DIABLO 4 CONSUMABLES
Within the landscapes of Diablo 4, a vast array of consumables await discovery. These valuable items provide a vital lifeline, bolstering the prowess of adventurers and granting them temporary advantages in battle. At the heart of the consumable ecosystem lies the Alchemist, an invaluable NPC who grants adventurers the power to create a variety of potent concoctions. Whether it's enhancing the healing potential of a basic Healing Potion or crafting Elixirs and Incenses to bolster various attributes, the Alchemist becomes a crucial ally for players striving to maximize their potential with consumables.
The most important and used consumable is the Healing Potion. It serves as a reliable source of recovery, replenishing a portion of the player's health pool at a critical moment. It restores a set amount of Life upon use, and 35% of maxium Life over the next 3 seconds. The availability and effectiveness of healing potions can be enhanced through various means. The most impactful method is to upgrade the Potion itself.
Upon reaching Level 10, adventurers are presented with a Priority Quest objective, guiding them to the Alchemist's awaiting in Kyovashad. Here, the journey towards upgrading the Healing Potions begins, starting with the base Weak Healing Potion to a more potent Tiny Healing Potion.
As characters progress and reach higher levels, the potential of Healing Potions can be further enhanced. Upgrades require a combination of gold and resources, obtained by gathering flowers and completing side-quests.
|HEALING POTION UPGRADE MATERIAL COST|
|Lvl 1||Weak Healing Potion||Heals 17 Life instantly and 35% of your Maximum Life over 3 seconds||-|
|Lvl 10||Tiny Healing Potion||Heals 48 Life instantly and 35% of your Maximum Life over 3 seconds||Gallowvine x2|
|Lvl 20||Minor Healing Potion||Heals 80 Life instantly and 35% of your Maximum Life over 3 seconds||Biteberry x5
|Lvl 30||Light Healing Potion||Heals 141 Life instantly and 35% of your Maximum Life over 3 seconds||Biteberry x10
Crushed Beast Bones x5
|Lvl 45||Moderate Healing Potion||Heals 255 Life instantly and 35% of your Maximum Life over 3 seconds||Demon's Heart x5
Howler Moss x12
|Lvl 60||Strong Healing Potion||Heals 378 Life instantly and 35% of your Maximum Life over 3 seconds||Gallowvine x27
|Lvl 70||Greater Healing Potion||Heals 559 Life instantly and 35% of your Maximum Life over 3 seconds||Angelbreath x5
Grave Dust x5
|Lvl 80||Major Healing Potion||Heals 827 Life instantly and 35% of your Maximum Life over 3 seconds||Angelbreath x10
Fiend Rose x5
Howler Moss x27
|Lvl 90||Superior Healing Potion||Heals 1,274 Life instantly and 35% of your Maximum Life over 3 seconds||Angelbreath x20
Demon's Heart x20
Fiend Rose x10
Forgotten Soul x10
Grave Dust x20
Howler Moss x36
Gems are a vastly different kind of consumable, as they are not gone after the first use, but you will need to pick up many of them during your journey to fulfill all your gear Sockets.
Gems are valuable and powerful items that can be Socketed into equipment to enhance the abilities and attributes of characters. These gems are precious stones imbued with mystical energies, and each gem possesses unique properties that provide various bonuses and effects to the character who equips them.
Gems in Diablo 4 come in different types, each corresponding to a specific attribute or aspect of gameplay. For example, there are gems that enhance offensive capabilities, such as increasing Overpower Damage or Critical Hit Damage. Other Gems focus on defensive aspects, providing bonuses to armor, resistance against elemental damage, or even maximum Life. The first Season, Malignant, also introduced a new type of Gems that can grant particularly powerful and unique abilities, often altering the whole gameplay.
To acquire gems, players can find them as loot dropped by defeated enemies, discover them in hidden caches, or obtain them through trading with other players. Gems can also be extracted from equipment that has been previously socketed with a gem, allowing players to reuse or upgrade their gems as they progress through the game.
Socketing gems into equipment requires finding or acquiring items with available sockets. The number of sockets available on an item may vary, with some items having multiple sockets, allowing players to customize their equipment further and stack multiple gem effects. You can also use Rare Material called Scattered Prisms which can be obtained during End-game activities such as completing Events, participating in World Bosses, or just killing Elite Enemies in Dungeons.
There are seven types of gems, each with distinct properties and effects when socketed into different equipment slots. These gems can be utilized in weapons, armor, and jewelry to provide unique benefits that enhance a character's abilities in various ways.
All gems currently have 5 Tiers: Crude, Chipped, Normal, Flawless, and Royal. To be able to use them, you will need a character level 15, 20, 40,50, and 60, respectively. To upgrade Gem to the next Tier, you shall go to The Jeweler NPC. You will need 3 Gems of the same type and a bunch of Gold to make 1 Gem of a higher Tier. It is speculated that there will be more Tiers in the upcoming patches, but at this moment it is not confirmed by the game developers. The Royal Gems have roughly twice the effects of Crude Gems.
|Royal Skull||+14 Life On Kill||+5% Healing Received||+200 Armor|
|Royal Ruby||+24% Overpower Damage||+4% Life||22.7% Fire Resistance|
|Royal Sapphire||+12% Critical Strike Damage to Crowd-Controlled Enemies||3% Damage Reduction while Fortified||22.7% Cold Resistance|
|Royal Amethyst||+8% Damage Over Time||8% Damage Taken Over Time Reduction||22.7% Shadow Resistance|
|Royal Emerald||+12% Critical Strike Damage to Vulnerable Enemies||+76 Thorns||22.7% Poison Resistance|
|Royal Diamond||+15% Ultimate Skill Damage||+5% Barrier Generation||8% Resistance to All Elements|
|Royal Topaz||+20% Basic Skill Damage||8.2% Damage Reduction while Control Impaired||22.7% Lightning Resistance|
ELIXIRS AND INCENSES
While the Healing Potion remains a vital component of a character's survival kit, the Alchemist's offerings extend beyond it. Adventurers are presented with a range of consumables, including elixirs and Incenses. These additional options provide opportunities to customize and enhance various aspects of a character's performance and overall effectiveness. Elixirs and incenses are essential consumable items that provide various benefits to players as they venture through the dark and treacherous world of Sanctuary.
Elixirs are potent potions that can be ingested by characters to gain specific buffs or advantages. These elixirs are typically crafted using a combination of rare and valuable ingredients found throughout the game world. Each elixir has a unique effect, ranging from increased damage output, enhanced resistance to certain types of damage, improved movement speed, heightened critical hit chance, or accelerated health and mana regeneration. These temporary enhancements can greatly impact a player's effectiveness in battle, making elixirs valuable assets in difficult encounters or challenging quests. Every Elixir also increases your Exp gain, so it's important to always have them active, even if the other bonus it provides is negligible. Elixirs last for 30 minutes and expire if you log out from your character.
Both elixirs and incenses can be obtained through various means in the game, including looting from defeated enemies, discovering hidden caches, or acquiring them from skilled craftsmen and merchants. Additionally, players can engage in the art of alchemy or seek out rare ingredients to craft their own elixirs or incenses, tailoring their effects to suit their preferred playstyle or to counter specific threats they may face.
|NON-CRAFTABLE ELIXIRS (DROP ONLY)|
|Icon||Elixir Name||Required Level||Effects|
|Elixir of Combatant Fortune||36||Increases Lucky Hit Chance by 30% and Experience gained by 5% for 30 minutes.|
|Vampirism Elixir||70||Heals you for 0.8% of your Max Health when dealing direct damage and increases Experience by 5% for 30 minutes.|
|Iron Skin Elixir||36||Increases Armor by 900 and Experience gained by 5% for 30 minutes.|
|Elixir of Cruelty||36||Increases critical strike chance by 15% and Experience gained by 5% for 30 minutes.|
|Elixir of Savagery||36||Increases critical strike damage by 25% and Experience gained by 5% for 30 minutes.|
|Elixir of Fortitude||36||Increases Maximum Life by 30% and Experience gained by 5% for 30 minutes.|
|Elixir of Resourcefulness||36||Increases maximum Resource by 50 and Experience gained by 5% for 30 minutes.|
|Expertise Elixir||36||Reduces resource costs by 20% and increases Experience gained by 5% for 30 minutes.|
|CRAFTABLE ELIXIRS (NO TIER)|
|Icon||Elixir Name||Required Level||Effects|
|Elixir of Death Evasion||10||For the next 30 minutes, prevent death once and become Immune for 2 seconds. Once this takes place, you cannot benefit from it again for 5 minutes.|
|Curative Elixir||35||Makes you Unstoppable for 1 second, increases resistance to poisons and other negative effects by 50%, and increases Experience by 5% for 30 minutes.|
|Elixir of Beast-Slaying||36||Increases damage against Spiders, Wildlife, Maggots, Snakes, and Werewolves by 20% and Experience gained by 5% for 30 minutes.|
|Elixir of Undead-Slaying||36||Increases damage against Vampires, Skeletons, Zombies, Ghosts, and Drowned by 20% and Experience gained by 5% for 30 minutes.|
|Elixir of Man-Slaying||36||Increases damage against Cannibals, Bandits, Knights Penitent, and Cultists by 20% and Experience gained by 5% for 30 minutes.|
|Elixir of Demon-Slaying||36||Increases damage against Goatmen, Fallen, Flies, and Demons by 20% and Experience gained by 5% for 30 minutes.|
|CRAFTABLE ELIXIRS (WEAK⇒NORMAL⇒STRONG⇒POTENT⇒HEADY)|
|Elixir of Cold Resistance||Increases Cold Resist by (15-40)% and Experience by 5% for 30 minutes.|
|Elixir of Fire Resistance||Increases Fire Resist by (15-40)% and Experience by 5% for 30 minutes.|
|Elixir of Lightning Resistance||Increases Lightning Resist by (15-40)% and Experience by 5% for 30 minutes.|
|Elixir of Poison Resistance||Increases Poison Resist by (15-40)% and Experience by 5% for 30 minutes.|
|Elixir of Shadow Resistance||Increases Shadow Resist by (15-40)% and Experience by 5% for 30 minutes.|
|Acrobatics Elixir||Reduces the cooldown of your Evade by (8-17)% and increases Experience by 5% for 30 minutes.|
|Assault Elixir||Increases Attack Speed by (7-13)% and Experience by 5% for 30 minutes.|
|Crushing Elixir||Increases Overpower damage by (20-60)% and Experience by 5% for 30 minutes.|
|Iron Barb Elixir||Increases Armor by (100-500), Thorns by (50-250), and Experience by 5% for 30 minutes.|
|Precision Elixir||Increases Critical Strike Chance by (2-6)%, Critical Strike Damage by (5-35)%, and Experience by 5% for 30 minutes.|
|Third Eye Elixir||Increases Dodge by (5-10)% and Experience by 5% for 30 minutes.|
On the other hand, Incense in Diablo 4 are aromatic substances that are burned to release their mystical properties into the air. Once ignited, the incense grants bonuses to all allies within its range. Their bonuses are much smaller than Elixirs. but you can coordinate with your team to have more effects. You can use only 1 Incense of each Tier at once. They last for 20 minutes and are mostly useful when you try to push really hard content such as high-level Nightmare Dungeons or Uber Bosses.
|TIER 1 INCENSE|
|Storm of the Wilds||Increases Lightning, Cold, and Poison Resistances by 12% for every nearby player. Lasts 20 minutes.|
|Desert Escape||Increases Fire and Shadow Resistances by 7.5% and armor by 75 for every nearby player. Lasts 20 minutes.|
|Song of the Mountain||Increases armor by 200 for every nearby player. Lasts 20 minutes.|
|Spirit Dance||Increases chance to dodge by 5% for every nearby player. Lasts 20 minutes.|
|Ancient Times||Increases Strength by 25 for every nearby player. Lasts 20 minutes.|
|Sage's Whisper||Increases Intelligence by 25 for every nearby player. Lasts 20 minutes.|
|Queen's Supreme||Increases Dexterity by 25 for every nearby player. Lasts 20 minutes.|
|Blessed Guide||Increases Willpower by 25 for every nearby player. Lasts 20 minutes.|
|TIER 2 INCENSE|
|Reddamine Buzz||Increases Maximum Life by 500 for every nearby player. Lasts 20 minutes.|
|Soothing Spices||Increases all resistances by 10% and armor by 150 for every nearby player. Lasts 20 minutes.|
|Spiral Morning||Increases all stats by 15 for every nearby player. Lasts 20 minutes.|
|Scents of the Desert Afternoon||Increases Thorns by 250 for every nearby player. Lasts 20 minutes.|
|TIER 3 INCENSE|
|Chorus of War||Increases all stats by 40 and crit and overpower damage by 5% for every nearby player. Lasts 20 minutes.|
|The Creatures of Night||Increase the damage of Hit Effects by 100% for every nearby player. Lasts 20 minutes.|
The last category of consumable Items is Scrolls. Those can be used once to gain a powerful Buff or grant a special effect. The most sought-after Scroll is the Scroll of Escape which can immediately teleport you to safety. It is especially important for Hardcore players who want to avoid death. You will have to use it manually, so you have to be quick. They can be obtained as a random drop from defeating monsters.
There also are Scrolls that can be used only in the PVP zone. They provide a short beneficial effect for players who use them but often come with disadvantages. You can buy them from NPC for Dust gathered in the PVP Zone.
|Scroll of Escape||Teleports you to a place of safety.|
|Scroll of Replenishment||Restores all Healing Potion Charges.|
|CURSED SCROLLS (PVP ONLY)|
|Cursed Scroll of Chaos||Teleport to a random location in the region.|
|Cursed Scroll of Hatestalker||Reveals nearby hostile players and elite monsters on the minimap for 15 seconds, but slows the user's movement speed by 15%.|
|Cursed Scroll of Recklessness||Increases movement speed by 40% for 15 seconds, but deals 2% of your Maximum Life as bleed damage per second.|
|Cursed Scroll of Tranquility||Decreases damage taken from players by 30%, but increases damage taken from monsters by the same amount. Lasts for 20 seconds.|