Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes |
May 1, 2023 -Build created |
Build Overview | |||
Tags: [ATTACK] [ELEMENTAL] [HYBRID] [RANGED] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Hierophant is a rather unusual choice for a Bow Character, but it works out surprisingly well. By combining the Archer and Totem Archetype, you will have the best of the two worlds. Bows have a tendency to use Ballistas to supplement their Single-target anyway, and this Build is no exception. We push the Totems to the maximum, while still retaining the Bow gameplay style. You will use the Lightning Arrow to clear 99% of the content and deploy powerful Siege Ballistas to deal with tougher Enemies.
Thanks to the Hierophant Ascendency and Mind over Matter Keystone you will redirect 40% of Damage into your Mana first. Then, we use the Mind of the Council and Arcane Cloak to gain massive amounts of Damage from your Mana, making it very cost-effective to scale that resource. Usually, such Builds have a hard time getting enough Mana Regeneration to comfortably sustain using their Skills and taking Damage, but since you deal plenty of Damage with your Attacks, you can easily Leech it back.
Technically it is possible to fit in Critical Strikes, but it would be a huge opportunity cost. Instead, we utilize the Precise Technique Keystone and reworked Voice of the Storm Amulet, which grants us Lucky Damage with non-Critical Strikes. Precise Technique requires a bit of investment into Accuracy Rating, but it is not much more than the regular investments you would have to do to reach a 100% Hit Chance anyway. And of course, since it's a Projectile Based Build, we use the Vengeant Cascade Anointment which easily doubles our Damage output.
It is a very safe Build. You can easily reach over 4000 combined Life and Energy Shield pool, and almost half of the Damage you take is split into Mana. You will Leech Life, Mana, and Energy Shield all at once, which grants you amazing Recovery. On top of that, you will have the Arcane Cloak every few seconds that can absorb plenty of Damage. Spell Suppression is nearly capped just by your Passive Tree, and permanent Endurance Charges grant some missing Physical Damage Reduction.
The entry cost of this Build is rather low. The modifier combinations you would want on your Items are rather a niche, and the Mana Archetype is usually undervalued, so you can get very lucrative deals on your Gear pieces.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
It is a very smooth and relaxing gameplay. You will use the Lightning Arrow to kill most enemies and help yourself with Siege Ballistas to deal with harder Enemies. Your Mark, Ensnaring Arrow, and Frenzy will be triggered automatically so you don't have to worry about buffs and debuffs. You can automate your Arcane Cloak but you can also use it manually to coordinate your Damage Burst or tank a particularly dangerous Attack.
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PROS |
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CONS |
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Leveling is a bit tough since you will spend most of your early Points on Traveling nodes alone. It is suggested to have some leveling Gear prepared upfront to compensate for the lack of Damage. Thankfully, there are a lot of powerful Leveling Uniques for a Bow Character, so it only takes a bit of preparation to have a smooth leveling experience. You should also pick up nearby Damage Notables that will help you go through the Campaign, and remove them once you can scale your Damage via other means.
Suggested leveling Gem setups:
Lightning Arrow setup | |
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Lightning Arrow - you can use your Bow Attack as soon as you get 12 level. You will need to buy this Gem from Lilly in your Hideout or from other Players. |
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Added Lightning Damage Support - grants additional Lightning Damage for your Attacks. |
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Added Cold Damage Support - grants Cold Damage for your Attack. |
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Lesser Multiple Projectiles Support - you will need this Support to have a decent Clear at first. |
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Elemental Damage with Attacks Support - improves the Elemental Damage you deal with Lightning Arrow. |
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Trinity Support - grants lots of Elemental Damage and Elemental Penetration if you deal similar amounts of Cold and Lightning Damage. |
Siege Ballista setup | |
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Siege Ballista - you can start using your Secondary Setup around Act 3. Since you probably won't have access to the second 6-link, it is best to use it in 4-link or mix with Lightning Arrow for a double 5-link. |
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Added Lightning Damage Support - adds the Lightning Damage to Attacks of your Ballistas. |
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Added Cold Damage Support - grants Cold Damage for your Ballistas. |
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Elemental Damage with Attacks Support - improves the Elemental Damage you deal with Siege Ballista. |
Aura setup | |
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Wrath - grants tons of Lightning Damage for your Attacks. You can get Level 21 Wrath Aura as a Corrupted implicit on a Rare Ring that requires 36 level to wear. |
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Herald of Thunder - grants a bit of Lightning Damage for your Attacks. |
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Precision - grants lots of Accuracy Rating which you will desperately need at lower levels. |
Utility setup | |
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Frostblink - an instant Teleport that leaves Chilled Ground on both teleport locations. |
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Blink Arrow - teleports you to the Arrow location. It is quite slow to use at lower levels, but it can cover a great distance. |
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Sniper's Mark - increases the Damage of your Projectiles and makes them Split toward nearby Enemies. |
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Steelskin - absorbs a bit of Damage and stops Bleeding Effects. |
Bandits:
Kill all Bandits to get additional 2 Passive Tree Skill Points
Leveling Skill Trees:
You should pick up nearby Damage Notables to improve your leveling experience a bit. Those should be respected later.
30 Points Passive Tree
We recommend this order:
1) Holy Dominion 2) Divine Fervour 3) Precision 4) Ash, Frost, and Storm 5) Sentinel
72 Points Passive Tree
Allocate:
1) Precise Technique 2) Far Sight 3) Weathered Hunter 4) Thick Skin 5) Avatar of the Hunt 6) Entrench 7) Essence Sap 8) Watchtowers 9) Primeval Force 10) Herbalism
Notables to be removed once you reach Maps: Holy Dominion, Divine Fervour, Precision, Ash, Frost, and Storm; Avatar of the Hunt, Weathered Hunter
Recommended leveling items:
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No Physical Damage Adds 1 to 85 Lightning Damage (36-50)% increased Attack Speed |
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(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills |
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Adds (10-15) to (20-25) Chaos Damage to Attacks Regenerate (10-15) Life per second 10% chance to Cause Monsters to Flee |
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+(20-30)% to Cold Resistance Adds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
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Mandatory modifier: Grants Level 21 Wrath Skill (Implicit) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Adds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
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+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
108 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
119 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Brine King: You cannot be Stunned if you've been Stunned in the past 2 seconds, Cannot be Frozen, 50% reduced Effect of Chill on you
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Lightning Arrow setup | |
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Lightning Arrow - shots an Arrow that Hits 3 nearby enemies when collided with the target. It has increased the effectiveness of Shock. |
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Elemental Damage with Attacks Support - increases the Elemental Damage you deal with Attacks. The Awakened version allows you to ignore Elemental Reflect. |
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Lightning Penetration Support - it grants you Lightning Penetration and the Awakened Version grants a small chance to inflict Lightning Exposure on Hit. |
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Inspiration Support - lowers your Mana Costs and increases your Elemental Damage. |
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Faster Attacks Support - grants a decent Boost for Lightning Arrow but an even better Boost for your Siege Ballistas since we are also using the Focused Ballista Support there. |
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Pierce Support - allows up to 6 Pierces if you use the Anomalous Version. You don't want Global Pierce modifiers since it would break the Ensnaring Arrow interaction. |
[DPS] Siege Ballista setup | |
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Siege Ballista - deploys a Totem that shoots Piercing projectiles. It has greatly reduced Attack Speed, but inherently adds up to 3 maximum summoned Totems. |
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Elemental Damage with Attacks Support - again, it is the best Damage Support for Elemental Attacks. |
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Lightning Penetration Support - grants a lot of Lightning Penetration for your Totems. If you have only 1 Awakened Gem, put it in this Setup. |
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Barrage Support - changes the behavior of Projectiles so they all can Hit the same Target many times. |
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Focused Ballista Support - makes your Ballistas shot only when you also perform an Attack. Since you have a much better Attack Speed, it is a massive bonus to total Damage output. |
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Elemental Focus Support - despite Ballistas dealing the majority of your Damage, they inflict rather weak Shocks. You can disable the Ailments and get much more Damage in return. |
[UTILITY] Wrath | |
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Wrath - grants a lot of Lightning Damage for your Attacks and gives access to useful Unique Jewel modifiers. |
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Eternal Blessing - makes your Aura free, but disables all other Auras. You will need your Mana to be Unreserved, so it is a good deal. |
[UTILITY] Sniper's Mark | |
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Sniper's Mark - increases the Damage of your Projectile Hits and makes them Split towards nearby Enemies. |
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Mark on Hit Support - automatically applies this Mark to every Rare and Unique Enemy you Hit with your Attacks. |
[UTILITY] Manaforged setup | |
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Ensnaring Arrow - Ensnared Enemies take increased Damage from your Projectiles. It only Ensnares the last Enemy it Hits, so you shouldn't have any source of Pierce for this Skill. |
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Frenzy - grants you Frenzy Charge each time it Hits any Enemy. |
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Innervate Support - Divergent Quality of this Support Gem grants you the chance to gain this Damage Buff if supported Skill Shock an Enemy. |
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Manaforged Arrows Support - Triggers linked Bow Skills when you spend enough Mana with any other Bow Skill. |
[UTILITY] Arcane Cloak and Flame Dash | |
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Arcane Cloak - consumes a large portion of your Mana to grant you an absorbing shield and added Lightning Damage based on the amount of Mana consumed. |
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Flame Dash - quickly teleports you in a short distance. It can store up to 3 charges. Quality increases the Cooldown Recovery Rate. |
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Increased Duration Support - increases the Duration of your Arcane Cloak. |
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Enhance Support - increases the Quality of supported Gems, making your Arcane Cloak last longer, and Flame Dash recover faster. |
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On your Gear, you will want lots of Life, Mana, and Accuracy Rating. You will also want various sources of increased Damage, since you barely have any on your Passive Tree, making them highly effective. You can use modifiers such as Elemental, Projectile, Lightning, Attack Damage, or even Projectile Speed thanks to the Bow Mastery. Attack Speed and additional Projectiles are also very useful in that regard. Precise Technique requires you to have more Accuracy than maximum Life, so you should control how much Accuracy you have with each upgrade. You might need to grab nearby Accuracy Notables on Passive Tree if you can't get enough on your Gear, but it should be only a temporary solution. Your Spell Suppression is almost capped just with the Passive Tree, but if you want to have a reliable and unconditional 100% chance to Suppress Spell Hits, you will need it on your Boots, or raise your Dexterity Attribute way higher.
Stat priorities on items:
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(230-260)% increased Evasion and Energy Shield +(15-20) to maximum Energy Shield (20-30)% increased maximum Mana 10% chance to Shock +20% chance to be Shocked 30% of Lightning Damage is taken from Mana before Life Attack Skills have Added Lightning Damage equal to 6% of maximum Mana Lose 3% of Mana when you use an Attack Skill |
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Helmet enchantments: Siege Ballista Attack Speed/Damage Sniper Mark Effect Arcane Cloak Spends an additional #% of current Mana |
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Min. requirements: +1000 Elemental DPS Optional affixes: Accuracy Rating 10% chance to deal Double Damage Attacks with this Weapon Penetrate (11-13)% Elemental Resistances Socketed Skills deal 20% more Attack Damage |
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Min. requirements: +60 to maximum Life +50% increased Damage with Bows Optional affixes: Accuracy Rating increased Attack Speed increased Projectile Speed Bow Attacks fire an additional Arrow |
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(300-400)% increased Evasion and Energy Shield +(100-150) to maximum Mana Regenerate 1% of Mana per second Mind Over Matter |
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Min. requirements: |
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Min. requirements: +70 to maximum Life +50 to maximum Mana 50% total Elemental Resistances 30% increased Movement Speed Optional affixes: Attributes chance to gain Onslaught for 4 seconds on Kill chance to Suppress Spell Damage |
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(100-150)% increased Armour and Evasion +(30-50) to maximum Mana +(10-16)% to all Elemental Resistances (5-10)% increased Attack and Cast Speed Create a Blighted Spore when your Skills or Minions Kill a Rare Monster |
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Recommended Anointment: Surveillance |
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Min. requirements: +70 to maximum Life +50 to maximum Mana 60% total Elemental Resistances Optional affixes: Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds +x to Accuracy Rating Attack Speed chance to Suppress Spell Damage |
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+(60-70) to maximum Energy Shield (16-20)% increased maximum Mana +(40-60)% to Lightning Resistance +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges |
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Min. requirements: +70 to Maximum Life +50 to maximum Mana 50% total Elemental Resistances Optional affixes: % Increased Maximum Life Attributes Chaos Resistances Elemental Damage with Attacks |
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Min. requirements: +30 to maximum Life +30 to maximum Mana Optional affixes: Attributes Resistances Added Elemental Damage to Attacks Corrupted Blood cannot be inflicted on you chance to Blind Enemies you Hit |
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![]() The Vengeant Cascade Anointment is mandatory, as it simply doubles your Damage. |
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50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky |
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Recommended Anointments: Vengeant Cascade |
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Min. requirements: +60 to Maximum Life +60 to Maximum Life Optional affixes: Resistances Attributes Accuracy Rating Elemental Damage with Attacks Mana Regeneration |
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Recommended affixes: increased maximum Life increased maximum Mana increased Accuracy Rating Resistances Attributes |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath (40-60)% increased Lightning Damage while affected by Wrath |
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Always Sap while affected by Wrath Aura Skills other than Wrath are Disabled Auras from your Skills have (20-40)% increased Effect on you |
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1 Added Passive Skill is Doryani's Lesson 1 Added Passive Skill is Scintillating Idea 1 Added Passive Skill is Storm Drinker |
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1 Added Passive Skill is Eye to Eye 1 Added Passive Skill is Repeater |
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(125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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