Updated for Patch 3.20
The Best Crafty Guides by Odealo
Guide notes | |||
July 12, 2022 -Build Created December 12, 2022 -Updated for Patch 3.20 |
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Build overview | |||
Tags: [CASTER] [IGNITE] [CHAOS] [HYBRID] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Detonate Deat is a Skill that we've already covered some time ago, it was one of the most popular builds in the game back then but was played mostly by Elementalists. This is a Necromancer version, which is nowadays the new meta pick. It works on the same principles - causing Ignite via Corpse Explosion, and converting damage to Chaos via Blackflame. Remember that the damage conversion only applies to the Ignite Damage specifically. It's a Fire Damage over Time caused by a Hit - the corpse's explosion in this case. The downsides of not picking Elementalist are mitigated, but still noticeable, this ascendancy was quite good with ensuring that each Hit would ignite, but it can be easily provided by many passives, skills, and affixes. It has also a direct damage boost to this type of damage. As a Necromancer, you have easy access to the four very impactful Keystones: Essence Glutton, Plaguebringer, Corpse Pact, and Mistress of Sacrifice. These are immensely useful for a corpse-consuming "caster" type of playstyle. Shaper of Flames or Mastermind of Discord (this one is slightly worse) can still be obtained via Forbidden Jewels, these are the only good ones that would really impact your DPS.
It can be played as a Life, Energy Shield, or as is in this case - hybrid Build. Energy Shield can be regenerated via Essence Glutton and Ghost Dance, with some investment into Evasion Rating. It has naturally a lot of resource Regeneration, allowing you to comfortably spam your Skills without worrying about running out of Mana. It can reach around 7k of combined Life and ES, and with Corrupted Soul, it's actually one of the best hybrid builds. You will have a lot of Armour and Maximum Elemental Resistances, up to 85%. It is needed as the build requires you to go into the crowd first, make direct contact, and then make the explosions. It results in creating one of the tankiest builds that there is out of necessity. As for damage - you can deal a lot of it. Scale up your Minon's Life, Ignite, and Chaos Damage. Find Spectres with a lot of Life, and spawn them via Desecrate in large quantities to make sure your Ignites will be at their best. Don't hesitate to create a big pile of corpses before detonating them during boss fights - if the game detects that you caused a more powerful Ignite, it will replace the existing one with it resetting its duration. It's useful, as you will have only a 15% chance of spawning the desirable high-life Spectral Corpse of your choice.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
To consistently deal damage, you need an equally consistent source of corpses. Corpsewalker Unique Boots are just what you need as these create corpses with each step, allowing you to just walk into a pack of enemies. If you prefer a ranged playstyle you will have to often use Desecrate. The build performs especially well within maps of high mob density. the corpses created by your enemies are your ammo after all, and you can use them to initiate a chain reaction lasting for some time. The Auras which you're using are Discipline, Determination, Defiance Banner, and Malevolence. Use Spectres with a lot of Life and boost them with Support Gems to be even more sturdy. As for the Offering we recommend Bone Offering for a high Block Chance. For a Curse use Despair, your movement Skill - Flame Dash, Guard Spell - Molten Shell.
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PROS |
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CONS |
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As a necromancer dealing Fire Damage, via corpses explosions we can recommend Raging Spirits with Minion Instability Keystone for a Start. With some investment into Minion Life, you will easily stroll through the acts. After some time you will have to switch to Detonate Dead, and here's an important difference - Detonade Dead is your Spell and you deal the damage now (but Spell Damage won't affect it), not your Minions. You will be able to start investing in your own damage (mostly Burning Damage), which is only based on Minion's Maximum Life. First, ensure that your Ignite Chance is high, then allocate some passives granting you Fire, and Ignite Damage, equip Blackflame, and start sculpting your final form.
Suggested leveling Gem setups:
Detonate Dead setup | |
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Summon Raging Spirit - Use it at first, by casting multiple Raging Spirits you can progress very fast |
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Concentrated Effect Support - use it for more Spell Damage and less Area of Effect |
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Infernal Legion Support - It helps you with lowering Minion's Life to low and to deal additional damage |
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Controlled Destruction Support - more Spell Damage, but much less Critical Strike Chance |
Detonate Dead setup | |
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Detonate Dead - You can start using Detonate Dead after investing in Damage over Time and your own Spell Damage |
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Burning Damage Support - increased Ignite Damage you can cause |
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Efficacy Support - more Damage over Time, and increased Skill Effect Duration |
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Unbound Ailments Support - more Damage with Ignite, and increased Ignite Duration |
Specters setup | |
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Raise Spectre - As you started using Detonate Dead you should already have some good specters to pick from |
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Minion Life Support - increases Minion's Maximum Life and decreases Damage |
various gems | |
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Flammability - the Curse that significantly lowers Fire Resistance |
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Malevolence - an Aura for you to use to deal increased Damage over Time |
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Desecrate - spawns Corpses to Detonate or to use as an Offering |
Bandits:
Kill all three bandits for two additional Skill Points
Leveling Skill Trees:
35 Points Passive Tree (Raging Spirits)
Take Minion Instability, increase your Minions and your own Maximum Life
33 Points Passive Tree
Head for the Fire Damage Cluster in such a way as to pick some Maximum Life and other useful stats
67 Points Passive Tree
Get Searing Heat, Acrimony, Holy Fire, and Divine Judgment for Damage. Purity of Flesh and Devotion are used to increase your Maximum Life.
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(12-16)% to Fire and Lightning Resistances Adds (20-25) to (30-50) Fire Damage to Spells and Attacks (25-30)% increased Lightning Damage +(30-40) to maximum Mana When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy |
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(18-22)% increased Spell Damage 10% chance to Trigger Level 8 Summon Raging Spirit on Kill +(15-25)% to Fire Damage over Time Multiplier Adds (4-6) to (7-9) Fire Damage to Spells (20-30)% increased Burning Damage (16-22)% chance to Ignite |
Final Skill Tree:
120 Points Final Passive Tree (doesn't include Cluster Jewels)
121 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% increased Movement Speed for each nearby Enemy, up to 8%; 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul: 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Detonate Dead setup | |
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Vaal Detonate Dead - The source of all your Damage. Ignites you're causing are converted to Chaos Damage. It scales up with Minion's Maximum Life. |
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Swift Affliction Support - more Damage over Time, but less Ignite Duration |
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Burning Damage Support - the best way to increase your Burning Damage |
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Inspiration Support - Used mostly to cope with the high Mana Cost of Detonate Dead but it also increases your Elemental Damage. Can be swapped for ![]() ![]() |
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Efficacy Support - Efficacy extends the duration of DoT effects and increases its Damage of it. can be swapped for ![]() |
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Unbound Ailments Support - more Damage and Duration for Ignite, and increased Shock Effect |
[UTILITY] Animate Guardian and Raise Spectre setup | |
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Animate Guardian - Creates a Minion that requires you to equip it with some expensive items such as Mask of the Stitched Demon and Kingmaker. If you don't want to use this Skill, use |
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Raise Spectre - High Lithomancer (found in Primordial Blocks Map) and Stoneskin Flayer (found in Primeval Fortress Map) are the two best Spectres with the highest Maximum Life |
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Minion Life Support - Increases Maximum Life for the Minions in the setup |
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Meat Shield Support - keeps Animated Guardian with Kingmaker close to you which is important |
[UTILITY] Desecrate setup | |
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Desecrate - Creates Corpses - some of which can be the Specters that you can later detonate |
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Cast when Damage Taken - casts linked Spells, it's optional |
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Withering Step - applies Withered Debuff on enemies increasing Chaos Damage they receive, and makes you Elusive |
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Despair - a Curse that reduces Chaos Resistance and makes Damage over Time more potent |
[UTILITY] Offering and Mobility setup | |
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Bone Offering - Block Chance for you and your Minions with some Life Regeneration after Block |
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Arcane Surge Support - Arcane Surge increases your Mana Regeneration, keep it at a low level |
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Flame Dash - Teleports you over a short distance leaving a trail of Burning Ground |
[UTILITY] Auras setup | |
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Malevolence - you deal more Damage over Time and your Skill Effects last longer |
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Determination - you have increased and additional Armour |
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Discipline - Grants Additional ES and Recharge Rate. It's a Hybrid build os ![]() |
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Enlighten Support - lowers Mana Reservation Cost for Linked Skills |
[UTILITY] Defiance Banner setup | |
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Defiance Banner - increased Armour and Evasion Rating, it reduces enemies' Crit Chance as well |
[UTILITY] Molten Shell | |
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Molten Shell - mitigates a portion of incoming Hit damage, it scales up with your Armour |
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The Unique Items which are mandatory are Corpsewalker and Blackflame. We've also used Aegis Aurora with The Brass Dome and Melding of the Flesh for the impenetrable Elemental Resistances and Armour. Remember that your character must be very resilient. Glorious Vanity shall give you the Corrupted Soul for more Energy Shield. You won't need any Spell Damage - it has no effect on Detonate Dead's Damage. To increase your damage invest in Burning Damage and Chaos Damage alongside Minion's Maximum Life. The "Ignite deals Damage faster" mods are particularly useful. Your Maximum Life and Energy Shield will also be very important, especially the ES sourced from Life, as is the case with Corrupted Soul. Cast Speed is not particularly useful as one enemy can be affected by only one Ignite. The build requires a lot of Strength (for The Brass Dome and Determination) and Dexterity (for Swift Affliction).
Our recommended items will:
Stat priorities on items:
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Min. requirements: +60 to maximum Life +80% to Elemental Resistances Optional affixes: Dexterity/Strength Armour Ignites you inflict deal Damage faster Nearby Enemies have -#% to Chaos Resistance |
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333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind |
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Helmet enchantments: 40% increased Detonate Dead Damage |
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Min. requirements: +1 to Level of all Fire Spell Skill Gems Recommended affixes: +1 to Level of all Spell Skill Gems Fire Damage over Time Multiplier Chaos Damage over Time Multiplier increased Damage over Time increased Burning Damage increased Fire Damage increased Elemental Damage |
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(300-400)% increased Armour and Energy Shield +10% to all Elemental Resistances +5% to maximum Cold Resistance +6% Chance to Block Replenishes Energy Shield by 2% of Armour when you Block (10-20)% increased Elemental Damage with Attack Skills |
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Min. requirements: +80 to maximum Life +60% to Elemental Resistances Optional affixes: Socketed Gems have 30% increased Reservation Efficiency Attributes increased maximum Life |
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(350-400)% increased Armour +(1-5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes |
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(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of Life |
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Min. requirements: +100 to maximum Life +80% to Elemental Resistances Optional affixes: Armour Attributes Chaos Resistance increased maximum Life |
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Triggers Level 20 Corpse Walk when Equipped (80-120)% increased Evasion and Energy Shield 25% increased Movement Speed (20-40)% increased Damage if you have Consumed a corpse Recently For each nearby corpse, Regenerate 0.25% Life per second, up to 3% |
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Min. requirements: +80 to maximum Life +70% to Elemental Resistances Optional affixes: Fire Damage over Time Multiplier Dexterity Armour |
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Min. requirements: +100 to maximum Life +70% to Elemental Resistances Strength Optional affixes: Armour increased Attributes increased Maximum Life |
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Min. requirements: +60 to maximum Life +70% to Elemental Resistances +1 to Level of all Dexterity/Fire Skill Gems Optional affixes: Dexterity Strength Damage over Time Multiplier Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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Recommended Anointments: Searing Heat Dirty Techniques Prismatic Skin |
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+(17-23)% to Chaos Resistance +(8–12)% to Fire Damage over Time Multiplier 50% reduced Ignite Duration on Enemies (10–15)% chance to Ignite Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite Withered does not expire on Enemies Ignited by you +(20–25)% to Fire and Chaos Resistances |
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Min. requirements: +60 to maximum Life +60% to Elemental Resistances Optional affixes: Strength Dexterity Damage taken Recouped as Life Curse Enemies with Despair on Hit increased Fire Damage Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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Recommended affixes: |
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-1 Intelligence per 1 Intelligence on Allocated Passives in Radius +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius 3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius 2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius |
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Bathed in the blood of (100-8000) sacrificed in the name of Doryani Passives in radius are Conquered by the Vaal Historic |
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Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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Recommended affixes: 1 Added Passive Skill is Enduring Composure 1 Added Passive Skill is Uncompromising |
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+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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