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Blade Vortex Occultist Build

Blade Vortex Occultist Build

Physical to Cold Conversion Build for an Occultist that uses Power Charges and an unusual Bow/Quiver setup

Blade Vortex
Occultist Build

Updated for Patch 3.22

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Guide notes
September 19, 2022
-Build created
February 8, 2023
-Updated for Patch 3.20
November 1, 2023
-Updated for Patch 3.22
Build Overview



Boss DPS:



Blade Vortex is one of the most popular Physical Spells in the game, it's a very basic skill that creates orbiting blades around the character. These blades - vortexes, deal damage at such a rapid pace that they can be compared to a Spell version of Cyclone. You can stack up this damaging effect up to 10 times, each time it grows in damage and size. Normally it would require you to stop and cast it a few times before reaching the threshold of usefulness and continue mapping, but not in this case. It can be linked to the Unleash Support Gem and cast 5 of them all at once, which is more than enough to map comfortably. These vortexes last for 5 seconds. Blade Vortex, due to being a Physical Spell, creates a great opportunity for a conversion build, as physical damage is the easiest one to convert. Occultist, among many other virtues, is very good at dealing short-range Cold Spell Damage, and so this skill suits this ascendancy perfectly. For defenses, the build utilizes a medium-sized Life Pool, Life Leech, and around 20 to 40k of Armour.

To convert Physical Damage to Cold Damage you can combine the Cold mastery with a special pair of Rare Gloves, or use Hrimsorrow Unique Gloves. On top of that, you will be able to add a lot of Cold Damage sourced from Physical Damage (from before it is converted). The build is capable of reaching a 100% Critical Strike Chance by using Passives, Power Charges, Flasks, and Assasin's Mark. In this guide, we will go with a version that uses a Rare Bow and the Asphyxia's Wrath Quiver instead of Void Batteries. The Quiver/Bow combination grants a lot of damage due to the local Bow modifiers, the Frostbite Curse from Quiver, and it also provides you with a higher chance to Freeze enemies, making it particularly good with Herald of Ice, you won't need the Profane Bloom Keystone for your clear speed is already excellent.

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1. Gameplay

Cast the Blade Vortex every 5 seconds, it will grant you 5 stacks of vortexes, as each seal is granted every 0.7 or-so seconds. With Herald of Ice and 100% Chance to Freeze mapping goes very smoothly. Implement the regular Vortex skill to the build, it should be used as often as the cooldown allows you to. It will apply a powerful Chill effect and grant an Arcane Surge. For more damage use the Vaal version of Blade Vortex, you can cast up to two of the independently-moving vortexes that deal much more damage. With Malediction, you're able to apply two Curses - one Frostbite from the Unique Quiver, and Assassin's Mark, cast via Arcanist's Brand, which also casts Frost Bomb to apply Exposure and reduce life Regeneration. For a movement skill use Flame Dash, and for a Guard Spell - an automatically-triggered Molten Shell. The Auras you should be using are Determination, Hatred, Herald of ice, Herald of Purity, and if you still have some Mana left - the Defiance Banner or Zealotry.

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2. Build's PROS & CONS

  • the build is defensive enough to withstand a lot of damage
  • very high damage with nearly 100% critical strike chance and excellent clear speed
  • with some expensive gear, it's able to reach over 20 or even 30mil DPS
  • the build requires expensive Rare Items to justify its fragility-to-damage quantitative relation


3. Leveling tips

As an Occultist, we recommend starting with a Spell that has a high base Critical Strike Chane, then immediately start investing in Power Charges, and getting items or skills related to this game's mechanics. As your starting location is close to a lot of Elemental/Lighting Damage nodes, we recommend picking up a purely Lighting Spell, such as Arc. It's available at level 12, so pick up the Stormblast Mine first. Later, you will be able to incorporate/switch to Ball Lightning to deal with bosses, as Arc is not very good at it unless you have it six-linked with Tabula Rasa and have a good source of Mana Regeneration. Vaal Blade Vortex becomes really good at higher levels, Gem Levels that is. Level 21 Vaal Blade Vortex is very Expensive, so we recommend leveling it up by yourself under a switched weapon (x), and vaaling it as it reaches the maximum Gem Level. After your second or third ascension, you'll take the Void Beacon Keystone - very useful for Cold and Chaos Damage setups, but useless for Lighting Damage ones. That's the point you might want to start using Cold Damage Spells. You should switch to Blade Vortex later in the game, as the Lightning/Cold Damage setup grows weaker, it's around yellow or red maps, or perhaps even sooner. We prepared the leveling skill tree in such a way as to not make it cost a lot of Regret Orbs, it's, for the most part, a general Power Charge setup with specific nodes for Lightning Damage sprinkled here and there. You can also get the Large and Medium Cluster Jewels early on if you have a budget, and start using them at level 54, these offer a lot of Damage.

Suggested leveling Gem setups:

Stormblast Mine setup
Stormblast Mine Stormblast Mine - A mine that deals Lightning Damage, it's particularly good during the first 12 levels when you're not yet specialized in Mines.
Arcane Surge Support Arcane Surge Support - After spending some Mana on the linked Skills it grants an Arcane Surge buff for more Spell Damage and Mana Regeneration Rate.
Added Lightning Added Lightning Damage Support - Adds Lightning Damage to your Skills.
Arc setup
Arc Arc - A Chaining Spell that can very quickly kill a lot of enemies present within its range, very efficient for leveling, but lacks single-target damage.
Arcane Surge Support Arcane Surge Support
Added Lightning Added Lightning Damage Support
Elemental Focus Elemental Focus Support - Makes you unable to cause Shock by using Arc, but rewards you with more Spell Damage.
Power Charge On Critical Power Charge On Critical Support - Grants Power Charges on Critical Strike, and more Damage per Power Charge.
Lightning Penetration Lightning Penetration Support - Damage Penetrates a big chunk of Lightning Resistance.
Glacial Cascade setup
Glacial Cascade Glacial Cascade - After you've switched to Cold Damage, use a Cold Spell, such as Glacial Cascade. It's pretty basic, you might find other Skills to be more suitable replacements. You can also use the Physical Damage Spell if you can easily convert Damage to Cold. use it after you've allocated Void Beacon.
Spell Echo Spell Echo Support - Spell repeat an additional time but deal less damage.
Added Cold Added Cold Damage Support
Elemental Focus Elemental Focus Support
Cold Penetration Cold Penetration Support
Power Charge On Critical Power Charge On Critical Support
Mana Reservation setup
Wrath Wrath - Wrath grants more Lightning Spell Damage, replace it later with Hatred Hatred to suit your Cold Damage setup.
Purity of Elements Purity of Elements - Grants Elemental Resistances and protects you from any Elemental Ailments.
Clarity Clarity - Regenerates your Mana rapidly.
Utility Gems
conductivity Conductivity - Lowers Lightning Resistance of affected enemies. Later, switch to Frostbite Frostbite or Assassin's Mark Assassin's Mark.
Wave of Conviction Wave of Conviction - Applies Elemental Exposure to lower Elemental Resistances.
Flame Dash Flame Dash - A simple movement Spell.


you should kill all three Bandits for two additional Skill Points

Leveling Skill Trees:

25 Points Skill Tree
Start with Spell / Lighting Damage and some Maximum Life.

62 Points Skill Tree
Allocate all the nodes for an Extra Maximum Power Charge, some more Maximum Life, and Cast Speed.

94 Points Skill Tree
At this point, you should've switched to Cold Damage. Get more maximum Life, Mana Reservation Efficiency, and Critical Strike nodes.


Recommended leveling items:

Le Heup of AllLe Heup of All - Use it for Attributes, Damage, and Resistances - these are all useful.
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - Offers a lot of Elemental Resistances which are very important.
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
PraxisPraxis - One of the best leveling Rings for Spell-casters.
+(20-30) to maximum Mana
+(30-60) to maximum Mana
Regenerate (3-6) Mana per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
Atziri's FoibleAtziri's Foible - If you're suing Tabula Rasa you probably also struggle with Mana sustain. If that's the case, use this Amulet.
(20-30)% increased Mana Regeneration Rate
+100 to maximum Mana
(16-24)% increased maximum Mana
(80-100)% increased Mana Regeneration Rate
Items and Gems have 25% reduced Attribute Requirements
LifesprigLifesprig - It's great to start with but at level 12 switch to Storm Prison.
(8-12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
Storm PrisonStorm Prison - It grows stronger the more Power Charges you have, it's especially good with Lightning Spells.
(11-15)% increased Spell Damage
(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill
HrimsorrowHrimsorrow - These are great if you're using a Spell that deals Physical Damage and you want to convert it to Cold. You can also use them in the final version of the build, so you can read more about them in section 6.
+(20-30) to Strength
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Tabula RasaTabula Rasa - Use Tabula for the six, white, linked sockets.
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

105 Points Final Skill Tree (doesn't include Cluster or Unique Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Forbidden Power
  2. Void Beacon
  3. Frigid Wake
  4. Malediction


Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Ralakesh: Moving while Bleeding doesn't cause you to take extra Damage; 25% reduced Physical Damage over Time taken while moving


5. Final Gems links

[DPS] Blade Vortex setup
Blade Vortex Vaal Blade Vortex - Creates a damaging vortex of blades around the character, it stacks up to 10 times. It's obligatory to have the Vaal version to use during boss fights. Try to get a level 21 Gem.
Unleash Unleash Support - It allows you to store up casts as seals that you gain over time, you can then cast the linked Spell four to five times at once with a single cast.
Power Charge on Critical Power Charge on Critical Support - Generates Power Charges on Critical Hit, and grants more Damage per Power Charge.
Cold Penetration Cold Penetration Support - Blade Vortex Penetrates over 40% of enemies' Cold Resistance, the awakened version also applies Exposure.
Empower Empower Support - Increases the Gem Level of Blade Vortex, which is the most efficient way to gain more damage.
Increased Critical Damage Increased Critical Damage Support - It simply increases Critical Strike Multiplier. You'd probably be better off with Inspiration Support Inspiration Support, as it reduces the Mana Cost of Skills and increases Damage too.
[UTILITY] Mana-reserving setup
Determination Determination - An Aura that adds more and increases your Armour.
Hatred Hatred - Grants Physical Damage as Cold Damage, and makes your Blade Vortex deal more Cold Damage, it is the most important Aura in this build.
Herald of Ice Herald of Ice - Shatters Frozen enemies on death causing an explosion, increases Cold Damage, and adds Cold Damage to Spells and Attacks.
Herald of Purity Herald of Purity - It summons Sentinel Minions, but what's more important - it grants more Physical Damage, later converted.
Defiance Banner Defiance Banner - Increases Evasion Rating and Armour while also reducing Critical Strike Chance for nearby opponents. If you managed to gain enough Mana to use some higher-cost Skill, use zealotry Zealotry instead.
Enlighten Enlighten Support - Mana Reservation is more efficient with this Gem.
[UTILITY] Arcanist Brand setup
Arcanist Brand Arcanist Brand - A Brand Skill that attaches to an enemy, triggering all linked Spells every second.
Frost Bomb Frost Bomb - Frost Bomb drastically reduces Life Regeneration and applies Exposure, reducing Cold Resistance.
Assassin's Mark Assassin's Mark - A Curse that increases your Critical Strike Chance and Multiplier against the marked opponent.
Lifetap Lifetap Support - Arcanist Brand costs Life instead of Mana.
[UTILITY] Vortex setup
Vortex Vortex - Vortex is used to create a powerful Chill Effect, it creates a Chilling area dealing Cold Damage right underneath your character.
Arcane Surge Arcane Surge Support - After spending a certain amount of mana on Vortex you gain an Arcane Surge buff which grants more Spell Damage and an increased Mana Regeneration Rate.
Bonechill Bonechill Support - Increases the effect of Vortex's Chill, and makes the enemies in its area take more Cold Damage, depending on how powerful the effect of Chill is.
Unbound Ailments Unbound Ailments Support - The effect of Chill caused by Vortex is much more powerful.
[UTILITY] Flame Dash/Molten Shell setup
Flame Dash Flame Dash - Flame Dash is a simple movement Skill. It has to be level 21 so as not to be triggered automatically by Cast when Damage Taken.
Molten Shell Molten Shell - Molten Shell creates a protective barrier that mitigates incoming Hit Damage, it's capable of absorbing more damage the more Armour you have.
Cast when Damage Taken Cast when Damage Taken - It should trigger Molten Shell after you take Damage, keep both of these Gems at level 20.
Lifetap Lifetap Support
[UTILITY] Vaal Righteous Fire
Vaal Righteous Fire Vaal Righteous Fire - If you have space for an additional Skill, use the Divergent version of Vaal Righteous Fire to gain a temporary, but powerful bonus to Spell Damage at the cost of your Life.
[UTILITY] Frostbite
Frostbite Frostbite - This Curse is gained from Asphyxia's Wrath Quiver. This Hex-type Curse spreads on one's death to nearby enemies. It lowers the Cold Resistance of your opponents.

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6. Gear Setup

The build has a lot of ways to gain more damage, the most efficient way, however, is to increase the Gem level of the Vaal Blade Vortex. It can be done by equipping a Bow with local modifiers, and a Body Armour or Amulet with global modifiers. Try to reach 100% Critical Strike Chance, Critical Strike modifiers can be found quite easily in a majority of rare items. Added Cold and Physical Damage, or better yet - the Physical Damage as Extra Cold Damage, is also very helpful. For defenses seek the usual Maximum Life, Resistances of any kind, and Spell Suppression Chance with some Armour. The build needs some extra Strenght and Dexterity to make it work. It also would be extremely difficult to fit all the necessary Auras with no additional Mana Reservation Efficiency from a rare Amulet, Helmet, or Small Cluster Jewels. The only mandatory Unique Item here is Asphyxia's Wrath, it doesn't have any overly-unique build-enabling quality, but it's just the best-in-slot Quiver, better than any Rare one.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Elemental Resistances until capped
  2. Level of Blade Vortex Gem
  3. Maximum Life
  4. Strength and Dexterity
  5. Mana Reservation Efficiency
  6. Reducing Mana Cost of Skills
  7. increased or added Elemental, Physical, or Cold Damage with Spells
  8. Critical Strike Multiplier
  9. Critical Strike Chance
  10. Cold Penetration
  11. Power Charge-related modifiers
  12. increased Area of Effect and Area Damage
  13. increased Skill Effect Duration
  14. Spell Suppression Chance
  15. Chaos Resistance
  16. Armour
Helmet(Helmet) Rare Helmet - Blizzard Crown would be the best base, it adds Cold Damage to each of your numerous Hits, making it particularly good. There are a lot of great modifiers, most of them gained via Redeemer or Warlord influence, so a good headgear might be very expensive.
Min. requirements:
Nearby Enemies have -9% to Cold Resistance
+60 to maximum Life
Optional affixes:
increased Mana Reservation Efficiency of Skills
Skills supported by Unleash have +1 to maximum number of Seal
Adds Cold / Physical Damage to Spells
+1 to Maximum Power Charges
Elemental Resistances
Helmet enchantments:
Blade Vortex enchantment
Bow(Weapon) Rare Bow - You won't deal damage by Attacking, so the local Damage modifiers are completely useless on a Bow. Get one that increases the level of socketed Gems, it's where you will put your Blade Vortex setup, supported by Empower, or/and up to two Awakened Support Gems.
Min. requirements:
+1 to Level of Socketed Gems
100% increased Spell Damage
+2 to Level of Socketed Support Gems
Optional affixes:
Global Critical Strike Modifiers
chance to deal Double Damage
Asphyxia's Wrath(Off-Hand) Asphyxia's Wrath - This Quiver grants 20% of Physical Damage as Extra Cold Damage, which is a lot. You can additionally use its Frostbite Curse that will spread on death to other nearby opponents.
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes on Slain Enemies are transferred to a nearby Enemy
Body Armour(Body Armour) Rare Body Armour - Sacrificial Garb would be great, it grants an extra level to all Vaal Gem, including Blade Vortex. Besides the regular Life and Resistances, you can find other exotic mods like extra Spell Critical Strike Chance or increased effect of Auras.
Min. requirements:
+90 to maximum Life
+90% to Elemental Resistances
Optional affixes:
increased effect of Non-Curse Auras from your Skills
+#% to Spell Critical Strike Chance
Enemies you Kill have a chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Boots(Boots) Rare Boots - Life, Resistances, and Movement Speed are enough for a start, but for an upgrade, you might be interested in an Onslaught, Elusive, or Tailwind mods. Perhaps all at once.
Min. requirements:
+50% to Elemental Resistances
+50 to Maximum Life
25% increased Movement Speed
Optional affixes:
chance to gain Onslaught for 4 seconds on Kill
You have Tailwind if you have dealt a Critical Strike Recently
chance to gain Elusive on Critical Strike
Spell Suppression Chance
Gloves(Gloves) Rare Gloves - Gloves are an important part of the setup. These should convert your Physical Damage to Cold, up to 60% of it. It can be done by a Crusader's Prefix, Craftable Prefix, or Eater's Eldritch Implicit. You should also gain some Maximum Life and Attributes here.
Min. requirements:
+70 to Maximum Life
+50% to Elemental Resistances
60% of Physical Damage Converted to Cold Damage (in total)
Optional affixes:
Spell Suppression Chance
Hrimsorrow(Gloves) Hrimsorrow - If you can't bother with an expensive pair of rare gloves, use this very cheap unique one. It grants Strength, Cold Resistance, and saves you one Skill Point. Vaal Implicits might be of use.
+(20-30) to Strength
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Belt(Belt) Rare Belt - There are not many modifiers beyond the simple ones, for Maximum Life, Resistances, and Strength.
Min. requirements:
+90 to Maximum Life
+90% to Elemental Resistances
Optional affixes:
increased Damage
Maximum Life
increased Attributes
Amulet(Amulet) Rare Amulet  - The Amulet should be a source of Maximum Life, Dexterity, and a rare modifier that increases the level of all Physical Skill Gems. It can get quite expensive, moreover, there are many more useful modifiers you can get from this jewelry.
Min. requirements:
+50 to Maximum Life
+1 to Level of all Physical Skill Gems
Non-Channelling Skills have -6 to Total Mana Cost (crafted)
Optional affixes:
increased Global Critical Strike Chance
+#% to Global Critical Strike Multiplier
Elemental Resistances
Ashes of the Stars(Amulet) Ashes of the Stars  - Ashes of the Stars really fixes the most crucial problems with the build. It's expensive, but all the modifiers it provides are extremely valuable.
+(10-16) to all Attributes
(5-10)% increased Experience Gain of Gems
(10-20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20-30)% to Quality of all Skill Gems
Replica Dragonfang's Flight(Amulet) Replica Dragonfang's Flight  - It's similar to Ashes, and for the purposes of this build equally good, if not better. It provides you with a lot of damage by increasing the Gem Level of Blade Vortex,
+(10-16) to all Attributes
+3 to Level of all <Random Skill> Gems
+(10-15)% to all Elemental Resistances
(10-15)% increased Reservation Efficiency of Skills
Items and Gems have (15-10)% reduced Attribute Requirements
Recommended Anointments:
Breath of Rime
Winter Spirit
Circle of Guilt(Ring) Circle of Guilt - This Unique Ring is associated with the Herald of Purity. It's able to lower the Reservation Cost and increase the buff effect, meaning more Physical Damage. It might be very advantageous to have such a Ring.
<One to three random Synthesis implicit modifiers>
+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Ring(Ring) Rare Rings - Rings can get you more Life, Resistances, Attributes, and lower the mana Cost of Skills. These are the main stats to be looked for, but if you don't want to cast your Frostbite Manually, it can be found here too as a Redeemer's Suffix.
Min. requirements:
+60 to Maximum Life
Optional affixes:
Non-Channelling Skills have -# to Total Mana Cost (crafted)
Curse Enemies with Frostbite on Hit
Extra Power Charge
Chaos Resistance
Elemental Resistances
Rare Jewels(Jewel) Rare Jewels - Jewels contain basic modifiers for Maximum Life, Attributes, Resistances, and perhaps the most influential - Added Cold Damage and Critical Strike mods.
Recommended affixes:
Chaos Resistance
Elemental Resistances
Added Cold Damage to Spells
Maximum Life
Critical Strike modifiers
Militant Faith(Jewel) Militant Faith - Inner Conviction can be acquired by transforming Doomsday or Mind Over Matter Keystone via Dominus' variant of Militant Faith.
Carved to glorify (2000-10000) new faithful converted by High Templar Dominus
Passives in radius are Conquered by the Templars
<two random mods of devotion>
Impossible Escape(Jewel) Impossible Escape - A specific version of this Jewel with Necromantic Aegis Keystone can be used for Potency of Will, Dreamer, and Ash, Frost, and Storm Notables.
Passive in Radius of Necromantic Aegis can be Allocated without being connected to your tree
Watcher's Eye(Jewel) Watcher's Eye - You're using Hatred, Determination, and perhaps Zealotry. The best modifiers would grant you an extra base Critical Strike Chance - as Hatred does, or an extra Cold Damage Penetration, which is also one of Hatred's mods.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewel(Jewel) Large Cluster Jewel - The build is suited for one or two Large Cluster Jewels. Doryani's Lesson grants Life Leech which is extremely beneficial. Blanketed Snow and Force Multiplier are the best damage-wise mods.
Recommended affixes:
1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Battle-Hardened
1 Added Passive Skill is Force Multiplier
1 Added Passive Skill is Iron Breaker
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Two Vast Power Notables can be used for much more Area of Effect and Area Damage. Magnifier and Towering Threat have similar effects but don't scale up with Power Charges.
Recommended affixes:
1 Added Passive Skill is Magnifier
1 Added Passive Skill is Vast Power
1 Added Passive Skill is Towering Threat
1 Added Passive Skill is Blast-Freeze
Small Cluster Jewel(Jewel) Small Cluster Jewel - Uncompromising and Spiteful Presence can increase the Mana Reservation Efficiency of Determination or Hatred, which you might find useful.
Recommended affixes:
1 Added Passive Skill is Uncompromising
1 Added Passive Skill is Spiteful Presence
Bottled Faith(Flask) Bottled Faith - Bottled Faith is useful in a vast majority of Critical Strike Builds, this one is no exception.
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
Taste of Hate(Flask) Taste of Hate - Taste of Hate reduces Cold Damage Taken, but most importantly, it's a lot of extra Cold Damage sourced from Physical Damage.
+50% to Cold Resistance
20% less Cold Damage taken
(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect

Other suggested Flasks:

  1. Quicksilver Flask with an increased Critical Strike Chance
  2. Diamond Flask with Bleeding immunity/removal
  3. Granite Flask with increased Armour Rating
  4. Seething Life Flask
Granite FlaskBottled FaithDiamond FlaskLife FlaskTaste of Hate

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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