Two Hand Maces |
Hrimnor's Hymn - It's a fine leveling weapon, it has high DPS and Life Leech that will help you during the boss fights in the first and second acts. |
Required Level: 17
Required Strength: 62
Damage: (60-75) to (91.2-114)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (98.3-122.9)
Elemental DPS: N/A
DPS: (98.3-122.9)
45% increased Stun Duration on Enemies
+10 to Strength
(140-200)% increased Physical Damage
15% reduced Enemy Stun Threshold
1% of Physical Attack Damage Leeched as Life
(40-50)% increased Stun Duration on Enemies
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Quecholli - It's also a somewhat good leveling weapon, especially if your single-target damage is already high. It causes enemies to explode in a fashion similar to Infernal Blow. |
Required Level: 22
Required Strength: 77
Damage: (57.6-64) to (133.2-148)
Attacks per Second: 1.30
Critical Strike Chance: 5.00%
Physical DPS: (124.0-137.8)
Elemental DPS: N/A
DPS: (124.0-137.8)
30% increased Stun Duration on Enemies
+(25-50) to all Attributes
(80-100)% increased Physical Damage
Adds 5 to 25 Physical Damage
Gain 10 Life per Enemy Killed
Enemies Killed with Attack or Spell Hits Explode, dealing 10% of their Life as Fire Damage
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Geofri's Baptism - Its DPS is good for a level 27, but use it only if you don't have any Critical Strike mods, as it disables your Crit Chance. It quickly becomes outclassed by other weapons as you level up. |
Required Level: 27
Required Strength: 92
Damage: 120-180 Physical, 11-23 Cold
Attacks per Second: 1.20
Critical Strike Chance: 5.00%
Physical DPS: 180.0
Elemental DPS: 20.4
DPS: 200.4
30% increased Stun Duration on Enemies
200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10-20)% increased Stun Duration on Enemies
Never deal Critical Strikes
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Chober Chaber - It's not good, Minion builds tend to use Maata's Teaching or Rare Convoking Wands. This one may be acceptable if your character also needs a quite good weapon, which is the case in Domination Blow/Herald of Purity builds. Replace it later with something better. |
Required Level: 40
Required Strength: 104
Damage: (129-137.6) to (264-281.6)
Attacks per Second: 1.25
Critical Strike Chance: 5.00%
Physical DPS: (245.6-262.0)
Elemental DPS: N/A
DPS: (245.6-262.0)
30% increased Stun Duration on Enemies
+1 to Level of Socketed Melee Gems
+1 to Level of Socketed Minion Gems
20% reduced Strength Requirement
(200-220)% increased Physical Damage
25% increased maximum Mana
Minions have (20-40)% increased maximum Life
15% increased Skill Effect Duration
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Trypanon - Its use is only with Sandstom Visage to always have 100% Crit Chance for Spells. Still, losing a 2-h weapon slot only to secure it is a bad deal in almost any case, but seen in some Hexbalst builds, as its base Crit Chance is very low. |
Required Level: 40
Required Strength: 131
Damage: 43-88
Attacks per Second: 0.62
Critical Strike Chance: 100.00%
Physical DPS: 40.9
Elemental DPS: N/A
DPS: 40.9
30% increased Stun Duration on Enemies
50% reduced Attack Speed
This Weapon's Critical Strike Chance is 100%
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Replica Trypanon - It can be used in the same Hexbalst build as the regular Trypanon, the downside of both of these does not matter in s Spell build. |
Required Level: 40
Required Strength: 131
Damage: 43-88
Attacks per Second: 1.25
Critical Strike Chance: 100.00%
Physical DPS: 81.9
Elemental DPS: N/A
DPS: 81.9
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
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Jorrhast's Blacksteel - Don't use it, Animating Weapon on Kill is unreliable during boss fights, it's better to cast it manually. Even as a secondary damage source, it is better to just get a regular weapon that most Minion builds would prefer. |
Required Level: 44
Required Strength: 143
Damage: (135-162) to (202.5-243)
Attacks per Second: (1.40-1.46)
Critical Strike Chance: 5.00%
Physical DPS: (236.9-294.8)
Elemental DPS: N/A
DPS: (236.9-294.8)
45% increased Stun Duration on Enemies
25% chance to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
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Voidhome - Its stats are good for a weapon you can use that early, but it also reduces your Experience gained, making it bad for leveling. It has no use unless you swap it for boss fights on your Boneshatter build - its Attack Speed is remarkably high. |
Required Level: 54
Required Strength: 173
Damage: 192.5-260
Attacks per Second: 1.88
Critical Strike Chance: 5.00%
Physical DPS: 424.2
Elemental DPS: N/A
DPS: 424.2
30% increased Stun Duration on Enemies
150% increased Physical Damage
50% increased Attack Speed
(50-30)% reduced Rarity of Items found
(50-30)% reduced Experience gain
0.4% of Physical Attack Damage Leeched as Mana
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Marohi Erqi - Its Damage is extremely high, but the low Attack Speed evens it out, making the DPS comparable to that of a medium/good Rare weapon. It's especially great in builds that prioritize Hit Damage over Attack Speed, so most Slam builds. The reduction in Accuracy is not that punishing, and you can just go for the Resolute Technique Keystone to always Hit. It's also fine in a Spell build with Battlemage for added Damage to Spells. We have used it in a Chains of Command Animated Guardian Necromancer build - it's where your Minions will use this weapon's Damage (not DPS), improved with Rallying Cry. |
Required Level: 57
Required Strength: 182
Damage: (672-784) to (1008-1176)
Attacks per Second: 0.75
Critical Strike Chance: 5.00%
Physical DPS: (630.0-735.0)
Elemental DPS: N/A
DPS: (630.0-735.0)
45% increased Stun Duration on Enemies
(500-600)% increased Physical Damage
25% reduced Attack Speed
(40-50)% increased Stun Duration on Enemies
-500 to Accuracy Rating
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Brain Rattler - The DPS is very low here, but in turn, it applies a strong Shock, Penetrates 20% of Lightning Resistance (half that of an Awakened Lightning Penetration Support Gem), and slows down your enemies. It's still not enough to justify its low DPS. If you want to Shock, use Starforge, Echoforge, Voidforge, Yoke of Suffering, or Skitterbots. You can even use a separate setup with Overcharge Support just to apply a powerful Shock. |
Required Level: 63
Required Strength: 212
Damage: (134-154) to (408-458)
Attacks per Second: 1.25
Critical Strike Chance: 5.00%
Physical DPS: (338.8-382.5)
Elemental DPS: N/A
DPS: (338.8-382.5)
5% chance to deal Double Damage
Adds (60-80) to (270-320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
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Tidebreaker - The DPS is low, but it comes with a built-in Support Gem, gants more Damage per Endurance Charge, and some Intelligence, which you often lack is the type of builds this weapon is used for. Endurance Charge on Melee Stun Support grants more Damage, so it's not as bad on an Endurance-stacking Boneshatter. Still, a good Rare will most likely be significantly better. |
Required Level: 65
Required Strength: 212
Damage: (172-182) to (493-528)
Attacks per Second: 1.10
Critical Strike Chance: 5.00%
Physical DPS: (365.8-390.5)
Elemental DPS: N/A
DPS: (365.8-390.5)
10% increased Strength
Socketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this Weapon
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Kongor's Undying Rage - Pointless. Onslaught is very easy to get but judging by the underwhelming DPS of this weapon you may be misled to think it's much better than it is. Just get a Rare weapon with Resolute Technique and Silver Flask. |
Required Level: 67
Required Strength: 212
Damage: (144-157) to (467-537)
Attacks per Second: 1.15
Critical Strike Chance: (7.80-8.40)%
Physical DPS: (351.3-399.0)
Elemental DPS: N/A
DPS: (351.3-399.0)
25% chance to double Stun Duration
Adds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical Strike
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Replica Kongor's Undying Rage - This one Regenerates 20% of Maximum ES per second if you have dealt a Critical Strike in the past 4 seconds. Most builds that would use a Mace don't need ES Regeneration as they don't have a lot of ES to begin with. There are also other ways to Recover ES such as ES Leech, Supreme Decadence, Aegis Aurora, Divine Shield, Pious Path, Zealot's Oath, and the basic Recharge. It's bad. |
Required Level: 67
Required Strength: 212
Damage: (144-157) to (467-537)
Attacks per Second: 1.15
Critical Strike Chance: (7.80-8.40)%
Physical DPS: (351.3-399.0)
Elemental DPS: N/A
DPS: (351.3-399.0)
25% chance to double Stun Duration
Adds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
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