional 5-link CWDT setup here to deal more damage on death. Other than that, it has no use. It does have a lot of Chaos Resistance, but not that much to consider equipping it. |
Required Level: 63
Required Strength: 85
Required Intelligence: 62
(358-516) Armour
(131-214) Energy Shield
Socketed Gems are supported by Level 20 Cast on Death
+(10-15) to all Attributes
20% increased Damage when on Low Life
(60-100)% increased Armour and Energy Shield
+(50-70) to maximum Energy Shield
20% reduced Mana Regeneration Rate
+(43-61)% to Chaos Resistance
|
Ahn's Contempt - Not good. You can easily mitigate Extra Damage from Critical Strikes with Brass Dome, Viridi's Veil, or even passives. The extra Chaos Damage is also not great - there's not a lot of it. All the other Stats are common. It reduces your Maximum Power Charges by 1 which is really unnecessary. |
Required Level: 68
Required Strength: 62
Required Intelligence: 91
(257-444) Armour
(81-139) Energy Shield
+(15-20) to all Attributes
(60-140)% increased Armour and Energy Shield
+(60-70) to maximum Life
-1 to Maximum Power Charges
Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges
You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges
|
Forbidden Shako - Used only in builds where the Support Gem Level matters a lot - it's usually very hard to increase the level of Support Gems by 5, let alone 15. The best example of it is Ice Bite - it adds tons of extra Cold Damage at high Gem Levels. It's great on a Flicker Strike with Paradoxica Sword as these types of builds often lack Flat Damage. Impending Doom Support is excellent too. The secondary built-in low-level Support Gem is less important. |
Required Level: 68
Required Strength: 59
Required Intelligence: 59
(143-161) Armour
(29-33) Energy Shield
Socketed Gems are Supported by Level (1-10) <random Support Gem>
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes
|
Malachai's Vision - The condition of having all your other items (Chest, Gloves, Boots, Weapon, Off-hand, and Jewelry) Corrupted is very restricting. The reward of meeting this condition is not even that good - just a boost to ES and Mana Regen. You may consider using it if you somehow ended up having your other items Corrupted, which doesn't happen often. Currently, we see no use for it. |
Required Level: 68
Required Strength: 62
Required Intelligence: 91
(161-185) Armour
(201-258) Energy Shield
Adds (13-17) to (29-37) Chaos Damage
+(150-200) to maximum Energy Shield
+(32-40)% to Cold Resistance
+(15-20)% to Lightning Resistance
Regenerate 400 Energy Shield per second if all Equipped items are Corrupted
Regenerate 35 Mana per second if all Equipped Items are Corrupted
Corrupted
|
Memory Vault - It encourages Reserving a lot of Mana, but at the same time Reduces Reservation Efficiency so you cannot have that many Auras on at once. It also requires a significant amount of Mana to really benefit from the increase to Armour. A character that doesn't necessarily need a lot of Auras, just a few powerful ones, may benefit from it. The Arakaali's Fang Spider Summoner Guardian is an example of such a build. |
Required Level: 68
Required Strength: 62
Required Intelligence: 91
(161-185) Armour
(181-218) Energy Shield
+(130-160) to maximum Energy Shield
+(150-200) to maximum Mana
(30-40)% increased Mana Regeneration Rate
+(20-30)% to Fire Resistance
20% reduced Reservation Efficiency of Skills
1% increased Armour per 50 Reserved Mana
|
Viridi's Veil - An immensely useful Helmet. Even if you have only one Magic Ring, it is still good - you can completely negate Extra Damage from Crits, be unaffected by Curses, or both. It grants no Life, so it's more often used in Energy Shield builds. It even has Elemental Resistances. The benefits it can provide are really useful after you notice how many Maps apply some sort of Curse or increase Monsters' Crit Chance/Damage. As for the cost - Rings usually provide Life, Attributes, or Resistances, so it's not that high of a price. You can still have one Prefix for Maximum Life and one Suffix for Resistances or Attributes on a Magic Ring. It really shines in a build where you inflict many Curses on yourself. |
Required Level: 68
Required Strength: 62
Required Intelligence: 91
(354-481) Armour
(112-150) Energy Shield
+(1-2) to Level of Socketed Gems
(120-160)% increased Armour and Energy Shield
+(15-25)% to all Elemental Resistances
Damage of Enemies Hitting you is Unlucky while you have a Magic Ring Equipped
You are Hexproof if you have a Magic Ring in right slot
Take no Extra Damage from Critical Strikes if you have a Magic Ring in left slot
|
Voll's Vision - You may see it being used in many Lightning Arrow builds combined with Kaom's Spirit Gloves. The Life Regeneration it grants if none of your items are Corrupted is one of the very few ways to get on a Ranger that already heavily invested in damage-oriented items and passives. With the aforementioned Gloves, Life Regeneration grants a lot of Rage instead. |
Required Level: 68
Required Strength: 62
Required Intelligence: 91
(421-485) Armour
(51-58) Energy Shield
+(260-300) to Armour
+(26-32)% to Fire Resistance
+(8-16)% to Chaos Resistance
20% increased Light Radius
(8-12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
|
Ancient Skull - A popular choice for Arakaali's Fang builds. It lowers Minions' Life, but these Spiders cannot be damaged anyway. In return, it increases their Movement Speed and Crit Chance. The whispers they hear deals tons of damage to them (does not apply), and massively increases their Attack Speed and Damage. Note that it is especially good in Hit-based Spiders, not Poisoning Spiders. |
Required Level: 73
Required Strength: 73
Required Intelligence: 76
(492-681) Armour
(100-138) Energy Shield
Minions deal (15-20)% increased Damage
(150-200)% increased Armour and Energy Shield
Minions have (40-20)% reduced maximum Life
Minions have (15-25)% increased Movement Speed
Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have
Minions can hear the whispers for 5 seconds after they deal a Critical Strike
|
Maw of Mischief - A core element of a Death Wish build, as it's the only source of this Skill. It is a very unique build that stacks Minions' Maximum Life and character's Fire Damage so the implementation of it has to be intentional. |
Required Level: 73
Required Strength: 73
Required Intelligence: 76
(197-227) Armour
(40-46) Energy Shield
Minions deal (15-20)% increased Damage
Grants Level 20 Death Wish Skill
+(45-65) to maximum Life
(30-20)% reduced Mana Cost of Minion Skills
Minions are Aggressive
|