Updated for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes |
September 27, 2022 -Build created |
Build Overview | |||
Tags: [CASTER] [ELEMENTAL] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Winter Orb is not a popular Skill as it requires you to constantly stop and Channel it to keep your damage up. Black Zenith Gloves are rarely seen too, as they introduce Cooldown on the Socketed Skill setup. You can, however, combine these two items to create a decent build with auto-aim. By socketing a Channeling Projectile Spell Skill in these Gloves, the cooldown will not apply as long as you keep Channeling it. It would make you stand still in one place, so that's why you will need the Cast While Channelling Support Gem linked to a mobility Skill that in our case is Lightning Warp. The damage of Winter Orb, despite being Supported by basically one Gem, will still deal tons of damage because Black Zenith provides it with 150% more Damage and 4 more overlapping Projectiles. You can also Corrupt these Gloves - with a lucky outcome, these can increase the Gem Level of Winter Orb by 4. We have selected Occultist due to the extra Power Charge and AoE with Forbidden Power, Cold Resistance Reduction with Void Beacon, more Cold Damage, Freeze Immunity, and Damage reduction with Frigid Wake, and Vile Bastion to prevent Stuns and to never run out of ES, which plays the role of Mana in this build. All of these are very important.
Winter Orb can Shotgun enemies with its Projectiles, as these are in normal conditions fired in a sequence, not all at once, as is the case here. We mentioned Lightning Warp - a mobility Skill that teleports you but keeps you Stationary while doing so. We can expand on this Stationary mechanics with Ralakesh's Impatience Boots to have all the charges always up. This is followed by Malachai's Loop for more Maximum Power Charges, Tulfall Wand to take advantage of added Cold Damage with no downside, and Badge of the Brotherhood with Inner Conviction to benefit from Power Charges, which we can get up to 11 of. We use other Unique items too, leaving us only with a Ring and Belt that are of Rare Quality. The build is fast after allocating the Window of Opportunity, and it also has high damage. The defenses of this build are not particularly high - it mostly relies on Evasion, reducing enemies' Accuracy, Spell Suppression, low Block Chance, Frigid Wake, and Freezing your opponents. Physical Damage mitigation can be gained from the Soul of Tukohama and a bit of Armour sourced from gear.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Channel the Winter Orb, it will automatically seek enemies and cast Lightning Warp wherever your cursor is. While Channelling this Skill, you can use two other Skills, they won't interrupt your Channelling. These are Frostblink - which you can use when Winter Orb is on Cooldown, and Vortex - which is to be used to apply Curses and Bonechill. Other Curses and a Guard Spell will be Cast automatically with the CwDT setup. For Auras use Grace, Hatred, Herald of Ice, and Dread Banner linked to Generosity Support. One of your Auras, Zealotry, is a Blessing Aura that you can afford due to Eldritch Battery.
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PROS |
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CONS |
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As this build requires a very specific set of items to work, you will have to use a completely different build to level up. We suggest our Witch Leveling Guide using Cold DoT. Follow it up until you're level 80 or so. You need a developed Passive Skill Tree and all four Ascendancy passives to attempt this build.
Bandits:
you should kill all three Bandits for two additional Skill Points
Leveling Skill Trees:
29 Points Skill Tree
Start with Runebinder, Brand Damage, Cold Damage, and Maximum Life.
77 Points Skill Tree
Allocate more Maximum Life, Reservation Efficiency, Cold/Brand Damage, and start going to the right, it's where you will spend most of your Points. It's also where Dexterity is, which you will need.
Final Skill Tree:
118 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time
Minor God: Soul of Tukohama: 3% additional Physical Damage Reduction per second you've been stationary, up to a maximum of 9%
[DPS] Winter Orbs setup socketed in Black Zenith |
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Winter Orb - Winter Orb, when socketed in Balck Zenith will behave differently - it will Fire its Projectiles all at once in all directions. It allows you to deliver damage faster as the Projectiles can shotgun a single enemy. It has a 4-second Cooldown, but it only applies if you stop Channeling, you can keep Channeling it indefinitely and it will never apply. |
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Lightning Warp - When linked to CwC it bypasses its Cast Time, making it a relatively fast movement ability. Using it won't render you non-stationary, which is crucial for this build. You can use the Phantasmal one for even less Duration. |
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Cast While Channelling Support - As you Channel Winter Orb, you will also cast Lightning Warp with high frequency. It allows you to move around while also being Stationary. Get the Awakened version if you can. |
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Power Charge on Critical Support - It grants you 4% more Damage per Power Charge, and 20% increased Crit Chance. |
[UTILITY] Hexes setup | |
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Vortex - With this Skill you will apply Curses and Bonechill, which will cause your opponent to take increased damage. The best part is, it's an instant Cast Skill and you won't have to stop Channeling Winter Orb to Cast it. |
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Hextouch Support - It will apply linked Hexes on Hit. |
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Frostbite - Frostbite lowers the Cold Resistance of your enemies. |
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Elemental Weakness - It lowers all Elemental Resistances of your enemies, including Cold Damage. |
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Punishment - Enemies that are on Low Life, which is less than 50% of their Maximum Life, will take increased damage. |
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Bonechill Support - Vortex applies Chill to enemies so that they will take increased Cold Damage. |
[UTILITY] Auras setup | |
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Grace - Grace adds and increases your Evasion Rating making you more likely to avoid Attack Hit Damage. In this build, it's better than Determination because of Dread Banner and Enfeeble. |
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Hatred - Hatred, in this build, grants you more Cold Damage. |
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Herald of Ice - Adds Cold Damage to Attack and Spells while Shattering Frozen enemies, enhancing your clear speed. |
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Enlighten Support - Linked Skills Reserve less Mana. |
[UTILITY] Zealotry setup | |
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Zealotry - Zealoty increases your Spell Crit Chance and grants you more Spell Damage. You will also create Consecrated Grounds during boss fights. |
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Divine Blessing Support - Zealotry is a temporary Aura that won't reserve Mana but has a high Mana Cost. You can afford it with Eldritch Battery. |
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Inspiration Support - Zealotry has a lower Mana Cost. |
[UTILITY] CwDT setup | |
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Steelskin - Steelskin is a Guard Spell that stops Bleeding and absorbs a portion of incoming damage. You should use ![]() |
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Assassin's Mark - A Mark that causes your target to be more likely to receive a Critical Strike that will have an increased Crit Multiplier. |
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Enfeeble - Lowers Damage and reduces the Accuracy Rating of affected enemies. |
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Cast when Damage Taken - Linked Skills will be cast automatically after taking a certain amount of damage. |
[UTILITY] Dread Banner setup | |
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Dread Banner - It is used only to lessen the Accuracy Rating of nearby enemies. It's less, not reduced, which scales well with Enfeeble or Grace. |
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Generosity Support - You don't need any other bonuses from Dread Banner other than the one mentioned already, so you might as well just increase this effect by up to 45%. |
[MOBILITY] Frostblink | |
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Frostblink - It's another instant Skill that you can use to move around when Winter Orb is on Cooldown. It will keep you Stationary. |
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The build uses a lot of Unique items. Some of them are mandatory, others simply overshadow any other possible option and it would be foolish not to take them. Because of this rigid gear setup, it may feel like there is no room to improve this build further, but to our benefit, there are a lot of Corrupted Implicit mods that you can use on your cheap items. Rare Ring and Belt should give you no Maximum Life at all. Instead, seek Resistances, mostly Lightning Resistance, and Attributes, mostly Strength. You can obtain two Extra Maximum Power Charges from the Skill Tree, one with Anointment, two from a Unique Shield, one from Forbidden Power passive, one from a Helmet Corruption, and the last one can be gained from a Synthesised Rare Ring. That's 11 in total. There are also expensive Tattoos that you may want to include for more Projectiles.
Our recommended items will:
Stat priorities on items:
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(400-500)% increased Evasion and Energy Shield +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 25% chance to inflict Cold Exposure on Hit 25% chance to inflict Fire Exposure on Hit Nearby Enemies have 50% increased Fire and Cold Resistances |
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Helmet enchantments: Winter Orb enchantment |
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Adds (14-29) to (42-47) Cold Damage to Spells and Attacks (10-20)% increased Cast Speed Gain a Power Charge on Killing a Frozen Enemy Adds 50 to 70 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges |
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(10-15)% increased Spell Damage (210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges |
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(60-100)% increased Armour Recover (1-3)% of Life on Kill (30-40)% increased Stun and Block Recovery +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
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(12-16)% increased Spell Damage Socketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy Shield |
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Min. requirements: +80% to Elemental Resistances 50 Strength Optional affixes: various Flask modifiers Attributes Armour Evasion |
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Has 1 Abyssal Socket Has 1 Abyssal Socket (50-100)% increased Effect of Socketed Abyss Jewels |
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+(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
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Recommended Anointments: Overcharge |
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+(15-25) to maximum Energy Shield +(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges |
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Min. requirements: 50 Strength Channelling Skills have -# to Total Mana Cost (crafted) +80% to Elemental Resistances Optional affixes: +1 to Maximum Power Charges (Synthesised Implicit) added Cold Damage per Frenzy Charge Chaos Resistance Attributes |
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Recommended affixes: Chaos Resistance Elemental Resistances Armour Evasion Strength Dexterity Maximum Life Critical Strike modifiers increased Cast Speed if you've dealt a Critical Strike Recently Added Spell Cold Damage |
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Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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100% increased effect of Tattoos in Radius | |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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+50% to Fire Resistance 20% less Fire Damage taken (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
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40% increased Movement Speed 50% chance to gain a Flask Charge when you deal a Critical Strike (30-50)% increased Duration Consumes Frenzy Charges on use Gain Onslaught for 3 seconds per Frenzy Charge on use |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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