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Spark Inquisitor Build

Spark Inquisitor Build

A simple Spark build for the Inquisitor Class with amazing clear speed

Inquisitor Build

Updated for Patch 3.17

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Guide notes
February 14, 2022
-Build created
March 1, 2022
-Added gameplay video
Build overview



Boss DPS:



It's a very simple build, it doesn't require Unique Items and it's a good starter. Spark is one of the oldest skills in the game, it fires Projectiles dealing Lightning Damage which moves fast and in an unpredictable and random fashion. With high Cast Speed and Projectile Speed, you can easily cover the entire screen in sparks. The recommended Ascendancy is Inquisitor with Pious Path and Inevitable Judgement. Pious Path regenerates your ES alongside Life when you stay on Consecrated Ground, which you can create by just standing or using a Spell once every four seconds. Righteous Providence and Inevitable Judgements increase your Critical Strike Chance and allow your Critical Strike to completely ignore enemies' Elemental Resistances. It's a Hybrid Lightning Spell Caster with 100% Crit Chance, the Spark Skill can be replaced with any other Lightning Projectile as the build is very general.

To achieve 100% Crit Chance is not a problem as your Skill Tree and Aura will provide almost the entirety of it. Lightning Damage Penetration will not be an issue too, as you will always ignore it. To increase your damage you should focus mostly on Lightning Spell Damage, Cast Speed, Skill Effect Duration, Projectile Speed, and Crit. Multiplier. Sparks have a base duration of 2 seconds and will be absorbed by the first enemy encountered, enhance your Projectile with Pierce, it can be easily achieved by linking it with a Support Gem, Anointing the Amulet, or from Items. It's a Hybrid build with Pious Path, so you should certainly allocate Corrupted Soul Keystone via Glorious Vanity Jewel or Replica Soul Tether Belt. Your Life and ES combined should provide you with around 6 to 7k of total life pool, with rapid Life and ES regen and tons of Armour it's a quite tanky build.

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1. Gameplay

Spark is the only Skill you use to deal damage, use it between Flame Dashing to cover the entire screen in Projectiles. A secondary Spell you can use to grant you Onslaught and to Kill bosses with Culling Strike is Orb of Storms. Assassin's Mark and Lightning Golem should be cast automatically via Cast when Damage Taken. During Boss Fights it is a good idea to use Sigil of Power, it adds Lightning Damage to your Spells. Have Determination, Wrath, and Zealotry active at all times.


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2. Build's PROS & CONS

  • it can be used as a League Starter
  • doesn't require any specific or unique items
  • has great defenses and DPS
  • very simple to master
  • enemies' Elemental Resistances will be ignored, but can't be lowered to negative values


3. Leveling tips

You can start with Spark or Arc. Spark becomes better as your build is more specialized for it, but you can level up with Arc until you reach maps or so. At first, you should prioritize getting more Maximum Life, Spell, and Lightning Damage, then Life with Energy Shield, Cast Speed, and Critical Strike Chance with its Multiplier. You can use some of the Essences or vendor recipes early on to quickly craft a weapon. Leveling is straightforward, you don't need to respec any of the allocated points, and there are no sudden increases in power as you reach a certain threshold, it's a gradual process.

Suggested leveling Gem setups:

Arc setup
Arc Arc - a simple Chaining Spell used here for leveling, it's quick and easy to use
Inspiration Support Inspiration Support - the cost of linked Skills is lower while Elemental Damage and Crit. Chance gets increased
Arcane Surge Support Arcane Surge Support - grants you a Buff to increase the Spell Damage and mana Regeneration Rate
Added Lightning Damage Support Added Lightning Damage Support - adds Lightning Damage to your Spell to increase its damage
various Gems
Molten Shell Molten Shell - a Guard Spell that negates some of the damage you take from Hits
Conductivity Conductivity - lowers the Lightning Resistance of cursed enemies
Flame Dash Flame Dash - used for a better mobility
Wrath Wrath - increases your Lightning Damage and Spell Critical Strike Chance
Clarity Clarity - it regenerates your Mana


KIlling all Bandits for two additional Passive Points is the best option

Leveling Skill Trees:

32 Points Skill Tree
Get the Maximum Life, Lightning, and Spell Damage nodes

73 Points Skill Tree
Allocate even more Maximum Life, Lightning, and Spell Damage with Cast Speed


Recommended leveling items:

Dream FragmentsDream Fragments - more Mana, Cold Resistance, and Cold Ailments immunity
+(20-30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
PraxisPraxis - more Mana and lower Mana cost of Skills
+(20-30) to maximum Mana
+(30-60) to maximum Mana
Regenerate (3-6) Mana per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
Axiom PerpetuumAxiom Perpetuum - one of the best leveling weapons for a build such as this one
12% increased Elemental Damage
Adds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
GoldrimGoldrim - A helmet that's good for leveling most of the builds
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - allows you to link any six Gems from the start
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

120 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
120 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Sanctuary
  2. Pious Path
  3. Righteous Providence
  4. Inevitable Judgement


Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you, Cannot be Blinded, You cannot be Maimed


5. Final Gems links

[DPS] Spark setup
Spark Spark - It fires a lot of fast-moving Lightning Projectiles, making it excellent at clearing maps
Inspiration Support Inspiration Support - lowered Mana Cost of Skills, increased Critical Strike Chance, and Elemental Damage
Increased Critical Strikes Increased Critical Strikes Support - your chance to cause a Critical Strike is higher
Spell Echo Spell Echo Support - You repeat the previous Spell Cast with greater Cast Speed
Increased Critical Strike Damage Support Increased Critical Damage Support - Critical Strikes deal more Damage
Added Lightning Damage Support Added Lightning Damage Support - adds Lightning Damage to your Spells increasing DPS
[UTILITY] Orb of Storms setup
Orb of Storms Orb of Storms - a static Orb that hits enemies in its range dealing Lightning Damage
Innervate Support Innervate Support - if you kill a Shocked enemy with Orb of Storms you gain a Buff granting additional lightning damage
Culling Strike Support Culling Strike Support - linked Spell Kills enemies that are below 10% of their Maximum Life
Onslaught Support Onslaught Support - Spell grants you Onslaught on Hit
[MOBILITY] Flame Dash setup
Flame Dash Flame Dash - a mobility Skill that teleports you over a short distance
Arcane Surge Support Arcane Surge Support -  keep it at a low enough level so that a single cast of Flame Dash will activate it, it grants you Spell Damage and Mana Regeneration Rate
Second Wind Support Second Wind Support - stores an additional charge for your Flame Dash
[UTILITY] Auras setup
Wrath Wrath - an additional and increased Lighting Damage for your Spells, one of the best Aura for purely Lightning builds
Determination Determination - adds and increases Armour which reduced Physical Damage taken
Zealotry Zealotry - increased Spell Damage and Critical Strike Chance for Spells
Enlighten Support Enlighten Support - lowers the Reservation Cost of all linked Spells
[UTILITY] Lightning Golem
Summon Lightning Golem Summon Lightning Golem - Lightning Golem gives you more Cast Speed, it can be linked to a Cast when Damage Taken
[UTILITY] Molten Shell
Molten Shell Molten Shell - Guard Spell that scales well with Armour to absorb more Damage
[UTILITY] Assassin's Mark
Assassin's Mark Assassin's Mark - Assassin's Mark increases your Critical Strike Chance and Multiplier against Cursed Targets, grats you Mana and Life on Kill alongside small chance for a Power Charge
[UTILITY] Sigil of Power
Sigil of Power Sigil of Power - Creates an area - you have to spend Mana while inside of it to get increasingly more added Lightning Damage to Spells. Enemies inside the area deal less damage to you.
[UTILITY] Lightning Golem
Vaal Righteous Fire Vaal Righteous Fire - Use Vaal RF occasionally to get more Spell Damage, but be careful, it will cost you some of your Life and ES

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6. Gear Setup

It's a simple one to assemble, all you need is to increase your Lightning Spell Damage and Critical Strike Multiplier, but to some extent Projectile Speed and additional Piercing will be required for smooth gameplay. Life is the single most important defensive statistic, ES is sourced from it via Corrupted Soul, but you can still look for some affixes to increase it. You don't need Penetration or Exposure as you ignore all the Elemental Resistances already. 

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Elemental Resistances
  2. Maximum Life
  3. Critical Strike Chance
  4. Critical Strike Multiplier
  5. Mana Regeneration Rate
  6. Added and increased Lightning Damage for Spells
  7. Armour
  8. Chaos Resistance
Rare Helmet(Helmet) Rare Helmet - get more Life and Resistances, "Nearby Enemies have -9% to Lightning Resistance" is a more expensive mod that you should later acquire
Min. requirements:
+60 to Maximum Life
+60% to Elemental Resistances
Optional affixes:
Nearby Enemies have -9% to Lightning Resistance
Chaos Resistance
Crown of the Inward Eye(Helmet) Crown of the Inward Eye - it's a great boost to all of your defenses, but grants no Elemental Resistances
333% increased Armour and Energy Shield
(9-21)% increased maximum Life, Mana and Global Energy Shield
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Helmet enchantments:
Spark Enhancements
Rare Scepter(Weapon) Rare Sceptre - The most important are increased Lightning Spell Damage and Critical Strike Multiplier for Spells
Min. requirements:
100% Increased Lightning Damage
+28% to Global Critical Strike Multiplier
Optional affixes:
+1 to Level of all Lightning Skill Gems
Elemental Damage
increased Critical Strike Chance for Spells
Adds Lightning Damage to Spells
Inpulsa's Broken Heart(Body Armour) Inpulsa's Broken Heart - It's a good Body Armour to increase your clear speed, but grants you no Elemental Resistances
+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Rare Body Armour(Body Armour) Rare Body Armour - focus on Life, Resistances, and try to craft the 10% of Maximum Life as Extra Maximum Energy Shield mod
Min. requirements:
+70 to maximum Life
+50% to Elemental Resistances
Gain 10% of Maximum Life as Extra Maximum Energy Shield (crafted)
Optional affixes:
+#% to Spell Critical Strike Chance
Energy Shield
increased maximum Life
boots(Boots) Rare Boots - once more, Life and Reistnaces will be the most influential stats here
Min. requirements:
+60 to maximum Life
25% increased Movement Speed
+50% to Elemental Resistances
Optional affixes:
Chaos Resistance
You have Tailwind if you have dealt a Critical Strike Recently
Cannot be Frozen (crafted)
Rare Gloves(Gloves) Rare Gloves - get some more Life, Resistances, and increased Cast Speed or Spell Damage
Min. requirements:
+50 to maximum Life
+60% to Elemental Resistances
Optional affixes:
increased Global Critical Strike Chance
increased Cast Speed
Stygian Vise(Belt) Rare Belt - Life and Resistances are the only mods worth looking for on a Belt
Min. requirements:
+70 to Maximum Life
+70% to Elemental Resistances
Optional affixes:
Maximum Energy Shield
increased Damage
increased Maximum Life
Replica Soul Tether(Belt) Replica Soul Tether - That's the belt you can use to get Corrupted Soul, it additionally gives you a lot of Energy Shield from your Life
(15-25)% increased Stun and Block Recovery
+(20-40) to Strength
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
amulet(Amulet) Rare Amulet - Amulets offer a huge variety of mods, try to get some of the offensive ones such as Critical Strike Multiplier
Min. requirements:
+60 to maximum Life
+40% to Elemental Resistances
Global Critical Strike Multiplier
Optional affixes:
+1 to Level of all Intelligence Skill Gems
+1 to Level of all Lightning Skill Gems
increased Global Critical Strike Chance
Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Recommended Anointments:
Piercing Shots
Ring(Ring) Rare Ring - Crusader's-influenced Rings offer some of the best mods for Lightning Damage build, it's worth getting one or two of those
Min. requirements:
+60 to maximum Life
+60% to Elemental Resistances
Optional affixes:
increased Global Critical Strike Chance
Non-channeling Skills have -7 to Total Mana Cost (crafted)
Added Lightning Damage to Spells
increased Spell Damage
Cobalt Jewel(Jewel) Rare Jewels - they should provide extra Life and some other various stats

Recommended affixes:
Maximum Life
Elemental Resistances
Increases Lightning Damage
Increases Critical Strike Multiplier

Thread of Hope(Jewel) Thread of Hope - a copy of this Jewel with a Medium-sized ring can be put next to Instability - it allows you to allocate Heart of Thunder and Breath of Lightning
Only affects Passives in Medium Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
Glorious Vanity(Jewel) Glorious Vanity - you can use it instead of Replica Soul Tether to transform one of your Keystones into Corrupted Soul, it has to be a Doryani's Variant
Bathed in the blood of (100-8000) sacrificed in the name of Doryani
Passives in radius are Conquered by the Vaal
Watcher's Eye(Jewel) Watcher's Eye - Grants you a bonus to Life, Energy Shield, and an Aura modifier for Wrath, Determination, or Wrath
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Bottled Faith(Flask) Bottled Faith - the Critical Stike Chance and Consecrated Ground effect are good in almost every build, including this one
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect

Other suggested Flasks:

  1. Life Flask of Staunching for Bleed removal
  2. Diamond Flask with Immunity to Poison during Flask Effect
  3. Mana Flask with random ailment removal
  4. Granite Flask with random ailment removal
Life flaskBottled FaithDiamond FlaskMana FlaskGranite Flask

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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