Updated for Patch 3.19
The Best Crafty Guides by Odealo
Guide notes |
September 19, 2021 -Updated for Patch 3.19 |
Build Overview | |||
Tags: [BOW] [CHAOS] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Scourge Arrow is currently one of the best Bow Skills for any Bow build that uses Ailments to deal Damage. It is especially good with Poisons. At the same time, the Pathfinder class grants very high Poison and Chaos Damage bonuses from Attack skills, making it one of the most powerful DoT classes in Path of Exile. Pathfinders are also known for very good Flask sustainability which makes them more efficient in Boss fights.
The following build revolves around the Scourge Arrow Attack, a channeled skill that fires a single projectile when released. While the projectile passes over the ground, it creates Pods that burst into tons of secondary projectiles. All those projectiles have increased Damage based on the number of stacks accumulated while Channeling. With each release, you will be applying multiple Poison stacks on enemies all around your screen, with the extra Poison "proliferation" from Pathfinder's Ascendancy, you will see enemies melt all over your screen after each Hit, and with high Attack Speed, this build will feel swift and mobile, even though you need to be stationary while charging your Scourge Arrow skill. On the other hand, this build offers quite solid Defenses which are based on Life, Spell Suppression, and Evasion, but can be further enhanced by Divine Flesh Passive. With high Chaos Resistance from Cluster Jewels, you can effectively reduce incoming Elemental Damage by approximately 30%, and a bit less when it comes to Physical Damage. With a high chance to evade damage from Attack Hits, you end up with quite a tanky character with deadly DOT at its disposal.
Spawn behavior of Pods created by released Scourge Arrow depends on your mouse cursor. Adding more projectiles to this skill will not make more Pods, they will distribute evenly between the projectiles. Be aware, sometimes Pods will fail to spawn at all if you aim at walls or big terrain level differences. It doesn't matter much for general mapping, but if you want to maximalize your single target damage, this is something you have to master when using this ability.
You can also check our other Path of Exile builds at Odealo's Crafty Guides - Full List
This Scourge Arrow Pathfinder is a ranged build where your main activity is Dashing into a relatively safe spot, putting down your Siege Ballistas for extra DPS and Withered debuff, and then spamming Scourge Arrow to deal massive Poison Damage with it. This build is quite tanky, so you can charge your Scourge Arrow pretty safely. You can also load your Plague Bearer, which when activated will nearly instantly kill trash enemies all around you, allowing you to progress faster without having to stop and channel Scourge Arrow. In the optimal setup, most other Skills should be triggered automatically or applied automatically like your Curses via Ring modifier or corrupted Implicit on Gloves.
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PROS |
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CONS |
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Leveling this character is very easy. Quill Rain provides the highest bonus Attack Speed in the entire game and initially, the Less Damage Multiplier is not that noticeable, but you might run into Mana problems very quickly. You can level up with several different Bow Attacks, but the best ones are Caustic Arrow and Toxic Rain. One of the Skills should be linked to Mirage Archer (preferably Toxic Rain) while you occasionally also cast Caustic Arrow beneath your enemies to add a secondary Source of Chaos DOT effect. You can get Tabula Rasa with corrupted Implicit for +2 levels for Socketed Duration, Projectile, or AoE Skill Gems. all of them will apply to mentioned Skills.
Skills that are supposed to inflict Poison, like for example Scourge Arrow, will not deal enough damage initially, so it's better to stick to Toxic Rain/Caustic Arrow for the leveling part. All the Passives corresponding to those two Skill types are near to each other, so there won't be much respeccing required.
Suggested leveling Gem setups:
Caustic Arrow setup | |
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Caustic Arrow - one of the best skills for leveling which has high base Damage over Time. It should be used on the first levels as your primary damaging ability, and when you get Toxic Rain, it plays more of a secondary role (so make sure to have more Support Gems linked to Toxic Rain at that point) |
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Void Manipulation Support - increases Chaos Damage dealt by supported skills |
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Vicious Projectiles Support - increases Caustic Arrow's Damage over Time |
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Efficacy - this will give you more Damage and Duration for your DoT skill |
Toxic Rain setup | |
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Toxic Rain - is used to slow down enemies and deal heavy Damage over Time |
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Void Manipulation Support - again for straight-up DPS increase |
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Vicious Projectiles Support - same as above, one of the best Gems for this type of build so you definitely want to have them linked to both Skills |
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Mirage Archer Support - spawns a Spectral Archer on your back that will use Toxic Rain even if you aren't fighting yourself. Allows you to progress faster and gain extra experience on the way |
Utility Gems | |
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Malevolence - during leveling there aren't many Mana reserving skills that can be used, so it's just best to use Malevolence Aura for direct DoT increase |
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Clarity - increases your Mana Regeneration Rate. It's very useful on lower levels when you don't get much from gear and Passives |
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Summon Lightning Golem - grants increased Attack and Cast Speed |
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Dash - the best Movement Skill used in this build |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
36 Points Skill Tree
Priorities: 1) Finesse 2) Aspect of the Eagle 3) Farsight 4) Hunter's Gambit 5) Inventerate
Priorities: 1) Blood Drinker 2) Trickery 3) Careful Conservationist 4) Thick Skin 5) Entrench
When leveling up, you are initially going to take nodes that grant Chaos Damage over Time Multiplier with Bows and Damage over Time with Bow, but those have to be later replaced with nodes that grant Chance to Poison and Chaos Damage over Time Multiplier from Poison. The Tree has been designed so that the lowest amount of Passives has to be refunded. It's simply faster to level up with Toxic Rain, so we have decided to set the build this way, but of course, that's entirely up to your personal preference.
Recommended leveling items:
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+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(17-23)% to Chaos Resistance Recover (3-5)% of Life on Kill Gain Adrenaline for (1-3) seconds on kill |
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+(10-20) to Dexterity 100% increased Physical Damage 100% increased Attack Speed Gain 2 Mana per Enemy Hit with Attacks (50-100)% increased Projectile Speed +(25-50) to Accuracy Rating 30% less Damage |
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No Physical Damage Adds 1 to 85 Lightning Damage (36–50)% increased Attack Speed |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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<(1-2) Random corrupted implicit modifiers> Implicit Modifier magnitudes are tripled Level Requirement reduced by 100 (Hidden) |
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+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
Final Skill Tree:
84 Points Final Skill Tree (doesn't include Passives from Cluster Jewels)
116 Points Path of Building(PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Garukhan 60% reduced Effect of Shock on you
[DPS] Scourge Arrow | |
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Scourge Arrow - it's a channeled Bow skill that should be released at 5 stacks for maximum Damage. It deals moderate "on Hit" damage and insane Poison Damage from all the smaller arrows that are shot from the Spore Pods |
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Vicious Projectile Support - increases Chaos Damage over Time massively, at the cost of the Attack Speed |
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Void Manipulation Support - grants a high bonus for any form of Chaos Damage |
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Deadly Ailments Support - with this Support Gem you will deal increased Damage over Time but less Damage with initial Hits |
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Unbound Ailments Support - increases the Damage from Ailments inflicted by supported Skills |
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Infused Channelling Support - increases the damage of channeling Skills and grants Infused buff which increases your DPS and reduces damage taken from Skills with matching Tags to Scourge Arrow |
[DPS/UTILITY] Shrapnel Ballista | |
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Siege Ballista - summons ranged Totems that will deal extra damage and apply Withered debuff on enemies, increasing the Chaos Damage they take |
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Withering Touch Support - grants a chance to apply the Withered debuff on Hit, increases Chaos Damage taken by affected enemies |
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Multiple Totems Support - increases the maximum number of Ballista Totems you can create and the speed at which they are summoned |
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Barrage Support - increases the number of Projectiles fired by your Ballista Totems and makes them shot in the straight lane |
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Unbound Ailments Support - increases the Damage from Ailments inflicted by supported skills |
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Added Chaos Damage Support - adds flat Chaos Damage to supported skills |
[UTILITY] Immortal Call/Plague Bearer | |
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Immortal Call - the best Guard Skill for this build which grants a brief but very powerful damage reduction buff. It should be triggered automatically. Keep it on low level |
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Plague Bearer - a powerful duration Spell that accumulates some of your Poison DPS and when released will deal it to nearby enemies. It's an amazing way for a single socket cost to deal with trash enemies. Divergent Alternate Quality provides a hefty bonus to Damage over Time Multiplier |
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Cast when Damage Taken Support - is used to trigger Immortal Call. You can try getting the Anomalous version for an increase to Skill Effect Duration. Preferably, keep this Gem at level 10 for more frequent casts |
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Enhance Support - increases the Quality of linked Gems |
[UTILITY] Mana Reservation Skills (Socketed in crafted Item with Aspect of the Spider) |
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Grace - mandatory Aura to get decent levels of Evasion Rating. Vaal version of this Skill can be really helpful in dangerous situations |
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Herald of Agony - increases your Chance to Poison and the Damage you deal with it |
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Aspect of the Spider - increases your Chaos DPS. It has to be beast crafted on a Rare Item, so make sure you socket the other Skills in that item so that the Aspect also benefits from Enlighten Support Gem |
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Flesh and Stone - if you prefer a more defensive option over Aspect of the Spider, you can run this skill. It will blind nearby enemies and reduce the Damage you take from non-blinded enemies |
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Enlighten Support - reduces Mana Reservation Cost of Supported Spells |
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Clarity - it will give you some Mana Regeneration. You can keep it at a very low level, and you do not need Enlighten Support for that one. |
[UTILITY] Dash and Blood Rage | |
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Dash - recommended mobility Skill used in this build. It not only allows you to progress faster but instantly teleport away from big damage spikes |
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Blood Rage - increases your Attack Speed and allows you to generate Frenzy Charges for more damage |
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Blink Arrow - this Skill doesn't share a cooldown with Dash, so you can use both of them for extra Mobility. After firing the Arrow, you can start channeling Scourge Arrow to instantly release it fully charged upon teleporting to a new position |
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Second Wind Support - allows you to store additional charges on Dash |
[UTILITY] Vaal Blight/Grace | |
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Vaal Blight - if you have an extra Socket, you can use it for Vaal Blight which increases Chaos Damage Taken by Enemies and offers a very powerful slow |
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Below you will find all the recommended gear for this build. This build is relatively cheap and shouldn't include any expensive Items. The only mandatory Uniques are Darkscorn and Covenant, which are quite easy to obtain. It will work just fine with random Rares, but obviously, Items with proper Damage scaling will make this build smoother to play. Luckily, you can gradually upgrade the equipment as you progress without any pressure. For your Defense, on top of maximum Life and Elemental Resistances, you will also need a lot of Chaos Resistance. It puts a heavy strain on our gear, but it's definitely worth it.
Using this opportunity, we would like to invite you to join our PoE Marketplace where you can Buy/Sell, and Trade PoE Currency with the use of real money. You can access that section at the top of this page.
Our recommended items will:
Stat priorities on items:
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+(50-65) to Dexterity 10% reduced Global Physical Damage 16% increased Attack Speed (150-200)% increased Armour and Evasion +(15-25)% to Chaos Resistance 20% increased Movement Speed Mercury Footprints |
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Min. requirements: 70 maximum Life % increased Duration of Ailments you inflict while Focused Optional affixes: Attributes Spell Suppression Nearby Enemies have -9% to Chaos Resistance Elemental Resistances Eldritch Implicits: 10% increased Mana Reservation Efficiency of Skills (23-24)% reduced Mana Cost of Attacks |
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Helmet enchantment: Scourge Arrow creates an additional spore pod at Maximum Stages |
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Min. requirements: 100 maximum Life You can apply an additional Curse Optional affixes: Elemental Resistances Attributes Socketed Attacks have -15 to Total Mana Cost |
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Socketed Gems are Supported by Level 29 Added Chaos Damage Skills gain a Base Life Cost equal to 100% of Base Mana Cost +(20-30) to Intelligence (210-250)% increased Energy Shield 10% increased maximum Life |
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+(15-25)% to Global Critical Strike Multiplier (60-80)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage |
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Min. requirements: 60 maximum Life 20% Chaos Damage over Time Multiplier Optional affixes: increased Damage with Bow Skills Gain (10-15)% of Physical Damage as Extra Chaos Damage Added Chaos damage to Attacks Attack Speed #% Chance to Gain Onslaught on Kill Elemental Resistances |
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Min. requirements: 70 maximum Life 40% Chaos Resistance 40 Intelligence 25% increased Movement Speed Optional affixes: Elemental Resistances Eldritch Implicits: Poisons you inflict deal Damage 9% faster 5% increased Action Speed |
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Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently Adds 120 to 180 Chaos Damage if you've taken a Critical Strike Recently |
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Min. requirements: 90 maximum Life 90% Total Elemental Resistances 40 Strength Optional affixes: Chaos Resistance Flasks applied to you have #% increased Effect |
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Min. requirements: 80 maximum Life 20% Chaos Damage over Time Multiplier Strength and Intelligence 30% Chaos Resistance Optional affixes: 20% Damage over Time Multiplier Elemental Resistances Adds # to # Chaos Damage to Attacks |
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Recommended Anointments: Dirty Techniques |
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Min. requirements: 70 maximum Life 80% Total Elemental Resistances 30% Chaos Resistance Optional affixes: Attributes Channeling skills have -3 to total Mana Cost Curse enemies with Despair on Hit, with 20% increased Effect |
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+(9-13)% to Chaos Resistance <One to three random Synthesis implicit modifiers> +(10-20) to all Attributes Adds (15-20) to (21-30) Chaos Damage +(17-23)% to Chaos Resistance <Two Random Herald of Agony modifiers> Recommended modifiers: (40-60)% increased Chaos Damage while affected by Herald of Agony Herald of Agony has (40-60)% increased Buff Effect |
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Min. requirements: 60 maximum Life Elemental resistances Attack Speed Optional affixes: Chaos Resistances Damage during Flask Effect Eldritch Implicits: +(5-20)% to Chaos Damage over Time Multiplier (0.2-0.7)% of Chaos Damage Leeched as Life |
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Recommended affixes: 1 Added Passive Skill is Touch of Cruelty 1 Added Passive Skill is Unholy Grace 1 Added Passive Skill is Unwaveringly Evil 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Tempered Arrowheads |
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Recommended affixes: 1 Added Passive Skill is Mender's Wellspring 1 Added Passive Skill is Spiked Concoction 1 Added Passive Skill is Circling Oblivion 1 Added Passive Skill is Eternal Suffering |
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Recommended affixes: 1 Added Passive Skill is Born of Chaos |
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Recommended affixes: Maximum Life Chaos Damage over Time Multiplier Optional affixes: Damage with Poison Attack Speed Poison Duration Elemental Resistances Attributes |
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Recommended affixes: Maximum Life Optional affixes: Added Physical/Chaos Damage to Attacks Chance to gain Phasing on Kill Resistances |
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Bathed in the blood of (100-8000) sacrificed in the name of (Ahuana-Doryani-Xibaqua) Passives in radius are Conquered by the Vaal Historic |
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Creates a Smoke Cloud on Use Gain Unholy Might during Flask Effect Grants Immunity to Ignite for 4 seconds if used while Ignited Removes all Burning when used |
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(125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Flask Effect Skills fire 2 additional Projectiles during Flask Effect |
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Other suggested Flasks:
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If you have any other build requests, please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.