Energy Shield/Evasion Boots |
Nomic's Storm - Very bad, they simultaneously encourage and discourage being of full ES. There's nothing else worth your attention here. |
Required Level: 17
Required Dexterity: 21
Required Intelligence: 21
(60-89) Evasion
(22-39) Energy Shield
+(20-30) to Dexterity
+(30-50) to Evasion Rating
+(15-30) to maximum Energy Shield
+20% to Cold Resistance
20% increased Movement Speed
15% increased Damage taken while on Full Energy Shield
20% increased Movement Speed while on Full Energy Shield
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Sundance - Bland, uninspiring. They might be decent for leveling a build that desperately needs extra Attack Speed such as this Toxic Rain Pathfinder Starter. |
Required Level: 27
Required Dexterity: 27
Required Intelligence: 27
(90-125) Evasion
(11-12) Energy Shield
10% increased Attack Speed
(80-120)% increased Evasion Rating
(20-30)% increased Rarity of Items found
+(30-40)% to Fire Resistance
20% increased Movement Speed
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Brinerot Whalers - None of these modifiers here are particularly impactful, but these Boots can be used as a budget option in a Lightning Arrow build. They're not great and you should replace them later with something that has Maximum Life and more Resistances. |
Required Level: 41
Required Dexterity: 40
Required Intelligence: 40
(74-85) Evasion
(96-118) Energy Shield
20% increased Global Physical Damage
+(80-100) to maximum Energy Shield
+(20-30)% to Lightning Resistance
25% increased Movement Speed
(20-40)% increased Projectile Damage
Unaffected by Shocked Ground
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Corpsewalker - One of the most reliable ways to quickly create Corpses, which are necessary for all Minion Builds to cast Offerings, Spawn Zombies, or cause explosions. It's a big issue during enclosed boss battles where you have to enter an arena, such as Crucible or Shaper's Realm. There are no Minions there so you have to bring your own Corpses with you. They're particularly important in this Detonate Dead Necromancer build where you have to have a lot of Corpses. Use these Boots alongside Desecrate Skill that creates Corpses in a similar manner. Corpswalker Boots also increase your Movement Speed and Life Regeneration per Corpse making them excellent for clearing. Note that Desecrate Skill allows you to spawn up to 10 Corpses, Corpsewalker Boots effectively extend this limit. |
Required Level: 55
Required Dexterity: 52
Required Intelligence: 52
(178-257) Evasion
(36-52) Energy Shield
Triggers Level 20 Corpse Walk when Equipped
(80-120)% increased Evasion and Energy Shield
25% increased Movement Speed
For each nearby corpse, 1% increased Movement Speed
For each nearby corpse, Regenerate 8 Life per second
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Dance of the Offered - Quite popular boots in certain builds. They grant the Agnostic Keystone that can quickly regenerate Life by draining your Mana Pool. It also completely removes all Energy Shield from the character. It's often used in builds that have no easy access to this Keystone on the Passive Skill Tree, especially by characters that scale up their Maximum Mana to use with Indigon Helmet. The 50-60 flat Mana and Onslaught while not on Low Mana are also quite nice additions. |
Required Level: 55
Required Dexterity: 52
Required Intelligence: 52
(99-117) Evasion
(20-24) Energy Shield
+(50-60) to maximum Mana
+(25-30)% to Lightning Resistance
25% increased Movement Speed
You have Onslaught while not on Low Mana
The Agnostic
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Omeyocan - The "upgraded" Dance of the Offered. These are actually worse, less valuable. If you want to have an increased Evasion Rating by 100%, use Three-step Assault or Sin Trek and suffer no downsides. If it's the Onslaught you desire, get yourself Rare Boots with Onslaught on Kill, or a Silver Flask. Onslaught is easy to acquire, there are multiple other ways to get it. We see no use for these Boots. |
Required Level: 55
Required Dexterity: 52
Required Intelligence: 52
(99-117) Evasion
(20-24) Energy Shield
(15-20)% increased maximum Mana
+(25-30)% to Lightning Resistance
30% increased Movement Speed
10% increased Evasion Rating per 500 Maximum Mana, up to 100%
You have Onslaught while not on Low Mana
Lose 7% of Mana per Second
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Sin Trek - These will get you mostly tons of Evasion. but if you plan to stack a lot of it, Three-step Assault are better, they grant more Evasion. Sin Trek are preferable in some cases. You don't need Onslaught to benefit from the Evasion bonus, they get you some extra Energy Shield and Intelligence, but no Maximum Life or Resistances. You may see them being used by Aurabots due to the aforementioned virtues, and Dexterity which is needed for Auras. Sin Trek are very cheap, and Corrupting them may yield positive results such as extra Levels to Socketed Gems (Auas). |
Required Level: 62
Required Dexterity: 117
Required Intelligence: 0
(396-506) Evasion
(100-150) Energy Shield
+(20-30) to Dexterity
+(20-30) to Intelligence
(80-100)% increased Evasion Rating
+(100-150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
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Fenumus' Spinnerets - No one uses these. None of the listed Aspects of the Spider's upgrades are necessary or influential. The additional Web increases enemies' damage taken by 5% and it's not much. Most enemies should be dead before you'll be able to apply all four Webs. The majority of the builds using Aspect of the Spider value mobility so they opt for Rare Boots with Onslaught, Tailwind, or Elusive. They also prioritize Maximum Life over ES, which these Boots do not provide. |
Required Level: 63
Required Dexterity: 62
Required Intelligence: 62
(314-417) Evasion
(65-84) Energy Shield
(160-200)% increased Evasion and Energy Shield
+(20-30)% to Lightning Resistance
+(17-23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15-20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40-50)% increased Aspect of the Spider Debuff Duration
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The Stampede - These Boots do not increase your Movement Speed directly, but instead, they ensure that you're always at 150% of your base Movement Speed. It makes them extremely good with Cyclone which slows you down. This Energy Blade Inquisitor or Cospri's CoC Ice Spear Occultist are great examples of a Cyclone build. They grant no Maximum Life so we don't recommend using them on a regular Cyclone Shockwave build. Note, that with these you cannot go faster than a certain fixed value, so do not use them with Quicksilver Flask or other mobility-boosting items. Additionally, these Boots increase the Cooldown Recovery Rate for your Travel Skills like Flame Dash, and you can Anoint them as you do with Amulet - it's a big upside. Cyclone is the only Skill that slows you down passively, other Skills are either instant or require you to stop completely to cast them. |
Required Level: 63
Required Dexterity: 62
Required Intelligence: 62
(242-347) Evasion
(50-70) Energy Shield
(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
(50-80)% increased Cooldown Recovery Rate of Travel Skills
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
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Replica Stampede - Very similar to the original Stampede. Here, instead of having an increased Cooldown Recovery Rate of Travel Skills, Socketed Travel Skills deal 80% more Damage. That's the only difference. Most players use them in the same situations as the original Stampede, and to gain the extra Anointed Notable. You can see them being worn mostly by Arakaali's Spider Summoner Occultists because they're cheaper than The Stampede. |
Required Level: 63
Required Dexterity: 62
Required Intelligence: 62
(242-347) Evasion
(50-70) Energy Shield
(100-150)% increased Evasion and Energy Shield
(30-40)% increased Stun and Block Recovery
Socketed Travel Skills deal 80% more Damage
(30-40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
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Bubonic Trail - Only the variant with 2 Abyssal Sockets is worth anything, it's because they're used in very popular Abyssal-stacking builds where you want to socket as many Abyssal Jewels as you can, so every Abyssal Socket is valuable. You should activate all three bonuses to make them worth their price (the Jewels don't need to be socketed in these Boots specifically, but anywhere on the equipment or Passive Skill Tree). They're also used in regular builds that have only two or three of these types of Jewels, mostly because for the Reservation Efficiency Bonus which is normally unobtainable on any other Boots (besides Skyforth Boots which grant only 12%, half of that found here). You can imagine how popular are they among Aurabots because of that. |
Required Level: 69
Required Dexterity: 82
Required Intelligence: 42
(185-213) Evasion
(18-21) Energy Shield
Has 1 or 2 Abyssal Sockets
Triggers Level 20 Death Walk when Equipped
(24-32)% increased Movement Speed while affected by a Magic Abyss Jewel
(60-40)% reduced Duration of Elemental Ailments on You while affected by a Rare Abyss Jewel
(16-24)% increased Reservation Efficiency while affected by a Unique Abyss Jewel
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Voidwalker - These Boots allow you to Pierce 5 additional Targets while you have Phasing. It makes them very useful in builds that have no other way to Pierce but could really benefit from that. Spark Inquisitor and Poison Spark are prime examples of such builds. Spell casters usually don't wear Bows and Quivers, and are far from Notables like Piercing Shots, so they're forced to wear Voidwalkers. The only requirement is to have Phasing which you can acquire by drinking from a Quartz Flask or killing any opponent. The Piercing is extremely important in Spark builds as it allows each Projectile to damage enemies once again, or even the same enemy multiple times. You will also have a 20% chance to Avoid Projectiles while Phasing which is a major upside. |
Required Level: 69
Required Dexterity: 82
Required Intelligence: 42
(444-596) Evasion
(43-58) Energy Shield
+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
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Replica Voidwalker - Another very popular pair of shoes. These, instead of Piercing, make your Projectiles Chain one more time. Also, instead of having a 20% chance to avoid Projectiles, you take a 10% increased Damage. You must really want that Chain to make them worth enduring more damage, but it is exactly what you need in some high-paced speed-farming Kinetic Blast Builds. We've also used them in our Chain-stacking Cobra Lash Deadeye. |
Required Level: 69
Required Dexterity: 82
Required Intelligence: 42
(444-596) Evasion
(43-58) Energy Shield
+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
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Inextricable Fate - To make use of their unique ability, you have to cause your enemies to be Stationary for at least 1.5 seconds. Then, all your damage can and will cause Poison (normally only Physical and Chaos Damage can Poison). To immobilize an enemy you can use a Bear Trap or simply Stun them, but that's not really reliable. The other bonuses include a huge Maximum Life bonus, 30% increased Movement Speed, Chaos Resistance, and reduced Extra Damage from Critical Strikes by Poisoned Enemies by up to 50%, which is actually a great set of modifiers, good on their own. It's an ok pair of Boots that's often overlooked due to how hard is to immobilize an enemy. You can use them in almost any build as a budget option. |
Required Level: 70
Required Dexterity: 56
Required Intelligence: 76
(112-129) Evasion
(32-37) Energy Shield
+(13-17)% to Chaos Resistance
+(80-100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (50-30)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
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Beacon of Madness (Cold and Lightning) - This variant of Beacon of Madness allows all of your damage to Poison (usually only Physical and Chaos Damage can Poison). It also massively increases your clear speed as nearly half of the enemies will explode on death dealing tons of damage to their colleagues (it's very similar to Profane Bloom). The downside of these Boots is extremely debilitating, but they do have some potential if you only plan to activate the Embrace Madness Skill for a short while. During this time you may be able to apply w powerful instance of Poison on a boss by using Snipe Skill with Burning Arrow, but that's merely a concept to be explored. The Embrace Madness Skill gets progressively stronger the longer it affects your character. It will slowly reduce your Life/ES Recovery Rate, Action Speed, Flask Charges gained, Flask Effect, and increase the damage you take. There is no build that will not be affected by these debuffs, so not many players use them. You need a very specific build to utilize this pair of boots properly. |
Required Level: 70
Required Strength: 62
Required Dexterity: 62
(315-580) Armour
(315-580) Evasion
+(8-12)% to Cold and Lightning Resistances
Grants Level 1 Embrace Madness Skill
(20-40)% increased Chaos Damage
30% increased Movement Speed
All Damage inflicts Poison while affected by Glorious Madness
Enemies you Kill while affected by Glorious Madness have a 40% chance to Explode, dealing a quarter of their Life as Chaos Damage
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