Updated for Patch 3.18
The Best Crafty Guides by Odealo
Guide notes |
June 18, 2021 -Build created July 04, 2022 -Updated for Patch 3.18 |
Build overview | |||
Tags: [MELEE] [ELEMENTAL] [LIFE] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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There are a few cheap Chieftain builds worth mentioning that performs surprisingly well. Tectonic Slam is a simple, straightforward Attack that's easy to assemble and play. It's a Melee Slam that consumes one of your Endurance Charges every third time you attack with this Skill. The Attack scales its Area of Effect with Endurance Charges and it converts 60% of your Physical Damage to Fire Damage, making it perform very well with Chieftain as its user. You mostly focus on accumulating Physical Damage and Lowering the Fire Resistance of your opponents - all of your Physical Damage is going to be converted to Fire. You should also look for Accuracy Rating and Critical Strike Chance and Multiplier. This build also reaps the benefits of Warcries and Exertion mechanics.
The version of the build presented here uses Glorious Vanity Timeless Jewel that turns one of your Keystones into Corrupted Soul, for a more effective Health Pool and a chance to score some good nodes. Your usual defenses with this build however will mainly consist of Maximum Health, Chance to Block, Life Leech, Life Regeneration, Fortify, and Endurance Charges. As for Ascendancy Skill Tree - the most important Notables are Valako and Hinekora, for the other two we Recommend Tasalio - for free 100% Fire Resistance allowing you to cheaply gear up and grant some useful defenses, and Ngamahu, for it offers a lot of offensive stats, mostly Physical to Fire conversion and Extra Fire as Physical periodically. Ramako is a Notable we could take if we focused more on Burning Damage, and Tawoha is just not worth taking at all.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
For the most part, this build is as simple as it gets - you run around the map while attacking enemies with your Slam. You can additionally use Warcreis to increase your effectiveness or quickly regenerate Life. Use Flame Dash as your movement Skill. When fighting bosses it's crucial to summon your Ancestral Totems for each of them increases your Damage, it's also a good opportunity to utilize Exerted Attack by using your Warcries.
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PROS |
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CONS |
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You can use any AoE Melee Attack like Ground Slam/Sunder/Cleave (depending on what weapons you currently have with the highest DPS) until you reach level 28 when you can start using Tectonic Slam. It has solid AoE and Damage, making it a great pick for the leveling phase, and since it's your final primary Attack, it's best to learn how to use it properly while leveling. Below you will find basic Skill Gem setups and several useful Uniques that will aid you during the campaign.
Suggested leveling Gem setups:
Tectonic Slam setup | |
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Tectonic Slam - use Tectonic Slam as your main DPS Skill after you reach level 28 |
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Melee Physical Damage Support - best in slot Support Gem to increase your Melee Physical Damage |
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Fortify Support - use to gain Fortify buff |
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Elemental Damage with Attacks Support - increases your damage |
Aura and Banner setup | |
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Anger - offensive Aura that adds Fire Damage to your Attacks |
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Blood and Sand - a Stance/Aura Skill that increases your AoE damage at the cost of reducing the radius of your Skills |
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Precision - Aura which increases your Accuracy Rating and Critical Strike Chance |
Warcry setup | |
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Intimidating Cry - enemies take more damage by Intimidating them. It also doubles the damage of Exerted Attacks, making it the best Warcry on lower levels, whereas you should add additional Warcries when you can use them efficiently (meaning you need more Warcry Speed/Cooldown recovery, which comes at later levels) |
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Second Wind Support - allows you to use your Warcries a second time and reduces their cooldown |
Utility Gems | |
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Ancestral Warchief - allows you to create a Totem that boosts your Melee Damage significantly |
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Flammability - the best Curse for this build which increases your Fire Damage against enemies. Just cast it manually versus Bosses on lower levels |
Bandits:
Killing all three Bandits for two additional Skill Points is the best option, but if you struggle with Mana or Elemental Resistances - pick Alira
Leveling Skill Trees:
37 Points Skill Tree
Head for the closest Staff-related cluster and pick some useful notables on the way
73 Points Skill Tree
Go for the other Staff clusters, pick up Maximum Endurance Charges and more Maximum Life
Recommended leveling items:
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+18% Chance to Block Attack Damage while wielding a Staff +12% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage (5-10)% increased Attack Speed Curse Enemies with Flammability on Block, with 20% increased Effect Reflects (22-44) Fire Damage to Attackers on Block Level Requirement reduced by 100 (Hidden) |
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Adds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning Ground |
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+(20-30) to Strength +(20-30) to Dexterity Adds 10 to 20 Physical Damage to Attacks +(200-300) to Armour 20% increased Melee Damage Cannot Leech when on Low Life If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast, and Movement Speed |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(20-30) to maximum Life +(10-20) to Strength Regenerate 0.4% of Life per second per Endurance Charge +(2-4) Life gained for each Enemy hit by your Attacks +1 to Maximum Endurance Charges |
Final Skill Tree:
105 Points Final Skill Tree (doesn't include Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris: 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each
nearby Enemy, up to 8%
Minor God: Soul of Ralakesh: Moving while Bleeding doesn't cause you to take extra Damage; 25% reduced Physical Damage over Time Damage taken while moving
[DPS] Tectonic Slam setup | |
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Tectonic Slam - An Attack that will deal Fire Damage to your opponents as a result of Damage Conversion. It has a decent AoE and the damage per Hit is really high. |
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Elemental Damage with Attacks Support - the end-user of your attacks will receive mostly Fire Damage |
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Melee Physical Damage Support - simply the best option for more Physical Damage |
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Pulverise Support - more Aoe and more Damage for AoE Attacks at the cost of Attack Speed |
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Fist of War Support - every few seconds your Slam Attack will be enhanced with more Aoe and increased Damage |
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Fortify - Fortify is a buff that you can benefit a lot from, if you have already a steady source of this buff, take ![]() ![]() ![]() |
[UTILITY] Warcries setup | |
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Enduring Cry - quickly regenerates a big portion of your Life Pool, use as a substitute for Life Flask |
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Intimidating Cry - the best Warcry to increase the damage of your next Attacks |
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Second Wind Support - allows you to use your Warcries a second time |
[UTILITY] Aura, Stance, and Herald setup | |
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Anger - don't use Pride, you won't benefit from it as much as from Anger for the type of Damage your opponents will be receiving is purely Fire |
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Herald of Purity - Grants you more Physical Damage, which will later be converted to Fire Damage. Herald of Ash is another option, you can use it if that's your preference, the difference in damage is negligible. |
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Precision - for Accuracy Rating and Critical Strike Chance. Depending on your Mana Pool, you can use it at a lower gem level |
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Blood and Sand - switch between the Stances depending on your playstyle - more Damage or more AoE |
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Clarity - use Clarity for more Mana regen, if you have an option to use another high-cost mana-reserving skill, use![]() |
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Enlighten Support - reduces the mana reservation cost of all linked skills |
[UTILITY] Cast when Damage Taken setup | |
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Wave of Conviction - keep it at a level low enough so that it will trigger when you take a specified amount of damage, it lowers the Fire Resistance of your opponents |
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Immortal Call - a brief buff that increases your defenses by a lot, it should be automatically triggered as well |
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Cast when Damage Taken - triggers the linked Spells when you take damage |
[UTILITY] Totems setup | |
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Ancestral Protector - summons a Totem that increases your Attack Speed |
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Ancestral Warchief - summons a Totem that increases your Melee Damage |
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Multiple Totems Support - allows you to have both Ancestral Warchief and Ancestral Protector Totems at the same time |
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Combustion Support - lowers the Fire Resistance of the Ignited opponents by 10% |
[UTILITY] Blood Rage | |
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Blood Rage - Greatly increased Attacks Speed and Life Leech. It generates Frenzy Charges on Kill |
[MOBILITY] Flame Dash | |
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Flame Dash - a Travel Skill that teleports you over a short distance |
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It's a generic build that does not use any Uniques, your gear will consist of rare pieces that can be switched to more expensive ones, with more beneficial mods as you progress through the game. There are several Uniques listed below, though their use is completely optional, and they can be replaced with Rares at any point.
Our recommended items will:
Stat priorities on items:
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Min. requirements: |
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Helmet enchantments: Tectonic Slam has 24% increased Area of Effect Tectonic Slam has +20% fissure branching chance Tectonic Slam deals 40% increased Damage |
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Min. requirements: 140% increased Physical Damage Adds 40 to 70 Physical Damage +300 to Accuracy Rating Optional affixes: #% increased Attack Speed #% increased Critical Strike Chance #% to Quality Gain #% of Physical Damage as Extra Fire Damage #% of Physical Damage Converted to Fire Damage #% increased Area of Effect Adds # to # Fire Damage Attacks with this Weapon Penetrate #% Fire Resistance Attacks with this Weapon Penetrate #% Elemental Resistances #% Chance to Block Spell Damage if you were Damaged by a Hit Recently #% Chance to Block Attack Damage if you were Damaged by a Hit Recently +# to Weapon Range #% increased Attack Speed if you've Killed Recently #% to Critical Strike Multiplier if you haven't dealt a Critical Strike Recently Culling Strike |
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Min. requirements: +150 to Maximum Life +80% to Elemental Resistances Optional affixes: Increased Armour Maximum Life % You Can Apply Additional Curse Attributes Attacks have +#% to Critical Strike Chance |
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Has 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (120-160)% increased Global Critical Strike Chance +(150-200) to maximum Energy Shield +(120-160) to maximum Life +(120-160) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (70-72)% |
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Min. requirements: +70 to Maximum Life in total +60% to Elemental Resistances +25% increased Movement Speed Optional affixes: Increased Armour You have Tailwind if you have dealt a Critical Strike Recently #% chance to gain Onslaught for 4 seconds on Kill Attributes |
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Min. requirements: +60 to Maximum Life +60% to Elemental Resistances +300 to Accuracy Rating Optional affixes: Chaos Resistance Increased Damage while Leeching Increased Attack Speed |
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Min. requirements: +100 to maximum Life 120% to Elemental Resistances Optional affixes: increased maximum Life increased Damage increased Elemental Damage with Attacks increased Fire Damage |
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Min. requirements: +80 to maximum Life 80% to Elemental Resistances Attributes Optional affixes: Global Critical Strike Multiplier Anger has reduced Reservation Damage Penetrates Fire Resistance Chaos Resistance |
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Recommended Anointments: Measured Fury Lava Lash Tenacity |
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Min. requirements: Curse Enemies with Flammability on Hit Attributes +70 to Maximum Life Optional affixes: Chaos Resistance Accuracy Rating Elemental Resistances |
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Min. requirements: +30 to maximum Life Optional affixes: Added Physical Damage to Attacks Attributes Accuracy Rating Critical Strike Chance and Multiplier |
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Min. requirements: 7% increased Maximum Life Optional affixes: Attributes Elemental Resistances Increased Fire Damage Critical Strike Chance with Fire Skills or Melee Attacks increased Attack Speed |
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Recommended affixes: 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Calamitous 1 Added Passive Skill is Titanic Swings 1 Added Passive Skill is Surefooted Striker 1 Added Passive Skill is Graceful Execution 1 Added Passive Skill is Brutal Infamy 1 Added Passive Skill is Fearsome Warrior 1 Added Passive Skill is Smite the Weak |
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Recommended affixes: 1 Added Passive Skill is Cooked Alive 1 Added Passive Skill is Smoking Remains |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura modifiers: Anger and Precision related Auras |
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Bathed in the blood of (100-8000) sacrificed in the name of Doryani Passives in radius are Conquered by the Vaal Historic |
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+1500 to Armour Adds Knockback to Melee Attacks during Flask effect Knocks Back Enemies in an Area when you use a Flask 75% chance to cause Enemies to Flee on use (7-10)% more Melee Physical Damage during effect |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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