Updated for Patch 3.23
Sceptres are melee weapons often implemented into various Spell and Elemental Damage builds. These can roll Attack or Physical mods, but you're more likely to get these on Maces, Axes, or Swords. Additionally, Sceptres are accompanied by the Implicit mod for increased Elemental Damage, which seals their role as an Elemental Spell Damage weapon. These are not popular in CoC Cyclone builds - in this case, you will need a bit more Attack Speed and Crit Chance, which is found on Rune Daggers or the Cospri's Malice Sword. Sceptres are very similar to Wands, but Melee - it doesn't matter which one you choose in most Spell builds.
We assume you will use this type of weapon in a Spell build, so the most important stats to seek are increased Damage, extra Levels to all specific Spell Skill Gems, and Cast Speed with Critical Strike mods if it's a hit-based build, or DoT Multiplier if it's a DoT build. A lot of the Unique Sceptres can be used as a cheap substitute until you can afford a good Rare one, and almost all of them should. They're often generic and lack any unique quality worth building around, and those that stand out are generally lacking in damage. The list we've put together should prompt you to explore the potential of all of these weapons or explain how they work and why some builds use them.
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Axiom Perpetuum - A leveling weapon that's good for nearly any Elemental Damage Spell build. The added damage with a bit of Cast Speed is very valuable at that stage of the game. | |
Required Level: 10 12% increased Elemental Damage |
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Brutus' Lead Sprinkler - This one is used in Strength-stacking builds for a lot of flat Fire Damage. We have used it in the Ancestral Warchief Totem build. The weapon has a high Crit Chance and Attack Speed. | |
Required Level: 28 16% increased Elemental Damage |
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Bitterdream - It is a leveling weapon that provides you with a lot of Support Gems, most of which will fit a Cold Spell Damage build with Frenzy Charges, such as Ice Trap or Frostblink. We have also used it in an Archmage Arc Inquisitor build - the abundance of Support Gems magnifies the Mana Cost of Skills. | |
Required Level: 32 22% increased Elemental Damage |
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Replica Bitterdream - Immolate, Ice Bite, and Innervate add a lot of Damage to enemies, especially ones afflicted with various Elemental Ailments, making it good with high Crit Chance and no Elemental Focus Support Gem. It's a decent leveling weapon for a mixed Elemental Spell Damage build. | |
Required Level: 32 22% increased Elemental Damage |
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The Dark Seer - Dark Seer causes you to be unaffected by Blind, so it's used with Second Sight for a major Crit Chance bonus in Melee builds. The Damage of this weapon is very low, so it only makes sense to use it in a build where you Attack with a Shield, like this General's Cry Shield Charge Berserker. This version grants Maximum ES and Life. | |
Required Level: 32 22% increased Elemental Damage |
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The Dark Seer - Dark Seer causes you to be unaffected by Blind, so it's used with Second Sight for a major Crit Chance bonus in Melee builds. The Damage of this weapon is very low, so it only makes sense to use it in a build where you Attack with a Shield, like this General's Cry Shield Charge Berserker. This version grants Maximum Mana and Life. | |
Required Level: 32 22% increased Elemental Damage |
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The Dark Seer - Dark Seer causes you to be unaffected by Blind, so it's used with Second Sight for a major Crit Chance bonus in Melee builds. The Damage of this weapon is very low, so it only makes sense to use it in a build where you Attack with a Shield, like this General's Cry Shield Charge Berserker. This version grants Maximum ES and Mana. | |
Required Level: 32 22% increased Elemental Damage |
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Earendel's Embrace - It's supposed to be used alongside Skeletons with a lot of Maximum life, linked to Infernal Legion Support, with Minion Instability Allocated, and Replica Siegebreaker on. It is, however, a very bad candidate for a Life-stacking Minion build, so no one uses it. Maw of Mischief is much better if you want to explode your Minions. | |
Required Level: 35 18% increased Elemental Damage |
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Replica Earendel's Embrace - It's very similar to the original, but it works on Zombies rather than Skeletons. Zombies have more Maximum Life so this might seem more potent. Combine it with Aukuna's Will Gloves - it may be good enough, but we deem their DPS to be on the low end still. | |
Required Level: 35 18% increased Elemental Damage |
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Nycta's Lantern - It has high DPS, and with its Battlemage, it will result in a high Physical and Fire Spell Damage, equal to that of a level 20 Anger Aura with roughly the same amount of Physical Damage. Naturally, you can use it in a Physical-to-Fire Spell build such as Ethereal Knives Ignite or Explosive Trap builds. A good Rare Weapon will be better. | |
Required Level: 41 30% increased Elemental Damage |
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The Supreme Truth - It has one use case - to dual-wield while being carried (usually in the Domain of Timeless Conflict or Chayula's Domain) to get slightly more Experience. It's just not built for combat. | |
Required Level: 41 30% increased Elemental Damage |
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Cerberus Limb - It does have decent Elemental Spell Damage and Cast Speed so it's not completely useless, but you can probably get something better much easier. It can be combined with Aegis Aurora Shield. Life Leech from Spell Damage is commonly obtained from Doryani's Lesson or other items and it's not a unique trait. | |
Required Level: 47 24% increased Elemental Damage |
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The Black Cane - It aims to grant you a lot of Damage from stackable Phantasmal Might buff. It will result in 440 to 660 added flat Physical Spell Damage at 10 Phantams with level 21 Phantasmal Support, and while it's a lot, it's still not good enough for a weapon. You may try it out with Absolution of Inspiring and benefit from the additional Minion Damage present here. | |
Required Level: 50 24% increased Elemental Damage |
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Death's Hand - It's bad. Its added Physical Damage (to Attacks) is very high, but it alone doesn't make it a good weapon. Unholy Might is good in Poison builds or with Conflux (it can be gained by other means), but the low DPS disqualifies it from any build we can think of. | |
Required Level: 56 26% increased Elemental Damage |
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Maata's Teaching - It's one of the best weapons for a Minion build, at least until you can afford a high-end Rare Convoking Wand. The two extra levels for all Minion Gems and high base Crit Chance (that can be improved by replacing the Implicit mod) are very desirable. | |
Required Level: 56 26% increased Elemental Damage |
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Sign of the Sin Eater - You can give it to your Animated Guardian. It will render you immune to all Elemental Ailments if you stay close to the AG. Not a popular option - Kingmaaker is still the best weapon you can give to this Minion. | |
Required Level: 58 26% increased Elemental Damage |
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Balefire - It grants you a strong Scorching Ray Skill that you can Support with 3 Gems (6 with The Squire). It's not a popular Skill, used mainly to apply Fire Exposure. We wouldn't recommend sacrificing a weapon slot for it. Getting a Rare weapon is the optimal choice even in a Scorching Ray build. | |
Required Level: 60 40% increased Elemental Damage |
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Singularity - Relatively good low-budget weapon for any Lightning Spell Damage build, like Spark. It's simple yet effective. | |
Required Level: 62 30% increased Elemental Damage |
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Doon Cuebiyari - It's designed to be a weapon for Strength-stacking characters, but it has to compete with Brutus' Lead Sprinkler, Pillar of the Caged God, and Replica Iron Commander, so it's not very popular. You can use it in a build that has a lot of Strength anyway, one that values increased damage over added damage, such as Blood Magic RF. | |
Required Level: 64 32% increased Elemental Damage |
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Yaomac's Accord - A weapon that drastically changes the Soul Cost of Vaal Skills - they're a lot cheaper, but grow more expensive the more you use them in the 8 seconds, making it ultimately more expensive after 5 uses during this time. There's still Soul Gain Prevention Duration which varies from Skill to Skill and has to be accounted for. You can try it out with an especially powerful Vaal Skill, but the lack of almost any meaningful damage modifiers makes it a bad weapon overall. | |
Required Level: 64 32% increased Elemental Damage |
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Breath of the Council - It can be great in a Physical-to-Chaos or Poison Spell build on account of its vast bonuses to these types of damage. It's most commonly used in Ethereal Knives Poison builds with Spellblade Support, as its Physical Damage is very high. | |
Required Level: 66 32% increased Elemental Damage |
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Augyre - It's bad, the high DPS would suit a Physical-to-Elemental Attack build if not for the Elemental Overload and Resolute Technique that can vastly reduce your damage (both of these Keystones can be also allocated on a Skill Tree if you need them). If you haven't managed to deal Critical Strike during the Elemental Overload period you won't get the damage bonus, making it inconsistent. Even if you can activate Elemental Overload regularly, it's still a weapon that oscillates between 40% more Elemental Damage with Hits and Ailments and 100% increased Physical Damage. | |
Required Level: 68 40% increased Elemental Damage |
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Mon'tregul's Grasp - Improves your Zombies, most importantly their Maximum Life, but halves their maximum number. It makes this weapon viable for an exploding Zombies archetype to apply a powerful Ignite with Death Wish or Minion Instability, and with Zombie of Falling, where the explosions are caused by Zombies' Hits. In other cases, it's better to have more Zombies and a good Rare Convking Wand instead. | |
Required Level: 68 40% increased Elemental Damage |
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Nebulis - A fairly popular weapon if you also have high Cold or Lightning Resistance to gain a lot of Cold and Lightning Damage. The most popular type of builds that use it are Lightning-to-Cold ones with two Call of the Brotherhood Rings to benefit from both of these boons. It's also very good in party play - with Aura bot to host Purity of Lightning and Purity of Ice. It does require high Maximum Cold and Lightning Resistance, up to 90%. This would result in up to 600% increased damage. | |
Required Level: 68 <One to three random synthesis implicit modifiers> |
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Replica Nebulis - This weapon requires you to have low Cold or Fire Resistance to gain a lot of damage. It's hard to create a functioning build without caped Resistances, and it's nearly impossible to shift all incoming Cold or Fire Damage to be taken as some other type of damage, but one may try with items like Font of Thunder. | |
Required Level: 68 40% increased Elemental Damage |
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Doryani's Catalyst - A mediocre weapon for a Fire Spell/Attack Damage build. Replace it later with a Rare Weapon. | |
Required Level: 75 32% increased Elemental Damage |
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