Created for Patch 3.22
The Best Crafty Guides by Odealo
Guide notes |
October 26, 2023 -Build created |
Build Overview | |||
Tags: [ELEMENTAL] [ATTACK] [LIFE] [CRIT] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Charged Dash is a Movement Skill unlike any other. While Channeling this Skill you release an illusion of yourself that follows your cursor, emits damaging pulses, and accumulates stages. After it reaches the maximum distance the Damage of released waves is significantly improved. When you stop the Channel you will teleport to the location of the illusion and deal additional Damage based on the amount of stages. It converts half of the Physical Damage into Lightning, but it doesn't matter that much in this setup as you will want to use the Voidforge Sword anyway. Unfortunately, the pulses cannot overlap, so the single-target Damage potential is rather limited.
With the Charged Dash, you will constantly be on the move thanks to the teleportation when you stop the Channeling. The illusion travels at 130% of your Movement Speed, but it can't exceed a certain range from your character. While Channeling you are considered Stationary, so you can use popular Ralakesh's Impatience Boots to have all your Charges active at all times, although the Build provides enough ways to reliably generate Frenzy and Power Charges anyway.
The Raider Ascendency provides you with exceptional amounts of Attack and Movement Speed by enhancing the effectiveness of your Frenzy Charges. The defensive side of this Ascendency grants you a lot of Spell Suppression and Elemental Ailment Avoidances, which can be then capped up to 100% with just a few Passive Tree Notables and modifiers on your Items.
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Use Charged Dash to travel across the Map and kill enemies by passing through them. Against tanky Rare and Unique Enemies, you should hold the Channeling to release empowered pulses. The final pulse has greater Damage, but the maximum Stages are rather small due to high Movement Speed, so it is not worth releasing without the need to reposition. Your Curse will be applied automatically, but you have to cast your Damage-buffing Totems manually. Using Leap Slam can be slightly faster than moving with the Charged Dash, depending on your Attack and Movement Speed balance.
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PROS |
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CONS |
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The leveling process is straightforward, as you will have lots of useful Notables ready at your disposal fairly early into the game. You can start using any Elemental Attack to your liking, such as Molten Strike or Frost Blades, and transition to the Charged Dash once you unlock that skill at level 28. As with most Attack Builds, having good leveling gear greatly helps with the progression.
Suggested leveling Gem setups:
Molten Strike setup | |
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Molten Strike - hitting an Enemy creates an outburst of fiery Projectiles that hit the ground, and all Enemies in their proximity. |
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Added Cold Damage Support - adds a flat amount of Cold Damage to your Attacks. |
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Added Lightning Damage Support - adds a flat amount of Lightning Damage to your Attacks. |
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Elemental Damage with Attacks Support - improves your Damage with Elemental Attacks. |
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Inspiration Support - improves your Elemental Damage, raises your Critical Strike Chances, and lowers the Mana Costs. |
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Trinity Support - grants you a ton of Damage and Elemental Penetration if you deal various types of Elemental Damage. |
Aura setup | |
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Grace - grants you tons of Evasion Rating which will help you survive incoming Attacks of all types. |
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Vitality - this Aura grants you Life Regeneration, which is very helpful at lower levels. |
Utility setup | |
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Flame Dash - a short teleport used to cross terrain gaps. |
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Elemental Weakness - lowers all Elemental Resistance of affected Enemies. |
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Steelskin - a very strong Guard Skill that absorbs part of the incoming Damage and disables Bleedings on you. |
Bandits:
Kill all Bandits to get an additional 2 Passive Tree Skill Points.
Leveling Skill Trees:
39 Points Passive Tree
1) Forces of Nature 2) Revenge of the Hunted 3) Clever Thief 4) Blood Drinker 5) Inveterate 6) Herbalism 7) Thick Skin
69 Points Passive Tree
Allocate:
1) Fatal Blade 2) Heartseeker 3) Golem's Blood 4) Dismembering 5) Blade of Cunning 6) Champion of the Cause
Recommended leveling items:
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Adds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
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+25% to Global Critical Strike Multiplier Adds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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(12-24)% increased Global Physical Damage Adds (14-16) to (30-32) Fire Damage to Attacks Adds (10-12) to (24-28) Cold Damage to Attacks Adds 1 to (60-68) Lightning Damage to Attacks +(6-15)% to all Elemental Resistances 30% increased Elemental Damage with Attack Skills during any Flask Effect |
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50% increased Movement Speed Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
119 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
119 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time; Debuffs on you expire 20% faster; +40% Chaos Resistance against Damage Over Time
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Charged Dash setup | |
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Charged Dash - a Channeling Attack that releases an illusion that you can control. While Channeling it releases damaging pulses. Ending the Channel releases a final wave of Damage and teleports you to the illusion location. |
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Trinity Support - the best Support Gem for Builds that deal mixed types of Elemental Damage. |
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Pulverise Support - grants tons of AoE and Area Damage, but lowers your pulse frequency. Use the Anomalous Quality for even more AoE. |
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Melee Physical Damage Support - grants tons of Physical Damage, which is then converted into Elemental Damage. The Awakened version also grants you a chance to Intimidate your Enemies, which increases the Attack Damage they take. |
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Elemental Damage with Attacks Support - improves your converted Elemental Damage with Attacks. Use the Awakened version to become immune to Elemental Reflect. |
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Increased Critical Strikes Support - improves your Critical Strike Chance. You need this Gem as the Voidforge has a very low base chance. |
[UTILITY] Aura setup | |
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Grace - a defensive Aura that grants you a lot of flat Evasion Rating and helps improve it further. |
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Determination - a second defensive Aura, it is very similar to the Grace but provides Armour Rating instead. |
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Arctic Armour - reduces the Physical Damage you take while Stationary, and applies Chill to your Enemies when they Attack you. You can also use the Blood and Sand Aura to improve your Damage instead. |
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Herald of Purity - improves your Physical Damage and summons helpful Minions that take the attention of your Enemies. |
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Precision - a very useful Aura that grants lots of Accuracy Rating and improves your Critical Strike Chance. |
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Enlighten Support - an important Support Gem to be able to use all mentioned Auras, as it reduces their Reservation. |
[UTILITY] Curse setup | |
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Assassin's Mark - improves your Critical Strike Chance, and grants additional Critical Strike Multiplier against Marked Enemies. It also generates Power Charges for you. |
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Mark on Hit Support - thanks to this Support you will automatically apply linked Mark upon Hitting Enemies with any of your Attacks. |
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Lifetap Support - with most of your Mana being Reserved by your Auras, you will need this Support to be able to trigger the Mark by paying its cost with Life instead of Mana. |
[UTILITY] Movement setup | |
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Leap Slam - performs a quick jump toward the targeted location. Struck monsters are Stunned and pushed back. |
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Faster Attacks Support - improves the Attack Speed of the Leap Slam. |
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Lifetap Support - allows you to freely spam the Leap Slam without the worry about Mana Costs. |
[UTILITY] Ancestral Totem setup | |
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Ancestral Protector - summons a Totem that activates only if you are in relatively close range to it. When active, it significantly improves your Attack Speed. |
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Vaal Ancestral Warchief - the summoned Totem grants you a buff that improves your Melee Damage. The Vaal version grants even more Damage. |
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Multiple Totems Support - linked Totems can bypass the Totem limit. It also causes you to summon 2 Totems instead of 1, but it doesn't double the buff effect |
[UTILITY] Other utility Skills | |
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Blood Rage - a buff that improves your Attack Speed, but consumes your Life as Physical Damage over Time effect. |
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Molten Shell - a powerful Guard Skill that absorbs part of the incoming Damage based on the amount of Armour Rating you have. |
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The most important part of the Build is the Voidforge Sword. It grants you tons of Elemental Damage based on the additional flat Physical Damage sourced from other Items. To make the most of this Sword you can use the Abbysus Helmet, which grants absurd amounts of Physical Damage and Critical Strike Multiplier but makes you vulnerable to Physical Damage. Your Rings and Amulet is the second most important piece regarding your Damage. Look for flat Physical Damage, increased Elemental Damage, and Critical Strike Multiplier. Attack Speed is also useful to have. The Damage bonuses are often found on the Suffixes, making it very hard to cap your Resistances. Thanks to the Traitor Keystone provided by the Brutal Restraint you can use 3 Elemental Flasks to get tons of Elemental Resistances as well as further reduce Elemental Damage you take. Defensively, you should look for maximum Life, Elemental and Chaos Resistance, Spell Suppression, or Elemental Ailment Avoidance. Sources of Physical Damage taken as Elemental are also extremely useful.
Stat priorities on items:
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(5-8)% increased Attack Speed +(90-100) to maximum Life Your Elemental Damage can Shock Gain 700% of Weapon Physical Damage as Extra Damage of a random Element 20% increased Area of Effect for Attacks Deal no Non-Elemental Damage |
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Has 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)% |
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Min. requirements: +#% to Attack Critical Strike Chance +110 to maximum Life Optional affixes: 10% increased maximum Life Elemental and Chaos Resistance You can apply one additional Curse % of Physical Damage from Hits taken as Elemental Damage |
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Min. requirements: +60 to maximum Life Adds 10 to 20 Physical Damage to Attacks Optional affixes: increased Elemental Damage with Attack Skills Global Critical Strike Multiplier Elemental and Chaos Resistance Attributes % increased Damage while Leeching |
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Recommended anointment: Blade Master |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance 30% increased Movement Speed Lose all Frenzy, Endurance, and Power Charges when you Move Minimum Endurance Charges equal to Maximum while stationary Minimum Frenzy Charges equal to Maximum while stationary Minimum Power Charges equal to Maximum while stationary |
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Min. requirements: +70 to maximum Life 30% increased Movement Speed 30% chance to Avoid Elemental Ailments (Suffix + Eldritch Implicit) +60% to Elemental Resistance Optional affixes: Onslaught on Kill Action Speed Attributes |
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Min. requirements: +80 to maximum Life +60% to Elemental Resistance Optional affixes: increased Attack Speed % increased Damage while Leeching % increased Damage during any Flask Effect Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds Accuracy Rating |
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Min. requirements: +70 to maximum Life +60% to Elemental Resistance +30% Flask Charges gained Optional affixes: % increased Life increased Elemental Damage with Attacks Reduced Flask Charges used |
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Min. requirements: +30 to maximum Life Corrupted Blood cannot be inflicted on you Recommended affixes: Added Physical Damage with Sword Attacks increased Attack Speed if you've dealt a Critical Strike Recently Resistances Attributes Critical Strike Multiplier |
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Min. requirements: +60 to maximum Life +50% to Elemental Resistance Optional affixes: Attributes increased Elemental Damage with Attack Skills Adds Physical Damage to Attacks Chaos Resistance #% to Critical Strike Multiplier |
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Min. requirements: increased maximum Life Recommended affixes: Resistances % to Critical Strike Multiplier with Two-Handed Melee Weapons % to Global Critical Strike Multiplier % to Melee Critical Strike Multiplier Mana Reservation Efficiency increased Attack Speed |
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Denoted service of (500-8000) dekhara in the akhara of Balbala Passives in radius are Conquered by the Maraketh Historic |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: Gain a Flask Charge when you deal a Critical Strike while affected by Precision (40-60)% increased Attack Damage while affected by Precision +(20-30)% to Critical Strike Multiplier while affected by Precision +(12-15)% chance to Suppress Spell Damage while affected by Grace |
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(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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Suggested Flasks:
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