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Dancing Dervish Cyclone Slayer Build

Dancing Dervish Cyclone Slayer Build

Build for a Slayer that deals massive unarmed damage with Cyclone and uses Dancing Dervish for extra utility

The Dancing Dervish/Hollow Palm Technique
Cyclone Slayer build

Updated for Patch 3.17

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Guide notes
February 28, 2022
-Build created
Build overview
Tags: [MELEE] [PHYSICAL] [IMPALE] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

The Dancing Dervish is a Two-Hand Sword that triggers a built-in Skill once you enter a Rampage with 15 kills - Manifest Dancing Dervishes. When this Skill is active the player cannot use weapons, and the Sword starts moving on its own, it becomes a Minon. The built-in Attack is supported by all the socketed Support Gems which do not have to be linked. Hollow Palm Technique is a Keystone you can get from One with Nothing, it adds Physical Damage to Melee Skills per Dexterity and grants 40% more Attack Speed with Melee Skills, given that you don't have gloves nor a weapon. It's a great match for the Sword which makes you unable to use weapons when on Rampage anyways. You can also play as a Raider - it's a different type of build with its own merits, but the core synergy of The Dancing Dervish with Hollow Palm remains.

Cyclone is the skill you're going to be using, there is no specific reason for it, it's just a Melee Attack with high Mobility and good DPS. The setup for this Skill shall be another six-link, this time on your Body Armour. Dexterity stacking is a big part of the build, as the source of your damage is the Hollow Palm Technique - it adds 14 to 20 Physical Attack Damage per 10 Dexterity. A lot of your Items should be Unique as these can grant you tons of Dexterity. With a lot of this specific Attribute providing you with an Accuracy Rating you can safely take the Precise Technique for 40% more Attack Damage and a side effect - it disables Critical Strikes. Take also Magebane for Spell Suppression, and Iron Reflex for Armour. The Slayer's variant is great for boss-killing and Leeching Life to stay alive, it's definitely a damage-oriented build. The defenses are 4k of Maximum Life, Armour, Spell Suppression, Block Chance, and Fortify.

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1. Gameplay

Your job is to use Cyclone, it has great damage on its own, but the Dancing Dervishes will supplement your DPS and weaken your enemies. These Minions will act on their own, support them with Minon Speed to make them more capable of applying debuffs. Your number of sockets is limited so you don't have much room for unnecessary Skills. Use Dash and Molten Shell occasionally. Blood Rage, Dread Banner, Determination, Blood and Sand, and Pride should stay on at all times. During boss fights activate Ancestral Warchief Totem.

Full gameplay video:

 

This video was recorded on level 93 Slayer with approximately 1400 Dexterity (resulting in over 1kk Cyclone tooltip DPS when buffed and "rampaging")


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2. Build's PROS & CONS

PROS
  • is capable of dealing with almost the entire content the game has to offer
  • deals a lot of damage
  • great clear speed, when compared to other Hollow Palm Technique builds
  • permanent Rampage and Onslaught
CONS
  • Dexterity-stacking might be expensive in a long run
  • Glass Cannon, relies on Life Leech

 

3. Leveling tips

Allocate the Hollow palm Technique as fast as you can, it's great for leveling. You can use any Attack that can be performed while unarmed, Ground Slam can be used since level one, later to be replaced with Cyclone. After allocating Hollow Palm Technique, get more Dexterity, Resistances, and Damage. At level 20 equip Astramentis, which will be also used in the final version of the build. The Dancing Dervish requires level 59, there should be no issue reaching this level with no weapon.

Suggested leveling Gem setups:

Cleave setup
Ground Slam Ground Slam - a basic Aoe Slam Attack that can be performed with no weapon
Melee Physical Damage Support Melee Physical Damage Support - it grants you increased Melee Physical Damage
Ruthless Support Ruthless Support - every third Attack deals increased damage
Maim Support Maim Support - you deal more Damage and Maim enemies
various Gems
Ancestral Warchief Ancestral Warchief - it boosts your Melee Damage
Vulnerability Vulnerability - Curse that causes your enemies to take more Physical Damage, hitting these enemies can cause Bleed
Pride Pride - enemies near you take more Physical Damage, after 4 seconds this effect is increased
Leap Slam Leap Slam - a movement Attack that makes you move faster

Bandits:

We recommend killing all the Bandits for two additional Passive Points.

Leveling Skill Trees:

20 Points Skill Tree
Go for the Large Jewel Socket and allocate Hollow Palm Technique, then get more Dexterity and the Onslaught Notable

54 Points Skill Tree
Adjust the way out of your starting location, get Maximum Life, dual-wield Damage, and if your Accuracy Rating is higher than Maximum Life, go for Precise Technique
 

Recommended leveling items:

BlackheartBlackheart - cheap leveling Ring for Physical Damage/Attack builds
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Meginord's GirdleMeginord's Girdle - a Belt granting increased Physical Damage, Strength, Cold Resistance, and Maximum Life
+(25-35) to Strength
+25 to Strength
Adds 5 to 15 Physical Damage to Attacks
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate

GoldrimGoldrim - one of the best leveling Helmets, it offers a lot of Elemental Resistances

+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
AstramentisAstramentis - it grants you a lot of Attributes, equip it as soon as you're able to
+(10-16) to all Attributes
+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits

 

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

100 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
116 Points Path of Building(PoB) link
 

Ascendancy points:

Preferably in that order:

  1. Brutal Fervour
  2. Impact
  3. Bane of Legends
  4. Headsman

Pantheon:

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

 

5. Final Gems links

[DPS] Cyclone setup
Cyclone Cyclone - It has a very high Attack Rate, good AoE, and allows you to move while constantly Attacking
Melee Physical Damage Support Melee Physical Damage Support - reduces your Attack Speed, but grants a lot of Melee Physical Damage
Pulverise Pulverise Support - Pulverise decreases your Attack Speed but increases the AoE and Area Damage
Brutality Support Brutality Support - increases the Physical Damage, you can no longer deal Chaos or Elemental Damage with linked Skill
Fortify Support Fortify Support - Fortifies your Character while increasing your Attack Damage
Impale Support Impale Support - Effect of Impale and Chance to Impale is increased
[DPS] Dancing Dervish setup
socketed in The Dancing Dervish
Faster Attacks Faster Attacks Support - increases the Attack Speed of the Sword
Increased Area of Effect Increased Area of Effect Support - Are of Effect for Sword's Attacks is increased
Maim Maim Support - Dervishes Maim on Hit, slowing down the opponent and dealing increased damage
Blind Blind Support - grants a Blind chance with increased Blind Duration
Minion Speed Minion Speed Support - Swords move and attack much Faster
Pulverise Pulverise Support
[UTILITY] Auras setup
Pride Pride - nearby enemies receive increased Physical Damage, after 4 seconds this effect is increased
Determination Determination - your character has increased and added Armour
Blood and Sand Blood and Sand - you can switch between Blood Stance and Sand Stance, for more Damage, or more AoE
Dread Banner Dread Banner - increases your Chance to Imaple and the effect of it, nearby enemies have less Accuracy Rating
[UTILITY] Vulnerability
Vulnerability Vulnerability - Cursed enemies take increased Physical Damage while Attacking them can cause Bleeding
[UTILITY] Molten Shell
Molten Shell Molten Shell - for a short while reduces the Damage you receive from Hits, it's more effective the more Armour you have
[UTILITY] Ancestral Warchief
Ancestral Warchief Ancestral Warchief - grants you more Melee Damage as it stays active
[MOBILITY] Dash
Dash Dash - Dash is a simple Movement Spell that can be used to dodge attacks or to move with greater haste
[UTILITY] Blood Rage
Blood Rage Blood Rage - increases your Attack Speed, Life Leech, and grants you Frenzy Charges at the cost of draining your Life


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5. Gear Setup

Stack as much Dexterity as you're able to without compromising Maximum Life or Elemental Resistances. It's a non-Crit. build with not a lot of stats to look for, it's mostly Maximum Life, Resistances, and Damage. Get the Rings with Sockets in them as these are hard to come by. It's not a particularly expensive build, but as always, stacking Attributes can be very expensive if you're dedicated to min-max the DPS.

 

Stat priorities on items:

  1. Dexterity
  2. Maximum Life
  3. Elemental Resistances
  4. increased and added Physical Damage to Melee Attacks
  5. Armour and Evasion Rating
  6. Chaos Resistance
Devoto's Devotion(Helmet) Devoto's Devotion - It's a very good unique Helmet as all of the stats are great, it's also cheap and commonly found. Use Rare Helmet only if you desperately need more Resistances.
+(50-65) to Dexterity
10% reduced Global Physical Damage
16% increased Attack Speed
(150-200)% increased Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
Helmet enchantment:
increased Cyclone Damage or Attack Speed
Wildwrap(Body Armour) Wildwrap - gives you a lot of Attack Speed, Dexterity, Damage per Dexterity, and other stats
10% increased Attack Speed
+(600-700) to Evasion Rating
+(30-40)% to Cold Resistance
5% increased Movement Speed
(20-25)% increased Mana Recovery from Flasks
15% increased Dexterity
1% increased Damage per 15 Dexterity
The Dancing Dervish(Weapon) The Dancing Dervish - an important part of the build, the Minions it creates are using a Skill resembling Cyclone Attacks and are mainly used to Maim, Blind, and deal some damage on their own
60% increased Global Accuracy Rating
(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Rampage
Garukhan's Flight(Boots) Garukhan's Flight - These boots provide you with Maximum Life per Dexterity, Dexterity, Life Regeneration, and Immunity to various Ground Effects
+(30-40) to Dexterity
(300-340)% increased Evasion Rating
30% increased Movement Speed
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 100 Life per second while moving
+2 to Maximum Life per 10 Dexterity
Stygian Vise(Belt) Rare Belt - a good Belt can be expensive, it should grant you increased Dexterity, Life, and Elemental Resistances
Min. requirements:
+90 maximum Life
+70% to Total Elemental Resistances
13% increased Dexterity (synthesized implicit)
Optional affixes:
increased Damage
increased Attributes
Armour
increased Maximum Life
Astramentis(Amulet) Astramentis - it's a commonly-used Amulet, it's inexpensive, and grants not only Dexterity but a lot of other Attributes which you will also need
+(10-16) to all Attributes
+(80-100) to all Attributes
-4 Physical Damage taken from Attack Hits
Rare Amulet(Amulet) Rare Amulet - if you're using a Rare Amulet, be sure it can get you more Dexterity than Astramentis, it should also give you some of the basic defensive stats
Min. requirements:
+50 Maximum Life
+50% to Elemental Resistances
+60 Dexterity
14% increased Dexterity
Optional affixes:
Attributes
increased Area of Effect
Physical Attack Damage Leeched as Mana
Recommended Anointments:
Tenacity
Finesse
Panopticon
Steel Ring(Ring) Rare Rings - Use Unset Rings, you can socket here Skill Gems that don't need to be Supported. Look for Dexterity, Life, Resistances, Attributes, and added Damage.
Min. requirements:
+60 maximum Life
+60% to Total Elemental Resistances
+60 Dexterity
Optional affixes:
increased Melee Damage
increased Dexterity (implicit)
increased Attack Speed
Added Physical Damage to Attacks
Attributes
Watcher's Eye(Jewel) Watcher's Eye - The recommended aura modifier is "Impales you inflict last 2 additional Hits while using Pride", if you don't have it, replace it with another Pride or Determination mod
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Split Personality(Jewel) Split Personality - If your skill tree makes it worth it, use two of these with modifiers to Dexterity and Maximum Life
This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>
One With Nothing(Jewel) One With Nothing - It's the core element of the build, the keystone Hollow Palm Technique is a game-changer
Adds Hollow Palm Technique
Fluid Motion(Jewel) Fluid Motion - put it near Unwavering Stance for more Dexterity and less Strength
+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to Dexterity
Brutal Restraint(Jewel) Brutal Restraint - it's used only for the Dexterity that is added for every allocated node in its radius
Denoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
Historic
Unnatural Instinct(Jewel) Unnatural Instinct - Place it above Sentinel for many various useful stats
Allocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius
Cobalt Jewel(Jewel) Rare Jewels - these should provide extra Life and various damage or utility bonuses
Recommended affixes:
increased maximum Life
increased Physical/Area Damage with a two-handed sword
Dexterity
Elemental Resistances
Large Cluster Jewel(Jewel) Large Cluster Jewel - a regular Large Cluster Jewel or two with  the Attack-related notables is your best option to get more Damage, and to have additional Jewel Sockets
Recommended affixes:
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Iron Breaker
1 Added Passive Skill is Smite the Weak
1 Added Passive Skill is Force Multiplier
1 Added Passive Skill is Battle-Hardened
Lion's Roar(Flask) Lion's Roar - every build that deals Physical Damage with Melee Attacks should be using this Flask
+1500 to Armour
Adds Knockback to Melee Attacks during Flask effect
Knocks Back Enemies in an Area when you use a Flask
75% chance to cause Enemies to Flee on use
(7-10)% more Melee Physical Damage during effect

Other suggested Flasks:

  1. Quicksilver Flask with Bleeding immunity/removal
  2. Life Flask with random ailment removal
  3. Basalt Flask with random ailment removal
  4. Sulphur Flask with random ailment removal
Lion's RoarSulphur FlaskLife FlaskBasalt FlaskQuicksilver Flask


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