Energy Shield/Evasion Gloves |
Ondar's Clasp - We cannot find a good reason to use these unless it's to level up a character quicker due to the added damage and a lot of Attack Speed. Just be sure you can stay on Full Life, for example with Leech and Immortal Ambition. |
Required Level: 5
Required Dexterity: 6
Required Intelligence: 6
(11-15) Evasion
(3-5) Energy Shield
30% increased Attack Speed when on Full Life
Adds (1-4) to (30-50) Lightning Damage to Attacks
+(100-200) to Accuracy Rating
20% increased Movement Speed when on Low Life
|
Facebreaker - A build-defining item that grants you a lot more damage while your character is not wielding any Weapon. Weapons are great sources of Flat damage, so in the case of these Gloves, there's not much to gain more of. That's why such builds need a lot of Flat damage from other items and Tattoos to compete with regular builds. We have used them in Eartshatter Champion and Facebreaker Cyclone Champion builds. |
Required Level: 16
Required Dexterity: 14
Required Intelligence: 14
(30-39) Evasion
(7-9) Energy Shield
+30% to Global Critical Strike Multiplier
10% reduced Enemy Stun Threshold
(600-800)% more Physical Damage with Unarmed Melee Attacks
Extra gore
|
Aukuna's Will - A very interesting pair of Gloves. It enhances your Zombies with a lot of Maximum Life, lets you spawn them with no Corpses, and treats them as if they are one. It makes them useful in some sort of Minion Instability or Death Wish/Detonate Dead build where you treat your Minions as ammo. It's where you scale your damage off of Minions' Maximum Life. The ability to target them with Detonate Dead, Bodyswap, Volatile Dead, or Cremation is definitely useful and presents an alternative to Desecrate or exploding Raging Spirits. |
Required Level: 31
Required Dexterity: 25
Required Intelligence: 25
(114-162) Evasion
(24-35) Energy Shield
+(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
|
Shadows and Dust - Probably the best Rampage Gloves due to the high Crit Multiplier and Crit Chance. Mana Leech is also good in a lot of Attack builds. We have used these in our Vengeance Slayer, but you can wear them on any clear-speed-oriented character. These often use Skills such as Tornado Shot or Kinetic Blast. |
Required Level: 31
Required Dexterity: 25
Required Intelligence: 25
(114-149) Evasion
(24-32) Energy Shield
(20-30)% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(100-130)% increased Evasion and Energy Shield
0.2% of Physical Attack Damage Leeched as Mana
Creates a Smoke Cloud on Rampage
Gain Unholy Might for 3 seconds on Rampage
Rampage
|
Abhorrent Interrogation - It's good in an Elemental Damage build that cannot afford to invest in Elemental Penetration, and one that cannot Ignore enemies' Resistances (as is the case with Inevitable Judgement). You can still lower your enemies' Resistances with Scorch, Hexes, and Exposure. Withered stacks up to 15, resulting in 60% increased damage taken, but achieving this many stacks may be difficult in a regular build as one Withered stack lasts only two seconds. We recommend using a Skill that Hits multiple times per Cast/Attack (like Ball Lightning), or just getting a lot of Attack/Cast Speed. You can't bypass it by using a different Skill setup dedicated to stacking up Withered. It's excellent with Rakiata's Dance. |
Required Level: 45
Required Dexterity: 35
Required Intelligence: 35
(162-227) Evasion
(34-47) Energy Shield
(100-150)% increased Evasion and Energy Shield
(5-7)% increased Attack and Cast Speed
(20-25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
|
Architect's Hand - These are meant to be used in Trap builds that don't plan on gathering Trap Throwing Speed, but Cast Speed instead. It's good in builds with a lot of Frenzy Charges as these grant you Cast Speed, and other sources of Cast Speed such as Onslaught, or Void Batteries. A lot of players prefer the upgraded version of this item - Slavedriver's Hand. |
Required Level: 45
Required Dexterity: 35
Required Intelligence: 35
(243-318) Evasion
(51-66) Energy Shield
+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
(4-6)% chance to throw up to 4 additional Traps
|
Slavedriver's Hand - Used in all kinds of Trap builds. Cast Speed can be easily sourced from Frenzy Charges and Onslaught. You will no longer need to worry about the Mana Cost of Skill as Traps Cost Life instead. Their AoE is increased, and you have a chance to gain Charges when any of your Traps are Triggered by an Enemy. It allows you to throw a lot of Traps very quickly. |
Required Level: 45
Required Dexterity: 35
Required Intelligence: 35
(243-318) Evasion
(51-66) Energy Shield
+(30-40) to Dexterity
(200-250)% increased Evasion and Energy Shield
(30-20)% reduced Trap Throwing Speed
Skills which throw Traps Cost Life instead of Mana
Skills used by Traps have (10-20)% increased Area of Effect
Increases and Reductions to Cast Speed also Apply to Trap Throwing Speed
10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps are Triggered by an Enemy
|
Stormseeker - Rarely used. There's not much here except for the increased Chill and Shock effects, and only while Leeching ES or Mana. We see no good reason to wear them. |
Required Level: 45
Required Dexterity: 35
Required Intelligence: 35
(81-91) Evasion
(57-79) Energy Shield
+(40-60) to maximum Energy Shield
+(40-60) to maximum Mana
(60-100)% increased Effect of Chills you inflict while Leeching Mana
(60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield
Unaffected by Chill while Leeching Mana
Unaffected by Shock while Leeching Energy Shield
|
Algor Mortis - A very popular pair of Gloves in builds where you deal mostly Lightning Damage while also being able to create Chilling Areas. The easiest way to create Chilling Areas is with Vortex - it has no Cast Time and low Cooldown. Enemies standing there will deal less and take increased damage. You can use them in builds like Absolution Summoner Necromancer or basically any Lightning Damage build that can afford to approach enemies it wants to kill (if you don't use Vortex, you will have to Cast some other Spell such as Cold Snap or Creeping Frost, which is inefficient). |
Required Level: 50
Required Dexterity: 39
Required Intelligence: 39
(90-101) Evasion
(69-91) Energy Shield
+(50-70) to maximum Energy Shield
+(15-20)% to Cold and Lightning Resistances
(20-30)% chance to Sap Enemies in Chilling Areas
Enemies in your Chilling Areas take (25-35)% increased Lightning Damage
(15-20)% increased Effect of Non-Damaging Ailments
|
Fenumus' Weave - These are okay for a close-range Chaos Damage build using Aspect of the Spider, like this Poisonous Concoction Pathfinder. |
Required Level: 50
Required Dexterity: 39
Required Intelligence: 39
(198-272) Evasion
(41-56) Energy Shield
Grants Level 20 Aspect of the Spider Skill
(120-170)% increased Evasion and Energy Shield
+(40-50) to maximum Life
(6-9)% increased Attack and Cast Speed
(40-60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8-10) to (13-15) Chaos Damage for each Spider's Web on the Enemy
|
Soul Ascension - The Soul Eater is a powerful stackable buff which gives you 5% increased Attack Speed and 5% increased Cast Speed per stack. With these Gloves, you can gain it on Hit against Unique bosses once every second. It's not that good as a lot of pinnacle bosses have long invulnerability phases. Other bosses should be killed in two seconds. It can be good against Atziri, Maven, Delve Bosses, or Uber Elder as these bosses don't disappear and you can Hit them during their invulnerability phases. |
Required Level: 50
Required Dexterity: 39
Required Intelligence: 39
(198-252) Evasion
(41-52) Energy Shield
(120-150)% increased Evasion and Energy Shield
+(17-29)% to Chaos Resistance
Eat a Soul when you Hit a Unique Enemy, no more than once every second
Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence
Maximum 50 Eaten Souls
|
The Embalmer - It has to compete with Asenath's Gentle Touch and Snakebite for the same niche, that is for Poison builds. It increases Poison Duration, adds Chaos Damage, has some Maximum Life, and Chaos Resistance which is good already. The built-in Vile Toxins Support Gem may enable some sort of secondary setup, but almost every Poison build uses only one Skill to deal most of the overall damage, socketed in a Weapon or Body Armour where it can be 6-linked, so these Gloves are not quite as useful in this regard. You can consider them as a budget option for any Poison build. |
Required Level: 50
Required Dexterity: 39
Required Intelligence: 39
(90-101) Evasion
(19-21) Energy Shield
Socketed Gems are Supported by Level 20 Vile Toxins
Adds (13-17) to (23-29) Chaos Damage
+(50-70) to maximum Life
+(17-29)% to Chaos Resistance
(20-25)% increased Poison Duration
|
Blasphemer's Grasp - Only good in DoT Builds with a lot of Elder Items equipped, especially after combining it with a Skill that deals base Physical Damage and Replica Eternity Shroud while wearing only Elder Items. These builds are not popular and very expensive, especially after the introduction of Original Sin which put them out of business. |
Required Level: 58
Required Dexterity: 45
Required Intelligence: 45
(260-369) Evasion
(52-75) Energy Shield
+(40-50) to Dexterity
(150-200)% increased Evasion and Energy Shield
+(50-60) to maximum Life
+6 to Maximum Life per Elder Item Equipped
+4% to Damage over Time Multiplier for Ailments per Elder Item Equipped
8% increased Effect of Non-Damaging Ailments per Elder Item Equipped
Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
|
Entropic Devastation - A build-defining item for an Impale Spellcaster. It requires a pure Physical Damage Spell with a high Hit Rate and 100% Crit Chance, there it can double or triple your damage as Impales are extremely powerful. We have used it in our CoC Reap Impale Champion. |
Required Level: 58
Required Dexterity: 45
Required Intelligence: 45
(208-307) Evasion
(42-62) Energy Shield
Grants Call of Steel
(100-150)% increased Evasion and Energy Shield
(30-50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
|
Snakebite - Used in Attack-based Poison Damage builds that can easily gain Frenzy Charges. There, it grants Attack Speed, Accuracy, and DoT Multiplier. It's especially good if you can maintain the Maximum Frenzy Charges to receive a 60% Poison Chance. It saves you a lot of Skill Points, you no longer need Accuracy or Poison Chance from your Skill Tree. We have used it in our Scourge Arrow/Toxic Rain Pathfinder. |
Required Level: 58
Required Dexterity: 45
Required Intelligence: 45
(260-344) Evasion
(21-25) Energy Shield
(150-180)% increased Evasion Rating
+(60-70) to maximum Life
2% increased Attack Speed per Frenzy Charge
6% increased Accuracy Rating per Frenzy Charge
10% reduced Frenzy Charge Duration per Frenzy Charge
Attacks have 60% chance to Poison while at maximum Frenzy Charges
+5% to Damage over Time Multiplier for Poison per Frenzy Charge
|
Storm's Gift - These can be used to spread Shock to enemies near the ones you've killed, making them excellent with Inpulsa's Broken Heart as Shocked enemies you Kill will now explode. It's also good with Herlad of Thunder as this Skill cannot Shock on its own. We have implemented them in our Crest of Desire's Herald of Thunder Autobomber. That's the only use for these Gloves we can think of. |
Required Level: 58
Required Dexterity: 45
Required Intelligence: 45
(364-492) Evasion
(73-100) Energy Shield
<One to three random Synthesis implicit modifiers>
(20-30)% increased Damage over Time
(250-300)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
|
Machina Mitts - Good in Mine builds that can generate Power Charges. It's used to Leech Life (which is excellent as Mines normally can't Leech Life for you), and to recover Life and ES faster per Power Charge. You can use them in Hexblast Miner Saboteur or any other Mine build for better survivability. |
Required Level: 57
Required Dexterity: 51
Required Intelligence: 51
(363-486) Evasion
(75-98) Energy Shield
(200-250)% increased Evasion and Energy Shield
1% of Damage dealt by your Mines is Leeched to you as Life
(30-20)% reduced Recovery rate of Life and Energy Shield
5% increased Recovery rate of Life and Energy Shield per Power Charge
Lose a Power Charge each second if you have not Detonated Mines Recently
|
Malachai's Mark - It grants some Life and ES on Kill. Life and ES on Kill are very easy to gain from notables like Soul Thief, Blood Drinker, Hired Killer, and Vampirism. The Malachai's Charges grant you a 20% chance to get Endurance, Power, or Frenzy Charges on Kill. Charges are usually easy to gain too, and these Gloves will only let you have them on Kill. They will expire before the next cycle anyway. It's not a good item. |
Required Level: 57
Required Dexterity: 51
Required Intelligence: 51
(217-278) Evasion
(45-56) Energy Shield
80-100)% increased Evasion and Energy Shield
+(60-80) to maximum Life
Gain (15-25) Life per Enemy Killed
Gain (15-25) Energy Shield per Enemy Killed
Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
|
Thunderfist - Thunderfist Gloves are good in Lightning Damage builds that could really use the extra Shock Effect, but are especially good if you want to have more than one damaging setup. Builds with Lightning Conduit and Orb of Storms check all these boxes. See our Lightning Conduit Elementalist or Lightning Conduit Trickster to learn more. |
Required Level: 57
Required Dexterity: 51
Required Intelligence: 51
(302-417) Evasion
(62-84) Energy Shield
Socketed Gems are Supported by Level 30 Added Lightning Damage
100% increased Effect of Lightning Ailments
10% increased Attack Speed
(150-200)% increased Evasion and Energy Shield
|