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Siege Ballista Hierophant Build

Siege Ballista Hierophant Build

Attack Totem build for Hierophant that stacks Dexterity to increase the damage and number of Siege Ballistas

Siege Ballista
Hierophant Build

Updated for Patch 3.17

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Guide notes
December 08, 2021
-Build created
March 07, 2022
-Updated for Patch 3.17
Build overview
Tags: [TOTEM] [ELEMENTAL] [HYBRID]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Hierophant's Siege Ballistas are extremely powerful Totems when played with the right gear. It's a Dexterity-Stacking build that among many other Unique items that scale with Dexterity uses Iron Commander. This Bow extends the maximum number of Ballista Totems you can have summoned at once - one per 200 Dexterity. You will deal converted Cold Damage that you can source from Hyrri's Demise and Passives. Hierophant's Ascendancy offers two great keystones for such build - Pursuit of Faith and Ritual Awakening, especially the latest - it's a complete gamechanger since it regenerates your Mana, Life, and adds Damage per Summoned Totem, which can be safely assumed you will have 15 of at the same time.

It's a Life build, but your Life pool is rather small - 4 to 5k, but because of the totemic nature of the gameplay it's actually really safe. Add to that over 20k Armour, 100% Chance to Suppress Spell Damage, and rapid Life Regen - with that you're most vulnerable to Attack Hits that could deal a lot of Chaos or Elemental Damage with a single blow since your Resistances are capped at a standard 75%. Your Ballistas fires many Projectiles when used with Rain of Splinters Jewel and Anomalous Gem Quality. Crit Chance should be very high, combined with various other Gems to increase the DPS, it can be safely said that it's a boss-killer build.

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1. Gameplay

When mapping it plays like a regular ranged-totem build where you place your Ballistas ahead of you to clear the way, while during bossing it is possible to use the build to its full potential - when there's a setup phase take your time to place as many Totems as you can, and as the boss becomes targetable you can use your second six-link setup to apply Sniper's Mark, Frost Bomb and hit him With Frenzy supported by Bonechill, then apply Ensnaring Arrow. After that, your target will take incalculable amounts of damage. Use Blood Rage to fasten your pace, Precision, Hatred, and Skitterbots. Your mobility skill could be Dash or Flame Dash, while your Guard Spell should be definitely Molten Shell.

Full gameplay video:

 


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2. Build's PROS & CONS

PROS
  • One of the best builds for Bossing with simply insane single-target DPS
  • Bearable defenses due to Armour, Spell Suppression, and Life Regen
  • Uses mostly cheap Uniques
CONS
  • Totem playstyle might not suit everyone
  • Attributes-stacking can get expensive

 

3. Leveling tips

During the first few levels use Ancestral Protector or Warchief, and before you finish the Final Act, you should be able to use most of the core Unique Items and Ballista Totems. Start using Ballista Totems around the same time you allocate Rain of Splinters Jewel, Panopticon, or Watchtowers Passives. After equipping Hyrri's Demise and Fractal Thoughts focus primarily on Cold Damage. Dexterity should be the last of your priorities, first, cap your Resistances and get all the Unique items except Belt, Gloves, and Rings.

Suggested leveling Gem setups:

Totem setup
Ancestral Protector Ancestral Protector - a standard Melee Totem that uses Slam-type Attacks and boost your damage
Ruthless Support Ruthless Support - makes every third Melee Attack significantly more powerful
Multiple Totems Support Multiple Totems Support - summon more Totems to deal more damage
Inspiration Support Inspiration Support - more Crit Chance and Elemental Damage while the cost of Skill gets lower
Auras setup
War Banner War Banner - great for when the majority of your Damage is Physical and you lack Accuracy Rating
Clarity Clarity - Clarity is used for Mana Regeneration
Precision Precision - higher Accuracy Rating and Crit Chance to improve your DPS
Curses and Dash setup
Dash Dash - Dash doesn't require any specific weapon and it requires Dexterity which you should have some of
Vulnerability Vulnerability - Curse to improve your Physical Damage and grants chance to inflict Bleeding debuff on Hit

Bandits:

Kill all three bandits and be rewarded with two additional Skill Points

 

Leveling Skill Trees:

34 Points Passive Tree
Allocate Precision, Discipline and Training, Constitution, Graceful Assault, and Totemic Zeal
 

66 Points Passive Tree
Go for the Totem Clusters, more Maximum Life from Masteries, and Bow Cluster with Totem-related Mastery

 

Recommended leveling items:

Le Heup of AllLe Heup of All - more Damage, Attributes, and Elemental Resistances
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - a Helmet to give you a lot of Resistances
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - allows you to six-link a setup from the start
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Meginord's GirdleMeginord's Girdle - it's cheap and you can equip it very early on to get more Life and Damage
+(25-35) to Strength
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

110 Points Final Passive Tree (doesn't include Cluster Jewels nor Thread of Hope)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Ritual Awakening
  3. Conviction of Power
  4. Divine Guidance (optional)
  5. (optional) Forbidden Flesh and Flame - Righteous Providence

Pantheon:

Major God: Soul of The Brine King: 1% You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Abberath: 60% less Duration of Ignite on You

 

5. Final Gems links

[DPS] Siege Ballista setup
Siege Ballista Siege Ballista - a simple Attack totem that fires Piercing Projectiles upon enemies
Cold Penetration Support Cold Penetration Support - use Cold Penetration to deal more Cold Damage
Added Cold Damage Support Added Cold Damage Support - adds Cold Damage to Attacks increasing your Cold Damage
Inspiration Inspiration Support - your linked Skill cost Less Mana, deals more Elemental Damage, and has a higher Crit Chance as you keep using it
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - Linked Attack deals more Elemental Damage
Barrage Barrage Support - Barrage makes your projectiles that would normally fire all at once to be released one after another in a straight line - it's vital against the bosses but you can give it up when clearing to replace it with another Gem or to save Mana
[UTILITY] Frenzy setup
Frenzy Frenzy - a simple Attack with great base stats that grants you Frenzy Charge increasing your Attack Speed and Damage - use only against tough opponents
Cast on Critical Strike Cast on Critical Strike - with your Crit Chance high use it to reliably cast linked Spells on use
Sniper's Mark Sniper's Mark - Curse that makes opponent significantly more vulnerable to Projectiles, Split Projectiles on Hit and grants Flask Charges
Frost Bomb Frost Bomb - applies Cold Exposure lowering Cold Resistance and reduces Life Regen for enemies
Bonechill Support Bonechill Support - makes Chill much more effective and increases your Damage
Greater Multiple Projectiles Support Greater Multiple Projectiles Support - more Projectiles makes it easier to  hit your enemy with Critical Strike
[UTILITY] Aura setup
Hatred Hatred - a standard aura for Cold Damage builds that increases your Cold Damage and grants more of it based on your Physical Damage
Precision Precision - use for Accuracy Rating and Crit Chance, don't level it all the way up to level 20, you won't have enough mana
Summon Skitterbots Summon Skitterbots - summons invulnerable Minions that Chill and Shock opponents with increased effectiveness
Enlighten Enlighten - Enlighten makes the setup Reserve less Mana so that you're able to have a higher Gem Level of Precision
[UTILITY] Guard Spell and Mobility setup
Molten Shell Molten Shell - with the high amount of Armour you should have, this Guard Spell seems like the best option as it can absorb more Damage the more Armour you have
Flame Dash Flame Dash - Movement Spell to increase your mobility by allowing you to quickly dash
Blood Rage Blood Rage - increases your Attack Speed and Life Leech but drains your Life
Enhance Support Enhance Support - all the Spells in this setup scale well with Gem Quality, especially Blood Rage as it grants you more Attack Speed
[UTILITY] Ensnaring Arrow setup
Ensnaring Arrow Ensnaring Arrow - Enemies hit by it have less Movement Speed and take more Projectile Damage so it's great against bosses, stacks up to three times. Note that you don't want to Pierce bosses with this Projectile.
Mirage Archer Support Mirage Archer Support - it will cast Enstaring Arrow automatically so that you won't have to constantly keep an eye on the boss and its Snares
Greater Multiple Projectiles Support Greater Multiple Projectiles Support
Portal Portal - you can use this socket to put Portal Gem here as it's probably the best use for it

 


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6. Gear Setup

You will stack Dexterity. Only a few of the items are Rare - your Gloves, Rings, and possibly Belt and Amulet. These items should not only provide you with a lot of Dexterity but also cap your Resistances and ideally grant some Extra Maximum Life and damage stats. As for the Unique Items, most of them are cheap, and even the most expensive ones costs next to nothing when compared to the Rare ones - ideally, you want a Shythesised Implicit modifier with a percentage increase in Dexterity - especially Belt as it can offer up to 18% increased Dexterity. For your other Attributes - you will need 155 of Strength and Intelligence for your Gems. Remember to use Intirincic Catalysts on your Jewelerry for more potent Attribute modifiers.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. to cap your Elemental Resistances
  2. Dexterity
  3. Maximum Life
  4. Critical Strike Chance
  5. Totem Damage
  6. increased or added Elemental or Cold Damage with Attacks
  7. Evasion Rating and Armour
  8. Attack Speed
Fractal Thoughts(Helmet) Fractal Thoughts - Evasion Rating, Critical Strike Multiplier, Elemental Damage, and Maximum Life. You have to keep your Strength higher than Intelligence for more Dexterity.
(140-180)% increased Evasion and Energy Shield
+(25-40)% to Critical Strike Multiplier if Dexterity is higher than Intelligence
15% increased Dexterity if Strength is higher than Intelligence
1% increased Elemental Damage per 10 Dexterity
+2 to Maximum Life per 10 Intelligence
Helmet enchantments:
Siege Ballista enchantment mods
Iron Commander(Weapon) Iron Commander - the most important stats here are the ones that scale with Dexterity, it's a core item for the build as it allows you to put up a lot of Totems all at once.
(30-50)% increased Critical Strike Chance
Adds (8-12) to (16-24) Physical Damage
(14-20)% increased Attack Speed
(14-20)% increased Totem Life
(14-20)% increased Totem Placement speed
Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
Hyrri's Demise(Weapon) Hyrri's Demise - it adds Cold Damage to your Attacks per Dexterity which counts roughly for half of your total DPS
+(3-4) Life gained for each Enemy hit by your Attacks
+(15-30) to all Attributes
(7-10)% increased Attack Speed
+(2-3) Life gained for each Enemy hit by your Attacks
10% increased Area of Effect
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence
Hyrri's Ire(Body Armour) Hyrri's Ire - this Body Armour is a great fit for the build as it gives you a lot of Evasion Rating, Spell Suppression, Dexterity, and Damage
+(40-50) to Dexterity
(140-220)% increased Evasion Rating
25% increased Chill Duration on Enemies
(105-145) to (160-200) Added Cold Damage with Bow Attacks
+30% chance to Suppress Spell Damage
Wildwrap(Body Armour) Wildwrap - It's comparable to Hyrri's Ire in terms of price, damage, and defensive capabilities. Use it if you lack Cold Resistance, or if you prioritize damage over Armour.
10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
Garukhan's Flight(Boots) Garukhan's Flight - another mandatory Unique that grants you a lot of Life and Life Regen based on your Dexterity
+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Rare Gloves(Gloves) Rare Gloves - you can get a percentage increase in Dexterity on Hunter-influenced Gloves, look for more Dexterity and Elemental Resistances
Min. requirements:
+50 to Dexterity
10% increased Dexterity
+50% to Elemental Resistances
Optional affixes:
increased Evasion Rating
Maximum Life
Rare Belt(Belt) Rare Belt - acquiring a Belt with the right Synthesised Implicit is expensive, but ultimately worth it as it can provide you with unmatched amounts of Dexterity and other useful mods such as Life and Resistances
Min. requirements:
15% increased Dexterity (Synthesised Implicit)
+55 Dexterity
+50% to Elemental Resistances
Optional affixes:
Elemental Damage with Attacks
increased Damage
Elemental Resistances
Cyclopean Coil(Belt) Cyclopean Coil - this Belt is worse than a Rare, but it should be sufficient until you can afford a Rare Belt that would meet your needs as it too offers a lot of Attributes
+(25-40) to maximum Life
+(60-80) to maximum Life
(5-15)% increased Attributes
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
Astramentis(Amulet) Astramentis - a standard choice for all Attributes-stacking builds as no other Amulet can give you this much of these as this one
+(10-16) to all Attributes
+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Recommended Anointments:
Shaman's Dominion
Rare Ring(Ring) Rare Ring - This is where most of your Resistances should reside, as, besides these stats, the only other options worth seeking are more Life and Dexterity
Min. requirements:
+55 Dexterity
+90% to Elemental Resistances
Optional affixes:
Maximum Life
increased Elemental Damage with Attack Skills
Cobalt Jewel(Jewel) Rare Jewels - you won't have many free Jewel Sockets, but one or two of these should brant you more Resistances, Life, and Dexterity

Recommended affixes:
7% increased maximum Life
Dexterity
Elemental Resistances
Critical Strike Chance

Thread of Hope(Jewel) Thread of Hope - you can use one with a Large Ring and socket it next to Fervour to allocate up to six useful Notables
Only affects Passives in Large Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
Brawn(Jewel) Brawn - increases Dexterity which is obviously good but it also helps you make your Strength to be higher than Intelligence so that your Fractal Thoughts activate its second trait
(4-6)% increased Dexterity
(4-6)% increased Strength
(15-10)% reduced Intelligence
Fluid Motion(Jewel) Fluid Motion - it's obligatory to place it in the socket close to your starting location to transform Strength into Dexterity
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Rain of Splinters(Jewel) Rain of Splinters - another mandatory Jewel, this one is used to increase your number of Projectiles while its side effect reduces Totem's Damage
(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Brutal Restraint(Jewel) Brutal Restraint - it's a potentially great Jewel - you just need to roll a good mod of your Notables in Radius to give you more Dexterity or increase your Dexterity. You won't need its Keystone so place it between Vigour and Savagery
Denoted service of (500-8000) dekhara in the akhara of Nasima-Asenath-Balbala
Passives in radius are Conquered by the Maraketh
Historic
Split Personality(Jewel) Split Personality - The list of random modifiers is pretty short and the only good ones are Dexterity, Maximum Life, and Strength if you need it to be higher than Intelligence. Plac it in the Cluster Jewel's Socket near Perfect Agony.
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
Watcher's Eye(Jewel) Watcher's Eye - any Hatred and most of Precision's mod should be sufficient to make this Jewels worth buying
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewel(Jewel) Large Cluster Jewels - Blanketed Snow is good, and if you need Resistances try to get Prismatic Heart. It's completely optional to use Large Cluster Jewels, in most Cases Medium Cluster Jewel is more preferable.
Recommended affixes:
1 Added Passive Skill is Blanketed Snow
1 Added Passive Skill is Widespread Destruction
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Disorienting Display
Medium Cluster Jewels(Jewel) Medium Cluster Jewels - with Sleepless Sentries you will have guaranteed Onslaught at all times, so you can respec Graceful Assault after allocating it for extra Passive Skill Points
Recommended affixes:
1 Added Passive Skill is Sleepless Sentries
1 Added Passive Skill is Ancestral Echo
Bottled Faith(Flask) Bottled Faith - this pricey Flask is optional but it provides you with a lot of increases to your effective DPS
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
Dying Sun(Flask) Dying Sun - it has its minor defensive virtues, but the main aspect of it is the ability to fire 2 additional Projectiles during the effect of this Flask
+50% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(40-60)% reduced Duration
(10-20)% increased Area of Effect during Flask Effect
Skills fire 2 additional Projectiles during Flask Effect

Suggested Flasks:

  1. Jade Flask of Impala for Evasion Rating
  2. Silver Flask with random ailment removal
  3. Life Flask with Bleeding immunity/removal
  4. Diamond Flask with random ailment removal
Jade FlaskDying SunSilver FlaskLife FlaskDiamond Flask


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