One Hand Swords |
Oni-Goroshi - An exceptionally good Sword for leveling. It drops only from Uber Hillock in the starting area and grows stronger the higher your character level is. We recommend using it with Added Fire Damage Support and Herald of Ash to Ignite and get the powerful "Her Embrace" buff which increases your DPS, grants immunity to Stuns, and some elemental Ailments. It requires good Life Recovery or Life Leech with capped Fire Resistance to sustain the self-inflicted Fire Damage over Time. It's one of the most prized Weapons in the game, despite being good only during the campaign and early maps. Better and cheaper Swords will be available later. |
Required Level: 1
Required Strength: 9
Required Dexterity: 9
Damage: 5-11
Attacks per Second: 1.45
Critical Strike Chance: (8.50%-9.50%)
Physical DPS: 11.6
Elemental DPS: N/A
DPS: 11.6
40% increased Global Accuracy Rating
Uses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)
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Redbeak - Most players can't afford Oni-Goroshi so that's the weapon they choose after killing Hillock, if they bought a leveling gear that is. It has increased Physical Damage, added Damage, increased Attack Speed, Maximum Life, and Life on Kill - all of it makes it a decent weapon for the first Act. |
Required Level: 1
Required Strength: 8
Required Dexterity: 8
Damage: 9-22.5
Attacks per Second: 1.71
Critical Strike Chance: 5.00%
Physical DPS: 26.9
Elemental DPS: N/A
DPS: 26.9
40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
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The Princess - It's the Sword to use after Redbeak while leveling. It has higher stats and DPS with some extra added Cold Damage that's based on Physical Damage. |
Required Level: 10
Required Strength: 18
Required Dexterity: 26
Damage: (9.6-13.5) to (32.4-45)
Attacks per Second: 1.78
Critical Strike Chance: 5.00%
Physical DPS: (37.4-52.1)
Elemental DPS: N/A
DPS: (37.4-52.1)
40% increased Global Accuracy Rating
(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
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The Tempestuous Steel - The next weapon you want to use after The Princess during leveling, but only for a fully Converted to Elemental Damage Physical Attack like Glacial Hammer, Molten Strike with Fire Mastery for Damage Conversion, or anything else with Hrimsorrow Gloves. You also don't need Accuracy with it as Hits cannot be Evaded. It has low damage, but the Elemental Penetration and extra Damage make up for it. |
Required Level: 20
Required Strength: 41
Required Dexterity: 35
Damage: (21-24) to (45-50)
Attacks per Second: (1.51-1.60)
Critical Strike Chance: 5.00%
Physical DPS: (49.9-59.1)
Elemental DPS: N/A
DPS: (49.9-59.1)
40% increased Global Accuracy Rating
Adds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
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Replica Tempestuous Steel - This Replica version is worse than the original in almost any case unless you have an unusually high Accuracy Rating to mitigate its downside. It grants 100% increased Crit Chance which is significant, but the base Crit Chance of a weapon is only 5%, so it's bad overall. Specializing in Critical Strikes at level 20 is a bad idea anyway. |
Required Level: 20
Required Strength: 41
Required Dexterity: 35
Damage: (21-24) to (45-50)
Attacks per Second: (1.51-1.60)
Critical Strike Chance: 5.00%
Physical DPS: (49.9-59.1)
Elemental DPS: N/A
DPS: (49.9-59.1)
40% increased Global Accuracy Rating
Adds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
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Lakishu's Blade - It's another leveling weapon. The only important thing here is the base DPS which is around 100, which is great for level 28. |
Required Level: 28
Required Strength: 46
Required Dexterity: 55
Damage: (40-50.4) to (68.8-84.6)
Attacks per Second: (1.65-1.72)
Critical Strike Chance: 5.00%
Physical DPS: (89.8-116.4)
Elemental DPS: N/A
DPS: (89.8-116.4)
+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
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The Goddess Scorned - A leveling weapon that you may want to use instead of Lakishu's Blade in a case where you can sacrifice the off-hand slot. It has a higher DPS, good Crit modifiers, tons of Fire Resistance, and Fire Conversion. It's what we recommend for a Molten Strike build to take advantage of Flammability Curse and Combustion Support to deal more Fire Damage. |
Required Level: 28
Required Strength: 46
Required Dexterity: 55
Damage: (70-80) to (115.5-132)
Attacks per Second: 1.50
Critical Strike Chance: (9.50%-10.50%)
Physical DPS: (139.1-159.0)
Elemental DPS: N/A
DPS: (139.1-159.0)
+190 to Accuracy Rating
Uses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
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Ephemeral Edge - It has very low base Damage that is mainly sourced from your ES. Low-level characters have little to no Energy Shield, so to make this weapon any good use Discipline Aura, wear the Ghostwrithe Body Armour that Converts half of your Life into ES, and put Volatility Support in your Attack setup to gain 30% more Maximum Damage. It's a trick that works early, but a proper build that specializes in it is the Blade Trap Trickster. |
Required Level: 32
Required Strength: 57
Required Dexterity: 57
Damage: 19-54 Physical; 1-75 Lightning
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: 47.5
Elemental DPS: 49.4
DPS: 96.9
40% increased Global Accuracy Rating
+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield
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Innsbury Edge - At level 48 you can start wearing Rare Weapons with around 200 DPS, but this one is probably cheaper at the league start. It Converts 25% of your Physical Damage to Chaos which may be bad for a Physical build with Brutality Support or even an Elemental Damage one, but it has a relatively high DPS and it is still something that should dictate your weapon choices early on. It's great in low-level Poison or Chaos Damage builds with skills like Viper Strike. |
Required Level: 47
Required Strength: 81
Required Dexterity: 81
Damage: (72-86.4) to (132-158.4)
Attacks per Second: (1.52-1.62)
Critical Strike Chance: 5.00%
Physical DPS: (155.1-198.9)
Elemental DPS: N/A
DPS: (155.1-198.9)
+330 to Accuracy Rating
(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
Insanity (Hidden)
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Replica Innsbury Edge - If you have high Chaos Resistance, which is unlikely for a leveling character, get this Sword instead of the original. It shifts a portion of incoming Physical Damage to be taken as Chaos. The weapon has a very lower Attack Speed, but the ability to inflict Withered on Hit improves your Damage significantly so it balances out. Use if you can Convert the remaining 50% of Damage to Chaos, or if you play a Poison build. Don't use it if you can apply Withered with means such as Withering Touch Support or Nature's Reprisal. |
Required Level: 47
Required Strength: 81
Required Dexterity: 81
Damage: (72-86.4) to (132-158.4)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (132.6-159.1)
Elemental DPS: N/A
DPS: (132.6-159.1)
+330 to Accuracy Rating
(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
Insanity (Hidden)
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Nametaker - With enough Critical Strike Multiplier you may eventually outclass other weapons in terms of damage, but the DPS of Nametaker is so low that is unlikely at best. The Enemy Power works as it does with Warcries, resulting in 20 Power during one-on-one boss fights. That's +200% to Critical Strike Multiplier and a lot of instant Life Leech. You could also get a Rare weapon with ten times more Damage, so it's really hard to justify its existence even as a leveling tool. |
Required Level: 50
Required Strength: 78
Required Dexterity: 94
Damage: 34-55
Attacks per Second: 1.50
Critical Strike Chance: (6.00%-7.00%)
Physical DPS: 66.8
Elemental DPS: N/A
DPS: 66.8
+350 to Accuracy Rating
(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
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Prismatic Eclipse - It has low base stats that can be improved with Red and Green Sockets. With such, it has mediocre stats still, but enough for level 53. Due to the Attack Speed bonus being global, and not applying only to this weapon, it's also used in builds that Attack with an off-hand, like this Shield Crush Trickster. |
Required Level: 53
Required Strength: 91
Required Dexterity: 91
Damage: (90-100) to (157-166)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (160.6-172.9)
Elemental DPS: N/A
DPS: (160.6-172.9)
40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket
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Fate of the Vaal - It works with any Skill that has Trinity Support linked to it, but it's nothing more than a leveling weapon. At level 56 it's great, however, in a proper build you will most likely go for a Voidforge or Rare Experimened Spiritblade. |
Required Level: 56
Required Strength: 96
Required Dexterity: 96
Damage: (109.2-120.9) to (232.4-257.3)
Attacks per Second: (1.43-1.49)
Critical Strike Chance: 5.00%
Physical DPS: (244.2-282.7)
Elemental DPS: N/A
DPS: (244.2-282.7)
+400 to Accuracy Rating
(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
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Story of the Vaal - It's very similar to Fate of the Vaal. Good low-level weapon for a Trinity build. The difference is, instead of increasing damage, it increases the effects of Shock, Chill, and Ignite caused by it. The Ignite one is especially interesting, it grants tons of Burning Damage. There are almost no Ignite builds that use Swords, but if you happen to play one consider this weapon, it can be very good. |
Required Level: 56
Required Strength: 96
Required Dexterity: 96
Damage: (109.2-120.9) to (232.4-257.3)
Attacks per Second: (1.43-1.49)
Critical Strike Chance: 5.00%
Physical DPS: (244.2-282.7)
Elemental DPS: N/A
DPS: (244.2-282.7)
+400 to Accuracy Rating
(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
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Ichimonji - It's another great leveling weapon. With its good DPS, increased Reservation Efficiency, and Buff Effect it's especially great on a build with Onslaught, Heralds, Auras (not Pride), Blood Rage, Ancestral Totems, Warcries, Guard Skills, Berserk, Fortify, Golems, Combat Rush, and other Buffs that all Attack builds probably use. Heavily recommended. |
Required Level: 58
Required Strength: 81
Required Dexterity: 117
Damage: (45-58.5) to (167.4-195)
Attacks per Second: (1.86-1.94)
Critical Strike Chance: 5.00%
Physical DPS: (197.5-245.6)
Elemental DPS: N/A
DPS: (197.5-245.6)
40% increased Global Accuracy Rating
(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
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Scaeva - It's not a good weapon. It affects global stats in a manner very similar to the Prismatic Eclipse. Most players won't find it useful, the stats it grants are insignificant and the weapon has low DPS. Ichimonji is still better if you're leveling up. |
Required Level: 60
Required Strength: 113
Required Dexterity: 113
Damage: (129-146) to (203-232)
Attacks per Second: 1.30
Critical Strike Chance: (5.75%-6.25%)
Physical DPS: (215.8-245.7)
Elemental DPS: N/A
DPS: (215.8-245.7)
40% increased Global Accuracy Rating
Adds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
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The Iron Mass - Used only in very specific Iron Mass builds. Not good anywhere else. |
Required Level: 60
Required Strength: 113
Required Dexterity: 113
Damage: (129.6-148.5) to (187.2-214.5)
Attacks per Second: (1.48-1.53)
Critical Strike Chance: 5.00%
Physical DPS: (234.7-278.4)
Elemental DPS: N/A
DPS: (234.7-278.4)
40% increased Global Accuracy Rating
(140-175)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
(20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently
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Hyaon's Fury - It adds a lot of Lightning Damage to Attacks which is then increased alongside the number of your Frenzy Charges. A good Rare Weapon should be better for any build we can think of here. Use it only in an underdeveloped Lightning Damage Attack build with Frenzy Charges. Lightning Strike Raider may be good here, but it makes you take increased Damage which is bad obviously. |
Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: 53-98 Physical; 1 to (550-650) Lightning
Attacks per Second: (1.28-1.32)
Critical Strike Chance: 5.00%
Physical DPS: (96.9-99.7)
Elemental DPS: (353.7-429.7)
DPS: (450.7-529.3)
40% increased Global Accuracy Rating
Adds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
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The Rippling Thoughts - A sword that occasionally summons Harbinger that grants you Arcane Surge. It has very low damage but can cast a Lightning Cascade Spell no faster than every 0.25 seconds. All of these virtues may suit a Spell Caster or CoC build rather than an Attack-based one. You can try it out in your Lightning Spell build, but there are far better options for these. We see no use for it. |
Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: (127.2-137.8) to (235.2-254.8) Physical; 1 to (60-70) Lightning
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: (217.4-235.6)
Elemental DPS: (36.6-42.6)
DPS: (254.0-278.2)
40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect
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The Surging Thoughts - It's an upgraded version of The Rippling Thoughts - the Harbinger not only grants you the Arcane Surge but also Chance to Shock and Lightning Penetration. It's still not a good item. |
Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: (127.2-137.8) to (235.2-254.8) Physical; 1 to (60-70) Lightning
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: (217.4-235.6)
Elemental DPS: (36.6-42.6)
DPS: (254.0-278.2)
40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect
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The Saviour - Saviour has mediocre DPS, but due to its unique Reflection Skill it is being used in some builds. It summons up to two Mirage copies of the weapon that uses your Skill, albeit with 50% less damage. To conjure them, Strike an enemy Critically with this Sword. It's a very similar thing to the Mirage Archer. This Sword is popular in Splitting Steel Champion build where it's held in an off-hand slot, as it doesn't consume its own Steel Shards. It's great in any Crit-based Impale Dual Sword build. |
Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: (158.7-187.5) to (317.4-357.5)
Attacks per Second: (1.30-1.34)
Critical Strike Chance: (5.40%-5.60%)
Physical DPS: (308.5-366.2)
Elemental DPS: N/A
DPS: (308.5-366.2)
40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike Chance
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Rebuke of the Vaal - The highest DPS Unique sword in the game. It's even nearly impossible to create Rare Swords with higher DPS. The downside is, that the damage is all over the place - it deals all five types of damage in the form of added damage. Typically, you want to focus on only specific types of damage. This Sword can be used in builds with Damaging Conflux, such as "all damage can Ignite" or "all damage can Poison" as the type of damage doesn't matter in such cases You could also convert all the Elemental Damage here with Original Sin and create a Poison build, but then again, a Rare Weapon with DoT or Poison mods will certainly be better there. It's a relatively good weapon for its price that you can use in some Mixed Elemental Damage builds such as this Melee Elemental Hit Champion. |
Required Level: 64
Required Strength: 113
Required Dexterity: 113
Damage: (95-144) to (187-226) Physical; (49-98) to (101-140) Fire; (49-98) to (101-140) Cold; 1 to (210-250) Lightning; (49-98) to (101-140) Chaos
Attacks per Second: (1.43-1.56)
Critical Strike Chance: 5.00%
Physical DPS: (201.6-288.6)
Elemental DPS: (365.4-567.1)
DPS: (674.2-1041.3)
+460 to Accuracy Rating
Adds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack Speed
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Varunastra - Counts as any 1H Melee Weapon, be it a Claw, Mace, Dagger, and so on. Because of that you can pick a lot more passives from the Skill Tree and Cluster Jewels, and use any Melee Skill with it. It can also be used with Rigwald's Command or Rigwald's Savagery and Cleave of Rage Skill, the latter being especially popular as you can dump all your points into Axe Damage. Only in such circumstances, does the weapon have any use. |
Required Level: 64
Required Strength: 113
Required Dexterity: 113
Damage: (136.8-182) to (298.8-372)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (283.1-360.1)
Elemental DPS: N/A
DPS: (283.1-360.1)
+460 to Accuracy Rating
(80-100)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
Grants (2-3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
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Beltimber Blade - It's used in Projectile builds, ones that will benefit from Far Shot, and for that, you need to aim for enemies far from you. Strike Skills like Frost Blades or Lightning Strike are bad choices as the Projectile usually doesn't travel far. The best Attack to use with it is Splitting Steel. Beltimber Blade has low DPS so it's usually paired with a more powerful Sword, like Dreamfeather. |
Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (116.85-129.15) to (193.8-214.2)
Attacks per Second: (1.72-1.80)
Critical Strike Chance: 5.00%
Physical DPS: (267.9-309.0)
Elemental DPS: N/A
DPS: (267.9-309.0)
+475 to Accuracy Rating
(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
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Dreamfeather - It scales up its Damage with Evasion Rating, which is why it's good only on Evasion-stacking characters. Dreamfeather is often paired with Beltimber Blade in Splitting Steel builds where it grants damage. |
Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (71-91) to (133-148)
Attacks per Second: (1.80-1.88)
Critical Strike Chance: 5.00%
Physical DPS: (183.6-224.1)
Elemental DPS: N/A
DPS: (183.6-224.1)
+475 to Accuracy Rating
Adds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
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Replica Dreamfeather - The Replica version of Dreamfeather lets you translate your Armour into damage. You can get tons of it from Iron Reflexes Keystones and Auras such as Grace and Determination. Because the bulk of Armour and Evasion is sourced from Auras, not gear, such builds tend to use Smite Skill which also derives its power from increased Aura Effect. We have implemented it in the Armour Stacking Smiter Scion. |
Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (81-106) to (138-168)
Attacks per Second: (1.58-1.65)
Critical Strike Chance: 5.00%
Physical DPS: (172.5-226.1)
Elemental DPS: N/A
DPS: (172.5-226.1)
+475 to Accuracy Rating
Adds (40-65) to (70-100) Physical Damage
(5-10)% increased Attack Speed
+(180-200) to Armour
3% reduced Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
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Grelwood Shank - Point Blank makes you deal more damage to close targets. Projectiles that certainly won't travel far can be found on Molten Strike Skill, which is why we've used it in our Molten Strike Juggernaut, where we also benefit from Accuracy, Iron Reflexes, and increased Armour, as most Juggernauts do. |
Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (116.85-129.15) to (193.8-214.2)
Attacks per Second: (1.72-1.80)
Critical Strike Chance: 5.00%
Physical DPS: (267.9-309.0)
Elemental DPS: N/A
DPS: (267.9-309.0)
+475 to Accuracy Rating
(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
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Ahn's Might - It has low damage but provides you with Accuracy or Crit Multiplier. Both, if you have a maximum of 0 Frenzy Charges. Builds that need Accuracy usually go for Replica Last Resort. Builds that need Critical Strike Multiplier will most likely go for a regular Rare Weapon with high damage, or a Nametaker if it's of particular importance. We see no use for this weapon. |
Required Level: 68
Required Strength: 213
Required Dexterity: 113
Damage: (115-150) to (249-304)
Attacks per Second: 1.30
Critical Strike Chance: (5.75%-6.25%)
Physical DPS: (236.6-295.1)
Elemental DPS: N/A
DPS: (236.6-295.1)
40% increased Global Accuracy Rating
Adds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
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Razor of the Seventh Sun - It's not a good weapon, as is the idea of an Ignite Sword Melee Attack build. The modifiers to increased Burning and Physical Melee Damage are just not that impressive. |
Required Level: 68
Required Strength: 113
Required Dexterity: 113
Damage: (125-145) to (244-269)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (239.8-269.1)
Elemental DPS: N/A
DPS: (239.8-269.1)
40% increased Global Accuracy Rating
Adds (90-110) to (145-170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
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Rigwald's Command - It's supposed to be a weapon for dual-wield Melee Bleed builds, yet it's currently a severely underpowered gimmick. Use it alongside an Axe such as Rigwald's Savagery and a lot of Maximum Rage if you want to explore its full potential. |
Required Level: 68
Required Strength: 113
Required Dexterity: 113
Damage: (95-115) to (249-279)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (223.6-256.1)
Elemental DPS: N/A
DPS: (223.6-256.1)
40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
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Severed in Sleep - Great for Poisonous Minions as it's where you will benefit from the Envy Aura and Withered on Hit for Minions. The weapon is very popular in Poison Summon Raging Spirits Necromancer, but you can use it in any build with a similar premise. |
Required Level: 69
Required Strength: 55
Required Dexterity: 79
Damage: 13-53
Attacks per Second: 1.55
Critical Strike Chance: 5.00%
Physical DPS: 51.1
Elemental DPS: N/A
DPS: 51.1
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
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United in Dream - It's an "upgraded" version of Severed in Sleep. Upgrading it requires one Blessing of Chayula, which can be expensive. Instead of Crit Multiplier for Minions, it recovers their Life on Killing a Poisoned enemy. It's not needed as Raging Spirits are expendable and you reach the limit of how many of them you can summon at once quite quickly anyway. |
Required Level: 69
Required Strength: 55
Required Dexterity: 79
Damage: 13-53
Attacks per Second: 1.55
Critical Strike Chance: 5.00%
Physical DPS: 51.1
Elemental DPS: N/A
DPS: 51.1
40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
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