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Charged Dash Raider

Charged Dash Raider

A very quick setup for the Raider that uses Charged Dash to defeat enemies.

Charged Dash
Raider Build

Created for Patch 3.22

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Guide notes
October 26, 2023
-Build created
Build Overview



Boss DPS:



Charged Dash is a Movement Skill unlike any other. While Channeling this Skill you release an illusion of yourself that follows your cursor, emits damaging pulses, and accumulates stages. After it reaches the maximum distance the Damage of released waves is significantly improved. When you stop the Channel you will teleport to the location of the illusion and deal additional Damage based on the amount of stages. It converts half of the Physical Damage into Lightning, but it doesn't matter that much in this setup as you will want to use the Voidforge Sword anyway. Unfortunately, the pulses cannot overlap, so the single-target Damage potential is rather limited. 

With the Charged Dash, you will constantly be on the move thanks to the teleportation when you stop the Channeling. The illusion travels at 130% of your Movement Speed, but it can't exceed a certain range from your character. While Channeling you are considered Stationary, so you can use popular Ralakesh's Impatience Boots to have all your Charges active at all times, although the Build provides enough ways to reliably generate Frenzy and Power Charges anyway. 

The Raider Ascendency provides you with exceptional amounts of Attack and Movement Speed by enhancing the effectiveness of your Frenzy Charges. The defensive side of this Ascendency grants you a lot of Spell Suppression and Elemental Ailment Avoidances, which can be then capped up to 100% with just a few Passive Tree Notables and modifiers on your Items. 

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1. Gameplay

Use Charged Dash to travel across the Map and kill enemies by passing through them. Against tanky Rare and Unique Enemies, you should hold the Channeling to release empowered pulses. The final pulse has greater Damage, but the maximum Stages are rather small due to high Movement Speed, so it is not worth releasing without the need to reposition. Your Curse will be applied automatically, but you have to cast your Damage-buffing Totems manually. Using Leap Slam can be slightly faster than moving with the Charged Dash, depending on your Attack and Movement Speed balance. 

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2. Build's PROS & CONS

  • Fun and unique gameplay style
  • Dealing Damage while moving
  • Decent Clear Speed
  • Decently tanky 
  • Single-target Damage is lacking
  • Charged Dash teleport can't be canceled in case of danger


3. Leveling tips

The leveling process is straightforward, as you will have lots of useful Notables ready at your disposal fairly early into the game. You can start using any Elemental Attack to your liking, such as Molten Strike or Frost Blades, and transition to the Charged Dash once you unlock that skill at level 28. As with most Attack Builds, having good leveling gear greatly helps with the progression.

Suggested leveling Gem setups:

Molten Strike setup
Molten Strike Molten Strike - hitting an Enemy creates an outburst of fiery Projectiles that hit the ground, and all Enemies in their proximity. 
Added Cold Damage Added Cold Damage Support - adds a flat amount of Cold Damage to your Attacks. 
Added Lightning  Damage Added Lightning Damage Support - adds a flat amount of Lightning Damage to your Attacks. 
Elemental Damage with Attacks support Elemental Damage with Attacks Support - improves your Damage with Elemental Attacks. 
Inspiration  Support Inspiration Support - improves your Elemental Damage, raises your Critical Strike Chances, and lowers the Mana Costs. 
Trinity  support Trinity Support - grants you a ton of Damage and Elemental Penetration if you deal various types of Elemental Damage.   
Aura setup
Grace  Grace - grants you tons of Evasion Rating which will help you survive incoming Attacks of all types.   
vitality Vitality - this Aura grants you Life Regeneration, which is very helpful at lower levels. 
Utility setup
Frostblink  Flame Dash - a short teleport used to cross terrain gaps.  
Elemental Weakness Elemental Weakness - lowers all Elemental Resistance of affected Enemies. 
steelskin Steelskin - a very strong Guard Skill that absorbs part of the incoming Damage and disables Bleedings on you. 


Kill all Bandits to get an additional 2 Passive Tree Skill Points.

Leveling Skill Trees:
39 Points Passive Tree
1) Forces of Nature 2) Revenge of the Hunted 3) Clever Thief 4) Blood Drinker 5) Inveterate 6) Herbalism 7) Thick Skin

69 Points Passive Tree
1) Fatal Blade 2) Heartseeker 3) Golem's Blood 4) Dismembering 5) Blade of Cunning 6) Champion of the Cause

Recommended leveling items:

Tasalio's SignTasalio's Sign - a very powerful Ring that grants you tons of Cold Damage for your Attacks. You can use a Replica version that grants even more Damage, but disables Freezing. 
Adds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
Ewar's MirageEwar's Mirage - a very powerful Sword that improves your Damage and grants additional Chains and Projectiles, which are useful if you use Molten Strike to level up. 
+25% to Global Critical Strike Multiplier
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
Tabula RasaTabula Rasa - great body Armour which you can use since level 1, it allows you to use a six-link setup right from the start.  
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
GoldrimGoldrim - this Helmet provides you with tons of Elemental Resistances, which are very important to keep you alive. 
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Replica PrismweavePrismweave - grants tons of Elemental Damage for your Attacks, and even more Damage if you use your Flasks often.
(12-24)% increased Global Physical Damage
Adds (14-16) to (30-32) Fire Damage to Attacks
Adds (10-12) to (24-28) Cold Damage to Attacks
Adds 1 to (60-68) Lightning Damage to Attacks
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
seven league stepSeven-League Step - the most important Item if you want to quickly and efficiently progress through the Campaign. 
50% increased Movement Speed
Level Requirement reduced by 100 (Hidden)

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

119 Points Final Passive Tree (doesn't include Cluster or Unique Jewels)
119 Points Path of Building (PoB) link

Ascendancy points:

Preferably in this order:

  1. Way of the Poacher
  2. Avatar of Slaughter
  3. Quartz Infusion
  4. Avatar of the Veil


Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time; Debuffs on you expire 20% faster; +40% Chaos Resistance against Damage Over Time

Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage


5. Final Gems links

[DPS] Charged Dash setup
Charged Dash Charged Dash - a Channeling Attack that releases an illusion that you can control. While Channeling it releases damaging pulses. Ending the Channel releases a final wave of Damage and teleports you to the illusion location. 
Trinity support Trinity Support - the best Support Gem for Builds that deal mixed types of Elemental Damage. 
Pulverise Support Pulverise Support - grants tons of AoE and Area Damage, but lowers your pulse frequency. Use the Anomalous Quality for even more AoE. 
Melee Physical Damage Support  Melee Physical Damage Support - grants tons of Physical Damage, which is then converted into Elemental Damage. The Awakened version also grants you a chance to Intimidate your Enemies, which increases the Attack Damage they take. 
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - improves your converted Elemental Damage with Attacks. Use the Awakened version to become immune to Elemental Reflect.  
Increased Critical Strikes  Support Increased Critical Strikes Support - improves your Critical Strike Chance. You need this Gem as the Voidforge has a very low base chance. 
[UTILITY] Aura setup
Grace  Grace - a defensive Aura that grants you a lot of flat Evasion Rating and helps improve it further. 
Determination  Determination - a second defensive Aura, it is very similar to the Grace but provides Armour Rating instead.  
Arctic Armour Arctic Armour - reduces the Physical Damage you take while Stationary, and applies Chill to your Enemies when they Attack you. You can also use the Blood and Sand Aura to improve your Damage instead. 
Herald of Purity Herald of Purity - improves your Physical Damage and summons helpful Minions that take the attention of your Enemies. 
Precision  Precision - a very useful Aura that grants lots of Accuracy Rating and improves your Critical Strike Chance.
Enlighten Support Enlighten Support - an important Support Gem to be able to use all mentioned Auras, as it reduces their Reservation. 
[UTILITY] Curse setup
Assassin's Mark Assassin's Mark - improves your Critical Strike Chance, and grants additional Critical Strike Multiplier against Marked Enemies. It also generates Power Charges for you. 
Mark on Hit support Mark on Hit Support - thanks to this Support you will automatically apply linked Mark upon Hitting Enemies with any of your Attacks.  
Lifetap Support Lifetap Support - with most of your Mana being Reserved by your Auras, you will need this Support to be able to trigger the Mark by paying its cost with Life instead of Mana.  
[UTILITY] Movement setup
Leap Slam Leap Slam - performs a quick jump toward the targeted location. Struck monsters are Stunned and pushed back. 
Faster Attacks Support Faster Attacks Support - improves the Attack Speed of the Leap Slam.
Arrogance Support Lifetap Support - allows you to freely spam the Leap Slam without the worry about Mana Costs. 
[UTILITY] Ancestral Totem setup
Ancestral Protector Ancestral Protector - summons a Totem that activates only if you are in relatively close range to it. When active, it significantly improves your Attack Speed. 
Ancestral Warchief Vaal Ancestral Warchief - the summoned Totem grants you a buff that improves your Melee Damage. The Vaal version grants even more Damage.
Multiple Totems Support Multiple Totems Support - linked Totems can bypass the Totem limit. It also causes you to summon 2 Totems instead of 1, but it doesn't double the buff effect
[UTILITY] Other utility Skills
Blood Rage Blood Rage - a buff that improves your Attack Speed, but consumes your Life as Physical Damage over Time effect. 
Molten Shell Molten Shell - a powerful Guard Skill that absorbs part of the incoming Damage based on the amount of Armour Rating you have. 

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6. Gear Setup

The most important part of the Build is the Voidforge Sword. It grants you tons of Elemental Damage based on the additional flat Physical Damage sourced from other Items. To make the most of this Sword you can use the Abbysus Helmet, which grants absurd amounts of Physical Damage and Critical Strike Multiplier but makes you vulnerable to Physical Damage. Your Rings and Amulet is the second most important piece regarding your Damage. Look for flat Physical Damage, increased Elemental Damage, and Critical Strike Multiplier. Attack Speed is also useful to have. The Damage bonuses are often found on the Suffixes, making it very hard to cap your Resistances. Thanks to the Traitor Keystone provided by the Brutal Restraint you can use 3 Elemental Flasks to get tons of Elemental Resistances as well as further reduce Elemental Damage you take. Defensively, you should look for maximum Life, Elemental and Chaos Resistance, Spell Suppression, or Elemental Ailment Avoidance. Sources of Physical Damage taken as Elemental are also extremely useful.  

Stat priorities on items:

  1. Life 
  2. Resistances
  3. Critical Strike Multiplier
  4. Added Physical Damage
  5. Increased Elemental Damage
  6. Attack Speed
  7. Spell Suppression Chance
  8. Elemental Ailment Avoidance
  9. Physical Damage Taken as Elemental
Voidforge (Weapon) Voidforge grants 700% of your Physical Damage as Extra Elemental Damage of random type. It also causes all Elemental Damage to inflict Shock and improves your AoE.  
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage

Abyssus (Helmet) Abyssus - a very strong Helmet for this Build, it grants unmatched amounts of Physical Damage as well as Critical Strike Multiplier. It also significantly increases the Physical Damage you take from all sources. 

+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage taken
Loreweave(Body Armour) Loreweave - an offensive-focused Armour, it grants a lot of flat Physical Damage, increases your Elemental Damage, and improves your Critical Strike Chance. It also sets your Maximum Resistance to a certain value, which cannot be lowered by other sources such as Map modifiers. 
Has 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
Rare Armour(Body Armour) Rare Armour - you can use a Hunter or Elder Influenced Rare Armour that improves the Critical Strike Chance of your Attacks and provides various defensive modifiers such as maximum Life, Spell Suppression Chance, or large quantities of Resistance. 
Min. requirements:
+#% to Attack Critical Strike Chance
+110 to maximum Life
Optional affixes:
10% increased maximum Life
Elemental and Chaos Resistance
You can apply one additional Curse
% of Physical Damage from Hits taken as Elemental Damage 
Rare amulet(Amulet) Rare Amulet - look for an Amulet that grants you lots of added Physical Damage,  increases your Elemental Damage with Attacks, or improves your Critical Strikes. It should also grant you maximum Life and some Attributes or Resistances. You can Craft it using the Essence of Contempt on an Amulet with the Fractured Elemental Damage modifier. 
Min. requirements:
+60 to maximum Life
Adds 10 to 20 Physical Damage to Attacks
Optional affixes:
increased Elemental Damage with Attack Skills
Global Critical Strike Multiplier
Elemental and Chaos Resistance
% increased Damage while Leeching
Recommended anointment: 
Blade Master
Ralakesh's Impatience(Boots) Ralakesh's Impatience - it is an easy way to gain all your Charges, as while Channeling you are considered to be Stationary. Remember to not rely on Endurance Charges to cap your Elemental Resistances, as it can be very unreliable.
+(15-25)% to Cold Resistance
+(15-25)% to Chaos Resistance
30% increased Movement Speed
Lose all Frenzy, Endurance, and Power Charges when you Move
Minimum Endurance Charges equal to Maximum while stationary
Minimum Frenzy Charges equal to Maximum while stationary
Minimum Power Charges equal to Maximum while stationary
Rare Boots(Boots) Rare Boots - since you can easily generate Frenzy and Power Charges, you can also use a pair of Rare Boots that grant you a lot of maximum Life, Movement Speed, and Resistance. They should also provide at least 30% Elemental Ailment Avoidance, so you can become fully Immune to those Effects. 
Min. requirements:
+70 to maximum Life
30% increased Movement Speed
30% chance to Avoid Elemental Ailments (Suffix + Eldritch Implicit)
+60% to Elemental Resistance
Optional affixes:
Onslaught on Kill
Action Speed
Rare Gloves(Gloves) Rare Gloves - here you can find lots of useful modifiers. Look for Attack Speed, flat Physical Damage, and various increases to your Damage. They should also provide maximum Life and some Resistance or Spell Suppression Chance. 
Min. requirements:
+80 to maximum Life
+60% to Elemental Resistance
Optional affixes:
increased Attack Speed
% increased Damage while Leeching
% increased Damage during any Flask Effect
Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds
Accuracy Rating
Rare Belt(Belt) Rare Belt - you can greatly improve your Flask sustain with your Belt, even more so when using the Traitor Keystone. It can also grant plenty of Damage, or improve your maximum Life and Resistance. Use the Stygian Vise to be able to use one additional Abyss Jewel. 
Min. requirements:
+70 to maximum Life
+60% to Elemental Resistance
+30% Flask Charges gained
Optional affixes:
% increased Life
increased Elemental Damage with Attacks
Reduced Flask Charges used 
Abyss Jewel(Jewel) Rare Abyss Jewel - here you can get a lot of flat Physical Damage for your Sword Attacks, as well as some maximum Life, lacking Resistances and Attributes, or Critical Strike Multiplier. You should also get immunity to Corrupted Blood. 
Min. requirements:
+30 to maximum Life
Corrupted Blood cannot be inflicted on you 
Recommended affixes:
Added Physical Damage with Sword Attacks
increased Attack Speed if you've dealt a Critical Strike Recently
Critical Strike Multiplier
Rare Ring(Ring) Rare Ring - similarly to your Amulet, you should look for bonuses to your Physical and Elemental Damage. It should also provide you with maximum Life, Resistance, and Attributes. You can craft a special modifier that lowers your Mana Costs of Channeling Skills. 
Min. requirements:
+60 to maximum Life
+50% to Elemental Resistance
Optional affixes:
increased Elemental Damage with Attack Skills
Adds Physical Damage to Attacks
Chaos Resistance
#% to Critical Strike Multiplier
Cobalt Jewel(Jewel) Rare Jewels - the best use of your Rare Jewels would be to get a lot of Critical Strike Multiplier and boost your maximum Life. It can also improve your Mana Reservation Efficiency, increase your Attack Speed, or grant immunity to Corrupted Blood. 
Min. requirements:
increased maximum Life
Recommended affixes:
% to Critical Strike Multiplier with Two-Handed Melee Weapons
% to Global Critical Strike Multiplier
% to Melee Critical Strike Multiplier
Mana Reservation Efficiency
increased Attack Speed
Brutal Restraint(Jewel) Brutal Restraint - this Jewel converts nearby Keystones into a special one, with the Balbala version it grants the Traitor, which generates you Flask Charges based on the amount of empty Flask slots. That way you can easily sustain 3 Flasks without killing Enemies. 
Denoted service of (500-8000) dekhara in the akhara of Balbala
Passives in radius are Conquered by the Maraketh
Watcher's Eye(Jewel) Watcher's Eye - this Jewel can greatly improve your Damage and Flask sustain if you use relevant Precision Aura modifiers. It can also boost your defenses when you use Determination and Grace. 
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura mods:
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
+(12-15)% chance to Suppress Spell Damage while affected by Grace
Taste of Hate(Flask) Taste of Hate - this Flask greatly reduces your Physical Damage taken by converting it to Cold Damage. It also grants you a bit of extra Damage. 
(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during Effect

Suggested Flasks:

  1. Ruby Flask with Attack Speed bonus
  2. Quicksilver Flask with Critical Strike bonus
  3. Topaz Flask with Armour Rating bonus 
Taste of Hatetopaz Flaskquicksilver flaskruby Flask

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