Created for Patch 3.20
The Best Crafty Guides by Odealo
Guide notes |
March 20, 2023 -Build created |
Build Overview | |||
Tags: [MELEE] [ELEMENTAL] [LIFE] [CRIT] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Blade Flurry is a very interesting Melee Skill that requires Channeling to deal Damage. While doing so you will repeatedly Hit enemies in front of you, improving your Damage with every stage you gain. When you stop channeling you will deal a massive finishing Hit to all enemies in the Area. It is one of the best Melee Skills when it comes to single-target Damage, but the clear speed is a bit lacking, as during the Channel you will hit only one enemy and its surroundings, as opposed to other Skills to tend to Hit everything in their radius at once. There are 2 main ways to help with that: the first one is to simply get more Attack Speed, which is also beneficial for your overall gameplay anyway, or to get some sort of Explosions. The second option requires a specific style of scaling to actually matter, so we decided to target the Attack Speed route more.
Anarchic Spiritblade is a specific Heist-only base for a one-handed Sword. It comes with a special Implicit that converts 100% of your Physical Damage to a random Element. Thanks to this, you will be able to make use of all Elemental Ailments and easily accumulate Resonance, which is used by the Trinity Support Gem to increase your Elemental Damage and Penetration. With the Interrogation Jewel, you will inflict Alternative Ailment effects, which increase your Critical Strike Chance, lower all Elemental Resistances, and reduce the Damage dealt by affected Enemies.
Pathfinder is Ranger's Ascendency known for its Flask improvements. With this Ascendency and some investments in your Gear and Passive Tree, you will be able to sustain all your Flask even without killing any enemy, and they will have significantly improved effectiveness. Elemental Flasks such as Ruby or Topaz will not only easily cap your Resistances allowing you to get more Damage Affixes on your Gear, but they also significantly lower the Elemental Damage you take on top of that. Entrusting your Resistances for Flask may be concerning for some, but ever since the removal of Archnemesis modifiers on monsters, you can easily avoid Flask Reduction modifiers on your Map mods or Eldritch Altars if you pay enough attention.
This Build requires some foundation before it gets comfortable to play - we recommend saving at least 20 Divine Orbs before committing to this Build.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
You will be jumping around with your Leap Slam and Channel Blade Flurry to kill packs of monsters. It is best to release the Channel as soon as you obtain the maximum stage to maximize the DPS output. For larger packs, you can use the newly added Vaal version which will Hit everything around your Character in a vastly increased radius. You should also use the Ancestral Totems which grant you a massive boost to your Damage and Attack Speed when you fight tough opponents.
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PROS |
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CONS |
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Leveling with this build is fairly simple, as you can use any Elemental Attack to your liking. Blade Flurry is not really suitable as it needs lots of Attack Speed to comfortably kill packs of monsters. Good leveling gear can make your progress lightning-fast for a small price. The best way is to use the One with Nothing Unique Jewel and stack a bit of Dexterity which will grant you enough Damage to trivialize the early game completely.
Suggested leveling Gem setups:
Smite setup | |
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Smite - solid AoE Attack, hitting an enemy grants you an aura that adds plenty of Lightning Damage to your Attacks. |
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Ancestral Call Support - your Smite will hit additional targets, allowing you to overlap the AoE. |
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Added Cold Damage Support - adds a lot of Cold Damage, which has added benefit of Chilling your Enemies. |
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Physical to Lightning Support - converts your remaining Physical Damage to Lightning, which allows you to benefit from Elemental Damage modifiers better. |
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Elemental Damage with Attacks Support - boosts all Elemental Damage you deal with your Attacks. |
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Melee Physical Damage Support - your attacks are inherently a Physical Damage type, so this Support will greatly improve their Damage even if you convert it all to Lightning. |
Aura setup | |
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Determination - this Aura grants you a lot of base Armour Rating which will help you survive the early game. |
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Herald of Purity - increases the Physical Damage you deal with your Attacks. |
Utility setup | |
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Frostblink - it is an instant Skill that teleports you and leaves a Chilled Ground in both locations. |
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Elemental Weakness - lowers the Elemental Resistances of affected foes. |
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Steelskin - grants you an absorbing shield and stops Bleeding effects. |
Bandits:
Kill all Bandits to get additional 2 Passive Tree Skill Points
Leveling Skill Trees:
35 Points Passive Tree
We recommend this order:
1) Finesse 2) Herbalism 3) Large Jewel Socket if using One with Nothing Jewel 4) Force of Nature 5) Primeval Force 6) Quickstep 7) Heart of Oak
62 Points Passive Tree
Allocate:
1) Inveterate 2) Acuity 3) Heartseeker 4) Revenge of the Hunted 5) Charisma 6) Entrench (remove with better Gear later on) 7) Thick Skin
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Adds Hollow Palm Technique | |
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+(8-10)% to all Elemental Resistances (10-16)% increased Quantity of Items found Can't use other Rings +(25-40)% to all Elemental Resistances Gain (40-60) Life per Enemy Hit with Attacks Gain 30 Mana per Enemy Hit with Attacks 50% reduced Effect of Curses on you |
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(15-25)% increased Stun and Block Recovery +(20-30) to all Attributes (6-8)% increased Quantity of Items found +20% to Fire Resistance 20% increased Flask Effect Duration -2 Physical Damage taken from Attack Hits |
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+(20-30) to Dexterity +(20-30) to Strength +100 to Accuracy Rating 30% increased Area of Effect 10% increased Movement Speed 30% increased Area Damage |
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+(10-16) to all Attributes +(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
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+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be Frozen |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
100 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
117 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Brine King: You cannot be Stunned if you've been Stunned in the past 2 seconds, Cannot be Frozen, 50% reduced Effect of Chill on you
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Blade Flurry setup | |
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Blade Flurry - continuously Hits enemies in front of you, gaining stages that increase your Damage. At the end of the Channel releases a more powerful Hit to all enemies in the Area. The Vaal version covers a greater Area around you and reduces the Damage you take during the Channel. |
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Infused Channeling Support - Channeling grants you a Buff that improves the Physical Damage you deal and reduces the Physical Damage you take for a short duration. |
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Pulverise Support - slows your Attack Speed but immensely improves the Area of Effect and Damage you deal. Swap to Increased Critical Damage Support if the Attack Speed penalty is too heavy. |
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Trinity Support - grants lots of Elemental Damage and Elemental Penetration if you use at least 2 different Elemental Damage types. |
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Elemental damage with Attacks Support - grants lots of Elemental Damage for your Attacks. The Awakened version makes you immune to Elemental Reflect. |
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Close Combat Support - grants a lot of Damage if you stand close to the enemy and makes your Leap Slam even faster. |
[UTILITY] Auras | |
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Grace - it is your main defensive Aura- it adds a lot of evasion Rating and allows you to scale it very high. |
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Blood and Sand - a Stance Skill that grants you a lot of Area Damage or Area of effect depending on the Stance you are in. |
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Herald of Purity - improves your Physical Damage which is your main source of Damage. |
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Precision - grants lots of Accuracy Rating and Critical Strike Chance. Try to keep it at the lowest level possible that still grants you a 100% chance to Hit. |
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Summon Skitterbots - Skitterbots are used to inflict Shock and Chill effects on nearby enemies even when you use The Interrogation Jewel. |
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Enlighten Support - link it with your most Mana-reserving Auras to reduce their costs. |
[UTILITY] Curse setup | |
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Assassin's Mark - grants you a bonus Critical Strike Chance and Damage against Marked enemies. |
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Mark on Hit Support - applies linked Mark to Rare and Unique Enemies Hit by your Attacks. |
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Elemental Weakness - lowers all Elemental Resistances of Cursed Enemies. For maximum effect, you should cast this Curse manually. |
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Lifetap Support - those Skills require a lot of Mana to be used, so it's best to turn that into Life Cost. |
[UTILITY] Leap Slam setup | |
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Leap Slam - it's your main mobility, a quick jump to a targeted location. It scales very well with your high Attack Speed. |
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Faster Attacks Support - improves your Attack Speed even more. |
[UTILITY] Ancestral Totem setup | |
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Ancestral Warchief - summons a Totem that improves your Damage when you are nearby. The Vaal version grants an even better Damage bonus. |
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Ancestral Protector - similarly to the previous one, it summons a Melee Totem. It will grant you tons of Attack Speed. |
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Multiple Totems Support - allows you to summon all your Totems without any major investments. |
[UTILITY] Other Utility setups | |
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Berserk - rapidly consumes your Rage to grant you insane amounts of Damage. It also reduces the Damage you receive from Enemies. |
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Blood Rage - constantly drains your Life but grants a lot of Attack Speed in return. Killing enemies refreshes its duration. |
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Steelskin - applies a Buff that absorbs part of incoming Damage and disables Bleeds on you. |
[UTILITY] Molten Shell |
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A good Weapon is very important to get good results. You will need the Anarchic Spiritblade base to get an easy way of converting Physical Damage. To further boost your Damage you should try to get as much Attack Speed, Elemental Damage, and Critical Strike Multiplier everywhere you can. Proper Flask Setup is very important, you should get the increased Effect on all your Magic Flasks, followed by other useful modifiers such as extra Attack Speed or all Elemental Resistances. You will need only a tiny amount of Elemental Resistances on your remaining Gear, so you can focus mostly on maximum Life, Spell Suppression Chance, and Mana Reservation Efficiency there. Reducing Mana costs with your jewelry is a great quality of Life improvement.
Stat priorities on items:
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Helmet enchantments: +1 to maximum Blade Flurry stages Increased Mana Reservation Efficiency for any of your Auras |
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Min. requirements: 1.8 Attack Speed 8% Critical Strike Chance 400 Physical DPS Optional affixes: Hits can't be Evaded Attacks with this Weapon Penetrate (11-13)% Elemental Resistances |
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Min. requirements: +80 maximum Life Optional affixes: 8% additional Physical Damage Reduction +2% to all maximum Resistances (4-5)% chance to deal Double Damage Socketed Gems have 30% increased Reservation Efficiency Spell Suppression Chance |
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(150-250)% increased Armour +(20-25)% Chance to Block -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently (10-20)% of Cold Damage taken as Fire Damage (10-20)% of Lightning Damage taken as Fire Damage (10-20)% of Physical Damage taken as Fire Damage Scorch Enemies in Close Range when you Block |
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Min. requirements: +70 to maximum Life 15% Spell Suppression Chance Flasks gain 2 Charges every 3 seconds (Exarch Implicit) Melee Hits have (5-9)% chance to Fortify (Eater Implicit) Optional affixes: increased Mana Reservation Efficiency of Skills % of Physical Damage from Hits taken as Fire/Lightning Damage Elemental and Chaos Resistances |
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Min. requirements: +70 to maximum Life 10% Spell Suppression Chance 5% increased Action Speed (Searing Exarch Implicit) Optional affixes: Attributes You have Tailwind if you have dealt a Critical Strike Recently 100% chance to Avoid being Chilled/Frozen |
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Min. requirements: +70 to maximum Life 15% Spell Suppression Chance Optional affixes: Attack Speed Gain 1 Rage on Hit with Attacks, no more than once every 1.1 seconds Accuracy Rating chance to Intimidate Enemies for 4 seconds on Hit Attributes |
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Min. requirements: +70 to Maximum Life 20% increased Flask Charges gained 15% increased Flask Effect Duration Optional affixes: % Increased Maximum Life Attributes Life Regeneration Elemental Damage |
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Min. requirements: +30 to maximum Life Corrupted Blood cannot be inflicted on you Optional affixes: Attributes Resistances 8% increased Attack Speed if you've dealt a Critical Strike Recently +(9–12)% to Global Critical Strike Multiplier |
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Min. requirements: +60 to Maximum Life Gain 18% of Physical Damage as Extra Cold/Lightning Damage Optional affixes: Attributes Elemental and Chaos Resistances Critical Strike Multiplier Channelling Skills have -3 to Total Mana Cost / Non-Channelling Skills have -(7-6) to Total Mana Cost (Main Skill vs Leap Slam Cost reduction) |
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Recommended Anointments: Whispers of Doom Mark of the Prey |
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Adds (3-4) to (10-14) Physical Damage to Attacks 20% chance to Trigger Level 20 Tentacle Whip on Kill Adds (26-32) to (42-48) Cold Damage to Attacks (6-10)% increased maximum Energy Shield (6-10)% increased maximum Life (60-80)% increased Attack Damage if your other Ring is a Shaper Item Cannot be Stunned by Attacks if your other Ring is an Elder Item |
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Min. requirements: +60 to Maximum Life Optional affixes: Resistances Attributes Elemental Damage with Attacks Accuracy Rating Non-Channelling Skills have -(7-6) to Total Mana Cost |
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Recommended affixes: increased maximum Life Mana Reservation Efficiency Attack Speed Resistances Critical Strike Multiplier |
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Recommended affixes: 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Aggressive Defense 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Devastator |
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Recommended affixes: 1 Added Passive Skill is Magnifier 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Basics of Pain |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: Gain a Flask Charge when you deal a Critical Strike while affected by Precision (40-60)% increased Attack Damage while affected by Precision |
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Adds Secrets of Suffering | |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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Only affects Passives in <Massive> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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(20-10)% reduced Charges per use (-35-35)% increased Duration When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead |
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Your Magic Flasks should have the Alchemist Prefix which increases their Effect by up to 25% but lowers their Duration.
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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