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Domination Blow Herald of Purity Guardian build - Odealo's Crafty Guide

Domination Blow Herald of Purity Guardian build - Odealo's Crafty Guide

Try one of the most interesting Minion builds in Patch 3.4 based on the reworked Guardian Ascendancy Class and Herald of Purity skill

Dominating Blow
Herald of Purity
Guardian/Templar
Starter build

Updated for Patch 3.6

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Guide notes
March 23, 2019
-Updated for Patch 3.6

One of the biggest changes that were introduced in Patch 3.4 and the Delve League is related to the Guardian Ascendancy Class and Minion Passive Skills. Guardian emerges as one of the primary Minion-based classes, with powerful nodes that grant Attack Speed and Minion Damage bonuses to the user as well. By benefiting from the same Passives twice, Guardian can maintain very high DPS even with a very low budget-gear. On top of that, Minion build is a perfect choice for the Delve League's mechanic. 

We have refreshed this build entirely for Patch 3.6, and with the introduction of Circle of Guilt fractured Ring this build became all content-viable, and we hope to have a refreshed gameplay footage ready for you soon. We have also optimized this build for maximum Minion DPS and decided to skip six-linked expensive weapons which weren't fully utilized by this build, making it even more budget-friendly than before. 

You can also check our other Path of Exile builds at Odealo's Crafty Guides - Full List

1. Gameplay

Our Dominating Blow Guardian is a combination of a tanky Melee fighter with and a Minion build. Since you benefit from the Minion Passives directly, you can maintain high DPS on Dominating Blow without the necessity to pick up the standard Two-Handed Passives from Marauder and Duelist's areas. Killing enemies with the Dominating Blow's debuff will spawn Minions, which benefit from all the Support Gems that Dominating Blow does, and also all your Melee kills while Herald of Purity is active, will summon Sentinels of Purity, that are again amplified by a number of Melee-based Support Gems for greater effect. For the defensive part, Guardian relies on his Ascendancy Passives, very high Life, and Armour Rating.

0:06 Tier 12 Torture Chamber
0:34 Tier 10 Haunted Mansion
1:00 Tier 11 Cemetery
1:17Tier 12 Waterways

This video was recorded on a level 83 Guardian equipped 5-linked Belly of the Beast, Chaber Cairn, and low-budget gear. Clarity Aura level 1 was used in one of the empty sockets for extra DPS from Radiant Crusade

The video was recorded in Patch 3.4 - we are hoping to add new footage soon


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2. Build's PROS & CONS

PROS
  • rock-solid defenses
  • good DPS both single-target and AoE
  • excellent League Starter build with no specific unique items required
  • Minions are very easy to play and perfect for Delve and Synthesis mechanics
CONS
  • mediocre mobility

3. Leveling tips

We recommend leveling up our Dominating Blow Guardian with any high Physical DPS weapon of your choice. Since Minion Passives will apply to any weapon type you come across, it makes it much more convenient and also, a great addition for SSF players. At low levels, you can use a wide variety of skills including Raise Zombie, Ancestral Warchief, and any Melee attack that works with your currently equipped weapon. You should focus on adding as much raw Physical Damage bonuses as possible on your gear and rely on Life Passive nodes to keep you alive.

Suggested leveling Gem setups:

Smite setup
Smite Smite - newly introduced in 3.4 Melee Skill that fits perfectly this build. On top of dealing regular damage to your target, it casts an Aura which adds additional Lightning Damage both to you and your Minions
Melee Physical Damage Melee Physical Damage Support - increases Physical Damage of supported skills
Ancestral Call Support Ancestral Support - greatly increases your clear speed by making Smite attack two nearby additional targets
Faster Attacks Support Faster Attacks Support
Smite setup
Smite Dominating Blow - you can start using Dominating Blow after level 28, but it's recommended to start using it when you are level 40 and can afford Chober Chaber for its' insane DPS bonuses
Melee Physical Damage Melee Physical Damage Support 
Ancestral Call Support Ancestral Support
Faster Attacks Support Faster Attacks Support
Raise Zombie setup
Raise Zombie Support Raise Zombie - one of the first Minion skills available in PoE. With Smite Aura's DPS bonus, on top of tanking some of the damage, Zombies will also greatly increase your damage output
Minion Life Support Minion Life Support - increases Zombies' Maximum Life
Minion Speed Support Minion Speed Support - increases Zombies' Attack and Movement Speed
Minion Damage Support Minion Damage Support - direct increase to Minions' DPS
Utility Gems
Ancestral Warchief Ancestral Warchief - increases your Melee Damage while active
Holy Relic Holy Relic - a new Minion that follows you and casts Physical DPS Nova Spell when you Attack and grants increased Life Regeneration to you and your Minions
Punishment Punishment - the best Curse for this build
Stone Golem Stone Golem - grants increased Life Regeneration
Herald of Ash Herald of Purity - grants extra Physical Damage to your Attacks. During the leveling phase it's mainly used for that purpose and it's not advised to Support this Gem with other recommended Gems
Leap Slam Consecrated Path - recommended Movement Skill for this build

Bandits:

We recommend killing all the Bandits for two additional Passive Points

Leveling Skill Trees:

34 Points Skill Tree
Priorities: 1) Retribution 2) Spiritual Command 3) Sacrifice 4) Redemption, Righteous Army, Spiritual Aid

59 Points Skill Tree
Priorities: 1) Devotion 2) Resolute Technique 3) Constitution 4) Heart of the Warrior

Recommended leveling items:

BlackheartBlackheart - great Physical DPS leveling ring. You can use it from level 1
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
 
Belt of the DeceiverBelt of the Deceiver - very solid belt for Melee builds. Can be used until late game and in low-level maps
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
 

QuecholliQuecholli  - a powerful Melee weapon which adds extra AoE explosions 

30% increased Stun Duration on Enemies
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
+(25-50) to all Attributes
+10 Life gained on Kill
Enemies killed explode dealing 10% of their Life as Fire Damage
 

Chober ChaberChober Chaber - one of the best weapons for this build on early levels. It provides decent Physical DPS for Dominating Blow as well as increases the levels of all the Gems in your Herald of Purity setup

30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
20% reduced Strength Requirement
 

SkullheadSkullhead - again very powerful item for this build. It can be used during early mapping phase as well

(60-80)% increased Armour and Evasion
+(50-70) to maximum Life
+(50-70) to maximum Mana
+(10-20)% to all Elemental Resistances
Minions have 10% Chance to Block
Minions have +(300-350) to Armour
Minions Regenerate 2% Life per second
 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

116 Points Final Skill Tree
116 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Radiant Crusade
  2. Unwavering Crusade
  3. Harmony of Purpose
  4. Time of Need

Pantheon:

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Dominating Blow
(in Elder Gloves)
Dominating Blow Dominating Blow - primary Attack skill in this build. It will deal a moderate amount of damage and also spawn additional Minions when you kill enemies affected by its' debuff
Melee Physical Damage Support Melee Physical Damage Support
Ancestral Call Support Melee Splash Support - deals damage and applies the Dominating Blow debuff to all nearby enemies. Unlike Ancestral Call, it does not reduce the DPS to your main target, and there is no limit to how many enemies you can debuff with each attack
Maim Support Maim Support - melee attacks with supported skills will Maim the target causing it to have reduced Movement Speed and receive increased Physical Damage
Support Gems granted by the recommended Elder Gloves:
Faster Attacks Support Faster Attacks Support
Chance to Bleed Chance to Bleed Support - adds extra Physical Damage and increases Chance to inflict Bleeding
[DPS] Herald of Purity setup
Sunder Herald of Purity - the newly added in Patch 3.4 Herald Skill that grants extra Physical Damage and summons Sentinels of Purity when you kill enemies. Sentinels of Purity are Minions that benefit from all the Support Gems in this setup and Minion Passives on your Skill Tree
Ruthless Support Ruthless Support
Minion Damage Support Minion Damage Support
Melee Physical Damage Support Melee Physical Damage Support
Bloodlust Support Bloodlust Support - greatly increases Physical Damage against bleeding enemies which is inflicted by your regular Attacks and Sentinels of Dominance
Maim Support Maim Support
[MOBILITY] Shield Charge
Shield Charge Shield Charge - the recommended movement skill for this build. On top of being fast, it grants the Fortify buff
Faster Attacks Support Faster Attacks Support
Fortify Support Fortify Support
[CURSE] Vulnerability
Blasphemy Support Blasphemy Support - makes supported Curse work as an Aura around you
Vulnerability Vulnerability - recommended Curse for this build which makes affected enemies take increased Physical Damage. Use it as an Aura if you have Impresence Amulet, otherwise, stick to low-level CwDT Setup to apply it
[UTILITY] Buffs
Rallying Cry Rallying Cry - Warcry that increases your Damage and Attack Speed
War Banner War Banner - increases Physical Damage taken by nearby enemies and grant you and your Minions increased Accuracy Rating
Vaal Haste Vaal Haste - Vaal Aura which grants increased Attack, Cast, and Movement Speed for a brief duration
Increased Duration Support Increased Duration Support
[UTILITY] Clarity
Clarity Clarity - used at level 1 for minimal Mana Reservation. It is used to grant the 20% Damage bonus from Radiant Crusade Passive
[DPS] Spectral Wolf's Support Gems
(in Scourge unique claw)
Ancestral Warchief Melee Physical Damage Support
Minion Damage Support Minion Damage Support
Multistrike Multistrike Support - makes attacks from supported skills repeat two additional times with greatly increased Attack Speed


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5. Gear Setup

Our Dominating Blow Guardian build has no specific items requirements. It can be played with any random Rares as its' core damage comes from Passive Skills, Guardian's Ascendancy, and Skill Gems. Below you will find all the recommended items, but as stated, you can replace any of the items below with Rare gear with similar attributes.

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Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Minion Damage
  4. Armour Rating
Bone Helmet(Helmet) Rare Helmet - one of the best choices for this build. 
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Optional affixes:
increased Minion Damage (Bone Helmet's implicit)
Belly of the Beast(Body Armour) Belly of the Beast - always a solid pick for defensive purposes. Belly of the Beast is always one of the best Body Armours for any Life build
Armour: (685 to 812)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Rare Armour(Body Armour) Rare Body Armour - Rare piece with high Life/Armour Rating and Resistances will do the job just fine
Min. requirements:
100 maximum Life
20% Fire Resistance
20% Lightning Resistance
20% Cold Resistance
Optional affixes:
High Armour Rating
Brass Dome(Body Armour) Brass Dome - great pick versus high Physical Damage Bosses like Minotaur Guardian
5% reduced Movement Speed (Hidden)
30% reduced Chance to Block Attacks and Spells
(600-650)% increased Armour
10% reduced Movement Speed
50% increased Shock Duration on you
Take no Extra Damage from Critical Strikes
Skin of the Loyal(Body Armour) Skin of the Loyal - a corrupted one with a total of +2 to Socketed Gem levels will be the best in slot
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+1 to Level of Socketed Gems
100% increased Global Defences
Item has 6 Sockets and is fully linked (Hidden)
Scourge(Weapon) Scourge - the best in the slot. Grants high bonus Minion Damage, Life Leech, and has high Attack Speed allowing you to quickly resummon Sentinels against Bosses
2% of Physical Attack Damage Leeched as Life
Adds (35-50) to (100-125) Physical Damage
(10-15)% increased Attack Speed
Minions have (10-15)% increased Attack Speed
10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
Increases and Reductions to Minion Damage also affect you
70% increased Minion Damage if you have Hit Recently
Tower Shield (Shield) Rare Shield - just aim to get the highest Life, Elemental Resistances and Armour Rating
Min. requirements:
90 maximum Life
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
1500 Armour Rating
Optional affixes:
Attributes
Rare Boots(Boots) Rare Boots - with high defensive stats, Life, and Movement Speed bonus
Min. requirements:
70 maximum Life
20% Fire Resistance
20% Lightning Resistance
20% Cold Resistance
25% increased Movement Speed
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
0.6% of Damage Leeched as Life and Mana if you've Killed Recently
Rustic Sash(Belt) Rare Belt 
Min. requirements:
80 maximum Life
18% increased Physical Damage
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Belt of the Deceiver(Belt) Belt of the Deceiver - despite being cheap, it’s a great Belt for this build
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
Sidhebreath(Amulet) Sidhebreath - a very decent Amulet, however, will require you to manually apply Vulnerability Curse
(20-30)% increased Mana Regeneration Rate
+25% to Cold Resistance
0.2% of Physical Attack Damage Leeched as Mana
Minions have (10-15)% increased maximum Life
Minions have (10-15)% increased Movement Speed
(15-10)% reduced Mana Cost of Minion Skills
Minions deal (10-15)% increased Damage
Impresence(Amulet) Impresence(Physical) - the best in the slot. Grants "free" Vulnerability Curse Aura, making this build much more convenient to play
+(10-16) to all Attributes
Adds (12-16) to (20-25) Physical Damage
+(400-500) to Armour
+(50-70) to maximum Life
(30-40)% increased Stun and Block Recovery
Vulnerability has 100% reduced Mana Reservation
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Steel RingSteel Ring (Ring) Rare Rings
Min. requirements:
70 maximum Life
70% Total Elemental Resistances
35 Dexterity
Optional affixes:
Added Physical Damage to Attacks
Essence Crafted Minion Speed
Circle of Guilt (Ring) Circle of Guilt - aim to get one with high increased Sentinels of Purity damage, and preferably Physical Damage mitigation when you have Herald of Purity active
Adds 1 to 4 Physical Damage to Attacks
+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
<Random Herald of Purity modifier>
Gloves(Gloves) Rare Gloves
Min. requirements:
Adds min. 6 Physical Damage to Attacks
70 maximum Life
7% Attack Speed
Optional affixes:
Elemental Resistances
Attributes
Cobalt Jewel(Jewels) Rare Jewels - these should provide extra Life and Minion Damage bonuses
Recommended affixes:
increased maximum Life
increased Minion Damage
Optional affixes:
increased Attack Speed
Atziri's Promise(Flask) Atziri's Promise - grants extra Chaos Damage and Life Leech. At the same time, it's a very cheap Flask
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
Rumi's Concoction(Flask) Rumi's Concoction - great defensive Flask which increases your Armour and Chance to Block
+3000 to Armour
+(14-20)% Chance to Block Attack Damage during Flask effect
+(6-10)% Chance to Block Spell Damage during Flask effect
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to Bleeding)
  2. Bubbling Granite Flask of Iron Skin (increased Armour)
  3. Ample Quicksilver Flask of Adrenaline (increased Movement Speed)
Atziri's PromiseLion's RoarDivine Life FlaskGranite FlaskQuicksilver Flask


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Pictures used in this article are the intellectual property of Grinding Gear Games.