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WoW Classic Warlock Starter Build and Leveling Guide

WoW Classic Warlock Starter Build and Leveling Guide

Check out the best Starter build and leveling Guide for the Warlock class in World of Warcraft Classic

Warlock Leveling Guide
for WoW Classic


If you are planning on joining the World of Warcraft Classic adventure make sure to check out our other related Guides below:

And Starter builds/Leveling Guides for all other character classes:

DruidDruid Leveling Guide HunterHunter Leveling Guide
PaladinPaladin Leveling Guide PriestPriest Leveling Guide
RogueRogue Leveling Guide ShamanShaman Leveling Guide
WarriorWarrior Leveling Guide MageMage Leveling Guide
Or if you are done with the leveling process make sure to check our Best WoW Classic Builds for level 60 characters!

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Warlock Class Overview

Warlocks are true masters of the Shadow Magic and other Dark and Forbidden arts. They control Demons, employ Destructive Magic as a weapon and take pleasure from inflicting pain and suffering to their enemies. Warlocks are very strong and versatile Damage Dealers, especially when leveling, even though their Demon Minions are not as strong as Hunter's Beasts when it comes to Tanking. Their incredible utility, survivability, and DPS toolkits make them one of, if not the best Class for World PvP. Potent Crowd Control options in a form of Fear and Seduction abilities, combined with lethal Damage over Time and Burst Damage spells are their fearsome (no pun intended) trademarks. Their only true weakness comes in the form of low mobility, but let us face it; if Warlocks had access to speed-increasing Talent or a Spell they would be just unstoppable (to be honest, they are unstoppable even with their limited mobility in some cases).

When in a group, Warlocks provide great Utility in a form of Soulstones that allow an in-Combat resurrection of a pre-designated party member (usually a Healer in a 5-man group or, less often, a Tank), Healthstones that work like Health Potions, and the Ritual of Summoning that makes assembling a Group much, much easier. Contrary to what their lore background might suggest, Warlocks are best friends of any Player that likes to run through any kind of group content.

This guide will aid you and your Warlock on your journey to level 60; it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Wands, provide some tips & tricks, and more.

Warlock's Strengths and Weaknesses

 Pros  Cons
 Great self-Sustain, even against multiple Targets  Soul Shard mechanic effectively reduces Warlock's inventory space
 Very fast leveler thanks to his versatile Toolkit and Self-Reliability  Low Mobility (Warlock lacks any mobility-related Spells/Talents)
 Can summon a variety of Demon Pets  Pets are unlocked through Quest Chains and require Grimoires for Training
 High Single-Target and AoE Damage (Multi DoTing helps in dealing with multiple Mobs at the same time)  People will often expect you to summon them to Instances and provide Healthstones (prepare for long walks and arguments with lazy people if you want to do some group content during leveling)
 Very strong in World PvP thanks to great Crowd Control abilities and deadly DoT spells  
 Great group utility (Ritual of Summoning, Soulstones, Healthstones)  
 "Free" mount at level 40 allows Warlock to spend his Gold more liberally at low levels  
 Has the ability to convert Health into Mana with his Life Tap ability, which makes him one of the strongest duo levelers. Warlock paired with a Healer becomes a truly unstoppable leveling machine (as long as Healer has enough mana to heal him)  
 Regular Gear Upgrades are not essential for a Warlock  

Statistics Priority

  1. Spell Damage - Increases Damage Done by your Spells (you will want Spell Damage or Shadow Damage as a Warlock). This statistic is quite hard to get early, but Shadow Damage items start to appear in the early to middle '20s and some can be crafted by Tailors. This statistic will improve your kill times by a lot and increase your Damage to Mana efficiency which will minimize downtimes and allow you to use Life Tap less often, which will preserve Health.
  1. Stamina - Improves survivability by increasing the character's total Health pool. This is a very important statistic for Warlock because it provides him with Health and Health can be exchanged for Mana via the Life Tap ability. In fact, Life Tap is so strong, that Stamina should be prioritized over Intellect.
  1. Spirit - Increases Mana and Health regeneration in and out of Combat. Stacking Spirit allows Warlock to benefit from the 5-second rule more and further reduces his downtimes.
  1. Intellect - Increases total mana pool and raises Spell Critical Hit chance. It also increases the rate at which a character learns Weapon Skills. Intellect loses some of its value for Warlocks because of how strong and efficient the Life Tap can be. It is still a good statistic, but it shouldn't be prioritized over Stamina.
  1. Agility -  Increases Armor, provides additional Dodge chance and a Weapon Critical Strike chance. Agility will improve your defenses by a little bit, which means that it is not as useless as Strength, but it should be avoided if possible, nevertheless. 
  1. Strength - Increases Melee Attack Power and the amount of Damage that an Off-Hand Shield can block. Warlocks can't use Off-Hand Shields and they do not rely on bashing mob's heads with their Staves or slicing them with their Swords or Daggers (outside very early levels), so this statistic is literally useless to them. 

Leveling stat priority:

Spell Damage ⇒ Stamina ⇒ Spirit ⇒/=  Intellect  ⇒ ⇒ Agility ⇒ ⇒ Strength

Note:  Items with "of Shadow Wrath" Suffix are ideal for Warlocks, as they provide Shadow Spell Damage. "Of the Eagle" (Stamina and Intellect) and "Of the Whale" (Stamina and Spirit) are strong second choices and you should Need on those, while in a group, as well. "Of the Owl" items are of a little less value for Warlocks, but they are still perfectly usable.


The Best Warlock Races for Both Factions

Each Race has unique traits and abilities, some of which greatly benefit a Warlock, other - not so much. More competitive Players might even want to choose their Faction based on Racial traits of one of its member Races. We will take a closer look at all Races that can choose the path of a Warlock and determine which are the best for PvP and PvE.

Note: Please remember that a good Player will make all races work well, and a bad player will not get any better thanks to a Race choice. In other words - pick your Race and your Faction as you please, because after all, Fun is the most important aspect of the Game.

Alliance Races

Gnome's Escape Artist Racial can be used after Fearing a target which almost ensures gaining a lot of distance on an enemy. This, combined with the Intellect bonus makes Gnome a better choice for PvP than Human. Moreover, Human's strongest PvP Racial - Perception has a lower value for Warlock, because of Felhound's Paranoia ability which already dramatically increases Stealth detection. Human's Spirit bonus is nice, but it's not better than Gnome's Intellect and its importance is reduced because of Life Tap.

Recommended choice: Gnome

Second choice: Human


Gnome comes out on top for PvE as well. His Intellect Racial is very strong as it provides additional Mana and Spell Critical Strike Chance. Escape Artist finds surprisingly many uses in PvE and can be a potential life-saver (just imagine being caught in a fire while slowed/rooted without this Talent...). Human's Racials do not boost Warlock's PvE capabilities at all. As mentioned before, Spirit Racial is made redundant by the Life Tap ability, Weapon Specializations are useless for Casters and Perception will not find any use in group content.

Recommended choice: Gnome

Second choice: Human

Horde Races

Unlike Alliance's, both Horde Races that can choose the path of a Warlock are pretty much equally strong and bring some strong race-specific tools to the table. Undead's Will of the Forsaken makes him ideal for dealing with Alliance Warlocks and Priests, but it has rather long 2-minute Cooldown. Cannibalize comes in handy in some situations, but it's not that strong. Orc's built-in 25% Stun Resistance can take enemies by surprise and is a real game changer that provides Orc Warlock with a constant PvP advantage against all Classes capable of Stuns, making him a bit better than his Undead counterpart overall. Horde Warlock Race choice is largely preference-based - if you want to have an advantage against other Warlocks and Priests - pick Undead, if you want to make melee Classes hate you - pick an Ork.

Recommended choice: Orc and Undead are almost equally strong


If you want to pursue DPS at all cost, Orc will be the best choice for you, thanks to his Pet Damage increasing Racial. If you want to have some more utility in a form of Cannibalize and Will of the Forsaken, go for Undead. All in all, both Races are pretty much equally good for PvE, just like they are in PvP, so the choice should depend on your preference.

Recommended choice: Orc and Undead are almost equally strong

Talent Build and Talent Allocation Order

Optimal Talent allocation is essential for smooth leveling. Here, we will describe the most optimal leveling spec and lead you through the Talent Trees level-by-level.

Talent allocation for a leveling Warlock (10-59)
Leveling Warlock Build

  1. Levels 10-14 ⇒ 5/5 Improved Corruption - With 5/5 points allocated to this Talent, your Corruption becomes an instant cast spell.
  2. Levels 15-16 ⇒ 2/2 Improved Drain Soul - This Talent provides you with your main Sustain tool. You should Drain Target's Soul while your DoTs kill it to get the benefit (this won't trigger if your Pet deals a killing blow - you might want to make a Cancel Pet Attack macro for this reason).
  3. Levels 17-19 ⇒ 3/5 Suppression - This provides you with a Spell Hit Cap for Affliction Spells against enemies 2 Levels higher than you.
  4. Levels 20-21 ⇒ 2/2 Improved Life Tap.
  5. Levels 22-24 ⇒ 3/3 Improved Curse of Agony.
  6. Levels 25-26 ⇒ 2/2 Nightfall.
  7. Levels 27-28 ⇒ 2/2 Grim Reach.
  8. Level 29 ⇒ 1/1 Amplify Curse.
  9. Level 30 ⇒ 1/1 Siphon Life.
  10. Level 31 ⇒ 1/1 Curse of Exhaustion - You can also take Curse of Exhaustion and Siphon Life Talents in the reversed order.
  11. Levels 32-34 ⇒ 3/4 Improved Curse of Exhaustion - This makes your Curse of Exhaustion much better in PvP and allows you to kite enemies more reliably. If you are playing on a PvE server, you might consider allocating this 3 Talent points into Improved Drain Life instead.
  12. Levels 35-39 ⇒ 5/5 Shadow Mastery.

At this point, you will want to switch to the Demonology Tree (Dark Pact is bad and not worth a Talent Point - you already have Life Tap that does almost the same thing):

  1. Levels 40-44 ⇒ 5/5 Demonic Embrace.
  2. Levels 45-47 ⇒ 3/3 Improved Voidwalker.
  3. Levels 48-49 ⇒ 2/5 Fel Intellect.
  4. Level 50 ⇒ 1/1 Fel Domination.
  5. Levels 51-53 ⇒ 5/5 Fel Intellect.
  6. Level 54 ⇒ 1/5 Fel Stamina.
  7. Levels 55-59 ⇒ 5/5 Unholy Power.
If you like your Voidwalker or feel that your playstyle would benefit from a stronger Demon Pet at your side, you should follow this alternative Talent allocation route instead

Alternative Talent allocation for early levels
Alternative Talent Allocation

With this route, you will start in the Affliction Tree, shift to the Demonology Tree to grab the Improved Voidwalker Talent (like shown on the screenshot):

  1. Levels 10-14 ⇒ 5/5 Improved Corruption.
  2. Levels 15-16 ⇒ 2/2 Improved Drain Soul.

Now, it is time to grab the Improved Voidwalker Talent from the Demonology Tree:

  1. Levels 17-21 ⇒ 5/5 Demonic Embrace.
  2. Levels 22-24 ⇒ 3/3 Improved Voidwalker - This Talent basically makes your Voidwalker 30% more effective at what he does.

Go back to the Affliction Tree:

  1. Levels 25-27 ⇒ 3/5 Suppression
  2. Levels 28-29 ⇒ 2/2 Improved Life Tap.
  3. Levels 30-32 ⇒ 3/3 Improved Curse of Agony.
  4. Levels 33-34 ⇒ 2/2 Nightfall.
  5. Levels 35-36 ⇒ 2/2 Grim Reach.
  6. Level 37 ⇒ 1/1 Amplify Curse.
  7. Level 38 ⇒ 1/1 Siphon Life.
  8. Level 39 ⇒ 1/1 Curse of Exhaustion - You can also take Curse of Exhaustion and Siphon Life Talents in the reversed order.
  9. Levels 40-42 ⇒ 3/4 Improved Curse of Exhaustion - This makes your Curse of Exhaustion much better in PvP and allows you to kite enemies more reliably. If you are playing on a PvE server, you might consider allocating this 3 Talent points into Improved Drain Life instead.
  10. Levels 43-47 ⇒ 5/5 Shadow Mastery.

At this point, you will want to switch to the Demonology Tree again (skip that Dark Pact):

  1. Levels 48-49 ⇒ 2/5 Fel Intellect.
  2. Level 50 ⇒ 1/1 Fel Domination.
  3. Levels 51-53 ⇒ 5/5 Fel Intellect.
  4. Level 54 ⇒ 1/5 Fel Stamina.
  5. Levels 55-59 ⇒ 5/5 Unholy Power.

Note: At this point, you pretty much are done leveling; you can allocate your last Talent Point into the Demonic Sacrifice Talent or just switch to the Raiding Spec immediately.

After reaching Level 60, you should visit a Class Trainer, reset your Talent Points and spec into an End-Game Build.

Wand Progression

Wands are just as important for a Warlock as they are important for every other Caster Class that can use them. They enable Warlock to deal consistent Damage, essentially for free, while his mana regenerates in Combat (the 5-second rule and its importance yet again; front-loading your curses, immolates and corruptions, and then finishing a mob with your Wand is a viable tactic at all level ranges and it allows you to maintain your mana at a healthy level).

It goes without saying that you should aim to upgrade your Wand as often as possible because it will speed up your leveling process and make experience grinds much more enjoyable (at least for the next few levels after getting an upgrade). Below, we present you a short list of Wands that you should try and get during your leveling journey. 

Note1: Listed Wands are not organized in a strict order and you don't have to go for every single one of them. The list is meant to be a raw guideline for Warlock's Wand progression.

Note2: There are a lot more Wands than those described. We have mentioned just the easy-to-get and quite essential upgrades. BoE Wands were excluded from the list, as there is a lot of RNG involved in getting them.

Horde Alliance
Horde and Alliance Wand Progression
Lesser Magic Wand
Lesser Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 10 to create). 
  • Level Required: 5
  • Wand Stats: Speed 1.50, 12-22 Damage, 11.3 DPS
  • Damage Type: Arcane. 
Spark of the People's Militia
Spark of the People's Militia
  • Factions: Alliance
  • Source: "The People's Militia" Quest available from level 9 from NPC Gryan Stoutmantle, Sentinel Hill, Westfall.
  • Level Required: It is a level 17 Quest reward that can be acquired earlier easily, when in a group.
  • Wand Stats: Speed 1.80, 16-30 Damage, 12.8 DPS
  • Damage Type: Arcane. 
Greater Magic Wand
Greater Magic Wand
  • Factions: Horde Alliance
  • Source: Enchanting (Requires Skill-Level 70 to create). 
  • Level Required: 13
  • Wand Stats: Speed 1.80, 22-41 Damage, 17.5 DPS
  • Damage Type: Arcane. 
Smoldering Wand
Smoldering Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 15.
  • Wand Stats: Speed 1.60, 15-28 Damage, 13.4 DPS
  • Damage Type: Fire. 
Sizzle Stick
Sizzle Stick
  • Factions: Horde
  • Source: Dungeon Quest "Deviate Eradication", Wailing Caverns. NPC Ebru, Above the Wailing Caverns entrance. 
  • Level Required: This is a reward from Level 21 Dungeon Quest that can be completed around Level 18.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Fire. 
Dusk Wand
Dusk Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 20.
  • Wand Stats: Speed 1.70, 21-39 Damage, 17.6 DPS
  • Damage Type: Shadow. 
Excavation Rod
Excavation Rod
  • Factions: Alliance
  • Source: "Omer's Revenge" Quest available from level 22 from NPC Omer Ironbraid, above the Whelgar's Excavation Site, Wetlands.
  • Level Required: This is a Level 29 Quest Reward that can be acquired around level 25, or earlier when in a group.
  • Wand Stats: Speed 1.90, 32-60 Damage, 24.2 DPS
  • Damage Type: Fire. 
Gravestone Scepter
Gravestone Scepter
  • Factions: Horde Alliance
  • Source: Dungeon Quest "Blackfathom Villainy", Wailing Caverns. NPC Argent Guard Thaelrid, near the Blackfathom Deeps entrance. 
  • Level Required: It is a level 27 Dungeon Quest reward that can be acquired around level 23.
  • Wand Stats: Speed 1.50, 30-57 Damage, 29.0 DPS
  • Damage Type: Shadow.
Blackbone Wand
Blackbone Wand
  • Factions: Horde Alliance
  • Source: Wand Vendors in Capital Cities of both Factions. 
  • Level Required: 41.
  • Wand Stats: Speed 1.60, 39-74 Damage, 35.3 DPS
  • Damage Type: Shadow. 
Cairnstone Sliver
Cairnstone Silver

  • Factions: Alliance
  • Source: "The Morrow Stone" Quest available from level 42 from NPC Equinex Monolith, located in the north-western part of Feralas.
  • Level Required: This is a Level 50 Quest Reward that can be acquired quite easily around level 46.
  • Wand Stats: Speed 1.80, 52-97 Damage, 41.4 DPS
  • Damage Type: Arcane. 
Nature's Breath
Nature's Breath
  • Factions: Horde
  • Source: "Dark Vessels"  Group Quest available from level 46 from NPC Primal Torntusk, located in the south-eastern part of the Hinterlands - Revantusk Village.
  • Level Required: This is a Level 50 Group Quest Reward that can be acquired quite easily at level 46 when in a strong group.
  • Wand Stats: Speed 1.40, 40-75 Damage, 41.1 DPS
  • Damage Type: Nature. 
Smokey's Fireshooter
Smokey's Fireshooter
  • Factions: Horde Alliance
  • Source: "When Smokey Sings, I Get Violent" Group Quest available from level 54 from NPC Smokey LaRue, Light's Hope Chapel, Eastern Plaguelands.
  • Level Required: This is a Level 58 Group Quest Reward that can be acquired around level 55 with the help of a group. It is also soloable around level 58 with clever use of your Pet.
  • Wand Stats: Speed 1.90, 70-132 Damage, 53.2 DPS
  • Damage Type: Fire. 
Rod of Corrosion
Rod of Corrosion
  • Factions: Horde Alliance
  • Source: Shade of Eranikus Boss in the Sunken Temple. Entrance: Lake in the middle of Swamp of Sorrows. Drop Chance: ~31%.
  • Level Required: Weapon requires level 51 to wield and the Boss is a level 55 Elite.
  • Wand Stats: Speed 1.30, 50-93 Damage, 55.0 DPS
  • Damage Type: Nature. 


Your rotation will greatly depend on your level and will get gradually more complex as you progress through content and get access to more tools. Moreover, your Wand will be an inherent part of your rotation throughout the whole leveling journey.

Let us look at basic DPS rotations for different level ranges:

Very Early Levels

At the beginning of your journey, your rotation will change rapidly as you will gain access to new abilities very quickly. You should try to implement every new ability to your rotation:

  • At first, you will have Shadow Bolt, Immolate and the Demon Skin. You should maintain the Demon Skin buff, start combats with Immolate, and spam Shadow Bolts at enemies.
  • At level 2 you get your Imp Class Quest, do it immediately.
  • At level 4 you get Corruption. You should start all the fights with it (you can even skip Immolate for now, as it is cost ineffective)
  • At level 6 you get Life Tap. Use it always when your Health is in good condition and your Mana isn't, in order to optimize your resources and minimize downtime.
  • At level 8 you get Curse of Agony and Fear; use CoA to engage enemies and implement Fear when fighting against multiple Targets or one strong enemy.
Levels 10 - 30

At level 10, you gain access to Voidwalker Class Quest - do it immediately. With Voidwalker at your side, you can start to engage multiple Targets at once with great efficiency and you should take advantage of it.

Single Target Rotation:

Immolate + Pet Attack (Combine these two in a Macro) Curse of Agony ⇒ Corruption ⇒ Wand Attack Drain Soul when Target is about to die

Multi-Target Rotation:

Engage a Target with your Voidwalker Immolate + Corruption + Curse of Agony ⇒ Engage a Second Target with your Wand and Fear it  Apply Immolate + Corruption + Curse of Agony to the Second Target ⇒ Engage next Target with your Void Walker (the first Target should be Dead by now) ⇒ Apply Immolate + Corruption + Curse of Agony on it ⇒ Repeat the whole cycle and use Drain Soul on heavily wounded Targets to benefit from the doubled Mana regen

Note: After getting 2/2 Nightfall from the Affliction Tree, you should apply your Corruption before Curse of Agony in order to get more chances of casting an instant Shadowbolt.

Levels 31 - 60

Your standard Rotation does not change much at higher levels, but you get access to some new, interesting tools:

  • Siphon Life - Implement this Spell to your DoTing cycle (apply it last, because applying Corruption and Curse of Agony is more important - Corruption benefits from Nightfall, and CoA's Damage is rear-loaded).
    • Note: You can skip Siphon Life and/or Immolate in your Rotation if you have Mana management problems as these spells are cost-ineffective to use.
  • Death Coil  - This should be used on Cooldown in a combination with your Life Tap (if you are on full Health, Tap first or you will lose Healing value of the Death Coil).
  • Howl of Terror - This will allow you to engage multiple Targets at once with even higher efficiency; use it, when fighting multiple enemies, instead of a Fear.


Enchanting + Tailoring
Enchanting + Tailoring

As previously mentioned, Wands are essential for smooth level grinding experience and getting your first Wand early will enable you to take your leveling speed to the next level. This is why we recommend the Profession combination that will allow you to get a Wand as early as possible.

Tailoring will enable you to get some Uncommon Items for Disenchanting, and Enchanting will provide you with your first Wand at level 10 Enchanting skill (Lesser Magic Wand). Save all dropped Linen Cloths and craft some Brown/White Linen Robes out of them and then Disenchant. There is a 20% chance for a Lesser Cosmic Essence, so ~5 robes should be enough to get you mats for your first Wand (Essence can also be bought from a Vendor, but it is in limited supply, so don't count on it). Craft it, use it, and try to level Enchanting up to 70 to get your Greater Magic Wand. After that point, feel free to respec into your desired professions or stick to this combination for some future Cloth Armor/Wand/Enchanting-related benefits.

First Aid
First Aid
Although First Aid competes for Cloths with our recommended Primary Professions, we still strongly advise you to get it, as it provides Warlock with a very efficient combat Heal. Fear + Bandage combo can easily save your life and will allow you to solo elite/higher level quest mobs more reliably. Restoring Health with a Bandage is also faster than Eating, so it will reduce your downtime. Moreover, Bandages can be used on your Demon Pets to top them up on Health and they are generally better than the Health Funnel ability for that purpose.

If you want to know more about all professions available in WoW Classic, please check out our WoW Classic Professions Guide.


Tips and Tricks for Warlock leveling

  1. Optimize your Rotation. Immolate and Siphon Life spells cost a lot of mana for what they do and can be skipped to streamline your chain-pulling if you are experiencing Mana problems.
  1. Create Macros for your Pet's abilities and put them on Hotkeys. Doing this will allow you to control your Pet with increased precision.
    • Simple "/script CastPetAction(X)" should work; replace "X" with appropriate Pet Skill number - Pet Skills are numbered from left to right.
  1. Preserve your Gold. Ideally, you should be able to progress through levels without any Auction House purchases (if you spot a great Gear upgrade, do not hesitate if it is cheap, however). When it comes to Skills - you should learn just the essentials from Class Trainers. As a Warlock, you get a free mount at level 40, but on the contrary to a common belief, your level 60 Mount is almost as expensive as every other Class's, which means that you'll need a hefty amount of cash when you reach level 60, so spending too much money on leveling gear might not be the best idea.
  1. Imp can Tank for you at early Levels. Pull mobs with your Imp's Fireball and put some ground between him and yourself. After that, engage the mob that is currently busy fighting your Minion. The mob should drop Aggro of your Imp and start moving towards you - if you time everything right, it will be dead before it reaches you.
  1. Life Tap does not affect your natural Mana Regeneration. You can use it without the fear of triggering the 5-second rule.
  1. Keep your Wand up to Date. Try to follow the Wand Progression route and remember that a lot of your Damage comes directly from your Wand (better Wand = faster kill times = faster leveling).

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Leveling process in the Classic World of Warcraft is different from leveling in the current game versions. This Guide should help you to prepare yourself for that legendary Vanilla Experience and allow you to progress through levels efficiently and with a good amount of fun.

We hope that you have found this Guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.