Shadow Impale is the top tier Demon Hunter build for solo GR pushing in Seasons 16 and Patch 2.6.4. Impale build provides one of the highest single target DPSs out of all Demon Hunter builds. Shadow Set base damage bonus had been multiplied by 5 in the current Patch, greatly increasing this build's potential.
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Table of contents
General information
The entire build is based on the Shadow's Mantle set which provides the following bonuses:
Shadow Impale is an extremely powerful build both early and late game. The two-piece bonus provides impressive damage buff and makes Shadow Set the best starter set for Demon Hunters.
Putting early game aside, the build relies on the extremely high Impale's DPS deal to the first enemy hit, granting it one of the best single-target DPS. The gameplay mechanics are rather simple - It is all about keeping your buffs up, grouping enemy packs and taking down elites and rare monsters to progress in the Rifts.
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Recommended items
Equipment | |
Head - Shadow's Mask Stat priorities: 1) Critical Hit Chance 2) Dexterity 3) Increased Impale damage 4) Vitality 5) Secondary res. Socket: |
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Chest - Shadow's Bane Stat priorities: 1) Dexterity 2) Vitality 3) All elemental res. Sockets: |
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Pants - Shadow's Coil |
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Gloves - Shadow's Grasp Stat priorities: 1) Dexterity 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack speed 5) Area damage% / Vitality 6) Secondary res. |
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Boots - Shadow's Heels Stat priorities: 1) Dexterity 2) Vitality 3) Increased Impale damage 4) All elemental res. |
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Pauldrons - Shadow's Burden |
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Bracers - Nemesis Bracers Stat priorities: 1) Critical Hit Chance 2) Lightning damage% 3) Dexterity 4) Vitality 5) Secondary res. Special power: Shrines will spawn an enemy champion |
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Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Lightning damage% 5) Dexterity (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack speed 5) Dexterity 6) Vitality (Part of the Endless Walk set) |
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Ring - Elusive Ring |
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Belt - The Witching Hour Stat priorities: 1) Critical Strike Damage 2) Attack Speed 3) Dexterity 4) Vitality |
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Weapon - Karlei's Point Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Dexterity 6) Attack speed% Sockets: Special power Impale deals 300–375% increased damage and returns 15 Hatred if it hits an enemy already Impaled |
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Off-hand - Holy Point Shot 1) Lightning damage% 1) Critical Hit Chance 2) Attack speed 3) Dexterity 4) Increased Impale damage 5) Area damage% |
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Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) |
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Aquila Cuirass 1) Dexterity 2) Vitality 3) All Elemental Resistances 4) Armor Special power While above 90–95% of primary resource, all damage taken is reduced by 50% |
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Kanai Cube powers | |
Dawn Reduce the cooldown of Vengeance by 50–65% |
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Chain of Shadows After using Impale, Vault costs no resource for 2 seconds |
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Convention of Elements Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison Can be freely replaced with Elusive Ring in the equipment slot - depending which ring rolls better stats |
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Legendary Gems | |
Bane of the Trapped
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Bane of the Stricken
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Pain Enhancer
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Recommended skills
Active Skills | |
Impale Throw a knife that impales an enemy for 750% damage as Physical Ricochet Changes damage type to Lightning. Also after hitting the first enemy, it can ricochet to up to two nearby enemies (cannot hit the same target twice) Your main DPS skill. It causes enormous damage to the first enemy hit, so remember to always aim at the Elites/Rares first |
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Vault Tumble acrobatically 35 yards Tumble After using Vault, the next Vault you use within 6 seconds has its' Discipline cost reduced by 50% Your main mobility skill |
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Companion Passive: Summons a raven companion that pecks at enemies for 100% damage as Physical Active: Your raven deals an additional 500% damage on its next attack Wolf companion Summons a wolf instead of the raven. Upon activation the skill grants 15% increased damage to your and your nearby allies for 10 seconds The skill grants very decent damage buff to you and your party members. Picking up the Boar companion is an also good option for more defensive purposes |
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Fan of Knives Throw knives out in a spiral around you, dealing 620% damage as Physical to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second Bladed Armor Grants 40% increased armor for 6 seconds after use Uses solely for the amazing armor buff |
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Vengeance Increases damage done by 40%, and summons weapons that shoot projectiles whenever you perform an attack. Those include Side Guns that shoot four projectiles dealing 60% weapon damage each and Homing Rockets that shoot two rockets for 80% weapon damage each Dark Heart Changes Vengeance damage type to Lightning, and reduced damage taken by 50% for the duration Mandatory Demon Hunter skill. Grants fantastic offensive and defensive buffs for the duration. At around 34% Cooldown reduction, you can have 100% uptime on Vengeance (with Dawn equipped) |
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Shadow Power Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds. Life per Hit granted is additionally increased by 25% of the Life per Kill All runes(granted by four pieces set bonus) Night Bane: upon activation slows the movement speed of enemies within 30 yards by 80% for 5 seconds Blood Moon: doubles the Life on Hit effect of Shadow Power Well of Darkness: reduces the Discipline by 40% (down to 8) Gloom: reduces all damage taken by 35% while active Shadow Glide: grants +30% increased movement speed for the duration A permanent buff when using the Shadow Set. Can be recast for the extra slow in emergency situations, and to crowd control enemy packs |
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Passive Skills | |
Ambush You deal 40% extra damage to enemies above 75% Life |
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Awareness Upon taking fatal damage, you do not die, but rather have Smoke Screen cast on yourself, rendering you invisible for 2 seconds and healing back to 50% of maximum Life This effect cannot occur more than once every 60 seconds |
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Cull of the Weak
Increases your damage done by 20% to enemies affected by slow and chill effects |
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Numbing Traps Enemies affected by your slow and chill effects, or hit by Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry have their damage reduced by 25% for 5 seconds |
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We hope you enjoy this Season as much as we do. The small differences between each Tier, classes, and builds make this one of the most exciting Seasons ever. Hope to see you soon in the world of Sanctuary!
If you have any ideas how this suggested build could be improved, or if you believe the Shadow Impale Demon Hunter is no longer fit for the "title", please let us know in the comments below.
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