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Sunder Juggernaut Marauder 2H Build - Odealo's Crafty Guide

Sunder Juggernaut Marauder 2H Build - Odealo's Crafty Guide

Sunder Juggernaut is one of the strongest Melee fighters in Path of Exile. Atziri and Shaper viable Build

Sunder
Juggernaut build

Updated for Patch 3.16

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Guide notes
December 17, 2021
-Updated for Patch 3.16

 

Sunder Juggernaut is one of the most durable Melee builds in the Path of Exile. Extremely high defense combined with high damage allows you to clear all the endgame content. On top of that Sunder deals massive AoE damage in several smaller shockwaves making it very fast in terms of clear speed. Juggernaut, as opposed to other Ascendancy classes, provides excellent Physical Damage mitigation obtained from Endurance Charges, which lets you farm maps and Labyrinths with ease. Investing in end-game equipment like Atziri's Disfavour (or a similar DPS Rare Two-handed Axe) makes it possible to kill the hardest bosses in the game - the Shaper and the Atziri.

You can also find our other Path of Exile builds right over here Odealo's Crafty Guides - Full List

 

1. Gameplay

The range of Sunder’s seismic waves allows you to decide to fight either from melee or range, depending on the encounter. Thanks to Sunder's high range and Fist of War Support, you can easily position yourself far away from hard Bosses and time fully Exerted/Buffed Attacks to deal massive damage from a medium distance. The high defense will enable you to tank most of the hits in the game, which leads to very active and fast gameplay - dashing between packs and obliterating whole groups of monsters with Sunder's AoE Explosions. 


This video was recorded on a level 94 Juggernaut with 100k Tooltip Sunder Damage. Sadly, at the moment it's nearly impossible to accurately calculate Fist of War/Exert Damage so you will have to keep this number for reference to your own characters for now. It was recorded pre 3.13 but the playstyle hasn't changed much since


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2. Build's PROS & CONS

PROS
  • very high damage and high AoE
  • great defense from Juggernaut Ascendancy and Endurance Charges
  • great League Starter with only 4-links you can farm most of the white Maps with ease
  • scales very well into the endgame with investments into more expensive uniques
  • relaxing to play - high defense allows you to stop worrying about getting one-shotted
  • over 6000 Life with just a little bit of investments
CONS
  • not the fastest build out there
  • vulnerable to Physical Reflect Maps

 

3. Leveling tips

Leveling as Marauder is one of the easiest in Path of Exile, due to a lot of Life and Strength nodes on the Passive Tree, which let you facetank most of the encounters while leveling. Sunder scales well not only in the endgame but also while leveling, which results in killing Bosses in no time. We recommend using Molten Strike early on and replacing it with Sunder as soon as you kill Merveil in Act 1. Preferably use one or rare Two-Handed Axe with the highest Physical DPS you can find.

Suggested leveling Gem setups:

Molten Strike setup
Molten Strike Molten Strike - one of the first available skills you will get as a quest reward after killing Hillock. It will do great until you reach the Sunder skill Gem
Added Fire Damage Support Added Fire Damage Support - great buff to your DPS, scaling well with Physical Damage
Ruthless Support Ruthless Support - this will make your every 3rd hit much stronger, which helps a lot with killing bosses
Sunder setup
Sunder Sunder - you will get Sunder as a quest reward after killing Merveil. Try to use(and level up) as many support Gems you plan to use later on with this setup. This always makes the transition to your final build much easier
Melee Physical Damage Support Melee Physical Damage Support - it's an essential support Gem for Sunder. Buy it in act 2 as soon as you hit level 18
Multistrike Support Multistrike Support - the second most crucial support Gem that will increase your attack speed by a lot. Available to buy at level 38 or as a reward after killing Malachai
Ruthless Support Ruthless Support - combined with Multistrike is a great boost for your damage, especially versus boss encounters
Utility Gems
Ancestral Warchief Ancestral Warchief - this totem increases your melee damage and deals a lot of damage by itself, which might come in handy versus strong rares or bosses. You can buy it at level 28. You can link Maim, Faster Attacks, and Culling Strike support Gems to increase its damage even more
Punishment Punishment - definitely the best curse for this build, which grants you more melee damage and attack speed when you hit cursed enemies. You can start using it from  level 24
Herald of Ash Herald of Ash - combined with Sunder’s seismic wave it will destroy packs of monsters in no time. It's great for leveling up, as it increases your clear speed significantly
Leap Slam Leap Slam - this movement skill, linked with Faster Attacks Support allows you to move through locations much faster

Bandits:

We recommend helping all the Bandits for two additional Passive Points

Leveling Skill Trees:

35 Points Skill Tree
Priorities: 1) Born to Fight 2) Graceful Assault 3) Golem's Blood

68 Points Skill Tree
Priorities: 1) Constitution 2) Slaughter 3) Kinetic Impacts 4) Vigour and Stamina

Recommended leveling items:

BlackheartBlackheart - great Phys. DPS leveling Rings. Available as soon as level one will grant you amazing DPS bonuses. It's also very cheap for such a great leveling weapon, and it shouldn't cost more than a Chaos Orb
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
 
Belt of the DeceiverBelt of the Deceiver - mighty belt, provides Life, Resistances and Intimidate, which increases damage monsters receive by 10%. Being used in endgame build as well
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
 

WideswingThe Wideswing - the first unique 2-handed Axe you can start using since level 18. It’s recommended to socket Sunder into it which result in increased AoE

Socketed Gems are Supported by Level 20 Increased Area of Effect
(120-160)% increased Physical Damage
+10 to Strength
+(50-80) to Accuracy Rating
+10 Mana gained on Kill
+2 to Weapon range
 

The CauteriserThe Cauteriser - this weapon is recommended to use since level 40. Additional fire damage from one of its affixes will increase your damage by a lot

+1 to Level of SocketedStrength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
 

Kaom's PrimacyKaom’s Primacy - it’s one of the highest physical damage weapons for leveling, available from level 58. This weapon should carry you through most of the white and yellow maps up to the point where you can use Atziri’sDisfavour

(160-220)% increased Physical Damage
Adds (16-21) to (32-38) Fire Damage
+(150-250) to Accuracy Rating
+20 Life gained on Kill
Culling Strike
 

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

111 Points Final Skill Tree (doesn't include Cluster Jewels)
119 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Undeniable
  2. Unstoppable
  3. Unflinching
  4. Unbreakable

Pantheon:

Major God - there are 2 choices depending on whether you are clearing Maps or want to challenge endgame Bosses

For clearing Maps:

Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

For single-target/Bosses:

Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50%  less Area Damage from Hits

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

 

5. Final Gems links

[DPS] Sunder setup
(in Body Armour)
Sunder Sunder - your main DPS skill. It grants terrific AoE and decent single target DPS with several waves following up your initial Attack
Melee Physical Damage Support Melee Physical Damage Support - the most important support Gem for increasing your DPS which also happens to have an Awakened version
Fortify Fortify Support - grants high bonus Melee Damage and the Fortify buff at all times
Brutality Support Brutality Support - increases Physical Damage but makes Supported Attacks unable to deal Elemental or Chaos Damage. One of the most important Support Gems here. Also has an Awakened variant
Fist of War Fist of War Support - a mandatory Support Gem for this setup which was introduced in Patch 3.11 - it causes your Attack when off-cooldown to deal massive damage, which combined with Exert makes your initial Hit one-shot most of the enemies
Pulverise Support Pulverise Support - increases Area Damage at the cost of reducing your Attack Speed. Again, you aim to maximize your upfront damage, not Attack Speed
[AURAS] Various Auras
(while Socketed in Atziri's Disfavour they will Reserve less Mana)
Blood and Sand Blood and Sand - allows you to use the Blood Stance which will greatly increase your Area Damage
Flesh and Stone Flesh and Stone - amplifies the bonuses granted by Blood/Sand Stances, increasing your damage further while in Blood Stance
Pride Pride - greatly increases Physical Damage taken by nearby enemies
Maim Support Maim Support - increases the increase to damage taken by enemies Maimed by Flesh and Stone
War Banner War Banner - increases Physical Damage taken by nearby enemies and grants Adrenaline for a short duration when you place your banner, greatly increasing your damage
Enlighten Enlighten Support - reduces Mana Reservation Cost of all linked Auras. If you socket this Gem in Atziri's Disfavour, you are left with an even higher Mana Pool
[UTILITY] Ancestral Warchief/Blood Rage
Ancestral Warchief Ancestral Warchief - summons a Totem which increases your Melee Damage
Blood Rage Blood Rage - increases your Attack Speed, Life Leech, and what's most important, generates Frenzy Charges to grant you MORE damage dealt. If you have trouble stacking up Dexterity, you can use a lower level Blood Rage Gem
Cast when Damage Taken Support Cast when Damage Taken Support - auto-cast Blood Rage for you whenever you take a certain amount of damage
Increased Duration Support Increased Duration Support
[UTILITY] Ice Golem and Molten Shell
Cast when Damage Taken Support Cast when Damage Taken Support - auto-cast supported spells after you take a certain amount of damage
Summon Ice Golem Summon Ice Golem - increases your Accuracy Rating allowing you to reach 100% Chance to Hit without Resolute Technique. If you have it anyway, you can go for Lightning or Flame Golem which may grant higher damage bonuses
Molten Shell Molten Shell - when triggered grants increased Armour and a protective shield that absorbs some of the damage
Increased Duration Support Increased Duration Support
[UTILITY] War Cries/Dash
Intimidating Cry Intimidating Cry - doubles your next Attack's damage and Intimidates nearby enemies for even higher damage taken by them
Seismic Cry Seismic Cry - greatly increases your AoE and Damage
Dash Dash - mobility Skill recommended for this build. Take Leap Slam if your Warcries can't Exert Travel Skills (Warcry Mastery).
Second Wind Support Second Wind Support - increases the number of charges your War Cries and Dash has, and increases their cooldown recovery speed


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5. Gear Setup

Sunder Juggernaut is an extremely flexible build. It can be entirely viable even with a very tight budget. While our list of recommended items will include some more expensive gear options, this can always be replaced with cheaper alternatives for the leveling/early mapping phase.  If you are looking for a way to get the cheap PoE Currency required to complete this build, we are delighted to invite you to visit the market section on our website.

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Physical Damage
  4. Attack Speed
  5. Increased Elemental Damage with Attack Skills
Abyssus(Helmet) Abyssus - the BiS Helmet for this build. It grants an insane amount of extra DPS and as a Juggernaut, you should still easily reach 90% Physical Damage mitigation
+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
Helmet enchantment:
Sunder has 20% reduced delay between Areas in the Wave
Belly of the Beast(Body Armour) Belly of the Beast - a very solid and inexpensive option for the Body Armour slot. It grants an insane amount of Life, but sadly no bonuses to your Damage
Armour: (685 to 812)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Rare Armour(Body Armour) Rare Body Armour - a Crafted Strength-based Armour is the best choice. Aim to have high Armour Rating for extra defenses
Min. requirements:
100 maximum Life
8% increased maximum Life
Optional affixes:
High Armour Rating
Elemental Resistances
Socketed Gems have -15 to Total Mana Cost
Enemies you Kill have a chance to Explode, dealing a tenth of their Maximum Life as Physical Damage
Atziri's Disfavour(Weapon) Atziri’s Disfavour - this Weapon has amazing base Physical Damage and increases the level of Supported Socket Gems giving you either higher Sunder DPS or more Mana Pool by increasing the level of your Enlighten Support
25% chance to Maim on Hit
+2 to Level of Socketed Support Gems
Adds (205-220) to (250-270) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+2 to Weapon Range
Boots(Boots) Rare Boots - recommended choice, get pair with the highest maximum Life bonus you can afford
Min. requirements:
80 maximum Life
25% increased Movement Speed
60% Total Elemental Resistances
Min. requirements:
+1 to Maximum Endurance Charges
Death's Door(Boots) Death's Door - one of the best picks for Juggernaut. They grant Bleeding Immunity and additional Endurance Charge for extra defenses and DPS
+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Stygian Vise(Belt) Rare Belt - again, we try to grab one with the highest maximum Life and Elemental Resistances
Min. requirements:
70 maximum Life
75% Total Elemental Resistances
Optional affixes:
increased Physical Damage
Belt of the Deceiver(Belt) Belt of the Deceiver - despite being very cheap, it’s an extremely powerful belt. It provides extra Life, Physical Damage, and Intimidates enemies, which is a great DPS buff against end-game Bosses
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
Carnage Heart(Amulet) Carnage Heart - An extremely powerful Amulet that grants high DPS bonuses when you are leeching. At the same time, it's quite cheap and accessible early in the game
+(10-16) to all Attributes
+(20-40) to all Attributes
+(10-20)% to all Elemental Resistances
(1.2-2)% of Physical Attack Damage Leeched as Life
50% increased total Recovery per second from Life Leech
(30-40)% increased Damage while Leeching
Extra gore
Rare Amulet(Amulet) Rare Amulet - the BiS slot option. Can provide high Attribute bonuses which allow you to focus maximum DPS bonuses on other gear slots
Min. requirements:
60 maximum Life
Adds min. 9 Physical Damage to Attacks
40 Dexterity
40 Intelligence
Optional affixes:
Elemental Resistances
Recommended Anointments:
Cleaving
Martial Experience
Discipline and Training
Steel Ring(Ring) Rare Rings - you should aim to get one Ring with Vulnerability Curse or you will need to find an alternative way to apply it
Min. requirements:
60 maximum Life
75% Total Elemental Resistances
Adds min. 14 Physical Damage to Attacks
Optional affixes:
Curse enemies with level 5 Vulnerability on Hit
Spiked Gloves(Gloves) Rare Gloves - mainly for defensive stats and possibly some Added Physical Damage to Attacks
Min. requirements:
Added Physical Damage to Attacks
60 maximum Life
25% Fire resistance
25% Lightning resistance
25% Cold resistance
Optional affixes:
increased Melee Damage
Large Cluster Jewel(Jewels) Large Cluster Jewel - getting a Large Cluster Jewel is the easiest way to get decent Life and Mana Leech in this build
Recommended affixes:
2 Added Passive Skills are Jewel Sockets
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Fuel the Fight
Optional affixes:
1 Added Passive Skill is Smite the Weak
1 Added Passive Skill is Heavy Hitter
Cobalt Jewel(Jewels) Rare Jewels - these should provide extra Life and damage bonuses
Recommended affixes:
increased maximum Life
increased Physical/Area/Damage with Axes
Optional affixes:
Attributes
Elemental Resistances
Abyss Jewel(Jewels) Rare Abyss Jewel - at least one is recommended, which should grant you a chance to gain the Onslaught buff
Recommended affixes:
maximum Life
added Physical Damage to Attacks
chance to gain Onslaught for 4 seconds on kill
Lion's Roar(Flask) Lion's Roar - great defensive and offensive utility Flask that is moderately cheap
Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area when you use a Flask

Other suggested Flasks:

  1. Bubbling Divine Life Flask with Bleeding immunity/removal
  2. Sulphur Flask with random ailment removal
  3. Basalt Flask of Iron Skin (increased Physical Damage mitigation)
  4. Ample Quicksilver with random ailment removal
Lion's RoarDivine Life FlaskSulphur FlaskBasalt FlaskQuicksilver Flask


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