Updated for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes |
September 24, 2021 -Build created October 31, 2023 Updated for Patch 3.22 |
Build overview | |||
Tags: [CASTER] [CHAOS] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Forbidden Rite is a Chaos Spell that deals damage not only to your enemies but also to your Character - because of that you will need to heavily invest in Chaos Resistance. To achieve high Chaos Resistance use Xibaqua's Glorious Vanity to get Divine Flesh Keystone, two Small Cluster Jewels with Born of Chaos Notable, and allocate Withering Presence. With around 85% Chaos Resistance your Character will take little to no Chaos Damage, and to quickly recover what's lost use the lowest level of Blazing Salvo and Ball Lightning Skills with multiple Projectiles and Watcher's Eye with a Vitality mod that grants you instant Life on Hit, that's all very important. With the problem of sustaining the damage you deal to yourself out of the way now you can focus on the damage you deal - it's very simple as you will be playing as Occultist with Badge of the Brotherhood. Your Power and Frenzy Charges will reach 10 granting you an enormous amount of DPS, thanks to Forbidden Power, Disciple of the Forbidden, and Void Batteries. Profane Bloom Keysone will completely take care of your clear speed. Equip rare gear with a lot of Life - you should reach around 6k of it, Use Clarity and Vitality to replenish the ever-draining resources, some other Curses, and Auras to enhance your performance, and that's it, the build is good to go.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Use Forbidden Rite to kill all kinds of enemies, with Pinpoint Support it's better to stand still during Boss Fights and constantly cast your Spell. For longer flights, it is also recommended to use Wither cast via Totems to erode Chaos Resistance and Hinder your opponents. Ball Lightning and Blazing Salvo should be cast automatically via level 1 Cast when Damage Taken to instantly replenish your Life and Mana via Watcher's Eye and Ring affixes. Use Flame Dasht to dodge attacks and Steelskin as your Guard Spell.
This video was recorded in Patch 3.15 with very similar gear and Tree as in the following Guide. The updated one should be released shortly (though it won't differ much in basically none of the aspects) |
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PROS |
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CONS |
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We don't recommend using Forbidden Rite as soon as you can, you will simply die from the damage you're dealing to yourself. The generic nature of the Passive Skill Tree grants you a lot of Skills to choose from, use one you're comfortable with. Arc is a good candidate to get through the first few Acts. After some time start using Soul Rend - it's a Spell similar to Forbidden Rite but it doesn't hurt you, use it until your Chaos Resistance is 75% or more. when it comes to gear, you should seek primarily Maximum Life and Elemental Resistances. Use Essences of Envy increased Chaos Damage or Chaos Resistance.
Suggested leveling Gem setups:
Frostbolt setup | |
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Arc - Arc is a good Spell to kill small foes, it has a decent Crit Chance and is available since level 1 |
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Arcane Surge Support - as you spend Mana on Skills it grants you more Spell Damage, Mana Regeneration, and Cast Speed |
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Power Charge on Critical Support - use this Support Gem for better synergy with Power Charges after picking up Forbidden Power Keystone at the end of the first Lab |
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Inspiration Support - reduces Mana Cost, increases Elemental Damage, and Critical Strike Chance |
Flame Dash setup | |
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Flame Dash - one of the most versatile Movement Spells |
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Faster Casting Support - increases the Cast Speed of Flame Dash |
Arcanis Brand setup | |
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Zealotry - it's the best Aura if you're using Spells and want to increase your Critical Strike Chance |
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Clarity - Use Clarity for faster Mana Regeneration |
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Vitality - Vitality Regenerates a fixed amount of your Life each second |
Bandits:
Killing all three Bandits for two Passive Skill Points is the best option, but consider helping Alira for Mana Regen, Crit Multiplier, and Elemental Resistances
Leveling Skill Trees:
31 Points Skill Tree
Pick up Spell Damage, Maximum Life and Mana, Critical Strike, and Lightning Damage nodes
61 Points Skill Tree
look for more Maximum Life, allocate the Maximum Power Charges and Disciple of the Forbidden, and prepare for allocating Glorious Vanity
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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(11-15)% increased Spell Damage (40-60)% increased Physical Damage Adds 1 to (35-45) Lightning Damage (15-25)% increased Mana Regeneration Rate +1 to Maximum Power Charges (25-35)% chance to gain a Power Charge on Kill |
Final Skill Tree:
90 Points Final Skill Tree (doesn't include Cluster nor Unique Jewels)
117 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Garukhan 60% reduced Effect of Shock on you
[DPS] Forbidden Rite setup | |
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Forbidden Rite - It launches a lot of Projectiles that deal Chaos Damage and take a percentage of your Life and ES. Fires extra projectiles aimed at enemies standing nearby. |
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Greater Volley Support - Projectiles deal less damage but there are more of them, traveling with increased speed. use this or ![]() |
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Void Manipulation Support - more Chaos Damage at the cost of Elemental Damage, which you won't deal at all |
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Pinpoint Support - Pinpoint enhances subsequential Casts of this Spell with Intensify as long as you're standing Still, but you will cast fewer Projectiles. You can also go for ![]() |
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Power Charge on Critical Support - you deal more damage per Power Charge, and your Critical Strike Chance is increased |
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Increased Critical Damage Support - increases the Damage of your Critical Strikes |
[MOBILITY] Flame Dash setup | |
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Flame Dash - Flame Dash is one of the best Mobility Skills, it allows you to quickly dash leaving a line of Burning Ground |
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Arcane Surge Support - keep it at a level no higher than 5 so that you will gain Arcane Surge with a single use of Flame Dash |
[UTILITY] Curse setup | |
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Cast when Damage Taken - keep it at level 1 so that the linked Spell will be triggered frequently |
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Assassin's Mark - it should be at level 5, use it to Regenerate Life and Mana, and to increase your Critical Strike Chance and damage |
[UTILITY] Aura setup | |
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Determination - Use Determination for more and increased Armour. You could alternatively use ![]() |
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Zealotry - Zealotry is an Aura that increases your Critical Strike Chance for Spells, Spell Damage, and creates Consecrated Ground |
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Enlighten Support - lowers the cost of all linked Mana-reserving Skills |
[UTILITY] second Aura setup | |
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Clarity - Aura that makes you Regenerate Mana at a faster rate. Just use a level 1 Clarity so that it doesn't reserve too much of your Mana |
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Vitality - Vitality greatly increases the amount of Life you regenerate each second. Adjust this Gem's level to your current Mana pool as well |
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Enlighten Support |
[UTILITY] Blazing Salvo and Ball Lightning setup | |
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Blazing Salvo - Use Blazing Salvo as it fires a lot of Projectiles which then can spread out landing a lot of Hits and recovering a lot of your Life, keep it at level 1 |
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Ball Lightning - Ball Lightning can Hit very often as it passes through enemies, It's important to land a lot of Hits to recover more Life from Watcher's Eye, keep it at level 1 |
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Greater Multiple Projectiles Support - by firing more projectiles you'll Hit more enemies and recover more Life |
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Cast when Damage Taken - keep it at level 1 |
[UTILITY] Wither Totem setup | |
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Wither - it Debuffs enemies, they take more Chaos Damage and have decreased Movement Speed, can stack up to 15 times |
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Spell Totem Support - Wither will be cast automatically via Spell Totem you can place |
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Multiple Totems Support - you can place more Totems, allowing you to quickly hit the cap of 15 Wither Debuffs |
[UTILITY] Steelskin | |
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Steelskin - Steelskin is a versatile Guard Spell that absorbs some of the incoming damage. If you're also using Detemniation switch to ![]() |
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Void Batteries and Badge of the Brotherhood are important Unique Items, the rest of your Gear is Rare - you should aim for Maximum Life, Elemental Resistances, Chaos, Spell, and Projectile Damage, Critical Strike Chance for Spells, and Critical Strike Multiplier. Remember to cap your Chaos Resistance at more than 85%. Try to lower the Cost of your Spells and increase your Mana Regeneration Rate. You will need to get some Dexterity for Greater Vollry or Multiple Projectiles Support. Maximum Mana is not really important but having more of it will help. You can look for some exotic mods with will enhance the effect of Power of Frenzy Charges. Overall the build is not really expensive, it's achievable for a casual player to get all the items needed.
Our recommended items will:
Stat priorities on items:
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Min. requirements: 80 Maximum Life +60% Total Elemental Resistances +1 to Maximum Power Charges Optional affixes: Nearby Enemies have -#% to Chaos Resistance Chaos Resistance Dexterity |
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Helmet enchantments: Forbidden Rite enchantments |
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(36-40)% increased Spell Damage 80% reduced Spell Damage (10-20)% increased Cast Speed (50-65)% increased Global Critical Strike Chance +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
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Min. requirements: 110 Maximum Life +60% Total Elemental Resistances 10% Chance to gain a Frenzy Charge on Hit Optional affixes: Critical Strike Chance Chaos Resistance increased Maximum Life and mana |
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Grants Level 20 Unhinge Skill (40-60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane |
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Min. requirements: +70% Total Elemental Resistances 60 Maximum Life 25% Increased Movement Speed Optional affixes: You have Tailwind if you have dealt a Critical Strike Recently Dexterity or Strength chance to gain Onslaught for 4 seconds on Kill Chaos Resistance |
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Min. requirements: 80 Maximum Life +80% Total Elemental Resistances Optional affixes: Dexterity increased Spell Damage Chaos Resistance |
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Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150-200)% increased Armour and Energy Shield (7-12)% increased maximum Life +(20-30)% to Fire and Lightning Resistances |
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Min. requirements: 100 Maximum Life +100% Total Elemental Resistances Optional affixes: Strength and Dexterity increased Damage increased Damage with Hits against Chilled Enemies |
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+(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
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Recommended Anointments: Infused |
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Min. requirements: 90 Maximum Life +90% Total Elemental Resistances +16 Life gained for each Enemy hit by your Spells Optional affixes: Chaos Resistance Non-channelling Skills have -# to Total Mana Cost Attributes Curse enemies with Despair on Hit |
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Recommended affixes: |
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Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura modifiers: +25 Life gained for each Enemy Hit while affected by Vitality |
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Bathed in the blood of (100-8000) sacrificed in the name of Xibaqua Passives in radius are Conquered by the Vaal Historic |
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Recommended affixes: 1 Added Passive Skill is Wicked Pall 1 Added Passive Skill is Touch of Cruelty 1 Added Passive Skill is Unholy Grace 1 Added Passive Skill is Unwaveringly Evil |
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Recommended affixes: 1 Added Passive Skill is Magnifier 1 Added Passive Skill is Vast Power |
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Recommended affixes: 1 Added Passive Skill is Born of Chaos |
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40% increased Damage Creates Consecrated Ground on Use (20-40)% increased Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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+50% to Fire Resistance 20% less Fire Damage taken (125-150)% increased Charges used (40-60)% reduced Duration (10-20)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
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Onslaught Immune to Freeze, Chill, Curses and Stuns during Flask Effect 60% reduced Duration |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.