Updated for Patch 3.25
The Best Crafty Guides by Odealo
Guide notes | |||
July 30, 2024 -Updated for Patch 3.25 adjusting the build to current Melee changes, and greatly boosting the build's damage and overall performance |
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Build overview | |||
Tags: [MELEE] [ELEMENTAL] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Molten Strike is a Melee Attack that after a successful Hit creates several Projectiles that slowly fall on the ground, dealing AoE Damage on the impact, and each Projectile can Hit the same target separately, making it one of the highest Damage output Attack Skill in the game. It can be used with any Melee Weapon, which makes it very universal. There are hundreds of viable ways to make a Build with this Skill, but in this variant, we decided to use a Unique 2-handed Elemental Sword called Rakiata's Dance. Attack with this Weapon treats Enemy Resistance values as inverted, which makes most Enemies an easy target against Elemental Damage. You can still Penetrate their Resistances further, but you don't have to worry about Elemental Curses or Exposures. There is an Elemental Mastery that grants you a 25% chance to apply this effect to your Hits with any Weapon, but guaranteeing this effect is always better.
Molten Strike has a great synergy not only with sources of additional Projectiles but also with Returning Projectiles. After the first impact, they will bounce back to you, focusing on a small area, which will simply double your Damage if you stand directly on top of your Enemy. To obtain this Effect you can use either the Nimis Ring or Returning Projectiles Support Gem.
Why Champion and not any other Ascendancy? Is a great defensive-oriented pick for any Attack Build. It grants you permanent 15 stacks of Fortify, a lot of Armour, Adrenaline, and free Banner with increased effect of Skill Auras. It's not a Crit build, but you will need more Accuracy than Maximum Life as you have to allocate the Precise Technique Keystone, which grants you 40% more Attack Damage. The defences are obviously very high as your Chance to Evade is 90%, the same as your Physical Damage mitigation with additional Fortify, Adrenaline, and some Block and Spell Suppression Chance. Your Life oscillates around 4-5k which should be more than enough given your stats, but you will have to be careful around DoTs.
The Patch 3.25 changed Chapion a bit, so you may now consider other ascendancies for it if you don't want its Aura Effect (which now provide less Armour and Evasion), or you can get Forftify some other way. Consider Warden or Gladiator instead. This guide is still for Champion, it has its merits even after the Settlers change. The 3.25 also improved the damage of all Melee Skills including this one, so the build is relatively stronger than it was.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Despite it being a Melee Strike build it's not that bad at clearing maps as you focus more on the Projectile Damage rather than a Strike itself. With additional targeting for Strike Skills and an increased Strike Range, it works quite well. Use Smite - after using it grants you an Aura Buff for added Lightning Damage. There is also a Buff from Ancestral Protector Totem for more Attack Speed you can take advantage of. You can sacrifice your Life Regeneration and turn it into Rage, which you can use to sustain the Berserker Buff. You should have some space left for your mobility skill - Leap Slam is the recommended one thanks to your very high Attack Speed.
This video was made with Rakiata's Dance equipped to show the potential of this new interesting Weapon |
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PROS |
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CONS |
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You can safely start with Molten Strike at the very beginning of your journey and use it till the end. Sources of additional Strikes are very important for your Clear Speed. You can use any Weapon you will get, you should focus on simply the highest Damage you can get. There are tons of useful Leveling Uniques you can use to significantly boost your Elemental Damage.
Suggested leveling Gem setups:
Molten Strike setup | |
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Molten Strike - a Strike Skill you can use since level 1, it's good to level with right from the start, but you will need sources of additional Strike Targets for good clear. |
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Ruthless Support - makes every third Melee Attack more powerful. |
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Ancestral Call Support - Strike Skills target additional enemies. |
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Faster Attacks Support - improves your Attack Speed. You should swap it to the Multistrike Support when you unlock it. |
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Increased Elemental Damage with Attacks Support - improves your Elemental Damage. |
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Inspiration Support - lowers your Mana Costs and increases your Elemental Damage. |
Auras setup | |
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Determination - grants you tons of Armour Rating which will make surviving the campaign much easier. |
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Precision - it is a very important Aura, as it gives you a lot of Accuracy Rating, which you will need to enable the Precise Technique Keystone. |
Curses and Leap Slam setup | |
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Leap Slam - it's a good mobility Skill, it scales with your Attack Speed. |
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Faster Attacks Support - makes your Leap Slam much faster to perform. |
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Sniper's Mark - it is a Mark Spell that increases the Damage Enemy Takes from Projectile Hits. |
Bandits:
Kill all three bandits for two additional Skill Points
Leveling Skill Trees:
31 Points Passive Tree
We suggest picking up nearby Notables to boost your Damage during the Campaign and respec them later with the Free Respec Points available through Campaign Quests.
Recommended order: 1) Bravery 2)Precise Technique Keystone 3) Thick Skin 4) Point Blank Keystone 5) Adjacent Animosity 6) Entrench
Optional Notables: 1) Fury Bolts 2) Graceful Assault 3) Life and Mana Leech 4) Bladedancer
67 Points Passive Tree
Recommended order: 1) Herbalism 2) Acuity 3) Inveterate 4) Multishot 5) Forces of Nature 6) Revenge of the Hunted 7) Charisma
Recommended leveling items:
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+(20-30)% to Cold Resistance Adds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
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+(20-30) to Strength +100 to Accuracy Rating 30% increased Projectile Speed 10% increased Movement Speed 30% increased Projectile Damage |
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40% increased Global Accuracy Rating 100% increased Damage when on Low Life 50% increased Physical Damage Adds 2 to 6 Physical Damage 10% increased Attack Speed +(20-30) to maximum Life +2 Life gained for each Enemy hit by Attacks |
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+25% to Global Critical Strike Multiplier Adds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills |
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60% increased Global Accuracy Rating Adds (150-200) to (300-350) Cold Damage Adds 1 to (550-600) Lightning Damage (15-20)% increased Attack Speed Treats Enemy Monster Elemental Resistance values as inverted |
Final Skill Tree:
103 Points Final Passive Tree (doesn't include Unique Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of The Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds.
Minor God: Soul of Shakari: 50% less Duration of Poisons on You; You cannot be Poisoned while there are at least 3 Poisons on you.
[UTILITY] Molten Strike setup | |
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Molten Strike - the main and only damaging ability, it should deal mixed types of Damage to activate Trinity's Resonance mechanics. Most of the Damage comes from the overlapping Projectiles it creates. |
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Multistrike Support - allows you to repeat an attack with increased Attack Speed for more DPS. |
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Elemental Damage with Attacks Support - use it to increase your Elemental Damage with Attacks. |
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Trinity Support - if you have at least 2 types of Elemental Damage at a similar level, you will gain Resonance which grants you an Elemental Damage and Penetration bonus. |
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Elemental Focus Support - greatly increases your Damage but also disables your ability to inflict Elemental Ailments. You can also use the Inspiration Support instead, which grants less Damage but reduces your Mana Costs. |
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Volatility Support - improves your maximum Damage and lowers your Minimum Damage. You can swap it to Ancestral Call Support for much better Map Clear. |
[UTILITY] Aura setup | |
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Petrified Blood - spreads part of the incoming Damage over 4 seconds. It also makes activating Adrenaline from your Ascendency much easier. |
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Determination - use for increased and additional Armour. A mandatory Aura for this build. |
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Grace - use for increased and additional Evasion Rating. Just like Determination, it's mandatory to have it activated at all times. |
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Enlighten Support - lowers the amount of Mana Reserved by linked Auras. |
[UTILITY] Arrogance setup | |
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Precision - grants you a lot of flat Accuracy Rating. It also reserves a flat value of Mana instead of the usual percentage. |
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Vitality - an Aura similar to the Precision, but grants you Life Regeneration. It is very important for your Berserk Skill to have lots of Regeneration. |
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Blood and Sand - being in Blood Stance increases your AoE Damage. The Sand Stance grants you a bit more Area of Effect, but it is barely noticeable. |
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Arrogance Support - causes linked Auras to Reserve your Life instead of Mana. Thanks to Petrified Blood you don't lose any effective Life. |
[UTILITY] Mark setup | |
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Sniper's Mark - Cursed enemies take increased Projectile Damage and it gives you the ability to Split Projectiles on Hit, which causes even more overlaps. |
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Mark on Hit Support - linked Mark will be applied on Enemies Hit by your Attacks at a slightly reduced effectiveness. |
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Lifetap Support - This skill may to a bit too expensive, so spending Life on it may be preferable. If it's not a big deal, use Enhance Support instead. |
[MOBILITY] Leap Slam and Smite setup | |
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Leap Slam - one of the best movement Skills which allows you to jump and move faster. |
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Smite - hitting an Enemy with this Attack grants you a temporary bonus in the form of additional Lightning Damage. You can use the Vaal version for more Damage. |
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Faster Attacks Support - improves the Attack Speed of linked Attacks, making them faster to perform. |
[UTILITY] Other Utility Skills | |
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Berserk - consumes your Rage to grant you a very powerful Buff that increases your Rage effect |
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Molten Shell - it's a Guard Spell that is more effective the more Armour you have. It creates a Barrier that absorbs part of the incoming Damage. |
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Cast when Damage Taken - you can link these to CwD if you do not wish to press any more buttons than you have to. |
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Blood Rage - this Buff grants you plenty of Attack Speed but drains your Life over time. |
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Your primary focus on Rare Items is Defensive modifiers - most of your Damage comes from your Passive Tree and Items. Look for Spell Suppression, maximum Life, sources of Physical Damage mitigation, and obviously Resistances. Life Regeneration is also useful, as it will improve the uptime on your Berserk Buff. The only expensive Unique Item here is the Nimis Ring - it is very powerful, but also not mandatory. You will also need a bit of Attribute to use all your Skills at the highest Gem Levels.
Stat priorities on items:
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Min. requirements: +70 to maximum Life +50% to Elemental Resistances 10% Mana Reservation Efficiency (Essence + Eldritch Implicit) Optional affixes: Intelligence Attributes Accuracy Rating |
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Adds (150-200) to (300-350) Cold Damage Adds 1 to (550-600) Lightning Damage (15-20)% increased Attack Speed Treats Enemy Monster Elemental Resistance values as inverted |
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Min. requirements: 800+ Elemental DPS Optional affixes: Attacks with this Weapon Penetrate (11-13)% Elemental Resistances Double Damage Chance |
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Min. requirements: +80% to Elemental Resistances +20% chance to Suppress Spell Damage +150 to maximum Life Optional affixes: % of Physical Damage from Hits taken as Elemental Damage % additional Physical Damage Reduction |
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Min. requirements: +50% to Elemental Resistances +90 to maximum Life +10% chance to Suppress Spell Damage Optional affixes: Action Speed Ailment Avoidance Life Regeneration Rate |
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(200-300)% increased Armour and Evasion 30% increased Movement Speed Nearby Enemies are Scorched (30-50)% increased Effect of Scorch (30-40)% chance when you Kill a Scorched Enemy to Burn Each surrounding Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second |
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(6-12)% increased Attack Speed (100-140)% increased Armour (10-20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage +(1-3) to Level of all Melee Skill Gems |
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(80-120)% increased Armour 1% increased Attack Speed per Fortification +(1-10) to maximum Fortification Melee Hits from Strike Skills Fortify |
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Min. requirements: Strike Skills target 1 additional nearby Enemies +40% to Elemental Resistances +90 to maximum Life Optional affixes: increased Attack Speed increased Damage during any Flask Effect Accuracy Rating |
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+(260-320) to Armour and Evasion Rating (4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified |
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+(20-30) to Intelligence 50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky |
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Recommended Anointments: Veteran's Wrath Arcing Blows |
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Min. requirements: +80% to Elemental Resistances +90 to Maximum Life Optional affixes: increased Elemental Damage with Attack Skills Accuracy Rating Non-Channelling Skills have -(7-6) to Total Mana Cost Life Recoup |
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+(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions |
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Recommended affixes: |
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1 Added Passive Skill is Calamitous 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Martial Prowess |
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1 Added Passive Skill is Eye to Eye 1 Added Passive Skill is Repeater |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended modifiers: (40-60)% increased Attack Damage while affected by Precision (10-15)% increased Attack Speed while affected by Precision Gain (20-30) Life per Enemy Hit while affected by Vitality +(12-15)% chance to Suppress Spell Damage while affected by Grace Unaffected by Vulnerability while affected by Determination |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.