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Unique Swords in PoE

Unique Swords in PoE

Complete List of all Unique Swords in Path of Exile

Unique Swords in PoE
Wiki page

 

Updated for Patch 3.23

 

Swords are almost always used as a tool to perform an Attack, so their DPS is crucial - it will be their single most essential stat in that case. The role of a weapon is to deal damage, but some of them offer various defensive additions like Resistance or Maximum Life, or Utility modifiers such as Accuracy or Life Leech, which can determine how useful you may find them. These stats, however, should be sourced from all the other gear pieces rather than the Weapon Slot, if possible.

A lot of Unique Swords are great for leveling, but only some of them remain good in an end-game build. Starforge, Echoforge, Voidforge, Rakiata's Dance, DreamfeatherEphemeral Edge, or Paradoxica have simply very high damage, comparable to that, if not higher than some of the most expensive Rare Swords. Weapons such as Iron Mass, Cospri's Malice, or Severed in Sleep are well-recognized for their utility rather than damage and remain very popular among Minion or CoC Spell-based builds.

This list of all the Unique Swords we've put together should prompt you to explore their potential or explain how they work and why some builds use them. Just keep in mind that a Rare Weapon may outperform some of these Uniques.

 

One Hand Swords
Oni-GoroshiOni-Goroshi - An exceptionally good Sword for leveling. It drops only from Uber Hillock in the starting area and grows stronger the higher your character level is. We recommend using it with Added Fire Damage Support and Herald of Ash to Ignite and get the powerful "Her Embrace" buff which increases your DPS, grants immunity to Stuns, and some elemental Ailments. It requires good Life Recovery or Life Leech with capped Fire Resistance to sustain the self-inflicted Fire Damage over Time. It's one of the most prized Weapons in the game, despite being good only during the campaign and early maps. Better and cheaper Swords will be available later.

Required Level: 1
Required Strength: 9
Required Dexterity: 9
Damage: 5-11
Attacks per Second: 1.45
Critical Strike Chance: (8.50%-9.50%)
Physical DPS: 11.6
Elemental DPS: N/A
DPS: 11.6

40% increased Global Accuracy Rating
Uses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Item has 6 Sockets and is fully linked (Hidden)

RedbeakRedbeak - Most players can't afford Oni-Goroshi so that's the weapon they choose after killing Hillock, if they bought a leveling gear that is. It has increased Physical Damage, added Damage, increased Attack Speed, Maximum Life, and Life on Kill - all of it makes it a decent weapon for the first Act.

Required Level: 1
Required Strength: 8
Required Dexterity: 8
Damage: 9-22.5
Attacks per Second: 1.71
Critical Strike Chance: 5.00%
Physical DPS: 26.9
Elemental DPS: N/A
DPS: 26.9

40% increased Global Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit

The PrincessThe Princess - It's the Sword to use after Redbeak while leveling. It has higher stats and DPS with some extra added Cold Damage that's based on Physical Damage.

Required Level: 10
Required Strength: 18
Required Dexterity: 26
Damage: (9.6-13.5) to (32.4-45)
Attacks per Second: 1.78
Critical Strike Chance: 5.00%
Physical DPS: (37.4-52.1)
Elemental DPS: N/A
DPS: (37.4-52.1)

40% increased Global Accuracy Rating
(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts

The Tempestuous SteelThe Tempestuous Steel - The next weapon you want to use after The Princess during leveling, but only for a fully Converted to Elemental Damage Physical Attack like Glacial Hammer, Molten Strike with Fire Mastery for Damage Conversion, or anything else with Hrimsorrow Gloves. You also don't need Accuracy with it as Hits cannot be Evaded. It has low damage, but the Elemental Penetration and extra Damage make up for it.

Required Level: 20
Required Strength: 41
Required Dexterity: 35
Damage: (21-24) to (45-50)
Attacks per Second: (1.51-1.60)
Critical Strike Chance: 5.00%
Physical DPS: (49.9-59.1)
Elemental DPS: N/A
DPS: (49.9-59.1)

40% increased Global Accuracy Rating
Adds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage

The Tempestuous SteelReplica Tempestuous Steel - This Replica version is worse than the original in almost any case unless you have an unusually high Accuracy Rating to mitigate its downside. It grants 100% increased Crit Chance which is significant, but the base Crit Chance of a weapon is only 5%, so it's bad overall. Specializing in Critical Strikes at level 20 is a bad idea anyway.

Required Level: 20
Required Strength: 41
Required Dexterity: 35
Damage: (21-24) to (45-50)
Attacks per Second: (1.51-1.60)
Critical Strike Chance: 5.00%
Physical DPS: (49.9-59.1)
Elemental DPS: N/A
DPS: (49.9-59.1)

40% increased Global Accuracy Rating
Adds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage

Lakishu's BladeLakishu's Blade - It's another leveling weapon. The only important thing here is the base DPS which is around 100, which is great for level 28.

Required Level: 28
Required Strength: 46
Required Dexterity: 55
Damage: (40-50.4) to (68.8-84.6)
Attacks per Second: (1.65-1.72)
Critical Strike Chance: 5.00%
Physical DPS: (89.8-116.4)
Elemental DPS: N/A
DPS: (89.8-116.4)

+190 to Accuracy Rating
Socketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery

The Goddess ScornedThe Goddess Scorned - A leveling weapon that you may want to use instead of Lakishu's Blade in a case where you can sacrifice the off-hand slot. It has a higher DPS, good Crit modifiers, tons of Fire Resistance, and Fire Conversion. It's what we recommend for a Molten Strike build to take advantage of Flammability Curse and Combustion Support to deal more Fire Damage.

Required Level: 28
Required Strength: 46
Required Dexterity: 55
Damage: (70-80) to (115.5-132)
Attacks per Second: 1.50
Critical Strike Chance: (9.50%-10.50%)
Physical DPS: (139.1-159.0)
Elemental DPS: N/A
DPS: (139.1-159.0)

+190 to Accuracy Rating
Uses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite

Ephemeral EdgeEphemeral Edge - It has very low base Damage that is mainly sourced from your ES. Low-level characters have little to no Energy Shield, so to make this weapon any good use Discipline Aura, wear the Ghostwrithe Body Armour that Converts half of your Life into ES, and put Volatility Support in your Attack setup to gain 30% more Maximum Damage. It's a trick that works early, but a proper build that specializes in it is the Blade Trap Trickster.

Required Level: 32
Required Strength: 57
Required Dexterity: 57
Damage: 19-54 Physical; 1-75 Lightning
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: 47.5
Elemental DPS: 49.4
DPS: 96.9

40% increased Global Accuracy Rating
+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield

Innsbury EdgeInnsbury Edge - At level 48 you can start wearing Rare Weapons with around 200 DPS, but this one is probably cheaper at the league start. It Converts 25% of your Physical Damage to Chaos which may be bad for a Physical build with Brutality Support or even an Elemental Damage one, but it has a relatively high DPS and it is still something that should dictate your weapon choices early on. It's great in low-level Poison or Chaos Damage builds with skills like Viper Strike.

Required Level: 47
Required Strength: 81
Required Dexterity: 81
Damage: (72-86.4) to (132-158.4)
Attacks per Second: (1.52-1.62)
Critical Strike Chance: 5.00%
Physical DPS: (155.1-198.9)
Elemental DPS: N/A
DPS: (155.1-198.9)

+330 to Accuracy Rating
(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
Insanity (Hidden)

Innsbury EdgeReplica Innsbury Edge - If you have high Chaos Resistance, which is unlikely for a leveling character, get this Sword instead of the original. It shifts a portion of incoming Physical Damage to be taken as Chaos. The weapon has a very lower Attack Speed, but the ability to inflict Withered on Hit improves your Damage significantly so it balances out. Use if you can Convert the remaining 50% of Damage to Chaos, or if you play a Poison build. Don't use it if you can apply Withered with means such as Withering Touch Support or Nature's Reprisal.

Required Level: 47
Required Strength: 81
Required Dexterity: 81
Damage: (72-86.4) to (132-158.4)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (132.6-159.1)
Elemental DPS: N/A
DPS: (132.6-159.1)

+330 to Accuracy Rating
(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
10% of Physical Damage from Hits taken as Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
Insanity (Hidden)

Innsbury EdgeNametaker - With enough Critical Strike Multiplier you may eventually outclass other weapons in terms of damage, but the DPS of Nametaker is so low that is unlikely at best. The Enemy Power works as it does with Warcries, resulting in 20 Power during one-on-one boss fights. That's +200% to Critical Strike Multiplier and a lot of instant Life Leech. You could also get a Rare weapon with ten times more Damage, so it's really hard to justify its existence even as a leveling tool.

Required Level: 50
Required Strength: 78
Required Dexterity: 94
Damage: 34-55
Attacks per Second: 1.50
Critical Strike Chance: (6.00%-7.00%)
Physical DPS: 66.8
Elemental DPS: N/A
DPS: 66.8

+350 to Accuracy Rating
(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power

Prismatic EclipsePrismatic Eclipse - It has low base stats that can be improved with Red and Green Sockets. With such, it has mediocre stats still, but enough for level 53. Due to the Attack Speed bonus being global, and not applying only to this weapon, it's also used in builds that Attack with an off-hand, like this Shield Crush Trickster.

Required Level: 53
Required Strength: 91
Required Dexterity: 91
Damage: (90-100) to (157-166)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (160.6-172.9)
Elemental DPS: N/A
DPS: (160.6-172.9)

40% increased Global Accuracy Rating
+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+2 to Melee Strike Range per White Socket

Fate of the Vaa;Fate of the Vaal - It works with any Skill that has Trinity Support linked to it, but it's nothing more than a leveling weapon. At level 56 it's great, however, in a proper build you will most likely go for a Voidforge or Rare Experimened Spiritblade.

Required Level: 56
Required Strength: 96
Required Dexterity: 96
Damage: (109.2-120.9) to (232.4-257.3)
Attacks per Second: (1.43-1.49)
Critical Strike Chance: 5.00%
Physical DPS: (244.2-282.7)
Elemental DPS: N/A
DPS: (244.2-282.7)

+400 to Accuracy Rating
(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies

Story of the VaalStory of the Vaal - It's very similar to Fate of the Vaal. Good low-level weapon for a Trinity build. The difference is, instead of increasing damage, it increases the effects of Shock, Chill, and Ignite caused by it. The Ignite one is especially interesting, it grants tons of Burning Damage. There are almost no Ignite builds that use Swords, but if you happen to play one consider this weapon, it can be very good.

Required Level: 56
Required Strength: 96
Required Dexterity: 96
Damage: (109.2-120.9) to (232.4-257.3)
Attacks per Second: (1.43-1.49)
Critical Strike Chance: 5.00%
Physical DPS: (244.2-282.7)
Elemental DPS: N/A
DPS: (244.2-282.7)

+400 to Accuracy Rating
(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage

IchimonjiIchimonji - It's another great leveling weapon. With its good DPS, increased Reservation Efficiency, and Buff Effect it's especially great on a build with Onslaught, Heralds, Auras (not Pride), Blood Rage, Ancestral Totems, Warcries, Guard Skills, Berserk, Fortify, Golems, Combat Rush, and other Buffs that all Attack builds probably use. Heavily recommended.

Required Level: 58
Required Strength: 81
Required Dexterity: 117
Damage: (45-58.5) to (167.4-195)
Attacks per Second: (1.86-1.94)
Critical Strike Chance: 5.00%
Physical DPS: (197.5-245.6)
Elemental DPS: N/A
DPS: (197.5-245.6)

40% increased Global Accuracy Rating
(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies

ScaevaScaeva - It's not a good weapon. It affects global stats in a manner very similar to the Prismatic Eclipse. Most players won't find it useful, the stats it grants are insignificant and the weapon has low DPS. Ichimonji is still better if you're leveling up.

Required Level: 60
Required Strength: 113
Required Dexterity: 113
Damage: (129-146) to (203-232)
Attacks per Second: 1.30
Critical Strike Chance: (5.75%-6.25%)
Physical DPS: (215.8-245.7)
Elemental DPS: N/A
DPS: (215.8-245.7)

40% increased Global Accuracy Rating
Adds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand

The Iron MassThe Iron Mass - Used only in very specific Iron Mass builds. Not good anywhere else.

Required Level: 60
Required Strength: 113
Required Dexterity: 113
Damage: (129.6-148.5) to (187.2-214.5)
Attacks per Second: (1.48-1.53)
Critical Strike Chance: 5.00%
Physical DPS: (234.7-278.4)
Elemental DPS: N/A
DPS: (234.7-278.4)

40% increased Global Accuracy Rating
(140-175)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
(20-25)% chance to inflict Withered for 2 seconds on Hit with this Weapon
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon Recently

Hyaon's FuryHyaon's Fury - It adds a lot of Lightning Damage to Attacks which is then increased alongside the number of your Frenzy Charges. A good Rare Weapon should be better for any build we can think of here. Use it only in an underdeveloped Lightning Damage Attack build with Frenzy Charges. Lightning Strike Raider may be good here, but it makes you take increased Damage which is bad obviously.

Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: 53-98 Physical; 1 to (550-650) Lightning
Attacks per Second: (1.28-1.32)
Critical Strike Chance: 5.00%
Physical DPS: (96.9-99.7)
Elemental DPS: (353.7-429.7)
DPS: (450.7-529.3)

40% increased Global Accuracy Rating
Adds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)

The Rippling ThoughtsThe Rippling Thoughts - A sword that occasionally summons Harbinger that grants you Arcane Surge. It has very low damage but can cast a Lightning Cascade Spell no faster than every 0.25 seconds. All of these virtues may suit a Spell Caster or CoC build rather than an Attack-based one. You can try it out in your Lightning Spell build, but there are far better options for these. We see no use for it.

Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: (127.2-137.8) to (235.2-254.8) Physical; 1 to (60-70) Lightning
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: (217.4-235.6)
Elemental DPS: (36.6-42.6)
DPS: (254.0-278.2)

40% increased Global Accuracy Rating
Grants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect

The Surging ThoughtsThe Surging Thoughts - It's an upgraded version of The Rippling Thoughts - the Harbinger not only grants you the Arcane Surge but also Chance to Shock and Lightning Penetration. It's still not a good item.

Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: (127.2-137.8) to (235.2-254.8) Physical; 1 to (60-70) Lightning
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: (217.4-235.6)
Elemental DPS: (36.6-42.6)
DPS: (254.0-278.2)

40% increased Global Accuracy Rating
Grants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect

The SaviourThe Saviour - Saviour has mediocre DPS, but due to its unique Reflection Skill it is being used in some builds. It summons up to two Mirage copies of the weapon that uses your Skill, albeit with 50% less damage. To conjure them, Strike an enemy Critically with this Sword. It's a very similar thing to the Mirage Archer. This Sword is popular in Splitting Steel Champion build where it's held in an off-hand slot, as it doesn't consume its own Steel Shards. It's great in any Crit-based Impale Dual Sword build.

Required Level: 62
Required Strength: 122
Required Dexterity: 104
Damage: (158.7-187.5) to (317.4-357.5)
Attacks per Second: (1.30-1.34)
Critical Strike Chance: (5.40%-5.60%)
Physical DPS: (308.5-366.2)
Elemental DPS: N/A
DPS: (308.5-366.2)

40% increased Global Accuracy Rating
Triggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike Chance

Rebuke of the VaalRebuke of the Vaal - The highest DPS Unique sword in the game. It's even nearly impossible to create Rare Swords with higher DPS. The downside is, that the damage is all over the place - it deals all five types of damage in the form of added damage. Typically, you want to focus on only specific types of damage. This Sword can be used in builds with Damaging Conflux, such as "all damage can Ignite" or "all damage can Poison" as the type of damage doesn't matter in such cases You could also convert all the Elemental Damage here with Original Sin and create a Poison build, but then again, a Rare Weapon with DoT or Poison mods will certainly be better there. It's a relatively good weapon for its price that you can use in some Mixed Elemental Damage builds such as this Melee Elemental Hit Champion.

Required Level: 64
Required Strength: 113
Required Dexterity: 113
Damage: (95-144) to (187-226) Physical; (49-98) to (101-140) Fire; (49-98) to (101-140) Cold; 1 to (210-250) Lightning; (49-98) to (101-140) Chaos
Attacks per Second: (1.43-1.56)
Critical Strike Chance: 5.00%
Physical DPS: (201.6-288.6)
Elemental DPS: (365.4-567.1)
DPS: (674.2-1041.3)

+460 to Accuracy Rating
Adds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack Speed

VarunastraVarunastra - Counts as any 1H Melee Weapon, be it a Claw, Mace, Dagger, and so on. Because of that you can pick a lot more passives from the Skill Tree and Cluster Jewels, and use any Melee Skill with it. It can also be used with Rigwald's Command or Rigwald's Savagery and Cleave of Rage Skill, the latter being especially popular as you can dump all your points into Axe Damage. Only in such circumstances, does the weapon have any use.

Required Level: 64
Required Strength: 113
Required Dexterity: 113
Damage: (136.8-182) to (298.8-372)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (283.1-360.1)
Elemental DPS: N/A
DPS: (283.1-360.1)

+460 to Accuracy Rating
(80-100)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
Grants (2-3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types

Beltimber BladeBeltimber Blade - It's used in Projectile builds, ones that will benefit from Far Shot, and for that, you need to aim for enemies far from you. Strike Skills like Frost Blades or Lightning Strike are bad choices as the Projectile usually doesn't travel far. The best Attack to use with it is Splitting Steel. Beltimber Blade has low DPS so it's usually paired with a more powerful Sword, like Dreamfeather.

Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (116.85-129.15) to (193.8-214.2)
Attacks per Second: (1.72-1.80)
Critical Strike Chance: 5.00%
Physical DPS: (267.9-309.0)
Elemental DPS: N/A
DPS: (267.9-309.0)

+475 to Accuracy Rating
(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot

DreamfeatherDreamfeather - It scales up its Damage with Evasion Rating, which is why it's good only on Evasion-stacking characters. Dreamfeather is often paired with Beltimber Blade in Splitting Steel builds where it grants damage.

Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (71-91) to (133-148)
Attacks per Second: (1.80-1.88)
Critical Strike Chance: 5.00%
Physical DPS: (183.6-224.1)
Elemental DPS: N/A
DPS: (183.6-224.1)

+475 to Accuracy Rating
Adds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating

DreamfeatherReplica Dreamfeather - The Replica version of Dreamfeather lets you translate your Armour into damage. You can get tons of it from Iron Reflexes Keystones and Auras such as Grace and Determination. Because the bulk of Armour and Evasion is sourced from Auras, not gear, such builds tend to use Smite Skill which also derives its power from increased Aura Effect. We have implemented it in the Armour Stacking Smiter Scion.

Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (81-106) to (138-168)
Attacks per Second: (1.58-1.65)
Critical Strike Chance: 5.00%
Physical DPS: (172.5-226.1)
Elemental DPS: N/A
DPS: (172.5-226.1)

+475 to Accuracy Rating
Adds (40-65) to (70-100) Physical Damage
(5-10)% increased Attack Speed
+(180-200) to Armour
3% reduced Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Armour

Grelwood ShankGrelwood Shank - Point Blank makes you deal more damage to close targets. Projectiles that certainly won't travel far can be found on Molten Strike Skill, which is why we've used it in our Molten Strike Juggernaut, where we also benefit from Accuracy, Iron Reflexes, and increased Armour, as most Juggernauts do.

Required Level: 66
Required Strength: 104
Required Dexterity: 122
Damage: (116.85-129.15) to (193.8-214.2)
Attacks per Second: (1.72-1.80)
Critical Strike Chance: 5.00%
Physical DPS: (267.9-309.0)
Elemental DPS: N/A
DPS: (267.9-309.0)

+475 to Accuracy Rating
(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary

Ahn's MightAhn's Might - It has low damage but provides you with Accuracy or Crit Multiplier. Both, if you have a maximum of 0 Frenzy Charges. Builds that need Accuracy usually go for Replica Last Resort. Builds that need Critical Strike Multiplier will most likely go for a regular Rare Weapon with high damage, or a Nametaker if it's of particular importance. We see no use for this weapon.

Required Level: 68
Required Strength: 213
Required Dexterity: 113
Damage: (115-150) to (249-304)
Attacks per Second: 1.30
Critical Strike Chance: (5.75%-6.25%)
Physical DPS: (236.6-295.1)
Elemental DPS: N/A
DPS: (236.6-295.1)

40% increased Global Accuracy Rating
Adds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges

Razor of the Seventh SunRazor of the Seventh Sun - It's not a good weapon, as is the idea of an Ignite Sword Melee Attack build. The modifiers to increased Burning and Physical Melee Damage are just not that impressive.

Required Level: 68
Required Strength: 113
Required Dexterity: 113
Damage: (125-145) to (244-269)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (239.8-269.1)
Elemental DPS: N/A
DPS: (239.8-269.1)

40% increased Global Accuracy Rating
Adds (90-110) to (145-170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies

Rigwald's CommandRigwald's Command - It's supposed to be a weapon for dual-wield Melee Bleed builds, yet it's currently a severely underpowered gimmick. Use it alongside an Axe such as Rigwald's Savagery and a lot of Maximum Rage if you want to explore its full potential.

Required Level: 68
Required Strength: 113
Required Dexterity: 113
Damage: (95-115) to (249-279)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (223.6-256.1)
Elemental DPS: N/A
DPS: (223.6-256.1)

40% increased Global Accuracy Rating
+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
+1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe

Severed in SleepSevered in Sleep - Great for Poisonous Minions as it's where you will benefit from the Envy Aura and Withered on Hit for Minions. The weapon is very popular in Poison Summon Raging Spirits Necromancer, but you can use it in any build with a similar premise.

Required Level: 69
Required Strength: 55
Required Dexterity: 79
Damage: 13-53
Attacks per Second: 1.55
Critical Strike Chance: 5.00%
Physical DPS: 51.1
Elemental DPS: N/A
DPS: 51.1

40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy

United in DreamUnited in Dream - It's an "upgraded" version of Severed in Sleep. Upgrading it requires one Blessing of Chayula, which can be expensive. Instead of Crit Multiplier for Minions, it recovers their Life on Killing a Poisoned enemy. It's not needed as Raging Spirits are expendable and you reach the limit of how many of them you can summon at once quite quickly anyway.

Required Level: 69
Required Strength: 55
Required Dexterity: 79
Damage: 13-53
Attacks per Second: 1.55
Critical Strike Chance: 5.00%
Physical DPS: 51.1
Elemental DPS: N/A
DPS: 51.1

40% increased Global Accuracy Rating
Grants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy

 

Thrusting One Hand Swords
The Goddess BoundThe Goddess Bound - From level 7 until Act 3 or 4, it's a perfectly good weapon - it has high DPS. You can use it in any Attack build.

Required Level: 7
Required Dexterity: 32
Damage: (14-16) to (59.5-68) Physical; 3-7 Fire
Attacks per Second: 1.92
Critical Strike Chance: 5.50%
Physical DPS: (70.6-80.6)
Elemental DPS: 9.6
DPS: (80.2-90.2)

+25% to Global Critical Strike Multiplier
+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life

AurumvoraxAurumvorax - It provides you with tons of Elemental Resistances which are important at every stage of the game. Use it in the early game to be much more durable.

Required Level: 17
Required Dexterity: 62
Damage: (24.2-27.5) to (55-62.5)
Attacks per Second: 1.55
Critical Strike Chance: 5.50%
Physical DPS: (61.4-69.8)
Elemental DPS: N/A
DPS: (61.4-69.8)

+25% to Global Critical Strike Multiplier
(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit

Fidelitas' SpikeFidelitas' Spike - It improves your Herald of Thunder which then adds more Damage to your Spells and Attacks. It's still not a lot of damage, especially later in the game. The DPS of a weapon is not very high either.

Required Level: 22
Required Dexterity: 77
Damage: 1 to (40-50) Lightning
Attacks per Second: (2.00-2.08)
Critical Strike Chance: 5.50%
Physical DPS: N/A
Elemental DPS: (41.0-53.0)
DPS: (41.0-53.0)

+25% to Global Critical Strike Multiplier
No Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect

Ewar's MirageEwar's Mirage - It may only be somewhat good for a Spectral Shield Throw build. It will cause your Projectiles to Chain (which already Chain 3 times by default) for a better clear speed.

Required Level: 26
Required Dexterity: 89
Damage: 12-46 Physical; 1 to (45-55) Lightning
Attacks per Second: (1.51-1.59)
Critical Strike Chance: 6.50%
Physical DPS: (43.7-46.0)
Elemental DPS: (34.7-44.4)
DPS: (78.4-90.4)

+25% to Global Critical Strike Multiplier
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills

Daresso's PassionDaresso's Passion - It's bad. You may think of using it on a low-level Frost Blades build to gain Frenzy Charges on Kill, and to get the damage bonus while you have no Frenzy Charges, which may occur during boss fights while you cannot gain Frenzy Charges on Kill.

Required Level: 43
Required Dexterity: 130
Damage: (51-59) to (90-100) Physical; (30-38) to (40-50) Cold
Attacks per Second: 1.50
Critical Strike Chance: 5.50%
Physical DPS: (105.8-119.2)
Elemental DPS: (52.5-66.0)
DPS: (158.2-185.2)

+25% to Global Critical Strike Multiplier
Adds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges

ParadoxicaParadoxica - One of the best weapons in the game that can be used in most eligible builds. It deals double damage, which is tied to the modifiers you've Unveiled, and due to the low base damage of this weapon, you certainly want to Unveil increased Physical Damage. Attack Speed is desirable as a Suffix. We've used it in our Frost Blades Berserker.

Required Level: 66
Required Dexterity: 212
Damage: 22-87
Attacks per Second: 1.30
Critical Strike Chance: 6.50%
Physical DPS: 70.9
Elemental DPS: N/A
DPS: 70.9

+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix

ParadoxicaPreplica Paradoxica - The replica version doesn't deal double damage but lets you Unveil 3 Suffixes and 3 Prefixes, not just one of each. Even with the best mods, it cannot reach the damage levels of regular Paradoxice, so it's worse. A Rare weapon of similar price will most likely be better as well.

Required Level: 66
Required Dexterity: 212
Damage: 22-87
Attacks per Second: 1.30
Critical Strike Chance: 6.50%
Physical DPS: 70.9
Elemental DPS: N/A
DPS: 70.9

+25% to Global Critical Strike Multiplier
Veiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix

Cospri's MaliceCospri's Malice - One of the most popular weapons for Cyclone CoC builds. It's where you use this weapon to Trigger socketed Spells on Melee Critical Strike. Cyclone hits rapidly, is Melee, and lets you move around - that's why it's often used in such builds. You can socket here your Utility Skills. We've used it in Cospri's CoC Ice Nova/Glacial Cascade Assassin and Cospri's CoC Ice Spear Occultist builds.

Required Level: 68
Required Dexterity: 212
Damage: (80-100) to (160-200) Cold
Attacks per Second: (1.73-1.82)
Critical Strike Chance: 5.50%
Physical DPS: N/A
Elemental DPS: (207.4-273.6)
DPS: (207.4-273.6)

+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies

 

Two Hand Swords
ShiverstingShiversting - Great leveling weapon, but there's nothing unique about it, other than being uniquely good at level 14. It will resolve your Mana issues with its Mana Leech.

Required Level: 14
Required Strength: 21
Required Dexterity: 30
Damage: (30.6-34) to (52.2-58) Physical; 35-70 Cold
Attacks per Second: 1.45
Critical Strike Chance: 5.00%
Physical DPS: (60.0-66.7)
Elemental DPS: 76.1
DPS: (136.2-142.8)

60% increased Global Accuracy Rating
(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen

Edge of MadnessEdge of Madness - The high Chaos Damage can be useful in low-level Poison builds, but these rarely use 2-hand Swords. It has no purpose in the current meta as Echoforge is much better in any case.

Required Level: 22
Required Strength: 45
Required Dexterity: 38
Damage: (32.2-36.8) to (67.2-76.8) Physical; (60-68) to (90-102) Chaos
Attacks per Second: 1.40
Critical Strike Chance: 5.00%
Physical DPS: (69.6-79.5)
Elemental DPS: N/A
DPS: (174.6-198.5)

60% increased Global Accuracy Rating
+1 to Level of Socketed Active Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level

Queen's DecreeQueen's Decree - Don't use it. A Wand with global Minon modifiers to Damage and Skill Gem Level is better and lets you wear a Shield.

Required Level: 27
Required Strength: 56
Required Dexterity: 54
Damage: 30-50
Attacks per Second: 1.40
Critical Strike Chance: 5.00%
Physical DPS: 56.0
Elemental DPS: N/A
DPS: 56.0

+185 to Accuracy Rating
25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres

Rigwald's ChargeRigwald's Charge - Good for any low-level Attack build. It's very basic but has relatively high DPS.

Required Level: 44
Required Strength: 77
Required Dexterity: 77
Damage: (99-112.5) to (184.8-210)
Attacks per Second: 1.62
Critical Strike Chance: 5.00%
Physical DPS: (229.9-261.2)
Elemental DPS: N/A
DPS: (229.9-261.2)

+305 to Accuracy Rating
(120-150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300-350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently

Rakiata's DanceRakiata's Dance - One of the very few unique 2-hand Swords that are good in a proper end-game build. It has very high base Elemental Damage and treats enemies' Resistances as inverted, meaning you don't need to lower them with Curses, Exposures, or Scorch. It's a big deal, as usually, monsters have high Elemental Resistance - especially Bosses with various Map Modifiers. We have used it in our Trinity Molten Strike Champion.

Required Level: 48
Required Strength: 91
Required Dexterity: 76
Damage: 49-102 Physical; (150-200) to (300-350) Cold; 1 to (550-600) Lightning
Attacks per Second: (1.49-1.56)
Critical Strike Chance: 5.00%
Physical DPS: (112.9-117.8)
Elemental DPS: (748.2-897.8)
DPS: (861.1-1015.6)

60% increased Global Accuracy Rating
Adds (150-200) to (300-350) Cold Damage
Adds 1 to (550-600) Lightning Damage
(15-20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted

Terminus EstTerminus Est - This one's good in a rudimentary Flicker Strike build, but it can be of course used by any low-level Sword-wielding Crit Attack character. It has the damage and a way to generate Frenzy Charges which is enough for a low-level character. Replace it later with Oro's Sacrifice if you don't mind the lack of Physical Damage​​​.

Required Level: 51
Required Strength: 80
Required Dexterity: 96
Damage: (151.2-172.8) to (249.2-284.8)
Attacks per Second: 1.68
Critical Strike Chance: (7.50%-8.75%)
Physical DPS: (336.3-384.4)
Elemental DPS: N/A
DPS: (336.3-384.4)

+360 to Accuracy Rating
(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike

HiltlessHiltless - We find no use for it - other Swords don't deal damage to your character while presenting themselves with similar DPS. The self-inflicted Damage cannot be Blocked or used to trigger on-hit effects like Life gain on Hit.

Required Level: 59
Required Strength: 82
Required Dexterity: 119
Damage: (152-177) to (334-364)
Attacks per Second: 1.50
Critical Strike Chance: (7.00%-7.50%)
Physical DPS: (364.5-405.8)
Elemental DPS: N/A
DPS: (364.5-405.8)

60% increased Global Accuracy Rating
Socketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range

The Dancing DervishThe Dancing Dervish - It's used pretty much only in Hollow Palm Cyclone builds. The weapon detaches from your hands upon entering Rampage to spin on its own, which would be bad if not for the fact that you don't want to wear any weapon while using Hollow Palm anyway.

Required Level: 59
Required Strength: 82
Required Dexterity: 119
Damage: (142.6-161.2) to (239.2-270.4)
Attacks per Second: (1.88-1.95)
Critical Strike Chance: 5.00%
Physical DPS: (357.9-420.8)
Elemental DPS: N/A
DPS: (357.9-420.8)

60% increased Global Accuracy Rating
(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage

Kondo's PrideKondo's Pride - Good in Critical Strike Melee Bleed builds, meaning completely useless. As of 3.23, it's an extremely underperforming gimmick.

Required Level: 61
Required Strength: 113
Required Dexterity: 113
Damage: (198.4-217) to (368-402.5)
Attacks per Second: 1.40
Critical Strike Chance: 6.50%
Physical DPS: (396.5-433.6)
Elemental DPS: N/A
DPS: (396.5-433.6)

+25% to Global Critical Strike Multiplier
(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike

DoomsowerDoomsower - It doesn't have high damage, and even the circumstance in which all the sockets are Red and grants you the Vaal Pact with up to 30% of base Physical Damage as Fire Damage, which is less than the Awakened Added Fire Damage Support Gem, doesn't make up for it. It requires level 65, while all the best Swords in the game have only a slightly higher level requirement, so it's not even good for leveling.

Required Level: 65
Required Strength: 104
Required Dexterity: 122
Damage: (174.2-216) to (279.5-337.5)
Attacks per Second: (1.54-1.62)
Critical Strike Chance: 5.00%
Physical DPS: (348.7-449.4)
Elemental DPS: N/A
DPS: (348.7-449.4)

+50 to Strength and Dexterity
Socketed Melee Gems have 15% increased Area of Effect
(30-50)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red

EchoforgeEchoforge - It's a very powerful Sword with a lot of Chaos Damage, making it excellent in Poison Damage builds, such as this Poison Ancestral Protector Pathfinder. The Maximum Life, Shock, and AoE are also significant upgrades. Echoforge can of course be used to deal on-hit damage, but it has to compete with Voidforge and Starforge which most players prefer. Chaos Damage and Sword passives are far from each other on the Passive Skill tree.

Required Level: 67
Required Strength: 113
Required Dexterity: 113
Damage: 62-129 Physical; (600-650) to (750-800) Chaos
Attacks per Second: (1.13-1.57)
Critical Strike Chance: 5.00%
Physical DPS: (108.3-149.6)
Elemental DPS: N/A
DPS: (873.7-1284.9)

30% increased Chaos Damage
Adds (600-650) to (750-800) Chaos Damage
(-16-16)% increased Attack Speed
+(-200-200) to maximum Life
Your Chaos Damage can Shock
(-40-40)% increased Area of Effect for Attacks
Deal no Physical or Elemental Damage

Oro's SacrificeOro's Sacrifice - It's the best for a Flicker Strike player before being able to afford a better Rare or Unique Sword. It deals only Fire Damage, has a 20% Chance to Ignite, and creates a Frenzy Charge if you Ignite, which you will also do on Critical Strike. The base damage is high, and the Culling Strike will undoubtedly help you fight bosses.

Required Level: 67
Required Strength: 113
Required Dexterity: 113
Damage: (425-475) to (550-600) Fire
Attacks per Second: (1.49-1.55)
Critical Strike Chance: 5.00%
Physical DPS: N/A
Elemental DPS: (723.9-834.5)
DPS: (723.9-834.5)

30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy

Oro's SacrificeReplica Oro's Sacrifice - It's not as good as the original in terms of damage, and instead of Ignite, it has the chance to Freeze with Endurance Charge on Freezing. It also deals Cold Damage, not Fire. Using the regular Oro's Sacrifice will yield better results in most cases, but this one's still good with Herald of Ice or Heatshiver to benefit from Freezing.

Required Level: 67
Required Strength: 113
Required Dexterity: 113
Damage: (385-440) to (490-545) Cold
Attacks per Second: (1.49-1.55)
Critical Strike Chance: 5.00%
Physical DPS: N/A
Elemental DPS: (649.7-764.6)
DPS: (649.7-764.6)

30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy

StarforgeStarforge - Starforge is one of the best weapons for a purely Physical Attack build, like this Reave Slayer. It has high DPS, Maximum Life, large AoE, and can Shock with Physical Damage.

Required Level: 67
Required Strength: 113
Required Dexterity: 113
Damage: (310-341) to (645-709.5)
Attacks per Second: (1.42-1.46)
Critical Strike Chance: 5.00%
Physical DPS: (676.9-765.8)
Elemental DPS: N/A
DPS: (676.9-765.8)

30% increased Global Physical Damage
(400-450)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage

StarforgeVoidforge - An extremely powerful Sword with high Elemental Damage of all three types. The damage output is more or less random, creating a perfect opportunity for some kind of Trinity Critical Strike build with Assassin's Mark for a Curse. It also grants Maximum Life and Area of Effect, but makes you unable to deal Physical or Chaos Damage, so be sure to convert the Physical Damage present here too. We have used it in our Voidforge BladestormCharged Dash Raider, or Chains of Command Animated Guardian Necromancer,

Required Level: 67
Required Strength: 113
Required Dexterity: 113
Damage: 62-129
Attacks per Second: (1.42-1.46)
Critical Strike Chance: 5.00%
Physical DPS: (135.4-139.2)
Elemental DPS: N/A
DPS: (135.4-139.2)

30% increased Elemental Damage with Attack Skills
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage

 

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