Warstaves |
Dying Breath - It's used in cheap AG setups. It's hard to find other uses for it. |
Required Level: 13
Required Strength: 27
Required Intelligence: 27
Damage: 14-42
Attacks per Second: 1.30
Critical Strike Chance: 6.40%
Physical DPS: 36.4
Elemental DPS: N/A
DPS: 36.4
+18% Chance to Block Attack Damage while wielding a Staff
18% increased Cast Speed
18% increased maximum Mana
18% increased Area of Effect of Aura Skills
18% increased Area of Effect of Hex Skills
Nearby Enemies have 18% increased Effect of Curses on them
Nearby allies gain 18% increased Damage
18% increased effect of Non-Curse Auras from your Skills
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Pillar of the Caged God - Used in Strength-stacking builds, like this Boneshatter Juggernaut. You can then cultivate damage with Trauma Stacks and increase it with Strength, |
Required Level: 13
Required Strength: 27
Required Intelligence: 27
Damage: 14-42
Attacks per Second: 1.30
Critical Strike Chance: 6.40%
Physical DPS: 36.4
Elemental DPS: N/A
DPS: 36.4
+18% Chance to Block Attack Damage while wielding a Staff
1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 Strength
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Realmshaper - A leveling weapon for a mixed Elemental Damage non-Critical Spell build. You can use it with a Pyre Ring to Convert nearly all Cold Damage to Fire. Can also be used in crude Cold-to-Fire Ignite builds, but there it has to compete with Replica Cold Iron Point, which is often much better. |
Required Level: 13
Required Strength: 27
Required Intelligence: 27
Damage: 14-42 Physical, (10-15) to (20-25) Fire, (10-15) to (20-25) Cold
Attacks per Second: 1.30
Critical Strike Chance: 6.40%
Physical DPS: 36.4
Elemental DPS: 39-52
DPS: 75.4-88.4
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Fire Gems
+1 to Level of Socketed Cold Gems
Socketed Gems are Supported by Level 5 Cold to Fire
Adds (10-15) to (20-25) Fire Damage
Adds (10-15) to (20-25) Cold Damage
(30-50)% increased Elemental Damage
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Xirgil's Crank - Mediocre low-level weapon for any Spell Damage build with at least some Energy Shield. It has a high Block Chance and can start to Recover your ES on Block, so we recommend grabbing an additional Block Chance on the passive Skill tree and activating Tempest Shield. You will be able to find something better rather quickly. |
Required Level: 28
Required Strength: 43
Required Intelligence: 43
Damage: 27-57
Attacks per Second: 1.30
Critical Strike Chance: 6.20%
Physical DPS: 54.6
Elemental DPS: N/A
DPS: 54.6
+20% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block
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The Whispering Ice - Used only in Intelligence-stacking Whispering Ice builds. It grants the Spell similar to Firestorm of Pelting, so try that one first if you haven't. It's excellent even on a budget if you know how to gain a lot of Intelligence cheaply. |
Required Level: 33
Required Strength: 59
Required Intelligence: 59
Damage: 41-76
Attacks per Second: 1.30
Critical Strike Chance: 6.10%
Physical DPS: 76.0
Elemental DPS: N/A
DPS: 76.0
+18% Chance to Block Attack Damage while wielding a Staff
+1 to Level of Socketed Support Gems
Grants Level 1 Icestorm Skill
Plays Whispering Ice sound on killing a rare Monster (Hidden)
(14-18)% increased Intelligence
(8-12)% increased Cast Speed
1% increased Spell Damage per 10 Intelligence
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Tremor Rod - One of the most sought-after items during the first few days of a new league. It allows you to detonate Mine an additional time, which increases your damage by a third (Skitterbots can Detonate Mines additional time too). Often used with March of the Legion, where the actual Mine setup is socketed. You will later replace it with a better weapon. |
Required Level: 41
Required Strength: 72
Required Intelligence: 72
Damage: 38-114
Attacks per Second: 1.25
Critical Strike Chance: 6.60%
Physical DPS: 95.0
Elemental DPS: N/A
DPS: 95.0
+18% Chance to Block Attack Damage while wielding a Staff
+2 to Level of Socketed Spell Gems
Socketed Gems are Supported by Level 10 Blastchain Mine
(40-60)% increased Spell Damage
(15-20)% reduced Enemy Stun Threshold
Mines can be Detonated an additional time
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Sire of Shards - It's definitely fun, but not that useful. It works in Projectile Spell builds like Fireball or Spark, but it doesn't improve your damage against bosses (not unless you're using a Shotgunning Spell with Nimis Ring, but even there it's not that good), so it's rarely used. It's just more Projectiles and better clear speed, which is rarely a concern. |
Required Level: 49
Required Strength: 85
Required Intelligence: 85
Damage: 56-117
Attacks per Second: 1.25
Critical Strike Chance: 6.30%
Physical DPS: 108.1
Elemental DPS: N/A
DPS: 108.1
+20% Chance to Block Attack Damage while wielding a Staff
Socketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light Radius
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The Winds of Fate - It has very high DPS but works only half the time (after reaching 50% Crit Chance), so the actual damage is mediocre at best. Winds of Fate Battlemage Inquisitor uses it alongside Plume of Pursuit that guarantees Critical Strike on a Skills' final repeat so you don't need any Critical Strike Chance at all. You can use Controlled Destruction Support and Marylene's Fallacy there, while also reaping the benefits of the weapon's high damage via Battlemage. It also can be used in Chains of Command Animated Guardian Necromancer build - the Rallying Cry will improve your Minions' Damage based on the Damage of your weapon, which is one of the highest in the game. |
Required Level: 55
Required Strength: 94
Required Intelligence: 94
Damage: (520-585) to (968-1089)
Attacks per Second: 1.30
Critical Strike Chance: 6.10%
Physical DPS: (967.2-1088.1)
Elemental DPS: N/A
DPS: (967.2-1088.1)
+18% Chance to Block Attack Damage while wielding a Staff
(700-800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
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Cane of Unravelling - You can use it with Chaos DoT Spells such as Essence Drain or Blight. It's considered a budget weapon as it's not particularly outstanding. It's quite bad actually, you can get an "of Disintegrating" Suffix on a Rare Staff that gives you up to 75% Chaos DoT Multiplier instead. Additionally, Power Charges and Damage over Time is not a great combination - you can enhance it with Graven's Secret or The Aylardex. |
Required Level: 60
Required Strength: 113
Required Intelligence: 113
Damage: 53-160
Attacks per Second: 1.25
Critical Strike Chance: 7.30%
Physical DPS: 133.1
Elemental DPS: N/A
DPS: 133.1
+20% Chance to Block Attack Damage while wielding a Staff
+(40-55)% to Chaos Damage over Time Multiplier
(20-30)% increased Chaos Damage
2% increased Cast Speed per Power Charge
+2 to Level of all Chaos Spell Skill Gems
Gain a Power Charge after Spending a total of 200 Mana
Regenerate 2 Mana per Second per Power Charge
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Soulwrest - A build-defining weapon for a Soulwrest Phantasms Summoner build. It summons a lot of Phantasm Minions if you're consuming Corpses. Cast Desecrate to create them, and use Kitava's Teachings and Offering Skills to consume a lot of them steadily. It can be implemented to nearly any Minion build, but these often go for other weapons like Rare Convking Wand or Severed in Sleep. |
Required Level: 60
Required Strength: 113
Required Intelligence: 113
Damage: 53-160
Attacks per Second: 1.25
Critical Strike Chance: 7.30%
Physical DPS: 133.1
Elemental DPS: N/A
DPS: 133.1
+20% Chance to Block Attack Damage while wielding a Staff
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100-140)% increased Spell Damage
(25-30)% increased Cast Speed
(80-100)% increased Mana Regeneration Rate
Minions deal (45-51) to (66-78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second
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The Fulcrum - Popular weapon for Fulcrum Ignite Auto-Bomber Chieftan build. It reflects the Ignites you inflict back to you, which you can Proliferate to all nearby enemies as you move around. It's not a popular weapon in any other build - it's too much of a hassle and too little reward to bother with the self-ignite, self-chill, and self-shock. |
Required Level: 60
Required Strength: 113
Required Intelligence: 113
Damage: (127.2-148.4) to (384-448)
Attacks per Second: 1.25
Critical Strike Chance: 7.30%
Physical DPS: (319.5-372.8)
Elemental DPS: N/A
DPS: (319.5-372.8)
+20% Chance to Block Attack Damage while wielding a Staff
(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
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Disintegrator - You can have up to 9 Siphoning Charges, which may grant you a lot of Physical and Chaos Damage with Physical Damage Reduction. You will need a good source of Life Recovery to sustain self-inflicted Physical DoT. We would use it on a Pathfinder that shifts incoming Physical Damage to be taken as Elemental Damage. Add to that Master Surgeon for a much better Life Recovery, and Poison Passives to benefit from Physical and Chaos Damage. Still, it requires very specific gear pieces and some sort of rapidly hitting Skill. It has potential that we may explore in the future. |
Required Level: 64
Required Strength: 113
Required Intelligence: 113
Damage: (291-311) to (417-447)
Attacks per Second: 1.25
Critical Strike Chance: 6.80%
Physical DPS: (442.5-473.8)
Elemental DPS: N/A
DPS: (442.5-473.8)
+25% Chance to Block Attack Damage while wielding a Staff
Adds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
Battlemage
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Duskdawn - Duskdawn is generally good in all Spell builds with capped Critical Strike and Attack Block Chance. It increases Spell Damage, Block Chance, and Critical Strike Multiplier - by up to 135%, which is a lot. You can hook up Flame Dash with Controlled Destruction Support to Hit enemies with a non-Crit every now and then. As was the case with Divinarius, use it if you value Crit mods over Gem Level mods in your Spell build, which is the case with Spells baked into items, or Spell that scale up with your or your Minions' Life. |
Required Level: 64
Required Strength: 113
Required Intelligence: 113
Damage: 71-147
Attacks per Second: 1.25
Critical Strike Chance: 6.80%
Physical DPS: 136.2
Elemental DPS: N/A
DPS: 136.2
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently
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Replica Duskdawn - Instead of increasing Spell Damage, it increases Elemental Damage. Also, instead of increasing Spell Crit Chance, it increases the weapon's Crit Chance, which is supposed to make it viable for Attack builds, but it simply is not. Its DPS is too low. That makes it inferior when compared to the original Duskdawn. |
Required Level: 64
Required Strength: 113
Required Intelligence: 113
Damage: 71-147
Attacks per Second: 1.25
Critical Strike Chance: (9.52-10.20)%
Physical DPS: 136.2
Elemental DPS: N/A
DPS: 136.2
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40-50)% increased Critical Strike Chance
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently
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Taryn's Shiver - A mediocre Staff for Spell Damage Cold builds. Just be sure not to use Elemental Focus Support - you need to Freeze. The Annihilating Light is most likely a superior choice. |
Required Level: 64
Required Strength: 113
Required Intelligence: 113
Damage: 71-147
Attacks per Second: 1.25
Critical Strike Chance: 6.80%
Physical DPS: 136.2
Elemental DPS: N/A
DPS: 136.2
+25% Chance to Block Attack Damage while wielding a Staff
(50-60)% increased Spell Damage
(40-50)% increased Cold Damage
(10-20)% increased Cast Speed
+2 to Level of all Cold Spell Skill Gems
8% chance to Freeze
Enemies Frozen by you take 20% increased Damage
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Atziri's Rule - It comes with a built-in Skill Gem that you should build around. As it is a Trigger Gem, it's good on a Saboteur. There's not much to it that hasn't been said in our guide. |
Required Level: 68
Required Strength: 113
Required Intelligence: 113
Damage: 73-136
Attacks per Second: 1.30
Critical Strike Chance: 6.50%
Physical DPS: 135.8
Elemental DPS: N/A
DPS: 135.8
+20% Chance to Block Spell Damage while wielding a Staff
Grants Level 20 Queen's Demand Skill
Queen's Demand can Trigger Level 20 Flames of Judgement
Queen's Demand can Trigger Level 20 Storm of Judgement
Cannot be Stunned
Damage cannot be Reflected
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Cane of Kulemak - One of the most versatile weapons. It's shaped by its Veiled modifiers, which have only half as many as a regular Rare Staff, but their effect can be improved by up to 90%. The pool of modifiers is vast and you can use it in any build that can host a Rare Staff. You may sell it Unveiled for a large sum, or unwrap it yourself. |
Required Level: 68
Required Strength: 85
Required Intelligence: 85
Damage: 56-117
Attacks per Second: 1.25
Critical Strike Chance: 6.30%
Physical DPS: 108.1
Elemental DPS: N/A
DPS: 108.1
+20% Chance to Block Attack Damage while wielding a Staff
(60-90)% increased Unveiled Modifier magnitudes
Veiled Prefix
Veiled Suffix
<Veiled Prefix or Veiled Suffix>
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Hegemony's Era - A budget-friendly Staff for any Critical Strike Melee build. It can be used in this Shockwave Cyclone Slayer build for example. Replace it with a good Rare weapon as soon you can get your hands on one. |
Required Level: 68
Required Strength: 113
Required Intelligence: 113
Damage: (208-218) to (296-311)
Attacks per Second: (1.46-1.51)
Critical Strike Chance: (7.15-7.80)%
Physical DPS: (366.9-398.9)
Elemental DPS: N/A
DPS: (366.9-398.9)
+20% Chance to Block Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
Adds (135-145) to (160-175) Physical Damage
(12-16)% increased Attack Speed
(10-20)% increased Critical Strike Chance
+1 to Maximum Power Charges
10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
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Pledge of Hands - Grants you a 6th Support Gem - Greater Spell Echo which substitutes regular Spell Echo. It also increases Spell Damage and Maximum Mana by a fair amount, making it popular amongst all sorts of Hierophant builds with Mind over Matter, Divine Guidance, and Sanctuary of Thought. You can use it in this Holy Flame Totem Hierophant starter build. |
Required Level: 68
Required Strength: 113
Required Intelligence: 113
Damage: 73-136
Attacks per Second: 1.30
Critical Strike Chance: 6.50%
Physical DPS: 135.8
Elemental DPS: N/A
DPS: 135.8
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 30 Greater Spell Echo
(120-160)% increased Spell Damage
50% increased maximum Mana
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The Grey Spire - Its DPS is astoundingly low despite the Attack Speed bonus. The only qualities are a high bonus to Maximum Resistances and a mediocre (for a weapon) Global Damage increase. Despite it, it's still good if you're using a Spell that doesn't scale up only with Gem Level, like Detonate Dead which grows stronger alongside your Corpses' Life. You can equip your Animated Guardian with it to make it extra durable. |
Required Level: 68
Required Strength: 113
Required Intelligence: 113
Damage: 73-136
Attacks per Second: (1.56-1.69)
Critical Strike Chance: 6.50%
Physical DPS: (163.0-176.6)
Elemental DPS: N/A
DPS: (163.0-176.6)
+20% Chance to Block Spell Damage while wielding a Staff
Has no Sockets
(250-300)% increased Global Damage
(20-30)% increased Attack Speed
+(1-4)% to all maximum Resistances
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