Updated for Patch 3.20
The Best Crafty Guides by Odealo
Guide notes |
October 16, 2022 -Build created March 20, 2023 -Updated for Patch 3.20 |
Build Overview | |||
Tags: [TRAP] [ELEMENTAL] [ENERGY SHIELD] [STARTER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Trickster is an ascendancy poorly defined by its offensive abilities, but one with much more pronounced defenses. It can be used to create some unique builds that need to be tanky due to their delay in damage delivery or close range. By utilizing Evasion Rating, Spell Suppression, and Energy Shield, any build contoured for a direct confrontation with opponents is potentially much more viable even if its premise seems downright ill-suited. Such is the case with Blade Trap, the only Attack Trap in the game. Traps are almost exclusively the domain of a Saboteur due to their Perfect Crime and Chain Reaction Keystones, but by allocating one of them via a pair of Forbidden Jewels, its title of the only viable Trap class can be disputed. We also recommend picking up Polymath and Swift Killer to magnify the damage. Blade Trap is chosen because of its ramping up damage which can be expressed by continuously throwing more and more Traps, it's a feat not achievable for a glass canon build. Trap builds often struggle with the fact that the damage is not delivered fast enough so the enemies in proximity might have a chance to attack and kill the character - it's not happening here. The Damage of these Traps is directly correlated with the weapon but doesn't benefit from Attack Speed as their Attack Rate is fixed.
Blade Traps deal almost solely Lightning Damage with a medium to high Critical Strike Chance here. We've settled on Lightning Damage over other types due to the choice of Unique Weapon and the proximity to Lightning Damage nodes like Arcing Blows. As a Polymath, the majority of your damage is sourced from different Masteries, so choosing a different damage type is something the build can be adapted to with ease. For defenses, we've decided on a Chaos Inoculation build for a complete Chaos Resistance. The other protective layers are: Fortify, a very high Evasion Rating, a 100% Chance to Suppress Spell Damage that is 20% more effective, Phasing, and around 6000 Energy Shield. Spellbreaker and Wicked Ward ensure rapid ES regeneration each time you're hit with a Spell, the Recharging does not stop after continuing to receive damage.
For patch 3.20 we've expanded the durability aspect of the build - Ephemeral Edge adds Lightning Damage to your Attacks sourced directly from Energy Shield, which in turn justifies accumulating enormous quantities of this resource, over 10 000. It is, however, a more late-game-oriented option, as it requires much more expensive items.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
It's a build similar to a Trap build, throw the Blade Traps to kill enemies around you. The Damage can be supported by Bear Trap which also immobilizes the target. You're able to apply two Curses, it can be done automatically via Implicit modifiers or Ring Affixes, or by a Skill with Hextouch Support. To move around use Whirling Blades with Fortify Support and Flame Dash. Withering Step is also great for a passive Movement Speed bonus and Phasing with Elusive. For Auras use Grace, Discipline, Skitterbots, Defiance Banner, and Precision.
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PROS |
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CONS |
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Start with an Explosive Trap, the first skill points you will allocate are Trap-related. Blade Trap is available at level 12, but don't use it too soon as it won't be good if you don't have a good weapon. Hyaon's Fury is available at level 62, that's around acts 8 to 10. Before that use different Spell Traps. These won't require Accuracy or a weapon with high base damage. Your first Ascendancy Keystone is Polymath - try to get some different Masteries right from the start. On the passive skill tree, allocate only Maximum Life, Trap, and Mana Reservation nodes at first. Later find some more space for Critical Strike modifiers and Energy Shield. Then go for the Lightning Damage, Accuracy Rating, and Sword Damage. As you already got a gear plentiful with Energy Shield, relocate some of the Maximum Life skill points into Energy Shield.
Suggested leveling Gem setups:
Explosive Trap initial setup | |
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Explosive Trap - It's extremely powerful early on due to many Support Gems and unique items fitting this Spell. It deals Physical Damage, half of which is converted to Fire. |
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Swift Assembly Support - Your chance of throwing more Traps at once is higher. |
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Added Fire Damage Support - adds Fire Damage sourced from Physical Damage. |
Explosive Trap setup | |
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Explosive Trap |
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Swift Assembly Support |
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Added Fire Damage Support |
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Trap and Mine Damage Support - Simply increases Trap Damage at the cost of lower Throwing Speed. |
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Charged Traps Support - Grants Frenzy and Power Charges when triggered, these charges have a bonus effect on the Skill. |
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Cluster Traps Support - More Traps are being thrown, but each deals less damage. |
Mana Reservation setup | |
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Herald of Ash - It's very good with Fire and Physical to Fire skills, adds a lot of damage, and increases clear speed by a lot. |
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Summon Skitterbots - Skitterbots grant more Trap Damage, Chill, and Shock your foes. |
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Clarity - You can use it to regenerate your Mana faster. |
various Gems | |
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Flammability - A Curse that reduces Fire Resistance resulting in more Fire Damage dealt. |
Bandits:
you should kill all three Bandits for two additional Skill Points
Leveling Skill Trees:
37 Points Skill Tree
Head for the big Trap cluster by taking some useful nodes on your way there.
71 Points Skill Tree
You now have the Polymath Keysteon so start gathering Masteries. Head for the big Fire Cluster and pick its Mastery for Damage conversion.
Recommended leveling items:
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Adds 1 to 4 Physical Damage to Attacks +(10-30) to all Attributes (10-30)% increased Damage (10-30)% increased Rarity of Items found +(10-30)% to all Elemental Resistances |
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(18-22)% increased Spell Damage 25% chance to Trigger Level 10 Summon Raging Spirit on Kill Adds (20-24) to (38-46) Fire Damage Adds (20-24) to (38-46) Fire Damage to Spells 10% chance to Cover Enemies in Ash on Hit |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
Final Skill Tree:
123 Points Final Skill Tree (doesn't include Cluster or Unique or Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time
Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you
[DPS] Blade Trap setup | |
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Blade Trap - A spinning Trap that can Hit 8 times and lasts 4 seconds. Its damage is based on that of your weapon. |
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Swift Assembly Support - Increases Throwing Speed, and grants a chance to Throw more than one Trap at a time. |
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Charged Traps Support - Generates Power and Frenzy Charges, your Throwing Speed and Critical Multiplier grow along with these Charges. |
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Trap and Mine Damage Support - Less Throwing Speed, more Trap Damage. |
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Added Lightning Damage Support - Adds Lightning Damage to your Attacks. If you're specialized in other types of damage, change it. Switch it for ![]() |
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Inspiration Support - Less Mana Cost, increased Critical Strike Chance, and Elemental Damage. |
[UTILITY] Arcanist Brand setup | |
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Arcanist Brand - It will trigger all linked Spells once attached to an enemy. Use it during boss fights. |
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Conductivity - This Curse lowers the Lightning Resistance of your opponents. |
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Wave of Conviction - Applies Lightning Exposure, reducing Lightning Resistance even further. |
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Assassin's Mark - Increases Critical Strike Chance and Multiplier against Marked enemy. |
[MOBILITY] Whirling Blades setup | |
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Whirling Blades - Whirling Blades has no cooldown and can be used with Swords, Claws, and Daggers. Use it to travel faster and to gain Fortifty on Hit. |
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Fortify Support - Hits against enemies with Whirling Blades will Fortify you, reducing the damage taken from Hits. |
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Faster Attacks Support - Increases the Attack Rate to move faster. |
[UTILITY] Steelskin setup | |
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Steelskin - Steelskin is the only suitable Guard Spell here, it reduced Damage taken for a short time and stops Bleeding. |
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Cast when Damage Taken - You can level it all the way up to trigger Steelskin automatically. |
[UTILITY] Mana Reservation setup | |
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Grace - Grace adds and increases your Evasion Rating. |
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Discipline - Grants you more Energy Shield and a faster Recovery Rate. |
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Summon Skitterbots - Skitterbots, besides applying Chill and Shock to enemies, also grants you more Trap Damage. |
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Precision - Use Precision for more Accuracy Rating and increased Critical Strike Chance. |
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Defiance Banner - Defiance Banner increases the Evasion and Armour of your character while reducing the Critical Strike Chane for nearby enemies. |
[UTILITY] Bear Trap | |
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Bear Trap - Use one Bear Trap during boss fights, enemies affected by it take increased Trap Damage and have greatly reduced Movement Speed. |
[MOBILITY] Leap Slam setup | |
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Flame Dash - Flame Dash can be used to improve your mobility, it allows you to teleport. |
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We've tried to cut the costs of gearing up here to a minimum, using some of the cheapest unique items and combining them with meager rares which can be obtained at a very low price. Hyaon's Fury is not a very good weapon in most cases, but it has a very high base Lightning Damage, so you won't need to convert any of it from Physical. Over 50% of Spell Suppression Chance can be gathered from the Skill Tree, the rest should be gathered from gear. Evasion Rating and Energy Shield are important too. Keep in mind that due to Escape Artist Keystone, you can gain extra defenses from ES on a Helmet and Evasion on Body Armour. Remember to get some extra Accuracy on Gloves or a Helmet. If you struggle with Mana sustain aim for reduced Mana Cost of Skills. Attack Speed is useless.
Our recommended items will:
Stat priorities on items:
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Min. requirements: 250 Energy Shield +60% to Elemental Resistances Optional affixes: Attributes Accuracy Nearby Enemies have -9% to Lightning Resistance Spell Suppression Chance Evasion Rating |
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Trigger Level 10 Shock Ground when Hit Adds 1 to (60-80) Lightning Damage to Spells and Attacks (130-170)% increased Energy Shield +(25-35)% to Lightning Resistance 20% chance to Curse non-Cursed Enemies with a random Hex on Hit |
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Helmet enchantments: Blade Trap enchantments |
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40% increased Global Accuracy Rating Adds 1 to (550-650) Lightning Damage (7-10)% increased Attack Speed 1% increased Damage taken per Frenzy Charge (15-20)% increased Lightning Damage per Frenzy Charge 20 Life gained on Kill per Frenzy Charge Plays Wolf Call sound on Kill (Hidden) |
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40% increased Global Accuracy Rating +10 to Intelligence 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 25% reduced maximum Life Adds 1 to 75 Lightning Damage Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy Shield |
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6% increased Movement Speed (120-150)% increased Evasion Rating 10% increased Movement Speed +(10-20)% to Fire and Cold Resistances +75% Chance to Block Spell Damage if you have not Blocked Recently +(8-15)% chance to Avoid Physical Damage from Hits while Phasing You have Phasing if you have Blocked Recently |
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Min. requirements: 1500 Evasion Rating 200 Energy Shield +100% to Total Elemental Resistances Optional affixes: Attributes Spell Suppression Chance |
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Min. requirements: 25% increased Movement Speed 150 Energy Shield +50% to Elemental Resistances Optional affixes: Spell Suppression Chance chance to gain Onslaught for 4 seconds on Kill You have Tailwind if you have dealt a Critical Strike Recently chance to gain Elusive on Critical Strike |
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+(20-30) to Dexterity +(20-30) to Intelligence (80-100)% increased Evasion Rating +(100-150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From you |
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Min. requirements: Accuracy +70% to Elemental Resistances Chance to Suppress Spell Damage Optional affixes: Attributes Adds Lightning Damage to Attacks Energy Shield |
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Min. requirements: Energy Shield +80% to Elemental Resistances Strength Optional affixes: Flask modifiers |
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+(9-20) to maximum Energy Shield +(15-25) to Intelligence 10% increased Damage +(20-30) to maximum Energy Shield 20% increased maximum Energy Shield 50% increased Energy Shield Recharge Rate |
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+(9-20) to maximum Energy Shield +300 to Evasion Rating +(75-80) to maximum Energy Shield +(10-15)% to all Elemental Resistances You have Phasing if Energy Shield Recharge has started Recently 30% increased Evasion Rating while Phasing 10% increased Movement Speed while Phasing |
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Min. requirements: Energy Shield +70% to Elemental Resistances Attributes Optional affixes: Non-Channelling Skills have -# to Total Mana Cost Critical Strike Modifiers Added Lightning Damage |
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Recommended Anointments: Holy Dominion Divine Judgement Heart of Thunder |
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Min. requirements: +80% to Elemental Resistances Attributes Optional affixes: Non-Channelling Skills have -# to Total Mana Cost (crafted) Curse Enemies with Conductivity / Elemental Weakness on Hit Accuracy Critical Strike Modifiers Maximum Energy Shield |
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Recommended affixes: increased Energy Shield Attributes Sword / Attack / Lightning Damage Elemental Resistances Critical Strike modifiers |
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Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flesh Allocates <<Random Ascendancy Notable>> if you have the matching modifiers on Forbidden Flame |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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