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Holy Flame Totem Hierophant Templar build

Holy Flame Totem Hierophant Templar build

End-game viable Totem build based on the most popular Templar's Ascendancy class - Hierophant

Holy Flame Totem
Hierophant build

Updated for Patch 3.11

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Guide notes
July 15, 2020
-Updated for Patch 3.11


Holy Flame Totem is a reworked version of old school Flame Totem skill gem, with plenty of changes made to it. New version fires 3 projectiles instead of one, creates Consecrated Ground around the totem, which makes you immune to Curses and converts Physical Damage to Fire, which combined with Avatar of Fire provides full Physical and half of other elements conversion to Fire, which scales insanely well with all additional Damage to Spells sources. This build has great clear speed as well as single-target damage and great survivability, thanks to Totems taking most of the incoming damage.

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1. Gameplay

Hierophant Ascendancy is the best choice for this build - not only provides a lot of Mana that works really good with Mind over Matter but also grants Power and Endurance Charges generation. Pursuit of Faith and Ritual Awakening grants insane damage for Totems and allows us to summon an additional Totem. This build has great survivability thanks to High Life and using Mind over Matter, which converts Damage to be taken from Mana instead of Life. As for the gameplay, you place your totems and watch them burn all enemies with holy fire. This build is also recommended as a League Starter because it requires no unique items to farm even Red Maps with ease. With few investments, it's possible to kill all the Guardians and the Shaper himself.

0:06 Tier 16 Maze of the Minotaur
0:45 Tier 16 Forge of the Phoenix
1:19 Tier 16 Lair of the Hydra
1:40 Tier 16 Pit of the Chimera

This video was recorded on a level 89 Hierophant on Standard mode. This video was recorded in Patch 3.6, but the gameplay mechanics haven't changed since then. We should be updating this video in the following days

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2. Build's PROS & CONS

  • insane single target and AoE
  • amazing clear speed thanks to totems shooting 3 projectiles each
  • high defenses due to High Life and Mind Over Matter
  • great survivability because your Totems are going to tank a lot of hits
  • can do all maps modifiers including Elemental Reflect
  • Totem playstyle is less likely to be found attractive


3. Leveling tips

You are leveling with Holy Flame Totem since level 4, with all supporting skills that you will use in the endgame. Three Totems with the first Ascendancy point in Pursuit of Faith are more than enough to carry you to the mapping phase.

Suggested leveling Gem setups:

Holy Flame Totem setup
Holy Flame Totem Holy Flame Totem - your primary Spell that will be used in endgame build as well
Infused Channeling Support Infused Channeling Support - since Totems are channeling the Flames, this is the best Damage support for them
Added Fire Damage Support Added Fire Damage Support - adds additional Fire Damage based on Physical Damage
Flame Dash setup
Flame Dash Flame Dash - your main Mobility Skill
Faster Casting Support Faster Casting Support - increases your Flame Dash casting speed and movement
Portal Portal - it can save you tons of Portal Scrolls
Utility Gems
Flammability Flammability - a great curse for Fire builds. Reduces cursed enemies Fire Resistance
Herald of Ash Herald of Ash - grants more Fire and Burning Damage. If you kill the enemy, it will also burn all nearby enemies


We recommend helping Alira for Mana Regeneration, Critical Strike Multiplier, and Elemental Resistances

Leveling Skill Trees:

33 Points Skill Tree
Priorities: 1) Righteous Decree 2) Retribution 3) Light of Divinity 4) Ancestral Bond 5) Divine Judgement

60 Points Skill Tree
Priorities: 1) Divine Wrath 2) Purity of Flesh 3) Avatar of Fire 4) Arcane Potency 5) Quick Recovery 6) Shamanistic Fury 7) Heart and Soul

Recommended leveling items:

Le Heup of AllLe Heup of All - they provide everything - Attributes, Damage, and Resistances. Perfect choices for the whole leveling process
(10-30)% increased Damage
+(10-30) to all Attributes
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
GoldrimGoldrim - one of the best leveling Helmets in Path of Exile, will fix your Elemental Resistances during leveling
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - insane leveling item, Tabula Rasa with its 6-link by itself will carry you through the leveling process
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Axiom PerpetuumAxiom Perpetuum - best leveling weapon in the game for spellcasters. A lot of Additional Damage to Spells and an insane amount of Critical Strike Chance. Recommended to dual-wield them
(4-6)% increased Cast Speed
(100-140)% increased Critical Strike Chance for Spells
Adds (2-3) to (5-6) Fire Damage to Spells
Adds (2-3) to (5-6) Cold Damage to Spells
Adds 1 to (10-12) Lightning Damage to Spells

Trolltimber SpireTrolltimber Spire- very cheap shield, that will provide a lot of Life Regeneration and damage dealt by your Totems will be leeched to you

(130-150)% increased Armour
+(40-60) to maximum Life
0.5% of Life Regenerated per second
15% increased Area of Effect for Skills used by Totems
0.5% of Damage dealt by your Totems is Leeched to you as Life


4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

113 Points Final Skill Tree
113 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Pursuit of Faith
  2. Ritual of Awakening
  3. Conviction of Power
  4. Divine Guidance


Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%


5. Final Gems links

[DPS] Holy Flame Totem
Holy Flame Totem Holy Flame Totem - your primary Spell in this build. All Support Gems listed below with the exception of Infused Channelling have an Awakened version, so it's worth considering picking those up for even higher DPS
Infused Channeling Support Infused Channeling Support 
Added Fire Damage Support Added Fire Damage Support - adds additional Fire Damage based on Physical Damage
Controlled Destruction Support Controlled Destruction Support - in exchange for a bit of Critical Strike Chance it will increase Spell Damage by a lot
Elemental Focus Support Elemental Focus Support - a great boost to Elemental Damage
Fire Penetration Support Fire Penetration Support - penetrates the enemy's Fire Resistance
[UTILITY] Wave of Conviction Trap setup
Wave of Conviction Wave of Conviction - we are going to use this skill with Trap Support to apply Combustion debuff to enemies
Trap Support Trap Support - Wave of Conviction will be cast by Traps
Advanced Traps Support Advanced Traps Support - increases Trap throwing speed and reduces the cooldown
Combustion Support Combustion Support - enemies hit with Wave of Conviction will have their Fire Resistance reduced
[MOBILITY] Flame Dash setup
Flame Dash Flame Dash - main mobility skill for faster movement through maps
Second Wind Support Second Wind Support - increases the number of Flame Dash charges and its cooldown recovery speed
Arcane Surge Support Arcane Surge Support - after casting Flame Dash you will gain the Arcane Surge buff, which increases Spell Damage and Cast Speed. Keep this Gem at level 7 so it procs with each cast
[UTILITY] Immortal Call and Vaal Righteous Fire setup
Immortal Call Immortal Call - grants brief immunity to Physical Damage. Keep it at level 9
Cast when Damage Taken Support Cast when Damage Taken Support - will auto-cast Immortal Call. Keep it at level 7
Increased Duration Support Increased Duration Support - increases the duration of Immortal Call and Vaal Righteous Fire
Vaal Righteous Fire Vaal Righteous Fire - for a short amount of time it will grant an insane amount of Spell Damage. Use it against bosses
[AURA] Herald of Ash setup
Herald of Ash Herald of Ash - grants more Fire and Burning Damage. If you kill the enemy, it will also burn all nearby enemies
Enlighten Support Enlighten Support - need at least level 3. It will reduce mana reservation of Herald of Ash
[UTILITY/CURSE] Golem and Projectile Weakness
Cast when Damage Taken Cast when Damage Taken Support - will auto-cast your Golem Spell. Keep this Gem at level 6
Summon Stone Golem Summon Stone Golem - grants life regeneration and will be automatically cast by CwDT support. Keep your Golem's Gem on level 8
Projectile Weakness Projectile Weakness - cursed enemies will take increased damage from Projectiles. Keep this Gem on level 9
Increased Duration Support Increased Duration Support - increased duration time for Projectile Weakness

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5. Gear Setup

Below you will find all the recommended and required gear for this build. Most of the items should be easily obtained, and everything can be temporarily replaced with cheaper rare items.

Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Fire/Spell Damage
  4. Cast Speed
  5. Critical Strike Multiplier
Rare Helmet(Helmet) Rare Helmet this is a very solid option for this build. Picking up a rare helmet will make it much easier to cap Elemental Resistances and wear the other required unique gear 
Min. requirements:
80 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Helmet enchantments:
Flame Totem fires 2 additional projectiles
Sceptre(Weapon) Rare Shaper Sceptre - it's definitely best in slot weapon for this build

Min. requirements:
Gain 20% of Physical Damage as Extra Fire Damage
60% Increased Spell Damage
Adds 30 Fire Damage to Spells
70% Increased Critical Strike Chance for Spells
Optional affixes:
Increased Cast Speed
Global Critical Strike Multiplier

Rare Shield(Shield) Rare Shield - from patch 3.5 we can craft +1 to the number of summoned Totems to shield, so it's our best offhand shield for this build
Min. requirements:
30% increased Spell Damage
80% increased Critical Strike Chance for Spells
80 to maximum Life
Crafted: +1 to maximum number of Summoned Totems
Optional affixes:
Increased Cast Speed
Glorious Plate(Body Armour) Elder Rare Armour - definitely our go-to armor. Aim for highest life and level to supported gems
Min. requirements:
120 maximum Life
+1 to level of Socketed Support Gems
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Rare Boots(Boots) Rare Boots - they are the best choice if you need to fix your resistances. Get with highest Life, Resistances and Movement Speed
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
25% Movement Speed
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Rare Gloves(Gloves) Rare Gloves - if you need to fix your Resistances and increase Maximum Life they are the go-to choice
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Maximum Mana
Rare Belt(Belt) Rare Belt 
Min. requirements:
70 maximum Life
25% Fire Resistance
25% Cold Resistance
25% Lightning Resistance
Optional affixes:
Increased Flask Effect Duration
The Tactician(Belt) The Tactician - the best in the slot, provides a lot of Attributes, Flask Charges, Resistances and Critical Strike Chance
(20-30)% increased Stun Duration on Enemies
(25-40)% increased Global Physical Damage
+(40-50) to Strength
+(40-50) to Intelligence
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 Strength
(50-60)% increased Critical Strike Chance while you have at least 200 Intelligence
Rare Amulet(Amulet) Rare Amulet - it's the best option, will provide a big DPS boost with Global Critical Strike Multiplier and more Life
Min. requirements:
60 maximum Life
10% All Elemental Resistances
25% Global Critical Strike Multiplier
15% Spell Damage
Crafted: +(34-40) to maximum Mana | 6% of Damage taken gained as Mana over 4 seconds when Hit
Optional affixes:
Increased Critical Strike Chance
Recommended Anointments:
Doom Cast
Heart of Flame
Prodigal Perfection
Opal Ring(Ring) Rare Rings
Min. requirements:
40 maximum Life
15% All Elemental Resistances
25% Increased Fire Damage
Optional affixes:
Abyss Jewel(Jewel) Abyss Jewels - with added flat Fire Damage to Spells
Recommended affixes:
Added Fire Damage to Spells
Increased Critical Strike Multiplier
maximum Life
Cobalt Jewel(Jewel) Rare Jewels - they should provide extra Life and damage
Recommended affixes:
increased maximum Life
increased Spell Damage
increased Global Critical Strike Multiplier
Optional affixes:
increased Fire Damage
increased Cast Speed
Rain of Splinters(Jewel) Rain of Splinters - if you don't have the Helmet enchantment and/or Dying Sun, this Jewel will greatly increase your DPS. Also, aim for the lowest damage reduction possible
(50-30)% reduced Totem Damage
Totems fire 2 additional Projectiles
Thread of Hope(Jewel) Thread of Hope - picking up Thread of Hope with a Medium Ring affix allows you to pick up 5 powerful Passives without having them connect to your Tree. Socket it on the left to Templar's Starting Point and pick up all the listed Passives when able
Only affects Passives in a Medium Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
Passives allocated:
Divine Wrath
Divine Fury
Divine Judgement
Arcane Capacitor
Singular Focus
Dying Sun(Flask) Dying Sun - great Utility Flask, that provides additional projectiles for our Totems. Don't use it if you are going for Rain of Splinters as its effect is diminished then
(-10-10)% increased Charges used
(15-25)% increased Area of Effect during Flask Effect
Skills fire 2 additional Projectiles during Flask Effect
Bottled Faith(Flask) Bottled Faith - provides increased Damage and Critical Strike Chance against enemies on Consecrated Ground
Creates Consecrated Ground on Use
(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies

Other suggested Flasks:

  1. Seething Divine Life Flask of Heat (immunity to Chill and Freeze effects)
  2. Experimenter's Diamond Flask of Staunching (immunity to Bleeding)
  3. Experimenter's Silver Flask of Adrenaline (increased Movement Speed)
Dying SunBottled FaithDivine Life FlaskDiamond FlaskSilver Flask

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.