Inarius Necromancer Build
Diablo 3 Patch 2.6.1
Inarius is the most versatile Necromancer set which increases your damage globally. This means that pretty much any skill can be fairly powerful when wearing the Inarius set, and in general it allows various gear and skill setups for all kind of purposes. We are presenting a Starter build for Season 13, where Inarius Grace is rewarded to Necromancer players in Haedrig Gifts. This build provides amazing damage, and good mobility (thanks to the In-geom legendary sword, as in general Necromancer is not the fastest class), and will allow you to get off to a good start in the upcoming season.
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Table of contents
- General information
- Recommended items
- Recommended skills
The entire build is based on the Grace of Inarius set which provides the following bonuses:
- Bone Armor damage is increased by 1000% (2/6)
- Bone Armor grants an additional 2% damage reduction per stack (4/6)
- Bone Armor, while active, also creates a swirling tornado of bone, damaging nearby enemies for 1000% damage and increasing the damage they take from the Necromancer by 3750% (6/6)
Inarius set builds are extremely easy to play. All you need to do is keep your Bone Armor up, and it will increase all the damage you deal by an astounding 3750%. This makes this one of the easiest sets to gear up since you can use pretty much any skill and any damage amplification item you can find during leveling. The Corpse Explosion Inarius build provides not only one of the highest damage output out of all Inarius builds, but also allow you to use In-geom for better mobility, while not sacrificing a significant portion of your DPS.
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Target an area exploding all corpses within 11 yards, each dealing 350% damage as Physical to enemies within 20 yards
Changes damage type to Poison and reduces damage but makes the Corpses near Necromancer to explode on top of the ones in the targeted area
Your main DPS skill. Requires corpses to be used
Sheds mortal flesh to reappear up to 50 yards away
Leaves a corpse at your original location
Used for mobility, as well as additional corpses
Rip bones from nearby enemies, dealing 125% damage as Physical, and create armor that reduces damage taken by 3% per enemy hit, up to a maximum of 10 enemies. Bone Armor lasts 60 seconds
Changes damage type to Poison, and also stuns enemies hit for 2 seconds
The core skill for any Inarius set build. Grants increased damage and amazing damage reduction bonuses
A crippling curse that kills enemies with less than 15% Life. Lasts 30 seconds
Aura of Frailty
This curse works as an aura around you affecting all enemies in range
Great curse option for finishing off low HP enemies. It also procs the Dayntee's Binding bonus, without using any additional skill
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% damage as Physical per attack
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses
Increases the number of created corpses to 8
Used for amazing corpses generation, as well as additional damage reduction bonus (when using Golemskin Breeches)
||Land of the Dead
All corpse skills can be used at will for 10 seconds
Enemies within Land of the Dead are also Frozen for the duration
Amazing Necromancer skill. Allows spamming your Corpse Explosion regardless of available corpses. Used when facing hard elites and bosses
Increases the Necromancer's damage done by 1% for every enemy afflicted by any Curse
Increases your Armor by 100%, reduced by 10% for each active minion you have
||Commander of the Risen Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%
While wielding a Scythe, regain 2% of maximum Essence and Life after each kill
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how this build could be improved, or if you have suggestions for other Necromancer Guides we should make, please let us know in the comments below. You can also join the discussion on our Facebook fan page.
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