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Venom Gyre Deadeye Build

Venom Gyre Deadeye Build

Venom Gyre build for a Deadeye that uses Trinity Support with tons of added Elemental Damage

Venom Gyre
Deadeye Build

Updated for Patch 3.22

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Guide notes
December 23, 2022
-Build created
November 1, 2023
-Updated for Patch 3.22
Build overview



Boss DPS:



Venom Gyre is an increasingly popular Skill - a Projectile Attack to be used with Claws or Daggers that would be simple and straightforward if not for some unique properties. Fired projectiles will always return to the character, piercing all enemies on the way back, and can be caught and stored. You can once more fire the stored projectiles by using a separate movement ability - Whirling Blades. Projectiles fired this way cannot interact with enemies anymore by forking or returning, but can all hit one enemy no matter the quantity. It creates a powerful shotgun effect that allows one to quickly kill bosses by dashing through them a couple of times. You can store up to 30 caught projectiles and have a 40% chance to keep these after using Whirling Blades. This build is one for a Deadeye class due to the obvious synergies with these types of Attacks granted by Richochet, Endless Munitions, and more broad upgrades like Gathering Winds and Focal Point.

Here we don't use the Crystallised Omniscience Amulet because building around it, and the amulet itself, are extremely expensive. It alters the items and skill tree completely, but skill setups and gameplay remain more or less untouched. Despite Venom Gyre having a lot of its base Physical Damage Converted to Chaos, none of these types of damage will be of use. Instead, the build focuses more on Elemental Damage gained via flat, added Fire, Lightning, and Cold Damage that can be found on a Weapon, Jewels, and Jewelry. It has a high Critical Strike Chance with Secrets of Suffering Keystone to Sap, Scorch, and Brittle opponents. For defenses, it utilizes Spell Suppression, Armour, Evasion, and Block Chance on top of around 4 to 5k of Maximum Life. It's not very tanky, but durable enough to withstand most of the attacks. It can be played as a started build.


You can also check our other Path of Exile builds: Odealo's Crafty Guides - Full List


1. Gameplay

Use Venom Gyre to clear maps and deal with bosses, with Fork Support you will always create tons of Projectiles and it is guaranteed to always have a significant amount of them stored up, so frequent usage of Whirling Blades is encouraged. For boss fights use Whirling Blades two to three times in point-blank range, fire Venom Gyre a couple of times to store them again, and repeat the process. Link Whirling Blades with Cast on Critical Strike, Flame Wall, and Tornado. For other offensive buffs, you can use Ancestral Protector, Berserk, and Blood Rage. To apply exposure use Hydrosphere. A Curse we recommend is Sniper's Mark. For Auras - Precision, Determination, and Wrath.


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2. Build's PROS & CONS

  • extremely high single-target damage due to the shotgun effect
  • very good clear speed thanks to multiple forking projectiles
  • cheap to start with
  • can't do No Leech and Elemental Reflect Maps
  • mediocre defenses


3. Leveling tips

Venom Gyre requires level 12, before that use Cobra Lash, it's the most similar Skill. It's actually more comfortable to level up with, but that's arguable. Venom Gyre will be good too but bear in mind that you will rely more on Physical and Chaos Damage at first, that is before you acquire a good Claw. As the name of the Skill suggests, we recommend making it a Poison Build. Invest your points into one Poison Cluster, and with Skill Gems, you should be able to have a 100% Chance to Poison. You can then specialize in Claw Damage, Attack Speed, Maximum Life, and Evasion, and so when the time comes to switch to Elemental Damage, you won't need to revert much of your Skill Points. Venom Gyre has Converted 60% of Physical Damage to Chaos, the rest can be Converted via Chaos Mastery.

Suggested leveling Gem setups:

Venom Gyre setup
Venom Gyre Venom Gyre - Venom Gyre can be used at level 12, but we recommend making it deal Physical/Poison Damage at the start.
Chance to Poison Chance to Poison Support - Increases Chance to Poison and adds Chaos Damage to Attacks.
Volley Support Volley Support - Makes you fire extra Projectile at where you're aiming. Upgrade it later with Greater Volley Support Greater Volley Support.
Vicious Projectiles Support Vicious Projectiles Support - Lowers Attacks Speed, but grants more Physical and Chaos Damage with Projectiles.
Void Manipulation Void Manipulation Support - You won't be able to deal any Elemental Damage, but your Chaos Damage is greatly increased.
Withering Touch Support Withering Touch Support - Attacks will have a chance to apply Wither debuff lowering Chaos Resistance.
Utility Gems
Whirling Blades Whirling Blades - Use it with Venom Gyre to release a bunch of stored Projectiles.
Clarity Clarity - Regenerates Mana, which might be helpful if you're using Tabula Rasa too.
Herald of Agony Herald of Agony - Provides you with an additional chance to Poison.
Despair Despair - Lowers Chaos Resistance of your opponents. Alternatively, use Sniper's Mark Sniper's Mark with Mark on Hit Support Mark on Hit Support.
Steelskin Steelskin - The most basic Guard Spell that stops Bleeding and mitigates damage.


We recommend killing all the Bandits for two additional Passive Points

Leveling Skill Trees:

27 Points Skill Tree
Start with Chaos Damage, Chance to Poison, and Maximum Life

66 Points Skill Tree
Go get the Point Blank Keystone, allocate Claw Cluster, more Maximum Life, some Spell Suppression, and Life/Mana Leech

Recommended leveling items:

Mortem MorsuMortem Morsu - Level 34 Claw with a high chance to Poison, base Physical Damage, and Attack Speed.
Grants 20 Life per Enemy Hit
(75-100)% increased Physical Damage
20% increased Attack Speed
25% increased Critical Strike Chance
+40% to Global Critical Strike Multiplier
(10-20)% of Physical Damage Converted to Chaos Damage
25% reduced Enemy Stun Threshold with this Weapon
60% chance to Poison on Hit
GoldrimGoldrim - The best leveling Helmet to keep your Resistances high. You can use it at level 1.
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - Use Tabula Rasa Body Armour to gain six white sockets which are already linked.
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)

Karui WardKarui Ward - Quite a powerful and extremely cheap Amulet, all of the modifiers are very useful.

+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
BlackheartBlackheart - Adds tons of Chaos Damage to Attacks, and can be worn as soon as level 1.
Adds 1 to 4 Physical Damage to Attacks
Adds (10-15) to (20-25) Chaos Damage to Attacks
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree(does not include Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Ricochet
  2. Gathering Winds
  3. Endless Munitions
  4. Focal Point


Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you


5. Final Gems links

[DPS] Venom Gyre
Venom Gyre Venom Gyre - The main Attack Skill. It fires Projectiles later to be caught, stored, and released again with Whirling Blades. It will deal almost exclusively Elemental Damage.
Nightblade Nightblade Support - Increases Critical Strike Chance, grants Elusive buff, and increases Critical Strike Multiplier.
Fork Fork Support - Projectiles Fork on Hit, doubling the amount of returning Projectiles. Get the awakened version for one more Fork.
Trinity Trinity Support - You should be able to create Resonance stacks by dealing different types of Elemental Damage, it increases your Elemental Damage and Elemental Penetration.
Elemental Damage with Attacks Elemental Damage with Attacks Support - Increases Elemental Damage with Attacks.
Inspiration Inspiration Support - Lowers Mana Cost, increases Critical Strike Chance, and Elemental Damage.
[UTILITY] Auras setup
Determination Determination - Adds and Increases Armour, a fundamental defensive layer.
Precision Precision - Adds Accuracy Rating and Increases Critical Strike Chance.
Wrath Wrath - Adds additional Lightning Damage to Attack to increase damage and get Trinity's Resonances.
Enlighten Enlighten Support - Increases Mana Reservation Efficiency for linked Skills.
[UTILITY] Mark/Exposure setup
Sniper's Mark Sniper's Mark - Increases Projectile Damage and Splits Projectile on Impact creating even more Projectiles.
Mark on Hit Support Mark on Hit Support - Sniper's Mark is applied automatically on Hit against thought opponents.
Hydrosphere Hydrosphere - Exposes enemy to Cold and Lightning Damage reducing their Resistance, you can also Hit the Orb to Fork a Projectile.
Lifetap Lifetap Support - Linked Skills cost Life instead of Mana.
[MOBILITY] Whirling Blades
Tornado Tornado - Another Orb-type Spell that you can Hit. It hinders enemies and deals some Reflected Damage.
Flame Wall Flame Wall - Projectiles that pass through Flame Wall deal additional Fire Damage.
Cast on Critical Strike Cast on Critical Strike - Tornado and Flame Wall will be cast on Critical Strike with Whirling Blades.
Whirling Blades Whirling Blades - Movement Attack you can use with Claws or Dagger. It releases stored Venom Gyre Projectiles.
[UTILITY] Berserk/Blood Rage setup
Berserk Berserk - You should be able to generate Rage with your Gloves - spend it on Berserk for a short-lasting bonus to damage and defense.
Enhance Enhance Support - Increases the Quality of active Skills.
Blood Rage Blood Rage - Grants Frenzy Charges on Kill, Life Leech, and bonus to Attack Speed.
[UTILITY] Ancestral Protector
Ancestral Protector Ancestral Protector - You can deploy this Totem for an extra Attack Speed.
[UTILITY] Utility Gems
Molten Shell Molten Shell - A Guard Spell that absorbs a portion of incoming Hit Damage for some time.


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5. Gear Setup

The most efficient setup consists of Rare Items, but there are quite a few popular Uniques you can use too. It makes the build easy to assemble, but expensive to min-max. The most important will be added Elemental Damage and Critical Strike modifiers, most commonly found on a Weapon, Jewels, and Jewelry. You will also need some extra Strength and Intelligence for Gems and Gear. For defensive stats seek Armour, Maximum Life, Resistances, and Spell Suppression Chance. You should be able to achieve a 100% Critical Strike Chance eventually. Aim for around 5000 Maximum Life, getting more would be too difficult.

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping

Stat priorities on items:

  1. Maximum Life
  2. Elemental Resistances
  3. Added Elemental Damage
  4. Accuracy Rating
  5. Mana Reservation Efficiency
  6. Attack Speed
  7. Global Critical Strike Chance and Multiplier
  8. Reduced Mana Cost of Skills
  9. Spell Suppression Chance
  10. Strength and Intelligence
  11. Chaos Resistance
  12. Armour and Evasion
Voll's Vision(Helmet) Voll's Vision - Voll's Vision is only good when all of your Items are not Corrupted, and if you're wearing Kaom's Spirit Gloves to generate Rage. Otherwise, it's quite bad.
+(260-300) to Armour
+(26-32)% to Fire Resistance
+(8-16)% to Chaos Resistance
20% increased Light Radius
(8-12)% increased Maximum Life if no Equipped Items are Corrupted
Regenerate 400 Life per second if no Equipped Items are Corrupted
Helmet(Helmet) Rare Helmet - We recommend the Blizzard Crown for Added Cold Damage. Modifiers should get you more Life, Resistances, Mana Reservation, Attributes, Spell Suppression, or Accuracy.
Min. requirements:
70 Maximum Life
70% Total Elemental Resistances
around 10% increased Mana Reservation Efficiency of Skills
Optional affixes:
Armour and Evasion
Spell Suppression
Accuracy Rating
chance to gain a Power Charge on Kill
Helmet enchantments:
Venom Gyre deals 40% increased Damage
Ancestral Protector Totem grants 18% increased Attack Speed while Active
Venom Gyre has a 25% chance to keep caught Projectiles fired by using Whirling Blades
Claw(Weapon) Rare Claw - It can be very expensive. You will need a Claw with a lot of added Fire, Cold, and Lightning Damage, some Attack Speed, and Critical Strike modifiers if your budget allows you for it.
Recommended affixes:
adds Fire Damage
adds Cold Damage
adds Lightning Damage
increased Attack Speed
increased Critical Strike Chance
increased Critical Strike Multiplier
Attacks with this Weapon Penetrate #% Elemental Resistances
Accuracy Rating
Shield(Shield) Rare Shield - Check for Life, Resistances, Attack Speed, Accuracy, Attributes, and Spell Suppression Chance - the qualities of a good Shield.
Min. requirements:
+70 to maximum Life
50% increased Evasion Rating
+50% to Elemental Resistances
Optional affixes:
Chance to deal Double Damage
increased Attack Speed
Accuracy Rating
Spell Suppression Chance
Body Armour(Body Armour) Rare Body Armour - Maximum Life, Resistances, Spell Suppression, and Extra Critical Strike Chance are the best modifiers to seek on a Body Armour.
Min. requirements:
70 Maximum Life
70% Total Elemental Resistances
Attacks have +1% to Critical Strike Chance
Optional affixes:
Armour and Evasion
Chance to Suppress Spell Damage
increased effect of Non-Curse Auras from your Skills
You can apply an additional Curse
Socketed Attacks have -15 to Total Mana Cost
The Brass Dome(Body Armour) The Brass Dome - Elemental Resistances and Armour might be a weak spot of the build, if that's the case, get The Brass Dome.
(350-400)% increased Armour
+(1-5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
Rare Boots(Boots) Rare Boots - A basic pair of boots with Life, Resistances, Movement Speed, and some Attributes or Spell Suppression will be good. You don't need the Elusive or Tailwind buffs.
Min. requirements:
70 Maximum Life
70% Total Elemental Resistances
30% increased Movement Speed
Optional affixes:
chance to gain Onslaught for 4 seconds on Kill
Freeze and Chill immunity
chance to Suppress Spell Damage
dawnstrider(Boots) Dawnstrider - If you don't need Resistances, These boots are an excellent option to use alongside Ancestral Protector.
+(80–100) to maximum Life
30% increased Movement Speed
100% increased Effect of Buffs your Ancestor Totems grant while Active
Buffs from Active Ancestor Totems Linger for 4 seconds
Maximum 1 Buff from an Active Ancestor Totem at a time
Gloves(Gloves) Rare Gloves - Gloves are mostly used for Added Elemental Damage, Accuracy, and Attack Speed. You should also upgrade your Rare Gloves with an Eldritch Implicit to generate Rage with Hits.
Min. requirements:
70 Maximum Life
+70% to Elemental Resistances
Optional affixes:
Accuracy Rating
Attack Speed
Adds Cold/Fire/Lightning Damage if you've dealt a Critical Strike Recently
Kaom's Spirit(Gloves) Kaom's Spirit - If you have high Life Regeneration use these Gloves to generate around 5 Rage a second. These also have some Maximum Life and Fire Resistance.
+(50-70) to maximum Life
+(20-30)% to Fire Resistance
(0.3-0.5)% of Physical Attack Damage Leeched as Life
Life Recovery from Regeneration is not applied
Regenerate 1 Rage per second for every 100 Life Recovery per second from Regeneration
Immortal Flesh(Belt) Immortal Flesh - This Belt can massively increase your Life Regeneration and Maximum Life, but it only outclasses a good Rare Belt if you're using the Life Regeneration for Rage with Kaom's Spirit Gloves.
+(25-40) to maximum Life
+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
Belt(Belt) Rare Belt - Rare Belt Like Stygian Vise can get you tons of Life, Resistances, Strength, and increase Elemental Damage with Attacks.
Min. requirements:
90 Maximum Life
+90% to Elemental Resistances
40% increased Elemental Damage with Attack Skills
Optional affixes:
increased maximum Life
increased Flask Effect Duration
Rare Amulet(Amulet) Rare Amulet - On an Amulet seek modifiers for Added Elemental Damage, Critical Strike mods, and some Maximum Life. You can also stumble upon some rare mods for an increased Mana Reservation Efficiency of your Auras.
Min. requirements:
60 maximum Life
Critical Strike Modifiers
Added Elemental Damage to Attacks
Optional affixes:
Elemental Resistances
Accuracy Rating
Chaos Resistance
Wrath has (40–50)% increased Mana Reservation Efficiency
Determination has (40–50)% increased Mana Reservation Efficiency
Recommended Anointments:
Claws of the Falcon
Ring(Ring) Rare Ring - Besides Life and Resistances, seek Added Elemental Damage to Attacks, Accuracy, and Attributes. Opal, Vermilion, Two-stone, Amethyst, or Diamond Rings are good bases.
Min. requirements:
50 maximum Life
30% Total Elemental Resistances
Adds Elemental Damage to Attacks
Optional affixes:
increased Elemental Damage with Attack Skills
increased Attack Speed
Accuracy Rating
Non-Channelling Skills have -# to Total Mana Cost
Mark of the Elder(Ring) Mark of the Elder - If your other Ring is Shaper-influenced, go for Mark of the Elder if you value Cold Damage. It increases your Maximum Life and Elemental Damage significantly.
Adds (3-4) to (10-14) Physical Damage to Attacks
20% chance to Trigger Level 20 Tentacle Whip on Kill
Adds (26-32) to (42-48) Cold Damage to Attacks
(6-10)% increased maximum Energy Shield
(6-10)% increased maximum Life
(60-80)% increased Attack Damage if your other Ring is a Shaper Item
Cannot be Stunned by Attacks if your other Ring is an Elder Item
Cobalt Jewel(Jewels) Rare Jewels - Maximum Life and Mana Reservation Efficiency are the top priority. Later seek Resistances, Attributes, Attack Speed, and Critical Strike modifiers.
Recommended affixes:
increased maximum Life
Mana Reservation Efficiency
Optional affixes:
Elemental Resistances
Critical Strike modifiers
increased Attack Speed
Large Cluster Jewel(Jewels) Large Cluster Jewel - Here you can get some potent Notables like Fan of Blades for extra Projectile, Fuel the Fight for Mana Leech, or some general-purpose notables for Elemental Resistances and Damage.
Recommended affixes:
1 Added Passive Skill is Fan of Blades
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Martial Prowess
The Interrogation(Jewels) The Interrogation  - With Secrets of Suffering you will Scorch, Brittle, and Sap on Critical Hit - these are overall better Elemental Ailments than the default ones, which you no longer will be able to inflict.
Adds Secrets of Suffering
Lethal Pride(Jewels) Lethal Pride  - To gain more Strength use Lethal Pride, it's the easiest way to do so as you should have allocated plenty of nodes around the Fervour Notable. There are also various other bonuses you can obtain from this Jewel.
Commanded leadership over (10000-18000) warriors under Akoya
Passives in radius are Conquered by the Karui
Watcher's Eye(Jewels) Watcher's Eye - Wrath's Critical Strike Chance or Precision's modifiers could be extremely good modifiers to get from a Watcher's Eye.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Bottled Faith(Flask) Bottled Faith - Very expensive Flask, but ultimately the best one for any Critical Strike Build, it simply grants a lot of Damage and creates Consecrated Ground.
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect
Dying Sun(Flask) Dying Sun - Dying Sun is used only for the two extra Projectiles you can fire during Flask's Effect.
+50% to Fire Resistance
20% less Fire Damage taken
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Other suggested Flasks:
  1. Bubbling Life Flask with a suffix for Bleeding removal
  2. Granite/Jade Flask with a suffix for increased Armour/Evasion
  3. Diamond Flask with a suffix for an increased Critical Strike Chance or Attack Speed
Bottled FaithLife FlaskDying SunGranite FlaskDiamond Flask

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