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Blade Trap Trickster Build

Blade Trap Trickster Build

A very basic Chaos Inoculation Starter Build for Trickster based on Blade Trap

Blade Trap
Trickster Build

Updated for Patch 3.20

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Guide notes
October 16, 2022
-Build created
March 20, 2023
-Updated for Patch 3.20
Build Overview
Tags: [TRAP] [ELEMENTAL] [ENERGY SHIELD] [STARTER]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Trickster is an ascendancy poorly defined by its offensive abilities, but one with much more pronounced defenses. It can be used to create some unique builds that need to be tanky due to their delay in damage delivery or close range. By utilizing Evasion Rating, Spell Suppression, and Energy Shield, any build contoured for a direct confrontation with opponents is potentially much more viable even if its premise seems downright ill-suited. Such is the case with Blade Trap, the only Attack Trap in the game. Traps are almost exclusively the domain of a Saboteur due to their Perfect Crime and Chain Reaction Keystones, but by allocating one of them via a pair of Forbidden Jewels, its title of the only viable Trap class can be disputed. We also recommend picking up Polymath and Swift Killer to magnify the damage. Blade Trap is chosen because of its ramping up damage which can be expressed by continuously throwing more and more Traps, it's a feat not achievable for a glass canon build. Trap builds often struggle with the fact that the damage is not delivered fast enough so the enemies in proximity might have a chance to attack and kill the character - it's not happening here. The Damage of these Traps is directly correlated with the weapon but doesn't benefit from Attack Speed as their Attack Rate is fixed.

Blade Traps deal almost solely Lightning Damage with a medium to high Critical Strike Chance here. We've settled on Lightning Damage over other types due to the choice of Unique Weapon and the proximity to Lightning Damage nodes like Arcing Blows. As a Polymath, the majority of your damage is sourced from different Masteries, so choosing a different damage type is something the build can be adapted to with ease. For defenses, we've decided on a Chaos Inoculation build for a complete Chaos Resistance. The other protective layers are: Fortify, a very high Evasion Rating, a 100% Chance to Suppress Spell Damage that is 20% more effective, Phasing, and around 6000 Energy Shield. Spellbreaker and Wicked Ward ensure rapid ES regeneration each time you're hit with a Spell, the Recharging does not stop after continuing to receive damage.

For patch 3.20 we've expanded the durability aspect of the build - Ephemeral Edge adds Lightning Damage to your Attacks sourced directly from Energy Shield, which in turn justifies accumulating enormous quantities of this resource, over 10 000. It is, however, a more late-game-oriented option, as it requires much more expensive items.

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1. Gameplay

It's a build similar to a Trap build, throw the Blade Traps to kill enemies around you. The Damage can be supported by Bear Trap which also immobilizes the target. You're able to apply two Curses, it can be done automatically via Implicit modifiers or Ring Affixes, or by a Skill with Hextouch Support. To move around use Whirling Blades with Fortify Support and Flame Dash. Withering Step is also great for a passive Movement Speed bonus and Phasing with Elusive. For Auras use Grace, Discipline, Skitterbots, Defiance Banner, and Precision.


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2. Build's PROS & CONS

PROS
  • extremely durable due to multiple defensive layers
  • damage quickly grows with time
  • can run most of the maps
  • extremely cheap
  • good against stationary targets
CONS
  • deals moderate damage with a short delay
  • it is not very fast

 

3. Leveling tips

Start with an Explosive Trap, the first skill points you will allocate are Trap-related. Blade Trap is available at level 12, but don't use it too soon as it won't be good if you don't have a good weapon. Hyaon's Fury is available at level 62, that's around acts 8 to 10. Before that use different Spell Traps. These won't require Accuracy or a weapon with high base damage. Your first Ascendancy Keystone is Polymath - try to get some different Masteries right from the start. On the passive skill tree, allocate only Maximum Life, Trap, and Mana Reservation nodes at first. Later find some more space for Critical Strike modifiers and Energy Shield. Then go for the Lightning Damage, Accuracy Rating, and Sword Damage. As you already got a gear plentiful with Energy Shield, relocate some of the Maximum Life skill points into Energy Shield.

Suggested leveling Gem setups:

Explosive Trap initial setup
Explosive Trap Explosive Trap - It's extremely powerful early on due to many Support Gems and unique items fitting this Spell. It deals Physical Damage, half of which is converted to Fire.
Swift Assembly Swift Assembly Support - Your chance of throwing more Traps at once is higher.
Added Fire Damage Added Fire Damage Support - adds Fire Damage sourced from Physical Damage.
Explosive Trap setup
Explosive Trap Explosive Trap
Swift Assembly Swift Assembly Support
Added Fire Damage Added Fire Damage Support
Trap and Mine Damage Damage Trap and Mine Damage Support - Simply increases Trap Damage at the cost of lower Throwing Speed.
Charged Traps Support Charged Traps Support - Grants Frenzy and Power Charges when triggered, these charges have a bonus effect on the Skill.
Cluster Traps Cluster Traps Support - More Traps are being thrown, but each deals less damage.
Mana Reservation setup
Herald of Ash Herald of Ash - It's very good with Fire and Physical to Fire skills, adds a lot of damage, and increases clear speed by a lot.
Summon Skitterbots Summon Skitterbots - Skitterbots grant more Trap Damage, Chill, and Shock your foes.
Clarity Clarity - You can use it to regenerate your Mana faster.
various Gems
Flammability Flammability - A Curse that reduces Fire Resistance resulting in more Fire Damage dealt.

Bandits:

you should kill all three Bandits for two additional Skill Points

Leveling Skill Trees:

37 Points Skill Tree
Head for the big Trap cluster by taking some useful nodes on your way there.

71 Points Skill Tree
You now have the Polymath Keysteon so start gathering Masteries. Head for the big Fire Cluster and pick its Mastery for Damage conversion.

 

Recommended leveling items:

Le Heup of AllLe Heup of All - It grants a lot of Attributes, Damage, and Resistances. Very good Ring.
Adds 1 to 4 Physical Damage to Attacks
+(10-30) to all Attributes
(10-30)% increased Damage
(10-30)% increased Rarity of Items found
+(10-30)% to all Elemental Resistances
AshcallerAshcaller - One of the best Wands for leveling Spell Fire Damage builds.
(18-22)% increased Spell Damage
25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
GoldrimGoldrim - This Unique Helmet offers a lot of Elemental Resistances, which are important.
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - Use Tabula for the six, white, linked sockets.
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

123 Points Final Skill Tree (doesn't include Cluster or Unique or Cluster Jewels)
123 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Polymath
  2. Escape Artist
  3. Spellbreaker
  4. One Step Ahead

Pantheon:

Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time

Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you

 

5. Final Gems links

[DPS] Blade Trap setup
Blade Trap Blade Trap - A spinning Trap that can Hit 8 times and lasts 4 seconds. Its damage is based on that of your weapon.
Swift Assembly Swift Assembly Support - Increases Throwing Speed, and grants a chance to Throw more than one Trap at a time.
Charged Traps Charged Traps Support - Generates Power and Frenzy Charges, your Throwing Speed and Critical Multiplier grow along with these Charges.
Trap and Mine Damage Trap and Mine Damage Support - Less Throwing Speed, more Trap Damage.
Added Lightning Damage Added Lightning Damage Support - Adds Lightning Damage to your Attacks. If you're specialized in other types of damage, change it. Switch it for Lightning Penetration Lightning Penetration Support if you already have a lot of added damage from Ephemeral Edge.
Inspiration Inspiration Support - Less Mana Cost, increased Critical Strike Chance, and Elemental Damage.
[UTILITY] Arcanist Brand setup
Arcanist Brand Arcanist Brand - It will trigger all linked Spells once attached to an enemy. Use it during boss fights.
Conductivity Conductivity - This Curse lowers the Lightning Resistance of your opponents.
Wave of Conviction Wave of Conviction - Applies Lightning Exposure, reducing Lightning Resistance even further.
Assassin's Mark Assassin's Mark - Increases Critical Strike Chance and Multiplier against Marked enemy.
[MOBILITY] Whirling Blades setup
Whirling Blades Whirling Blades - Whirling Blades has no cooldown and can be used with Swords, Claws, and Daggers. Use it to travel faster and to gain Fortifty on Hit.
Fortify Fortify Support - Hits against enemies with Whirling Blades will Fortify you, reducing the damage taken from Hits.
Faster Attacks Faster Attacks Support - Increases the Attack Rate to move faster.
[UTILITY] Steelskin setup
Steelskin Steelskin - Steelskin is the only suitable Guard Spell here, it reduced Damage taken for a short time and stops Bleeding.
Cast when Damage Taken Cast when Damage Taken - You can level it all the way up to trigger Steelskin automatically.
[UTILITY] Mana Reservation setup
Grace Grace - Grace adds and increases your Evasion Rating.
Discipline Discipline - Grants you more Energy Shield and a faster Recovery Rate.
Summon Skitterbots Summon Skitterbots - Skitterbots, besides applying Chill and Shock to enemies, also grants you more Trap Damage.
Precision Precision - Use Precision for more Accuracy Rating and increased Critical Strike Chance.
Defiance Banner Defiance Banner - Defiance Banner increases the Evasion and Armour of your character while reducing the Critical Strike Chane for nearby enemies.
[UTILITY] Bear Trap
Bear Trap Bear Trap - Use one Bear Trap during boss fights, enemies affected by it take increased Trap Damage and have greatly reduced Movement Speed.
[MOBILITY] Leap Slam setup
Flame Dash Flame Dash - Flame Dash can be used to improve your mobility, it allows you to teleport.


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6. Gear Setup

We've tried to cut the costs of gearing up here to a minimum, using some of the cheapest unique items and combining them with meager rares which can be obtained at a very low price. Hyaon's Fury is not a very good weapon in most cases, but it has a very high base Lightning Damage, so you won't need to convert any of it from Physical. Over 50% of Spell Suppression Chance can be gathered from the Skill Tree, the rest should be gathered from gear. Evasion Rating and Energy Shield are important too. Keep in mind that due to Escape Artist Keystone, you can gain extra defenses from ES on a Helmet and Evasion on Body Armour. Remember to get some extra Accuracy on Gloves or a Helmet. If you struggle with Mana sustain aim for reduced Mana Cost of Skills. Attack Speed is useless.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Elemental  Resistances
  2. Energy Shield
  3. Spell Suppression Chance
  4. Evasion Rating
  5. Added or increased Lightning Damage with Attacks
  6. Accuracy Rating
  7. Attributes
  8. Reduced Mana Cost of Skills
  9. Critical Strike Chance / Multiplier
  10. Energy Shield Recharge Rate
Helmet(Helmet) Rare Helmet - Aim for as much Energy Shield as you can afford. In addition to that try to get Elemental Resistances, Accuracy, Attributes, and Spell Suppression Chance.
Min. requirements:
250 Energy Shield
+60% to Elemental Resistances
Optional affixes:
Attributes
Accuracy
Nearby Enemies have -9% to Lightning Resistance
Spell Suppression Chance
Evasion Rating
Ylfeban's Trickery(Helmet) Ylfeban's Trickery - This unique Helmet can be used for its added Lightning Damage, decent Energy Shield, some Resistances, and Shock Ground.
Trigger Level 10 Shock Ground when Hit
Adds 1 to (60-80) Lightning Damage to Spells and Attacks
(130-170)% increased Energy Shield
+(25-35)% to Lightning Resistance
20% chance to Curse non-Cursed Enemies with a random Hex on Hit
Helmet enchantments:
Blade Trap enchantments
Hyaon's Fury(Weapon) Hyaon's Fury - As we're using a lot of Frenzy Charges and aim for mostly Lightning Damage, this weapon seems to be very efficient. The damage is a bit low, but it basically comes for free
40% increased Global Accuracy Rating
Adds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
Ephemeral Edge(Weapon) Ephemeral Edge - This weapon is much better than any Rare or even Unique one once you reach a high enough Maximum Energy Shield. The negative Attack Speed Bonus does not apply to Blade Trap.
40% increased Global Accuracy Rating
+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield
Replica Mistwall(Off-hand) Replica Mistwall - A very good Shield that will allow you to mitigate some extra Spell Damage and offer a Phasing buff for extra mobility.
6% increased Movement Speed
(120-150)% increased Evasion Rating
10% increased Movement Speed
+(10-20)% to Fire and Cold Resistances
+75% Chance to Block Spell Damage if you have not Blocked Recently
+(8-15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
Body Armour(Body Armour) Rare Body Armour - Aim for over 1500 Evasion Rating and additional Energy Shield, it will get you more Energy Shield via Escape Artist. You're also using a lot of green sockets making it even more substantial to get one. There are no rare and specific stats to look for.
Min. requirements:
1500 Evasion Rating
200 Energy Shield
+100% to Total Elemental Resistances
Optional affixes:
Attributes
Spell Suppression Chance
Boots(Boots) Rare Boots - Boots can get you Movement Speed, Energy Shield, Elemental Resistances, Evasion, Spell SUppression Chance, and exotic mobility buffs.
Min. requirements:
25% increased Movement Speed
150 Energy Shield
+50% to Elemental Resistances
Optional affixes:
Spell Suppression Chance
chance to gain Onslaught for 4 seconds on Kill
You have Tailwind if you have dealt a Critical Strike Recently
chance to gain Elusive on Critical Strike
Sin Trek(Boots) Sin Trek - A lot of Movement Speed, Attributes, Evasion Rating, and Energy Shield. These boots have it all. It's usually the best-in-slot choice.
+(20-30) to Dexterity
+(20-30) to Intelligence
(80-100)% increased Evasion Rating
+(100-150) to maximum Energy Shield
30% increased Movement Speed
Enemies Cannot Leech Life From you
Gloves(Gloves) Rare Gloves - Gloves can be a good source for more Accuracy, Energy Shield, Spell Suppression Chance, Attributes, and added Lightning Damage to Attacks.
Min. requirements:
Accuracy
+70% to Elemental Resistances
Chance to Suppress Spell Damage
Optional affixes:
Attributes
Adds Lightning Damage to Attacks
Energy Shield
Belt(Belt) Rare Belt - Rare Belt is to be used only if you struggle with Strength as it's one of the most common mods here. Energy Shield and Resistances are here too.
Min. requirements:
Energy Shield
+80% to Elemental Resistances
Strength
Optional affixes:
Flask modifiers
Bated Breath(Belt) Bated Breath - One of the best Blets for an additional Energy Shield and its Recharge Rate.
+(9-20) to maximum Energy Shield
+(15-25) to Intelligence
10% increased Damage
+(20-30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
Ascent From Flesh(Belt) Ascent From Flesh - This Belt grants a lot of Energy Shield, Evasion Rating, and Phasing bonuses. It also enables Phasing quite often.
+(9-20) to maximum Energy Shield
+300 to Evasion Rating
+(75-80) to maximum Energy Shield
+(10-15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
Amulet(Amulet) Rare Amulet  - Energy Shield, Elemental Resistances, Attributes, and reduced Mana Cost of Skills are the most important.
Min. requirements:
Energy Shield
+70% to Elemental Resistances
Attributes
Optional affixes:
Non-Channelling Skills have -# to Total Mana Cost
Critical Strike Modifiers
Added Lightning Damage
Recommended Anointments:
Holy Dominion
Divine Judgement
Heart of Thunder
Ring(Ring) Rare Rings - Rings are very similar to Amulets in terms of modifiers offered, also look for a Curse on Hit and Accuracy if you can afford it.
Min. requirements:
+80% to Elemental Resistances
Attributes
Optional affixes:
Non-Channelling Skills have -# to Total Mana Cost (crafted)
Curse Enemies with Conductivity / Elemental Weakness on Hit
Accuracy
Critical Strike Modifiers
Maximum Energy Shield
Jewels(Jewel) Rare Jewels - Great for the miscellaneous missing stats and minor upgrades.
Recommended affixes:
increased Energy Shield
Attributes
Sword / Attack / Lightning Damage
Elemental Resistances
Critical Strike modifiers
Forbidden FlameForbidden Flesh(Jewel) Forbidden Flame & Forbidden Flesh - You're looking for the Perfect Crime on your Forbidden Jewels. Chain Reaction is fine too as a second choice.
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh
Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame
Watcher's Eye(Jewel) Watcher's Eye - You're using Grace, Discipline, and Precision. Precision can get you increased Damage. Grace and Discipline have predominantly defensive mods. 
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Bottled Faith(Flask) Bottled Faith - It's a big boost to your damage ad Critical Strike Chance. Creates Consecrated Ground on use.
40% increased Damage
Creates Consecrated Ground on Use
(30-15)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect

Other suggested Flasks:

  1. Quicksilver Flask with increased Critical Strike Chance
  2. Jade Flask with increased Evasion
  3. Diamond Flask with Bleeding immunity/removal
  4. Quartz Flask with a random Ailment removal
Bottled FaithJade FlaskQuartz Flaskquicksilver flaskDiamond Flask


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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

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