The Kestrel (Unique Refuge Armor) - an amazing leveling Armor for all Dexterity-based characters. It grants a high bonus to all such abilities, as well as a flat Movement Speed bonus and the Haste buff |
Implicit modifiers
+ 20 Armor
Modifiers
+(30 to 70) Dodge Rating
+(0.05 to 0.07) Movement Speed
(30% to 45%) Chance to gain Haste for 1 second on Hit
+(15% to 30%) Increased Effect of Haste on You
+1 to Level of Dexterity Skills
Related ailments
Haste (30% Increased Movement Speed)
Requires level 1
Random Drop (common)
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Doublet of Onos Tull (Unique Leather Coat) - a low-level Armor that massively boosts the effectiveness and DPS from Bleeding caused by your Minions |
Implicit modifiers
+25 Armor
Modifiers
+(60 to 100) Health
Minions have +40% Chance to Bleed on Hit
Minions have (100 to 140)% Increased Bleed Duration
Related ailments
Bleed
Requires level 5
Random Drop (common)
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Prism Wraps (Unique Leather Coat) - grants high bonus Elemental Damage and a lot of Elemental Damage taken reduction which makes it a potentially valuable Armor if found with high Legendary Potential |
Implicit modifiers
+25 Armor
Modifiers
30% less Elemental Damage Taken
30% increased Elemental Damage
30% increased Critical Strike Chance
(3% to 8%) of Elemental Damage Leeched as Health on Crit
Requires level 5
Random Drop (common)
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Shroud of Obscurity (Unique Witch Robes) - a Body Armor that forces you to play a full Ward character which makes it quite clunky to use on lower levels, but possibly carries some potential for some heavily specialized builds |
Implicit modifiers
+53 Armor
(7% to 13%) increased Cast Speed
Modifiers
20% of Current Health Lost per second
13% of Missing Health gained as Ward per second
+(13 to 19) Ward per Second
+(93 to 130) Dodge Rating
+(3 to 13) Ward gained when you Dodge
Requires level 13
Requires Class: Acolyte
Random Drop (common)
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Urzil's Pride (Unique Iron Armor) - This armor grants a lot of Mana and Mana Regeneration Rate which can be very useful for some builds |
Implicit modifiers
+50 Armor
Modifiers
+125 Armor
+40 Mana
+(9 to 15) Strength
+(10% to 20%) Lightning Resistance
1% increased mana regeneration per 3% uncapped Lightning Resistance
Requires level 15
Random Drop (common)
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Exsanguinous (Unique Noble Raiment) - another unusual Armor that offers Health to Ward conversion and basically permanent immunity to Bleed |
Implicit modifiers
+32 Armor
+(2 to 7) Spell Damage
Modifiers
20% of Current Health Lost per second
This is not affected by increases and reductions to health drain effects
20% of Missing Health gained as Ward per second
(15 to 30)% increased attack speed, cast speed, and movement speed if you have used a potion in the past 4 seconds
Immunity to Bleed at low health
Related ailments
Bleed
Requires level 23
Random Drop (rare)
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Yrun's Wisdom (Unique Banded Armor) - grants decent bonuses to Melee Cold Damage, but only if you are above 65% Health. Below that, it's pretty much inferior to plenty of regular Rares |
Implicit modifiers
+85 Armor
Modifiers
+(65 to 145) Health
+30 melee cold damage when above 65% health
3% of melee damage leeched as health when below 65% health
Requires level 27
Random Drop (Common)
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Valeroot (Unique Forest Cuirass) - a dedicated piece to shapeshifting Druids, that want to boost the level of their Spriggan Form and Torn Shield Aoe |
Implicit modifiers
+74 Armor
(5% to 60%) Increased Healing Effectiveness
Modifiers
+1 to Level of Spriggan Form
+(8 to 12) Spell Physical Damage
(12% to 20%) Increased Area with Thorn Shield
Thorn Shield is an active skill in Spriggan Form
+(60 to 80) Health
+(60 to 80) Mana
(60 to 80) Damage Reflected to Attackers
Requires level 35
Random Drop (Common)
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Elecoe's Abandon (Unique Wyrmhide Coat) - a very interesting Rogue Armor that alters the way Acid Flasks work, and massively boosts their potential DPS |
Implicit modifiers
+168 Armor
(25% to 50%) increased Dodge Rating
(25% to 50%) increased Damage Over Time
Modifiers
Throwing an Acid Flask consumes a Potion to throw an additional flask that deals (125 to 180)% more damage
Can only trigger on direct throws and has no effect if you do not have a potion. Consuming a potion this way does not trigger the potion's health recovery but does trigger other on potion use effects.
+(1 to 2) to Level of Throwing Skills
(25% to 32%) Increased Area for Throwing Area Skills
+(5% to 16%) to All Resistances
(5% to 8%) increased Movement Speed
+(1 to 2) Potion Slots
Requires level 40, Rogue class
Random Drop (Common)
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Titan Heart (Unique Copper Plate) - This armor grants a lot of Health, Melee Damage, and Damage taken reduction with Two-handers. It prevents you from regeneration Health, but it shouldn't be an issue for characters with Leech. We find it to be a very interesting piece to turn into a monstrous Legendary Item |
Implicit modifiers
+114 Armor
+(5% to 14%) Lightning Resistance
Modifiers
+(50 to 100) Armor
15% Less Damage Taken while wielding a Two Handed Melee Weapon
(30% to 40%) increased Melee Damage
(30% to 40%) increased Health
You do not regenerate health. You can still regain health through methods other than health regen.
Requires level 41
Random Drop (Common)
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Woven Flesh (Unique Gladiator Armor) - an exclusive drop from Abomination Boss which greatly increases your Health Leech and its' effectiveness |
Implicit modifiers
+220 Armor
Modifiers
(2% to 4%) increased Health
(2% to 4%) of Overkill Damage Leeched as Health
(20% to 40%) increased Damage Leeched as Health
(20% to 40%) Increased Leech Rate
+100% Critical Strike Avoidance
Requires level 51
Dropped from: Abomination (Fall of the Outcasts Timeline) - Common, 50% chance
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Fundamental Criterion (Unique Vul'kaur Regalia) - exclusive Runemasters Armor that grants various bonuses depending of your allocated weapon type and attributes |
Implicit modifiers
+170 Armor
(27% to 70%) of Mana Spent Gained as Ward
Modifiers
+(70 to 127) Ward Decay Threshold
+(1 to 3) to Level of Runic Invocation
(18% to 36%) more Damage while using a Wand for Invocations with Heo as their first Rune
(18% to 36%) more Damage while using a Staff for Invocations with Gon as their first Rune
(18% to 36%) more Damage while using a Sceptre for Invocations with Rah as their first Rune
3% more Damage per Strength for Invocations with Heo as their second Rune
3% more Damage per Dexterity for Invocations with Gon as their second Rune
3% more Damage per Attunement for Invocations with Rah as their second Rune
Requires level 54, Mage class
Random Drop (Common)
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Kermode's Cage (Unique Beastmail) - this armor grants high Elemental Resistances and Damage and with its additional Melee damage while in Werebear forms, makes it an interesting choice for Shapeshifting Druids |
Implicit modifiers
+156 Armor
(5% to 10%) increased Movement Speed
+(5 to 16) Health Regen
Modifiers
+(12% to 20%) Elemental Resistance
+5 Strength
(65% to 105%) increased Elemental Damage
+(10 to 20) Melee cold damage in Werebear Form
2 Rage Gained on Kill in Werebear Form
Requires level 54, Primalist class
Random Drop (Common)
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Dark Shroud of Cinders (Unique Copper Plate) - a caster Armor with additional effects and damage to Fire Aura |
Implicit modifiers
+114 Armor
+(5% to 14%) Lightning Resistance
Modifiers
+(17% to 25%) Chance to Blind on Hit
+(7 to 12) Spell Void Damage
(12% to 17%) increased Fire Cast Speed
+(17% to 25%) Chance to cast Fire Aura when Hit (1 second cooldown)
(30% to 50%) Increased Void Damage per Fire Aura
Requires level 66
Dropped from: Rahyeh, The Black Sun (The Black Sun Timeline) - Common, 50% chance
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Static Shell (Unique Banded Armor) - a Body Armor suited for purely Lightning DPS characters that utilize the Shock Ailment |
Implicit modifiers
+85 Armor
Modifiers
(21% to 45%) Chance to Shock Attackers
(105% to 175%) more Armour against Shocked Enemies
(7% to 15%) more Lightning Damage to Shocked Enemies
(21% to 45%) Chance to gain 15 Static Charges when Hit
(7% to 15%) Chance to cast Static when Hit
Requires level 70
Random Drop (Uncommon)
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Aaron's Will (Unique Revenant Plate) - armor that completely alters the way your Bone Golem skill works, allowing you to summon more Golems with greatly increased Life, altered Bone Shatter cooldown, and allowing them to grant you tons of extra Ward |
Implicit modifiers
+279 Armor
(3% to 6%) of Maximum Health gained as Endurance Threshold
Modifiers
+1 Maximum Bone Golems per 4 maximum Skeletons
You cannot summon skeleton warriors, archers or rogues
Other skeletal minions can still be summoned
Bone Golems have a 6% chance on hit to grant you (2 to 4)% of their missing health as ward
Bone Shatter now has a 3 Second Cooldown
(6% to 18%) increased Health
(60% to 180%) increased Minion Health
+(60 to 180) Minion Health
+1 to Level of Minion Skills
Requires level 75, Acolyte class
Random Drop (Very rare)
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Unstable Core (Unique Arcane Regalia) - an Armor that enhances your Elemental Nova and grants it massive bonuses to AoE and damage every 6th cast if you have enough casting speed |
Implicit modifiers
+196 Armor
(7% to 14%) increased Mana
Modifiers
(21% to 42%) increased Mana Regen
When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area and +(40 to 100) Spell Damage
(30% to 150%) increased Elemental Damage
+(10 to 120) Mana
+1 to Level of Lightning Skills
+1 to Level of Fire Skills
+1 to Level of Cold Skills
Requires level 77, Mage class
Random Drop (Rare)
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Core of the Mountain (Unique Banded Armor) - one of the rarest armors in the entire game, with barely 12% drop chance from Tier 4 Lightless Arbor Dungeon Boss. It grants massive defensive stats and damage immunity for a duration |
Implicit modifiers
+85 Armor
Modifiers
Gain Damage Immunity for 3 seconds after being Hit (15 second cooldown)
(30% to 45%) increased Armor
+(4 to 10) to All Attributes
+(11% to 14%) Endurance
+(45 to 90) Endurance Threshold
Requires level 80
Dropped from: The Mountain Beneath (Lightless Arbor Dungeon), Tier 4: 12% chance
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Wings of Argentus (Unique Gladiator Armor) - a best in slot Armor for many Melee builds that use Fire and Cold Damage (even more so if both). It is a rare drop from God Hunter Argentus Boss |
Implicit modifiers
+220 Armor
Modifiers
(40% to 160%) increased Melee Fire Damage
(40% to 160%) increased Melee Cold Damage
20% Chance to gain Haste for 1 second on Hit
20% less Damage Taken While Moving
+2 to Level of Fire Melee Skills
+2 to Level of Cold Melee Skills
Requires level 82
Dropped from: God Hunter Argentus (The Stolen Lance Timeline, empowered only) - Rare
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Set Body Armors in the Last Epoch
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The Last Bear's Scorn (Set Banded Armor) - a low-level Druid set armor that makes your leveling extremely smooth if found early on |
Implicit modifiers
+85 Armor
Modifiers
+10 Strength
100% Increased health regen if you have stunned an enemy recently
+(20% to 30%) Endurance
(1.5% to 2.5%) of Physical Damage Leeched as Health on Hit
Last Bear's Set:
(2 Set) 20 Health Gain on Stun
(3 Set) +30 Strength
The last bear's bloodline survived wars between gods, and empires.
Requires Level: 27
Random Drop (Common)
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Sunforged Cuirass (Set Solarum Plate) - a Forge Guard's Set which boosts the effectiveness of your Forged Weapons, but also increases your own Fire Damage based on their number |
Implicit modifiers
+420 Armor
+(10% to 15%) Endurance
Modifiers
+(400 to 500) Armor
+(40% to 50%) Fire Resistance
+(8% to 12%) Chance to forge a weapon when hit
(15% to 25%) Increased Fire Damage per Forged Weapon
Sunforged Set:
(2 Set) +3 to Forge Strike, +3 to Smelter's Wrath
(3 Set) +3 Maximum Forged Weapons
Requires Level: 60, Class: Sentinel
Random Drop (Common)
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Boardman's Fallacy (Set Kolheim Armor) - a Shaman Set that boosts your Storm Totems and grants you Frenzied buff |
Implicit modifiers
+180 Armor
+(32% to 46%) Physical Resistance
Modifiers
(221% to 321%) increased Minion Health
(221% to 321%) increased Minion Health Regen
+(10% to 21%) Minion Lightning Penetration
+(30% to 75%) Cold resistance to allies nearby Storm Totem
You are Frenzied for 3 seconds when hit by your Storm Totem
Boardman's Set:
(1 Set) Limited to One Active Companion
(2 Set) Storm Totem can hit allies to grant 21 health
(3 Set) Storm Totem can hit allies to grant 21 ward
Requires Level: 63, Class: Primalist
Random Drop (Rare)
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Gaspar's Acuity (Set Noble Raiment) - a very interesting caster Set that provides a unique ability - Decimate that deals high Void Damage and is triggered when you cast Lightning Spells |
Implicit modifiers
+32 Armor
+(2 to 7) Spell Damage
Modifiers
+(35% to 45%) Void Resistance
+(35% to 45%) Lightning Resistance
+(235% to 345%) Chance to apply Shock on Void Spell Hit
(7% to 12%) increased Lightning Cast Speed
100% Chance to cast Decimate when you use a Lightning Spell
Gaspar's Set:
Gaspar's Will, Gaspar's Acuity, Gaspar's Insight
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