The Animated Guardian skill lets you animate items to create a guardian that fights alongside you. The Guardian uses the weapons and armor you animate onto it. The items used are effectively "consumed" and will disappear if the guardian dies, meaning you will not get them back. It is presumably the most complex Skill in the game, as the number of ways it can be played without even considering any additional Support Gems is simply massive. Before getting into more details, we will first explain the basic rules that apply to Animated Guardians.
In this section, we will present all the recommended and worthwhile items in each of the slots. Keep in mind that on top of offering various buffs from Unique gear, your Animated Guardian has to stay alive for them to work - this requires that you balance support and defensive Items on this Minion, and picking up the BiS item from each category may not work properly. The best all-around combinations for Animated Guardian will be presented in the final section of this Guide.
Please note that the Items are not ordered from best to worst, or any other way. Also, the item choices are not exactly strict and can be altered based on your available Gear or specific needs.
Best Weapons for Animated Guardian | |
![]() |
|
(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 Fortification |
|
![]() |
|
18% increased Cast Speed 18% increased maximum Mana 18% increased Area of Effect of Aura Skills 18% increased Area of Effect of Hex Skills Nearby Enemies have 18% increased Effect of Curses on them Nearby allies gain 18% increased Damage 18% increased effect of Non-Curse Auras from your Skills |
|
![]() |
|
26% increased Elemental Damage Grants Level 30 Smite Skill +(10-30) to Strength and Intelligence Enemies inflict Elemental Ailments on you instead of nearby Allies |
Best Shields for Animated Guardian | |
![]() |
|
+8% to all Elemental Resistances +(50–70) to maximum Life +(20–30)% to Lightning Resistance +11% to Chaos Resistance 10% increased effect of Non-Curse Auras from your Skills 5% chance to grant an Endurance Charge to nearby Allies on Hit 10% chance to grant a Frenzy Charge to nearby Allies on Kill |
|
![]() |
|
Recover (3–5)% of Life when you Block Recover (3–5)% of Energy Shield when you Block Resistances Experimented Shields to apply Sap/Scorch/Brittle on Block |
Best Helmets for Animated Guardian | |
![]() |
|
+(20-30) to Dexterity 25% reduced Damage +(60-100) to maximum Life +(60-100) to maximum Mana You and nearby allies gain 50% increased Damage |
|
![]() |
|
+(40-50) to Intelligence +(160-180) to maximum Energy Shield Strength provides no bonus to Maximum Life Intelligence provides no inherent bonus to Maximum Mana +1 to Maximum Life per 2 Intelligence Your Energy Shield starts at zero Cannot gain Energy Shield Regenerate 1% of Life per second per 500 Maximum Energy Shield |
|
![]() |
|
Has 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket |
|
![]() |
|
Nearby Enemies take #% increased [Physical or Elemental] Damage Nearby Enemies have -#% to [Fire, Cold, Lightning, or Chaos] Resistance missing Resistances Generic defensive stats |
Best Body Armours for Animated Guardian | |
![]() |
|
Grants Level 15 Blood Offering Skill (100-120)% increased Evasion and Energy Shield (15-25)% increased maximum Life Minions have (20-30)% increased maximum Life Regenerate 1% of Life per second Minions have +(12-15)% chance to Suppress Spell Damage |
|
![]() |
|
(150-200)% increased Armour (30-40)% increased maximum Life +(10-15)% to all Elemental Resistances 50% increased Flask Life Recovery rate Extra gore |
|
![]() |
|
100% increased Global Physical Damage +(240-300) to maximum Life (300-400)% increased Armour and Evasion Regenerate 10% of Life per second 15% increased Character Size Spell Skills deal no Damage Your Spells are disabled |
|
![]() |
|
Grants Level 20 Unhinge Skill (40-60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while Sane |
|
![]() |
|
+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock |
|
![]() |
|
<One to three random Synthesis implicit modifiers> (180-230)% increased Energy Shield +600 Strength and Intelligence Requirement Gain a Divine Charge on Hit +10 to maximum Divine Charges You gain Divinity for 10 seconds on reaching maximum Divine Charges Lose all Divine Charges when you gain Divinity Nearby Allies' Action Speed cannot be modified to below base value Nearby Enemies cannot deal Critical Strikes |
Best Boots for Animated Guardian | |
![]() |
|
(50-80)% increased Armour +(10-15)% to all Elemental Resistances 50% increased Area of Effect of Hex Skills 20% increased Movement Speed You can apply an additional Curse |
|
![]() |
|
(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second |
|
![]() |
|
35% Cold Resistance Searing Exarch Implicits: Eater of Worlds Implicits: |
Best Gloves for Animated Guardian | |
![]() |
|
Adds (60-72) to (88-100) Cold Damage to Attacks (12-16)% increased maximum Life +(40-50)% to Cold Resistance 100% increased Freeze Duration on Enemies Your Hits can only Kill Frozen Enemies |
|
![]() |
|
Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150-200)% increased Armour and Energy Shield (7-12)% increased maximum Life +(20-30)% to Fire and Lightning Resistances |
|
![]() |
|
(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second |
|
![]() |
|
(100-150)% increased Armour and Evasion Eater of Worlds Implicits: |
|
![]() |
|
Curse enemies with <Curse of choice> on Hit (Implicit modifier) High Total Elemental and Chaos Resistance |
Below you will find several interesting Gear setups for the Animated Guardian that should work just fine under almost any circumstances, offering reasonable defensive bonuses and good team utility. Keep in mind, that regardless of the setup, you should still use it mostly on Minion builds with sufficient Minion Life and defense modifiers on your Skill Tree when facing higher Tier content. Animated Guardian's death can be pretty expensive, so it's not advised to play carelessly with it.
![]() ![]() ![]() ![]() ![]() |
|
This is the budget setup that you should be able to acquire on day one after the league starts. All the items here are common so their price will remain low. The modifiers for "increased Maximum Life" present here are great with Animated Guardian's high base Maximum Life, so his death is unlikely. This setup provides you and your Minions with increased damage, increased Effect of Curses, and Scorch or Brittle effect, which is good in almost any build. List of Items:
Build examples: Will work basically on all Minion Builds that are not oriented on dealing with the highest difficulty content |
![]() ![]() ![]() ![]() ![]() |
|
This setup's aim is to create a guardian that won't die. It should have over 100k of Maximum Life, which is a lot, but it still requires high Resistances and rapid Recovery. The basic Resistances of this Minion are 40% to Fire, Cold, and Lightning, and 20% Chaos Resistance. Cap these Resistances with your own items, such as "Minions have +#% to all Elemental Resistances" present on Ghastly Eye Abyss Jewels and Bone Rings, or "Minions have +#% to Chaos Resistance" which can be found only on the aforementioned Jewels. Chaos Resistance may be hard to get, but with Fleshcrafter on your character (present in a lot of Elemental Damage Minion builds) you don't actually want to provide him with too much Chaos Resistance, the basic 20% will be enough. The Recovery aspect is covered by Gruthkul's Pelt and Mask of the Stitched Demon. It will be able to sustain an Aura supported by Guardian's Blessing. This setup is great in all builds that have easy access to Grave Intentions notable, or ones with Fleshcrafter. Southbound are mediocre and can be replaced with good Hands of the Hight Templar to apply Curse for you. List of Items:
Build examples: |
![]() ![]() ![]() ![]() ![]() |
|
The two most important gear pieces for your AG in a DoT build are Asenath's Gentle Touch Gloves and Windscream boots. This way you won't need to extend your own Curse Limit, which typically would require Anointing Whispers of Doom notable (usually, Chaos DoT Builds need Temporal Chains with Despair, Physical DoT builds need Temporal Chains with Vulnerability). The rest of the gear can either enhance your DPS further or improve the guardian's durability. The listed setup leaves the minion with only 55% Elemental Resistances and 20% Chaos Resistance, so if it dies it's probably because of that. Upgrade its Resistances using Purity of Elements Aura, Ghastly Eye Abyss Jewels, Bone Rings, or selecting a Rare Helmet. List of Items:
Usage: |
![]() ![]() ![]() ![]() ![]() ![]() |
|
It uses an Anomalous AG with a magnified Area of Effect to create large explosions each time you or any of your Minions kills an enemy. It's great if your character is wearing Asehs of the Stars and your AG Skill Gem is linked to an increased Area of Effect Support Gem or Enhance Support. The explosions significantly improve your clear speed, but are not particularly useful during boss fights. This setup will suit most Minion builds, but it's especially good in Elemental Damage Minion Builds due to the Legacy of Fury. It requires Gravebind Gloves and Body Armour with a chance of Exploding enemies on Kill. This Guardian is not very tanky, but it's also not a big issue if you're not engaging in Boss fights, which you shouldn't do anyway as it's not useful there. List of Items:
Used in: Works for basically any Minion Build, but has better effect when using Elemental Minions due to the extra bonuses from equipped Items |
![]() ![]() ![]() ![]() ![]() ![]() |
|
It's similar to the typical Exploding AG, but here we're restricted to Cold Damage only. A distinct lack of Minion's Life recovery/durability should be taken into account, most of the points are spent on the Character, not its one Minion. We have only allocated two clusters and masteries that would set this Minion's Life to be around 50k, so he needs a good Recovery from Items. Rare Shield with Life on Block (which is sourced from Protective Link), and Gruthkul's Pelt should be enough. Its Elemental Resistances are capped at 90% with Purity Auras, but it still needs Chaos Resistance. It can be gained from Gravebind Gloves, Rare Helmet, and Rare Shield. Singularity and Shield can be replaced with Kingmaker if you feel like the Minion is durable enough, and the Helmet may very well be substituted with Leer Cast, as the Rare one we recommend is very expensive. List of Items:
Used in: Frigid Bond Hierophant |
If you have any other Guide requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.