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Unique Maces in PoE

Unique Maces in PoE

Complete List of all Unique Maces in Path of Exile

Unique Maces in PoE
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Updated for Patch 3.23

Maces (not to be confused with Sceptres) are Melee weapons associated with Strength and their Implicit mods are often tied to Stun Threshold or Stun Duration. It's a niche and insignificant gimmick that not a lot of players are interested in. Maces' DPS is high, but not as high as that of Axes. Maces also have to compete with Sceprtes, Warstaves, and Swords, which are often great in a lot of similar builds. This weapon type is often used only when necessary, with Skills that require such a weapon, or in a build that values Stun Duration or reduced Stun Threshold.

As is the case in most Attack builds, the DPS of a weapon is very important, and when looking at Rare two-hand Maces, you're aiming to reach over 1k of mixed or Physical DPS. One-handed Maces could get around half of that. Unique weapons rarely even approach this upper limit, most of them offer much lower damage. Unique Maces may be useful in some builds due to their relatively good damage for their price - Frostbreath or Marohi Erqi are good examples of that. Mjölner and Nebuloch are build-defining items on account of their potent effects. Not a lot of other Maces can be considered great, but the list we've put together should prompt you to explore the potential of all of these weapons or explain how they work and why some builds use them.

 

One Hand Maces
GorebreakerGorebreaker - Even with reduced Attack Speed it has quite good DPS due to the high Hit Damage. For a level 10 character at least. You may use it to inflict a big Bleeding instance to boost your DPS early on. Combine it with Chance to Bleed Support in some kind of Physical Melee Attack build.

Required Level: 10
Required Strength: 41
Damage: (52-59.8) to (64-73.6)
Attacks per Second: 1.16
Critical Strike Chance: 5.00%
Physical DPS: (67.3-77.4)
Elemental DPS: N/A
DPS: (67.3-77.4)

10% reduced Enemy Stun Threshold
(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore

BrightbeakBrightbeak - Its Attack Speed is remarkable, but there's not much else on it. It can be used while dual-wielding with Dual Strike of Ambidexterity - this Attack uses your off-hand Attack Speed. It's also good for leveling due to the extra Resistances.

Required Level: 20
Required Strength: 71
Damage: (19.5-22.75) to (46.5-54.25)
Attacks per Second: 2.10
Critical Strike Chance: 6.25%
Physical DPS: (69.4-80.9)
Elemental DPS: N/A
DPS: (69.4-80.9)

10% reduced Enemy Stun Threshold
(50-75)% increased Physical Damage
45% increased Attack Speed
25% increased Critical Strike Chance
+(20-30)% to Fire Resistance
+(20-30)% to Lightning Resistance

Lavianga's WisdomLavianga's Wisdom - It's a mediocre leveling weapon. Its damage is similar to that of the Brightbeak, but the reduction in Movement Speed is highly undesirable. It has no particularly unique qualities.

Required Level: 20
Required Strength: 71
Damage: (33.8-39) to (80.6-93)
Attacks per Second: 1.45
Critical Strike Chance: 5.00%
Physical DPS: (82.9-95.7)
Elemental DPS: N/A
DPS: (82.9-95.7)

10% reduced Enemy Stun Threshold
(160-200)% increased Physical Damage
+70 to maximum Life
+70 to maximum Mana
5% reduced Movement Speed
(15-25)% increased Area of Effect
(10-20)% increased Area Damage

Flesh-EaterFlesh-Eater - A fine leveling weapon for when you lack Life Leech - it's a great way to Recover Life during fights, but can as easily be gained from the Passive Skill Tree too. It has no use in any proper build.

Required Level: 32
Required Strength: 107
Damage: (49.6-55.8) to (92.8-104.4)
Attacks per Second: 1.54
Critical Strike Chance: 5.00%
Physical DPS: (109.6-123.4)
Elemental DPS: N/A
DPS: (109.6-123.4)

10% reduced Enemy Stun Threshold
(60-80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit

ClayshaperClayshaper - Most Golem builds can summon around 5 or 6 Golems, so this weapon improves the overall damage there significantly. Especially if they're dealing Physical Damage, as is the case in Carrion Golem or even Stone Golem builds. It is good, but the majority of such builds tend to use a regular "Rare Minion Convoking Wand" with a Shield. Clayshaper is still a good budget-friendly offensive option if dual-wielding.

Required Level: 41
Required Strength: 134
Damage: (61-67) to (103-109)
Attacks per Second: (1.24-1.26)
Critical Strike Chance: 5.00%
Physical DPS: (101.8-111.3)
Elemental DPS: N/A
DPS: (101.8-111.3)

15% reduced Enemy Stun Threshold
Grants Level 12 Summon Stone Golem Skill
Adds (24-30) to (34-40) Physical Damage
(8-10)% increased Attack Speed
+1 to maximum number of Summoned Golems
Golems have (96-120) to (132-160) Added Attack Physical Damage

FrostbreathFrostbreath - Its damage is somewhat good, given the enemy you're targeting is Chilled. Chilling is guaranteed in any Cold Damage build that does not use Elemental Focus or The Interrogation. The added damage is twice as efficient with this weapon, and the best way to do so is with Trauma Stacks from Trauma Support. We recommend it for a Glacial Hammer Slayer build - it's quite good there as a budget option.

Required Level: 50
Required Strength: 161
Damage: (79-85) to (103-109) Physical, (26-32) to (36-42) Cold
Attacks per Second: (1.30-1.37)
Critical Strike Chance: 5.00%
Physical DPS: (117.9-132.7)
Elemental DPS: (40.2-50.6)
DPS: (158.1-183.3)

15% reduced Enemy Stun Threshold
Adds (26-32) to (36-42) Physical Damage
Adds (26-32) to (36-42) Cold Damage
(8-14)% increased Attack Speed
+(40-50)% to Fire Resistance
(35-50)% increased Chill Duration on Enemies
Attacks with this Weapon deal Double Damage to Chilled Enemies

FrostbreathReplica Frostbreath - Its damage is low, even if doubled, and the most obvious way to add more Chaos Damage into an Attack build is with the Replica Alberon's Warpath and stacking Strength. It's the go-to weapon for such builds. We have used it in a Chaos Cyclone Occultist build.

Required Level: 50
Required Strength: 161
Damage: 53-67 Physical, (53-67) to (71-89) Chaos
Attacks per Second: (1.30-1.37)
Critical Strike Chance: 5.00%
Physical DPS: (77.8-82.1)
Elemental DPS: N/A
DPS: (158.1-188.8)

15% reduced Enemy Stun Threshold
Adds (53-67) to (71-89) Chaos Damage
(8-14)% increased Attack Speed
+(23-31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies

Cameria's AvariceCameria's Avarice - It has low damage accompanied by a unique Icicle Burst on Hit a Frozen enemy. The Icicle Burst has a 0.5-second Cooldown and can be supported with Gems. It's a skill similar to Frost Blades, but much worse, so no one uses it. Even as a supplementary damage source, its damage and trigger frequency are simply too low.

Required Level: 60
Required Strength: 212
Damage: (156-190.4) to (283.2-341.6)
Attacks per Second: 1.15
Critical Strike Chance: (5.75-7.00)%
Physical DPS: (252.5-305.9)
Elemental DPS: N/A
DPS: (252.5-305.9)

15% reduced Enemy Stun Threshold
Trigger Level 20 Icicle Burst when you Hit a Frozen Enemy
(140-180)% increased Physical Damage
Adds (11-14) to (17-21) Physical Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills

Cameria's AvariceCameria's Maul - It's an inferior version of Cameria's Avarice. You can upgrade it using a vendor recipe. It has no use.

Required Level: 60
Required Strength: 212
Damage: (129.6-151.2) to (242.4-282.8) Physical, (10-20) to (30-50) Cold
Attacks per Second: 1.15
Critical Strike Chance: (5.75-7.00)%
Physical DPS: (213.9-249.5)
Elemental DPS: (23.0-40.2)
DPS: (236.9-289.8)

15% reduced Enemy Stun Threshold
(140-180)% increased Physical Damage
Adds (10-20) to (30-50) Cold Damage
(15-40)% increased Critical Strike Chance
40% increased Rarity of Items Dropped by Frozen Enemies
(30-40)% increased Cold Damage with Attack Skills

MjölnerMjölner - A must-have for a lot of CoC Cyclone builds. It lets you trigger socketed Lightning Spells on Hit up to 4 times a second. It has only 3 sockets so these are often utility or low-damage Spells, but you can combine it with The Squire Shield to create a second full-fledged Trigger setup. Its Intelligence and Strength Requirement is high, so it's often used by Inquisitors which is a class that specializes in Critical Strikes and Elemental Damage. We have used it in a popular Manabond Mjölner Hierophant build.

Required Level: 60
Required Strength: 412
Damage: (97.2-118.8) to (181.8-222.2)
Attacks per Second: 1.15
Critical Strike Chance: 5.00%
Physical DPS: (160.4-196.1)
Elemental DPS: N/A
DPS: (160.4-196.1)

15% reduced Enemy Stun Threshold
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage

Callinellus MalleusCallinellus Malleus - Pointless. Its damage is low, and its gimmick - unrewarding and underwhelming. We see no use for it.

Required Level: 66
Required Strength: 212
Damage: (175-225) to (242.5-315)
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: (250.5-324.0)
Elemental DPS: N/A
DPS: (250.5-324.0)

15% reduced Enemy Stun Threshold
(150-200)% increased Physical Damage
Adds (5-10) to (15-23) Physical Damage
(15-25)% reduced Enemy Stun Threshold with this Weapon
Cannot Knock Enemies Back
All Attack Damage Chills when you Stun

NebulochNebuloch - It can be used by Fire Conversion Boneshatter Endurance Charge stacking Juggernauts. It's the class that can easily withstand the self-inflicted Fire DoT and has additional synergies with Endurance Charges. In return, it grants tons of flat Armour, reduces Elemental Hit Damage Taken, improves Chaos Resistance, and adds some Physical Damage per Endurance Charge with a lot of extra Fire Damage on top of that.

Required Level: 68
Required Strength: 212
Damage: (83-98) to (180-200)
Attacks per Second: 1.40
Critical Strike Chance: 5.00%
Physical DPS: (184.1-208.6)
Elemental DPS: N/A
DPS: (184.1-208.6)

10% reduced Enemy Stun Threshold
Adds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit Recently

Two Hand Maces
Hrimnor's HymnHrimnor's Hymn - It's a fine leveling weapon, it has high DPS and Life Leech that will help you during the boss fights in the first and second acts.

Required Level: 17
Required Strength: 62
Damage: (60-75) to (91.2-114)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (98.3-122.9)
Elemental DPS: N/A
DPS: (98.3-122.9)

45% increased Stun Duration on Enemies
+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies

QuecholliQuecholli - It's also a somewhat good leveling weapon, especially if your single-target damage is already high. It causes enemies to explode in a fashion similar to Infernal Blow.

Required Level: 22
Required Strength: 77
Damage: (57.6-64) to (133.2-148)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (124.0-137.8)
Elemental DPS: N/A
DPS: (124.0-137.8)

30% increased Stun Duration on Enemies
+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage

Geofri's BaptismGeofri's Baptism - Its DPS is good for a level 27, but use it only if you don't have any Critical Strike mods, as it disables your Crit Chance. It quickly becomes outclassed by other weapons as you level up.

Required Level: 27
Required Strength: 92
Damage: 120-180 Physical, 11-23 Cold
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: 180.0
Elemental DPS: 20.4
DPS: 200.4

30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes

Chober ChaberChober Chaber - It's not good, Minion builds tend to use Maata's Teaching or Rare Convoking Wands. This one may be acceptable if your character also needs a quite good weapon, which is the case in Domination Blow/Herald of Purity builds. Replace it later with something better.

Required Level: 40
Required Strength: 104
Damage: (129-137.6) to (264-281.6)
Attacks per Second: 1.25
Critical Strike Chance: 5.00%
Physical DPS: (245.6-262.0)
Elemental DPS: N/A
DPS: (245.6-262.0)

30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration

TrypanonTrypanon - Its use is only with Sandstom Visage to always have 100% Crit Chance for Spells. Still, losing a 2-h weapon slot only to secure it is a bad deal in almost any case, but seen in some Hexbalst builds, as its base Crit Chance is very low.

Required Level: 40
Required Strength: 131
Damage: 43-88
Attacks per Second: 0.62
Critical Strike Chance: 100.00%
Physical DPS: 40.9
Elemental DPS: N/A
DPS: 40.9

30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%

TrypanonReplica Trypanon - It can be used in the same Hexbalst build as the regular Trypanon, the downside of both of these does not matter in s Spell build.

Required Level: 40
Required Strength: 131
Damage: 43-88
Attacks per Second: 1.25
Critical Strike Chance: 100.00%
Physical DPS: 81.9
Elemental DPS: N/A
DPS: 81.9

30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%

Jorrhast's BlacksteelJorrhast's Blacksteel - Don't use it, Animating Weapon on Kill is unreliable during boss fights, it's better to cast it manually. Even as a secondary damage source, it is better to just get a regular weapon that most Minion builds would prefer.

Required Level: 44
Required Strength: 143
Damage: (135-162) to (202.5-243)
Attacks per Second: (1.40-1.46)
Critical Strike Chance: 5.00%
Physical DPS: (236.9-294.8)
Elemental DPS: N/A
DPS: (236.9-294.8)

45% increased Stun Duration on Enemies
25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy

VoidhomeVoidhome - Its stats are good for a weapon you can use that early, but it also reduces your Experience gained, making it bad for leveling. It has no use unless you swap it for boss fights on your Boneshatter build - its Attack Speed is remarkably high.

Required Level: 54
Required Strength: 173
Damage: 192.5-260
Attacks per Second: 1.88
Critical Strike Chance: 5.00%
Physical DPS: 424.2
Elemental DPS: N/A
DPS: 424.2

30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(50-30)% reduced Rarity of Items found
(50-30)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana

Marohi ErqiMarohi Erqi - Its Damage is extremely high, but the low Attack Speed evens it out, making the DPS comparable to that of a medium/good Rare weapon. It's especially great in builds that prioritize Hit Damage over Attack Speed, so most Slam builds. The reduction in Accuracy is not that punishing, and you can just go for the Resolute Technique Keystone to always Hit. It's also fine in a Spell build with Battlemage for added Damage to Spells. We have used it in a Chains of Command Animated Guardian Necromancer build - it's where your Minions will use this weapon's Damage (not DPS), improved with Rallying Cry.

Required Level: 57
Required Strength: 182
Damage: (672-784) to (1008-1176)
Attacks per Second: 0.75
Critical Strike Chance: 5.00%
Physical DPS: (630.0-735.0)
Elemental DPS: N/A
DPS: (630.0-735.0)

45% increased Stun Duration on Enemies
(500-600)% increased Physical Damage
25% reduced Attack Speed
(40-50)% increased Stun Duration on Enemies
-500 to Accuracy Rating

Brain RattlerBrain Rattler - The DPS is very low here, but in turn, it applies a strong Shock, Penetrates 20% of Lightning Resistance (half that of an Awakened Lightning Penetration Support Gem), and slows down your enemies. It's still not enough to justify its low DPS. If you want to Shock, use Starforge, Echoforge, Voidforge, Yoke of Suffering, or Skitterbots. You can even use a separate setup with Overcharge Support just to apply a powerful Shock.

Required Level: 63
Required Strength: 212
Damage: (134-154) to (408-458)
Attacks per Second: 1.25
Critical Strike Chance: 5.00%
Physical DPS: (338.8-382.5)
Elemental DPS: N/A
DPS: (338.8-382.5)

5% chance to deal Double Damage
Adds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed

TidebreakerTidebreaker - The DPS is low, but it comes with a built-in Support Gem, gants more Damage per Endurance Charge, and some Intelligence, which you often lack is the type of builds this weapon is used for. Endurance Charge on Melee Stun Support grants more Damage, so it's not as bad on an Endurance-stacking Boneshatter. Still, a good Rare will most likely be significantly better.

Required Level: 65
Required Strength: 212
Damage: (172-182) to (493-528)
Attacks per Second: 1.10
Critical Strike Chance: 5.00%
Physical DPS: (365.8-390.5)
Elemental DPS: N/A
DPS: (365.8-390.5)

10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon

Kongor's Undying RageKongor's Undying Rage - Pointless. Onslaught is very easy to get but judging by the underwhelming DPS of this weapon you may be misled to think it's much better than it is. Just get a Rare weapon with Resolute Technique and Silver Flask.

Required Level: 67
Required Strength: 212
Damage: (144-157) to (467-537)
Attacks per Second: 1.15
Critical Strike Chance: (7.80-8.40)%
Physical DPS: (351.3-399.0)
Elemental DPS: N/A
DPS: (351.3-399.0)

25% chance to double Stun Duration
Adds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike

Kongor's Undying RageReplica Kongor's Undying Rage - This one Regenerates 20% of Maximum ES per second if you have dealt a Critical Strike in the past 4 seconds. Most builds that would use a Mace don't need ES Regeneration as they don't have a lot of ES to begin with. There are also other ways to Recover ES such as ES Leech, Supreme Decadence, Aegis Aurora, Divine Shield, Pious Path, Zealot's Oath, and the basic Recharge. It's bad.

Required Level: 67
Required Strength: 212
Damage: (144-157) to (467-537)
Attacks per Second: 1.15
Critical Strike Chance: (7.80-8.40)%
Physical DPS: (351.3-399.0)
Elemental DPS: N/A
DPS: (351.3-399.0)

25% chance to double Stun Duration
Adds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently

 

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