Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes | |||
July 28, 2023 -Build created |
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Build overview | |||
Tags: [TOTEM] [RANGED] [CHAOS] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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You may be familiar with the Iron Commander Bow, an item that lets you place more Siege Ballistas the more Dexterity you have (for example, from our Siege Ballista Hierophant Guide). This build is in a lot of ways similar to the one using it, but here we've selected the Replica version of the aforementioned Bow instead. Now, you're able to place more Shrapnel Ballistas the more Strenght you have. Shrapnel Ballistas are good against single targets, they fire multiple arrows in a cone, each Arrow capable to Hit the same enemy as the other Arrwos from the same Ballista. This is an exception as most of the skills cannot "shotgun". It is why this build is particularly good against bosses, especially if a Totem fires multiple Arrows. It is then improved by Vengeant Cascade - all the fired Projectiles will return to you hitting the enemy once again. Aim for 2000 to 3000 Strength so that you can summon around 20 of these Ballistas.
We've selected hierophant because of the Ritual of Awakening and Pursuit of Faith Keystones. With these, you can place these Totems really fast, they last longer, and you gain Mana Regeneration, Life Regeneration, and 5% more Damage per Totem, meaning you can simply gain 100% more damage with one Keystone. With notables like Surveillance and Ironwood, you can deal even more damage and gain 3000 flat Armour, as these notable passives scale up with the number of Totems as well, which is exceptionally good here. As is the case with most Strength-stacking builds, you will need Replica Alberon's Warpath boots for added Chaos Damage per Strength, Iron Will Keystone to make the Strength Attack Damage bonus apply to Spell Damage too, and Crown of Eyes to apply this increase in Spell Damage apply to Attack Damage at 150% of its value.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Set up your Totems, they're your only significant damage source. Don't forget to use Frenzy frequently to generate Frenzy Charges. Sniper's Mark and Ensaring Arrow will be cast automatically, which significantly improves your DPS. For a Guard Spell use Molten Shell and for Movement Skill - Flame Dash. As your Auras, choose Determination, Precision, Purity of Elements, and Vitality.
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PROS |
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CONS |
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To level up efficiently, use our Templar Leveling Guide using Totems. It is a very efficient way to level up using Spell Totems, which is the preferable and most optimal route. The build is only good around level 80 or 90.
Bandits:
Kill all three bandits and be rewarded with two additional Skill Points
Leveling Skill Trees:
28 Points Passive Tree
Head for the Ancestral Bond Keystone as shown
56 Points Passive Tree
Allocate Maximum Life, Mana Reservation Efficiency, and in our case - Fire Damage to use alongside Holy Flame Totem.
Final Skill Tree:
95 Points Final Passive Tree (doesn't include Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Yugul: 50% chance to Reflect Hexes, You and your Minions take 50% reduced Reflected Damage; 30% reduced Effect of Curses on you
[DPS] Shrapnel Ballista setup | |
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Shrapnel Ballista - You will be able to place around 20 of these, each capable of hitting a single enemy with more than one projectile from a single skill use. It has a short range. |
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Withering Touch Support - Hits apply Wither, a stacking debuff that increases Chaos Damage taken. |
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Chain Support - Attack chains, which increases your clear speed. For boss fights you may replace it with ![]() |
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Increased Critical Strikes Support - Increases your Critical Strike Chance, which results in more damage. |
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Void Manipulation Support - Grants more Chaos Damage, and inability to deal Elemental Damage, which you can't deal anyway. |
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Lifetap Support - The Skill costs Life instead of Mana and deals more damage. |
[UTILITY] Frenzy setup | |
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Frenzy - Frenzy grants Frenzy Charge on Hit, but also serves multiple other functions in here. |
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Rage Support - Divergent Rage is very expensive and generates little to no Rage, but is still useful if you can afford it. |
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Culling Strike Support - Frenzy will slay any opponent below 10% of their Maximum Life. |
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Greater Multiple Projectiles Support - Use to fire extra projectiles and hit more enemies. |
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Lifetap Support |
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Faster Attacks Support - You can attack with greater haste. |
[UTILITY] Mana-reserving setup | |
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Determination - Adds and increases Armour to reduce Physical Damage taken. |
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Precision - Increases Critical Strike Chance and Accuracy Rating, both are important. |
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Purity of Elements - Grants extra Elemental Resistances, and immunity to all Elemental Ailments. Anomalous one grants increased Resistances. |
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Enlighten Support - Linked Skills reserve less Mana. |
[UTILITY] Curse setup | |
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Sniper's Mark - Projectiles split on impact against the marked enemy, which receives increased Projectile Damage |
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Mark on Hit Support - Linked Mark is applied automatically against Rare or Unique enemies. |
[UTILITY] Ensnaring Arrow setup | |
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Ensnaring Arrow - Ensnares enemies so that they take increased Projectile damage and have reduced Movement Speed. |
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Manaforged Arrows Support - Ensnaring Arrow is cast automatically after spending a certain amount of Mana, but only if your Frenzy is NOT linked with Lifetap Support, you have to spend Mana no it, not Life. |
[UTILITY] Molten Shell | |
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Molten Shell - A Guard Spell that mitigates a portion of incoming Hit Damage. it scales up with Armour. |
[MOBILITY] Flame Dash | |
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Flame Dash - A simple Movement Skill to dodge or move faster. |
[UTILITY] Vitality setup | |
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Vitality - It simply regenerates your Life over time. |
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Arrogance Support - Vitality Reserves Life instead of Mana. |
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It's a Strength-stacking build, so definitely focus on gathering this Attribute. Obviously, make sure that your Resistances are capped, and that you have at least positive Chaos Resistance. Try to also gain Armour and Maximum Life, maybe Life Regeneration. For more damage get Critical Strike Chance, Attack Speed, and of course Strength. Crit Multiplier is redundant as you wear Maligaro's Virtuosity. You will be wearing a lot of Unique items, only your Quiver and Jewelry will be of rare rarity, and it is mostly where you will be able to get Attributes and Resistances. Jewels will be important too, Rare as well as Unique ones. Some extra Dexterity, Intelligence, and Accuracy will probably be needed to run this build.
Our recommended items will:
Stat priorities on items:
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+(300-350) to Accuracy Rating (120-150)% increased Energy Shield -30% to Fire Resistance (0.4-0.8)% of Attack Damage Leeched as Life (0.2-0.4)% of Attack Damage Leeched as Mana Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value |
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Helmet enchantments: Shrapnel Ballista fires an additional Arrow |
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(30-50)% increased Critical Strike Chance Adds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength |
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Min. requirements: +50 to maximum Life 50 Strength Optional affixes: increased Strength (Synthesised Implicit) Critical Strike Chance with Bows Elemental Resistances |
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+1% Chance to Block Attack Damage per 50 Strength Chance to Block Spell Damage is Unlucky +(60-120) to Strength (80-100)% increased Armour 10% reduced Movement Speed Strength's Damage Bonus instead grants 3% increased Melee Physical Damage per 10 Strength |
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(15-18)% increased Strength +(180-220) to Armour +(13-19)% to Chaos Resistance 25% increased Movement Speed Cannot deal non-Chaos Damage Adds 1 to 80 Chaos Damage to Attacks per 80 Strength |
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+(20-30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60-80)% increased Evasion Rating Your Critical Strike Multiplier is 300% |
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Min. requirements: +60 to maximum Life 60 Strength increased Strength (Synthesised Implicit) +50% to Elemental Resistances Optional affixes: Flask modifiers increased Damage increased Maximum Life |
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<Two random talisman implicit modifiers> Implicit Modifier magnitudes are doubled Corrupted |
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Min. requirements: +50 to Maximum Life 60 Strength Optional affixes: increased Strength (Synthesised Implicit) Attributes Global Critical Strike Chance 1% increased Damage per 15 Strength increased Attack Speed |
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Recommended Anointments: Vengeant Cascade |
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Min. requirements: 50 Maximum Life +50% Total Elemental Resistances 60 Strength Optional affixes: Chaos Resistance Global Critical Strike Chance Attributes |
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Recommended affixes: Maximum Life Resistances Mana Reservation Efficiency Reduced Mana Cost of SKills Critical Strike Chance Attributes |
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Recommended affixes: Added Small Passive Skills have 35% increased Effect Added Small Passive Skills also grant: +8 to Strength Added Small Passive Skills also grant: +4 to All Attributes |
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Recommended affixes: 1 Added Passive Skill is Ancestral Reach 1 Added Passive Skill is Sleepless Sentries |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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This Jewel's Socket has 25% increased effect per Allocated Passive Skill between it and your Class' starting location <Two random modifiers> |
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(50-30)% reduced Totem Damage Totems fire 2 additional Projectiles Corrupted |
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10% increased Damage 3% increased Character Size (4-6)% increased Strength |
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Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flesh Allocates <Random Ascendancy Notable> if you have the matching modifiers on Forbidden Flame |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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+50% to Fire Resistance 20% less Fire Damage taken (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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