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Domination Blow Herald of Purity Guardian build - Odealo's Crafty Guide

Domination Blow Herald of Purity Guardian build - Odealo's Crafty Guide

Updated Herald of Purity setup which uses Crest of Desire to save tons of links and Reservation cost for other powerful Skills

Herald of Purity/Dominating Blow

Guardian Build

Updated for Patch 3.19

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Guide notes
October 29, 2022
-Updated for Patch 3.19 which now uses Crest of Desire in order to save links and Mana Reservation cost, allowing you to use additional Auras and a sex link setup for Dominating Blow
Build Overview



Boss DPS:



The combination of Herald of Purity Skill and Gravebind Gloves is an established way to perpetuate a cycle of self-summoning powerful Minions. Normally you'd have to Hit or kill an enemy to spawn a Sentinel, but with these Gloves on, Minion's kills are being treated as killed by your character instead. What it means is that you don't have to invest in your own damage at all, only Minion's Damage. We're using the Sentinels from Herald of Purity Minions. There are always four of them, they have AoE Attacks, and high Physical Damage that scales up really well with Gem Level. To get the Gem Level up we've decided to use the Crest of Desire Helmet, a powerful Rare Staff, and an Amulet - preferably Ashes of the Stars. With Crest of Desire on, the main setup will take only one socket and Reserve little to no Mana, allowing us to fit in more Skills and Auras like Determination and Pride. It can also increase the Gem Level of Herald of Purity by up to eight. These are the main reasons we don't use The Coming Calamity. Additionally, there are some Jewels and unique items dedicated to Minions which are sourced from Herald Skills - Circle of Guilt Rings and Medium Cluster Jewels with Cult-Leader and Disciples Notables are especially useful. Since the build allows for an extra six-link setup, we will also include Dominating Blow to spawn more Minions - four is usually not enough.

We've picked Guardian over Necromancer for his defensive capabilities. With Time of Need and some extra passives, it is possible to be completely immune to Curses and regenerate Life rapidly in an infrequent manner. Radiant Crusade provides you with Elemental Resistances, Onslaught, and more Damage to you and your allies. Unwavering Crusade improves the Attack, Cast, Movement Speed, and Area of Effect for your Minions. it also Intimidates and Unnerves your opponents. Bastion of Hope grants simply a lot of Spell and Attack Block Chance. The build has a lot of Armour and a decent Life Pool of around 5000. Only two Unique Items are necessary for this build to work, which leaves you with a lot of room for upgrades. You can for example reach maximum Chaos Resistance, over 80% Maximum Elemental Resistances, or make it a hybrid build with Glorious Vanity and Corrupted Soul - the possibilities are endless.

You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List


1. Gameplay

You're using Gravebind so the gameplay is extremely smooth - you won't have to summon your Sentinels, to start this cycle, simply use Writhing Jar. Your other Minions are another Sentinels from Dominating Blod and Carrion Golem - it will Maim and grant Feeding Frenzy to your other Minions. Your secondary Minions are Sentinels of Dominance - hit a group of enemies with Dominating Blow to spawn them. To apply Curses you can use Arcanist Brand, but if it's just one Curse - cast it manually. We recommend Vulnerability. Use Molten Shell as your Guard Spell. For Auras pick Pride, Determination, War Banner, and Clarity.

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2. Build's PROS & CONS

  • Sentinels deal very high Physical Damage and can Impale
  • Gravebind Gloves ensure great clear speed
  • extremely durable via multiple defensive layers, can run almost all types of maps
  • doesn't need any six-linked gear piece
  • It is rather expensive due to the Crest of Desire's and other rare items' price


3. Leveling tips

Start any Elemetal Skill, like Fireball, and at level 12 switch to Absolution, it's a Spell that creates Minions - Sentinels of Absolution. You might want to lean into Lightning Spell Damage at first to get the most out of this ability. It's very similar to the Herald of Purity Skill, but the key difference is that without Gravebind Gloves, it leaves the heavy lifting to your character - you must still Kill enemies with this Spell. Use a default Elemental/Lightning Damage setup at first. Switch to Herald of Purity at level 59, it's when you can equip the aforementioned Gloves. At this point, you can create a regular setup for it - with Brutality, Melee Physical Damage, Multistrike, and Minion Damage Support. Only after acquiring Crest of Desire, leveling up the Skill Gem itself, and gathering other items to increase the Gem Level of Herald of Purity you can switch to the final setup.

Suggested leveling Gem setups:

Absolution setup
Absolution Absolution - A Spell that deals Physical Damage, (half of which is converted to Lighting Damage) in an area, and then creates Sentinel Minions. It's similar to Dominating Blow.
Onslaught Onslaught Support - Improves the Cast, Attack, and Movement Speed for you and the Sentinels.
Added Lightning Damage Support Added Lightning Damage Support - Adds Lightning Damage to Spells and Minions.
Controlled Destruction Controlled Destruction Support - It is available early on and grants much more Damage by reducing the Area of Effect.
Physical to Lightning Support Physical to Lightning Support - Converts the remaining Physical Damage of Absolution into Lightning Damage.
Mana Reservation setup
Wrath Wrath - improves your Minions' Attack with extra Lightning Damage and grants more Spell Lightning Damage to your character, it is good with Absolution.
Purity of Elements Purity of Elements - It protects you from Elemental Ailments and grants tons of Resistances.
various Gems
Conductivity Conductivity - A Curse that lowers the Lightning Resistance of your foes.
Herald of Purity Herald of Purity - Use it alongside your Absolution if you have enough Mana, these extra Minions will deal some damage even early on.
Summon Carrion Golem Summon Carrion Golem - Carrion Golem improves all your other Minions by granting them Physical Damage.


you should kill all three Bandits for two additional Skill Points

Leveling Skill Trees:

26 Points Skill Tree
Start with Elemental/Lightning Damage, Maximum Life, and Minion Damage nodes

67 Points Skill Tree
Head for more Minion nodes, Maximum Life, and Lightning Damage if you're still using Absolution. If not - Mana Reservation Efficiency and outer Jewel Sockets.


Recommended leveling items:

Le Heup of AllLe Heup of All - Great leveling Ring, it grants a lot of Attributes, Damage, and Resistances.
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
SidhebreathSidhebreath - You can use it to upgrade your Minions' Damage with Cold. Do not combine with Brutality Support.
(20-30)% increased Mana Regeneration Rate
+25% to Cold Resistance
Minions have (10-15)% increased maximum Life
Minions convert 50% of Physical Damage to Cold Damage
Minions deal (25-35) to (50-65) additional Cold Damage
Minions deal no Non-Cold Damage
GoldrimGoldrim - This Helmet offers a lot of Elemental Resistances, and can be worn at level 1.
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - Use Tabula for the six, white, linked sockets.
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

109 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Radiant Crusade
  2. Unwavering Crusade
  3. Time of Need
  4. Bastion of Hope


Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Shakari: You cannot be Poisoned while there are at least 3 Poisons on you; 50% less Duration of Poisons on You


5. Final Gems links

[DPS] Herald of Purity setup
socketed in Crest of Desire
Herald of Purity Herald of Purity - The main damage-dealing ability, these Minions deal the majority of overall Damage. It summons powerful Sentinel Minions which use Attack, Slam, or Crusade Slam. The default version increases their Movement Speed, but the Divergent one is good for the cooldown recovery rate for their Skills.
[UTILITY] Dominating Blow setup
Dominating Blow Dominating Blow - After Hitting an enemy with this Attack and having them die shortly after you're re-summoning them as your own Sentinels of Dominance. You can even have a Rare one with Archnemesis modifiers. The Support Gems here will work for your Attacks and for the Attacks of your Minions.
Minion Damage Minion Damage Support - Use it for more Minion Damage, but less Minion Maximum Life.
Brutality Brutality Support - More Physical Damage, and inability to deal any other kind of Damage.
Melee Physical Damage Melee Physical Damage Support - Grants more Melee Physical Damage, but lowers Attack Speed.
Multistrike Multistrike Support - The Attack is being repeated additional times with more Attack Speed and less Attack Damage resulting in more DPS.
Melee Splash Melee Splash Support - Melee Attacksdeal damage to surrounding targets, applying the debuff for a lot of enemies at once, and increasing clear speed.
[UTILITY] Carrion Golem setup
Raise Spectre Summon Carrion Golem - Carrion Golem provides bonus Physical Damage to your other Minions, and you can get the Anomalous version to increase this buff effect. It won't do much damage on its own, but enough to kill regular enemies.
Maim support Maim Support - Carrion Golem will Maim enemies to reduce their Movement Speed and increase Physical Damage taken.
Culling Strike support Culling Strike Support - Enemies below 10% of their Maximum life will die if Hit by Golem. It's optional.
Feeding Frenzy Feeding Frenzy Support - Feeding Frenzy buff increases the Attack, Cast, Movement Speed, and Damage of all your Minions. It will make Carrion Golem aggressive.
Minion Life Minion Life Support - Increases Minion's Maximum Life so that it won't die too often.
[UTILITY] Aura setup
Pride Pride - Enemies near you take increased Physical Damage, this effect is doubled after four seconds of continuous exposure.
Determination Determination - Adds and increases your Armour resulting in higher Physical Damage mitigation.
Clarity Clarity - Regenerates your Mana over time. If your mana regeneration is sufficient, replace it with Tempest Shield for Spell Block Chance.
Enlighten Enlighten Support - Linked Skills have increased Mana Reservation Efficiency.
[UTILITY] War Banner
War Banner War Banner - Nearby allies have increased Accuracy Rating, while enemies take increased Physical Damage.
[UTILITY] Molten Shell
Molten Shell Molten Shell - Creates a protective barrier that mitigates incoming Hit damage, it can take more damage before breaking the more Armour you have, which is a lot.
[UTILITY] Convocation
Convocation Convocation - Use it to recall all your Minions back to you, and grant them a Life Recovery bonus. It's optional, you might want to use Flame Dash Flame Dash instead to be more mobile, otherwise, you would not have enough sockets.
[UTILITY] Curse setup
Arcanist Brand Arcanist Brand - If you can apply more than two Curses, do so by casting an Arcanist Brand once - it will trigger all linked Spells every second. If you don't, just cast the one Curse manually.
Vulnerability Vulnerability - Cursed enemies take increased Physical Damage, the Bleed part of this Curse is not that important. It's the preferable Curse.
Punishment Punishment - Enemies that are low on Life take increased Physical Damage. We recommend it as a second Curse as it is a Physical Spell, so the Gem Level gets increased by other modifiers.

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6. Gear Setup

We're going to use Rare Staff rather than Cold Iron Point Daggers, on top of the comparable benefits to Gem Level, you can also craft the increased minion Damage modifier, and have capped Block Chance due to many nodes for it on a Skill Tree. Gravebind Gloves and a Crest of Desire Helmet are mandatory for the build to function. Circle of Guilt Rings is another way to gain more Damage. The rest of your gear should be centered around increasing Skill Gem Level for Herald of Purity and protecting your own character. Capping Elemental Resistances and gathering Maximum Life are your top priorities. After that, you can seek more Block Chance, Chaos Resistance, Spell Suppression Chance, and Energy Shield if it's a hybrid build. The build will require more Dexterity than you can gain just from the passive skill tree, try to get that on Jewelry and Jewels. Speaking of Jewels, there are approximately 6 Jewel Sockets you can fill in with various Unique and Rare or Abyssal Jewels, that's quite a lot.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Maximum Life
  2. Elemental Resistances
  3. Gem Level of Herald of Purity
  4. Minions' Critical Strike / Attack Speed mods
  5. Mana Reservation Efficiency
  6. Minions' increased or added Physical Damage
  7. Dexterity
  8. Block Chance
  9. Chaos Resistance
  10. Spell Suppression Chance
  11. Armour
Crest of Desire(Helmet) Crest of Desire - This is the Helmet to host your Herald of Purity, try to find one with a high roll Level of Socketed Gems.
Has 1 Socket
+(5-8) to Level of Socketed Gems
+(30-50)% to Quality of Socketed Gems
Socketed Skills deal Double Damage
(100-150)% increased Armour and Evasion
Helmet enchantments:
+1 to maximum number of Sentinels of Purity
Staff(Weapon) Rare Staff - Staves have a low chance for a Prefix that increases the Gem Level of all Spells and specific Spells. You're looking for the Physical ones. The best case is +5 to Herald of Purity, but you can settle for less, for that would be too expensive. Other, Minion-related mods can be crafted.
Min. requirements:
+1 to Level of all Spell Skill Gems
+2 to Level of all Physical Spell Skill Gems
Optional affixes:
+2 to Level of all Spell Skill Gems
+3 to Level of all Physical Spell Skill Gems
Minions deal increased Damage
Minions have increased Attack Speed
Minions have increased Cast Speed
Body Armour(Body Armour) Rare Body Armour - A regular Body Armour with a lot of Maximum Life and Resistances would be good enough, for an upgrade seek Hunter's mods for increased Maximum Life or Additional Curse.
Min. requirements:
+100 to Maximum Life
+100% to Elemental Resistances
Optional affixes:
Chance to Suppress Spell Damage
increased Maximum Life
You Can Apply Additional Curse
Enemies you Kill have a chance to Explode, dealing a tenth of their maximum Life as Physical Damage
The Brass Dome(Body Armour) The Brass Dome - Brass Dome is very powerful for when you need protection against Elemental, Physical Damage, or Critical Strikes. It will slightly lower your Maximum Life.
(350-400)% increased Armour
+(1-5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
Boots(Boots) Rare Boots - Rare Boots are the best option, these should get you more Movement Speed, Maximum Life, and Resistances of all kinds.
Min. requirements:
25% increased Movement Speed
+70 to maximum Life
+70% to Elemental Resistances
Optional affixes:
Freeze Immunity
Chaos Resistance
Gravebind(Gloves) Gravebind - Very important part of your setup, it makes the enemies killed by your Sentinels count as being killed by you, which will spawn them again or refresh the duration.
(100-150)% increased Armour and Evasion
+(19-29)% to Chaos Resistance
+(15-25) Life gained on Kill
Nearby Enemies Killed by anyone count as being Killed by you instead
Stygian Vise(Belt) Rare Belt - Here you can focus on Maximum Life and Resistances. We recommend a Stygian Vise for an extra Abyss Jewel Socket.
Min. requirements:
+100 to Maximum Life
+90% to Elemental Resistances
Optional affixes:
increased Maximum Life
flask modifiers
Amulet(Amulet) Rare Amulet  - When going for a Rare Amulet, be sure that it increases the Gem Level of Herald of Purity by at least one. If you manage to increase it by two, it can very well beat Ashes of the Stars. On top of that, seek regular defensive stats or Dexterity.
Min. requirements:
+40 Maximum Life
+50% to Elemental Resistances
+1 to Level of all Skill/Physical Skill Gems
Optional affixes:
+1 to Level of all Skill/Physical Skill Gems
Mana Reservation Efficiency
Chaos Resistance
Ashes of the Stars(Amulet) Ashes of the Stars  - Ashes of the Stars is the preferred, but not mandatory Amulet. The Quality it grants is a bonus to your overall performance, the Gem Level is great, and Reservation Efficiency might be useful too.
+(10-16) to all Attributes
(5-10)% increased Experience Gain of Gems
(10-20)% increased Reservation Efficiency of Skills
+1 to Level of all Skill Gems
+(20-30)% to Quality of all Skill Gems
Recommended Anointments:
Ravenous Horde
Prismatic Skin
Whispers of Doom
Circle of Guilt(Ring) Circle of Guilt - If you managed to cover your Elemental Resistances with Rare Gear, and your Sentinales are durable enough, you can go for two of these Rings. Seek the modifier for increased Sentinel's Damage, that's the only one that's important. If you really struggle with Mana Reservation Efficiency, get the second mod to increase it.
<One to three random Synthesis implicit modifiers>
+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Bone Ring(Ring) Rare Bone Ring - Bone Rings are Minion-oriented jewelry that could increase your Minions' DPS, mobility, and survivability. You should also look for stats for your own character.
Min. requirements:
+60 to Maximum Life
+40% to Elemental Resistances
Minions deal increased Damage
Optional affixes:
Minions have increased maximum Life
Minions have to all Elemental Resistances
Chaos Resistance
Jewels(Jewel) Rare Jewels - Jewels can grant you some more Maximum Life, Attributes, Resistances, or Minion Damage. You can also go for the Ghastly Abyss Jewels with similar qualities.
Recommended affixes:
increased maximum Life
Elemental Resistances
Minion's Damage modifiers
Quickening Covenant(Jewel) Quickening Covenant - This Jewel enhances Attack Speed and the chance to Suppress Spell Damage for your Minions, making them more durable.
Minions have (12-16)% increased Attack Speed
Minions have (12-16)% increased Cast Speed
Minions have +(20-24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement Speed
Fortress Covenant(Jewel) Fortress Covenant - Another Covenant Jewel, this one increases Damage and Block Chance for your Minions. Socket both covenant Jewels in your Cluster Jewels to take no penalty.
Minions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
Forbidden FlameForbidden Flesh(Jewel) Forbidden Flame & Forbidden Flesh - There are some Keystones you can look for if you have spare currency. Searing Purity is great if you take too much Chaos Damage. Conviction of Power would be good for four Endurance Charges. Pious Path can be good when combined with Sulphur Flask and some Energy Shield.
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame
Watcher's Eye(Jewel) Watcher's Eye - There aren't any remarkable modifiers to look for. You're using Pride and Determination, but all Pride mods are useless.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewel(Jewel) Large Cluster Jewel - Look for the regular Physical Damage Notables, or ones for more Maximum Life for your Minions. The more important role of this Jewel is to host two Medium Cluster Jewels.
Recommended affixes:
1 Added Passive Skill is Feasting Fiends
1 Added Passive Skill is Renewal
1 Added Passive Skill is Call to Slaughter
1 Added Passive Skill is Rotten Claws
1 Added Passive Skill is Vicious Bite
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Cult-Leader and Disciples are extremely good for your Minions' DPS. Try to get both of them on two of these Jewels.
Recommended affixes:
1 Added Passive Skill is Cult-Leader
1 Added Passive Skill is Disciples
The Writhing Jar(Flask) The Writhing Jar - When entering a map, use this Flask once to spawn Worms and then kill them to spawn your First Sentinels.
Instant Recovery
(75-65)% reduced Amount Recovered
2 Enemy Writhing Worms escape the Flask when used
Writhing Worms are destroyed when Hit
(20-10)% reduced Charges per use
Rumi's Concoction(Flask) Rumi's Concoction - It would be foolish not to take the only Granite Flask which grants you more Block Chance. The Spell Block Chance alone is enough of a reason.
+1500 to Armour
+(8-12)% Chance to Block Attack Damage during Flask effect
+(4-6)% Chance to Block Spell Damage during Flask effect

Other suggested Flasks:

  1. Quicksilver Flask with Bleeding immunity/removal
  2. Basalt Flask with increased Armour
  3. Life Flask with random ailment removal
The Writhing JarRumi's ConcoctionBasalt Flaskquicksilver flasklife flask

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.

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