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Ignite Vortex Elementalist Build

Ignite Vortex Elementalist Build

Unusual build for the Elementalist which uses Vortex to apply an extremely powerful Ignite DoT effect

Ignite Vortex
Elementalist Build

Updated for Patch 3.19

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Guide notes
August 26, 2022
-Build created
Build Overview
Tags: [CASTER] [ELEMENTAL] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Vortex is a Cold Spell that deals Damage over Time as well as Hit Damage, but in this build, around half of this Damage is converted to Fire causing Ignite, and resulting in a lot of Damage over Time of both - Cold and Fire damage types. To cause powerful Ignites you will have to use the Cold to Fire Support Gem. Combine it with Shaper of Flames so that each of your Hits no matter the damage type will cause this Ailment to be applied each time. You can even combine it with Replica Emberwake Ring if your gear setup allows for it. As is often the case with Damage over Time, your priority is to make your main Damage Skill Gem to be at the highest possible level by using global and local modifiers. It makes the build expensive in a long run, but don't worry, it's cheap to create the basic form that also works well enough. It requires no unique items after all, that's why it's a good SSF pick or a great league starter.

Elementalist deals a lot of Elemental Damage as you can assume. Mastermind of Discord and Heart of Destruction are the Keystones granting, among other benefits, much more Elemental Damage. Grab the Shaper of Flames and Shaper of Storms. Shaper of Storms is important here because it increases your overall damage significantly. Vortex's damage scales up with Spell Damage so it's really easy to achieve a respectable DPS early on. On your passive skill tree, you can invest in all kinds of damage - Fire, Cold, Over Time, and Ignite as it's all very accessible. Vortex is used because it deals DOT as well as Hit damage so it's able to cause Ignites as well as benefit from all the DOT Elemental modifiers. The enemies you kill should induce an explosion via Obliteration or a Pair of Forbidden Jewels granting Profane Bloom. The build is very tanky with a lot of Armour, Evasion, Spell Suppression, and even Energy Shield on top of your over 5k of Maximum Life. The Mana cost of Skills is often a problem, so you can allocate Eldritch Battery to mitigate it.

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1. Gameplay

Vortex has no cast time, it should be listed under your move button to apply it as often as possible. Because of that, it's really important to have your enemies explode on death, the clear speed with Vortex alone is very poor. For a movement Skill use Frostblink, it can cause your Hits to apply Ignite with Combustion and grant you an Arcane Surge buff. Against bosses, it's recommended to use Arcanist Brand triggering Flammability Curse with Flame Surge for even more DPS. For a Guard Spell, use an automatically-triggered Molten Shell. Shield Charge can be implemented as an alternative movement ability, especially if you're not using Frostblink but Dash or Flame Dash. If you're not using Obliteration, and you don't have Profane Bloom, use Infernal Cry for the explosions and to additionally cover enemies in Ash. For Auras use Grace, Determination, and Defiance Banner. Malevolence is also a very important Aura, but here, it is triggered manually via Divine Blessing so it cost a lot of Mana - that's why Eldritch Battery is a fitting Keystone.

 

This video was recorded on a level 94 Elementalist with a standard Fire DoT Sceptre instead of an Obliteration Wand. We also didn't have Profane Bloom Jewels, so the clear speed was a bit slower than it can potentially be, but the single-target DPS was significantly higher


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2. Build's PROS & CONS

PROS
  • very tanky build with a lot of basic defensive layers
  • deals very high mixed DOT damage with is hard to mitigate
  • good clear speed thanks to the explosions and spreading Ignite
  • cheap to assemble
CONS
  • it is expensive later on
  • might run into Mana issues without the reduction of skills' cost

 

3. Leveling tips

Leveling with Elementalist is rather easy, we recommend starting with an Ignite and taking the Shaper of Flames as your first ascendancy. From there on you will allocate the generic Fire/Elemental/Spell Damage from your skill tree. The skill which is at first great for this purpose is Fireball, and after allocating Shaper of Flames it's the Arc, it's very comfortable to clear with. From this point, you can also start using Vortex if you can sustain its Mana drain. Start investing in Damage over Time, and Burning Damage. To finish this build at the later stages prepare a gear that increases the Gem Level of your Vortex.

Suggested leveling Gem setups:

Fireball setup
Fireball Fireball (later Arc) - this Spell is supposed to cause a fairly substantial Hit with a somewhat decent area of effect to Ignite its targets
Burning Damage Burning Damage Support - it simply increases Burning Damage
Combustion Combustion Support - Ignites caused by Fireball/Arc will reduce Fire Resistance, increases Ignite Chance, and grants more Fire Damage
Arcane Surge Arcane Surge Support - grants Arcane Surge buff for more Spell Damage and Mana Regeneration
Efficacy Efficacy Support - increases Skill Effect Duration and grants more Damage over Time
Mana Reservation setup
Malevolence Malevolence - increased Damage over Time and Skill Effect Duration
Purity of Elements Purity of Elements - protects you from Elemental Ailments and grants tons of Resistances, extremely useful during the campaign
various Gems
Flammability Flammability - Curse that simply lowers Fire Resistance
Arcanist Brand Arcanist Brand - It sticks to the enemy to trigger all linked Spells one time a second
Flame Surge Flame Surge - deals Fire Damage, cannot Ignite, creates Burning Grounds with hits against Burning enemies

Bandits:

you should kill all three Bandits for two additional Skill Points

Leveling Skill Trees:

30 Points Skill Tree
Start with Spell Damage, Fire Damage, Maximum Life, and Elemental Overload

63 Points Skill Tree
Head for more Fire Damage, Elemental Damage, Maximum Life, Damage overTime, and Mana Reservation Efficiency - it's all on the left side of the skill tree

 

Recommended leveling items:

Le Heup of AllLe Heup of All - it's a good Ring for all leveling characters, it grants a lot of Attributes, Damage, and Resistances
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - offers a lot of Elemental Resistances, which are important
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - use Tabula for the six, white, linked sockets
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

116 Points Final Skill Tree (doesn't include Cluster or Unique or Cluster Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Shaper of Flames
  2. Mastermind of Discord
  3. Heart of Destruction
  4. Shaper of Storms

Pantheon:

Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Shakari: You cannot be Poisoned while there are at least 3 Poisons on you; 50% less Duration of Poisons on You

 

5. Final Gems links

[DPS] Vortex setup
Vortex Vortex - Creates an area beneath you that deals initially Cold Hit Damage and then Cold Damage over Time, it's used here to cause Ignites but it deals a fair amount of damage on its own. We recommend the Divergent version.
Cold to Fire Cold to Fire Support - Converts half of your Cold Damage to Fire, and grants extra Cold Damage as Fire, it's an extremely important Support Gem.
Empower Empower Support - Increases the Gem Level of Vortex which is the best way to increase its damage.
Cruelty Cruelty Support - Makes you deal more Damage over Time via Cruelty buff and more Hit Damage for linked Skills.
Unbound Ailments Unbound Ailments Support - Increase the duration of Elemental Ailments such as Shock and Ignite, and increases the effectiveness of the non-damaging ones. It also grants more Ignite Damage.
Inspiration Inspiration Support - Lowers the Mana Cost of Skills and increases Elemental Damage they deal. If you can somehow withstand the Mana requirements it is possible to swap it for the Swift Affliction Support Swift Affliction Support.
[UTILITY] Aracanist Brand setup
Arcanist Brand Arcanist Brand - A Brand that attaches itself to an enemy and triggers all linked Spells every second.
Flame Surge Flame Surge - Deals Fire Damage, it's especially efficient against Burning enemies for it allows it to create Burning Ground on Hits which deals Fire DOT on top of your Ignite. It cannot Ignite by itself.
Flammability Flammability - Reduces the Fire Resistance of your opponent.
Culling Strike Support Culling Strike Support - Linked skills instantly kills any enemies below 10% of Maximum Life, it's very useful when fighting the most formidable opponents such as Essence monsters or aggrandized Metamorphs. If you have no other way to cause Exposure, put the Wave of Conviction Wave of Conviction here instead.
[MOBILITY] Frostblink setup
Frost Blink Frostblink - A simple movement Spell that has a lower cooldown the more enemies are around you, you can switch it for any other mobility Spell that Hits.
Combustion Combustion Support - All Hits with Frostblink will Ignite thanks to the Shaper of Flames Keystone, causing Combustion debuff which reduces Fire Resistance.
Arcane Surge Arcane Surge Support - Grants you an Arcane Surge Buff for an increased Mana Regeneration and more Spell Damage, but keep it at a low level so that each cast of Frostblink will cause it.
[UTILITY] Malevolence setup
Malevolence Malevolence - Malevolence makes you deal more Damage over Time and increases Skill effect duration. You can replace it with any other Aura, but your other Auras are defensively-oriented, and it's better to have these up at all times.
Divine Blessing Divine Blessing Support - Malevolence becomes a temporary Aura that does not reserve Mana, but its Mana cost will have to be paid once in a while to trigger it.
Inspiration Inspiration Support - Reduces Mana cost of Divinely Blessed Malevolence, we recommend the Divergent version to make it cost less Mana.
Increased Duration Increased Duration Support - Increases the Duration of Maleveolnce, it's the least important Support Gem.
[UTILITY] Mana-reserving Spells
linked with Enlighten Support or socketed in a Shield with local Mana Reservation Efficiency
Grace Grace - Increases and adds Evasion Rating.
Determination Determination - Increases and adds Armour Rating.
Defiance Banner Defiance Banner - Increases both - Evasion and Armour, while also reducing nearby monsters' Critical Strike Chance.
[UTILITY] Molten Shell setup
Molten Shell Molten Shell - A Guard Spell that mitigates a portion of the incoming Hit Damage for some time. It scales up with your Armour.
Cast when Damage Taken Cast when Damage Taken - Linked Molten Shell will be triggered after you take a certain amount of damage.
[UTILITY] Infernal Cry
Infernal Cry Infernal Cry - A Warcry that you can use to Cover enemies in Ash and to cause them to explode on death, it's not obligatory, but increases your damage nonetheless.
[UTILITY] Shield Charge
Shield Charge Shield Charge - You can use it to dash forward, useful when your Frostblink is unavailable or when using a movement Spell that doesn't Hit.


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6. Gear Setup

It's an Elemental Damage over Time type build which also sources a portion of its damage from Spell Damage. The most important will be mods increasing the Gem Level of Vortex and the Damage over Time mods. Reducing Mana Cost of Skills is also very useful, it allows you to not only comfortably cast Vortex, but with proper investment, you won't need to allocate Eldritch Battery to cast the Blessed Malevolence. Ignite/Burning Damage is great, that's around half of your total damage, but remember about your Cold Damage over Time - you should generally focus more on Elemental Damage type than the specific Cold/Fire/Burning one. On your Defensive gear seek Spell Suppression Chance, Evasion Rating, and Armour. Energy Shield is not as important, but there's nothing stopping you from making it a hybrid or even full-on Energy Shield build, especially with high Armour/Evasion and Divine Shield/Ghost Dance. Maximum Life and Elemental Resistances are basic and the most reliable defensive layers. You won't need any Cast Speed or Critical Strike mods. You will need extra Dextrairty and possibly Strength.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Maximum Life
  2. Elemental Resistances
  3. Gem Level of Vortex
  4. Damage over Time modifiers
  5. Reduced Mana Cost of Skills
  6. Mana Reservation Efficiency
  7. Attributes (Strength and Dexterity)
  8. Elemental Damage
  9. Spell Suppression Chance
  10. Chaos Resistance
  11. Fire/Cold Damage
  12. Armour
  13. Evasion
rare helmet(Helmet) Rare Helmet - Seek a Helmet with high bonuses to Maximum Life and Elemental Resistances. Spell Suppression Chance is a big plus if you manage to get some.
Min. requirements:
+70 to Maximum Life
+70% to Elemental Resistances
Nearby Enemies have -9% to Cold/Fire Resistance
Optional affixes:
Attributes
Spell Suppression Chance
Evasion/Armour
The Vertex(Helmet) The Vertex - Vertex is only good when you have a lot of Energy Shield you don't want to spend on Eldritch Battery - you can socket your Divine Malevolence here to make it cost less. 
+1 to Level of Socketed Gems
Socketed Gems have 50% reduced Mana Cost
(245-280)% increased Evasion and Energy Shield
+(30-40) to maximum Energy Shield
+(24-30)% to Chaos Resistance
Enemies Cannot Leech Mana From you
Elevore(Helmet) Elevore - Very good Helmet for when you need more Spell Suppression and a reliable way to recover Life. It increases Evasion and grants some extra chance to avoid Elemental Ailments.
+(20-25)% chance to Suppress Spell Damage
(60-100)% increased Evasion Rating
(20-25)% chance to Avoid Elemental Ailments
Recover (100-200) Life when you Suppress Spell Damage
Helmet enchantments:
Vortex enchantment
Sceptre(Weapon) Rare Wand/Sceptre - It's worth picking up a Rare Weapon only if you have the modifier increasing the Gem Level of the Vortex with some extra damage modifier on top of that.
Min. requirements:
+1 to Level of all Fire Spell Skill Gems
Recommended affixes:
+1 to Level of all Spell Skill Gems
Fire Damage over Time Multiplier
increased Damage over Time
increased Burning Damage
increased Fire Damage
increased Elemental Damage
Obliteration(Weapon) Obliteration - A very cheap Unique Weapon that makes your enemies explode on death, this damage is able to Ignite due to Shaper of Flames Keystone.
(31-35)% increased Spell Damage
Gain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Replica Cold Iron Point(Weapon) Replica Cold Iron Point - If you value raw damage go ahead and equip one or even two Replica Cold Iron Point Daggers, it's the best-in-slot damage-dealing weapon you can get at this price, but be careful, you will need to convert the remaining Cold Damage to Fire via Avatar of Fire.
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Shield(Off-Hand) Rare Shield - A Shield should provide you with the basic defensive stats such as Life and Resistances, but if you have troubles with Mana Reservation, check the ones with a Shaper's mod for its Efficiency.
Min. requirements:
+70 to maximum Life
+60% to Elemental Resistances
Optional affixes:
Socketed Gems have increased Reservation Efficiency
Attributes
Spell Suppression Chance
Skin of the Lords(Body Armour) Skin of the Lords - The best Armour you can hope for, unfortunately, it's also very expensive and cannot be modified in any way. You would benefit from all of its stats.
Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Body Armour(Body Armour) Rare Body Armour - Rare Body Armour should be a transitional one before you can afford the already mentioned Skin of the Lords, seek the basic Life and Resistances modifiers.
Min. requirements:
+90 to maximum Life
+60% to Elemental Resistances
Optional affixes:
Armour
Attributes
Spell Suppression Chance
Chaos Resistance
increased maximum Life
Rare Boots(Boots) Rare Boots - Once again seek Life, Resistances, and the extra Movement Speed bonus that's found only here. You should also try to gain Spell Suppression Chance and Onslaught on Kill modifiers.
Min. requirements:
25% increased Movement Speed
+60 to maximum Life
+50% to Elemental Resistances
Optional affixes:
Spell Suppression Chance
chance to gain Onslaught for 4 seconds on Kill
Gloves(Gloves) Rare Gloves - There are not many fancy and expensive modifiers, get the basic Life, Resistances, and Spell Suppression Chance.
Min. requirements:
+80 to maximum Life
+70% to Elemental Resistances
Chance to Suppress Spell Damage
Optional affixes:
Fire Damage over Time Multiplier
Attributes
Armour/Evasion
Stygian Vise(Belt) Rare Belt - A very barren in useful modifiers type of Jewelry. Besides Life and Resistances seek also Strength as it's easy to get here.
Min. requirements:
+90 to Maximum Life
+80% to Elemental Resistances
Strength
Optional affixes:
increased Maximum Life
Amulet(Amulet) Rare Amulet  - The most important are the modifiers for an increased Gem Level of Vortex, it would be expensive to get the +2 or even +1, so the next best mods are Life, Resistances, Reduced Mana Cost of Skills, and Attributes.
Min. requirements:
+60 Maximum Life
+70% to Elemental Resistances
+1 to Level of all Skill/Cold Skill Gems
Optional affixes:
Attributes
Non-Channelling Skills have -7 to Total Mana Cost
Mana Reservation Efficiency
Recommended Anointments:
Dirty Techniques
Ash, Frost and Storm
Ring(Ring) Rare Rings - Rings can roll a lot of modifiers similar to ones on the Amulet. Your objective is to craft the reduced Mana Cost on one or two, and getting Life, Resistances, and Attributes.
Min. requirements:
+50 to Maximum Life
+80% to Elemental Resistances
Optional affixes:
Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Curse Enemies with Flammability on Hit
Damage over Time Multiplier
Attributes
Replica Emberwake(Ring) Replica Emberwake - increases Fire Damage, Fire Resistance, and makes your Ignites last for a very short time, but in return increases their damage significantly.
+(20-30)% to Fire Resistance
(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35-45)% faster
Berek's Respite(Ring) Berek's Respite - Use Berek's Respite to spread your Ignite and Shock Ailments with ease, it's a great improvement to your clear speed, but rather unnecessary if you already can explode enemies on kill.
+(12-16)% to Fire and Lightning Resistances
Adds (20-25) to (30-50) Fire Damage to Spells and Attacks
(25-30)% increased Lightning Damage
+(30-40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Jewels(Jewel) Rare Jewels - Jewels can be used to fix your Resistances, Attributes, to gain even more Maximum Life, and even some damage modifiers if you can afford ones.
Recommended affixes:
increased maximum Life
Attributes
Damage over Time Multiplier
Elemental Damage
Elemental Resistances
Damaging Ailments deal damage faster
Careful Planning(Jewel) Careful Planning - Socket it near Instability Notable to get a  lot of extra Dexterity, it will be needed in huge quantities anyway.
+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to Dexterity
Replica Conqueror's Efficiency(Jewel) Replica Conqueror's Efficiency - It reduces the Mana Cost of Skills, very important in this build, but the Jewel itself is not mandatory.
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
Forbidden FlameForbidden Flesh(Jewel) Forbidden Flame & Forbidden Flesh - The Keystone you strive for is Profane Bloom, it explodes the enemies you kill. With these Jewels you won't need Obliteration Wand or Infernal Cry Skill, it's very handy.
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame
Watcher's Eye(Jewel) Watcher's Eye - Look for Determination, Grace, or Malevolence Modifiers. Determination and Grace offer only defensive mods, Malevolence is great for the extra Damage over Time Multiplier.
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Large Cluster Jewel(Jewel) Large Cluster Jewel - As you know, you will apply Shock, Chill, and Ignite rather effortlessly in this build, that's why the best notables on a Large Cluster Jewel is Sadist. Almost all of the other ones found on the Elemental Damage Cluster Jewels are good too.
Recommended affixes:
1 Added Passive Skill is Sadist
1 Added Passive Skill is Corrosive Elements
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Prismatic Heart
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Fan the Flames is the best Notable, it makes your Ignite spread to nearby enemies massively increasing your clear speed.
Recommended affixes:
1 Added Passive Fan the Flames
Atziri's Promise(Flask) Atziri's Promise - A flask granting you some extra Chaos Resistance and extra Chaos Damage sourced from your Elemental Damage.
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect

Other suggested Flasks:

  1. Alchemist's Quicksilver Flask of Adrenaline
  2. Granite Flask with Bleeding immunity/removal
  3. Jade Flask with random ailment removal
  4. Life Flask with random ailment removal
Atziri's PromiseGranite FlaskJade Flaskquicksilver flasklife flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.

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