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Last Epoch Body Armors

In Last Epoch, armors are essential items that provide characters with protection and various stat boosts, playing a critical role in a player's survival and effectiveness in combat. Armor in Last Epoch, as in many action RPGs, is divided into several categories, each suited to different playstyles and purposes. Primarily they are distinguished by the core defensive attributes they are boosting, which are: Armor, Dodge, and Ward. On top of those stats, base armor types can increase resistance to different damage types, Health, Health Regeneration, and rarely other utility stats. 

Body Armors play a vital role In character optimization, and the importance of selecting the right piece of gear for your character lies mainly in:

  1. Survivability: The primary role of armor is to increase a character's survivability by reducing the damage taken from enemy attacks. This is crucial for progressing through the game, especially in challenging areas.

  2. Stat Optimization: Armor allows players to fine-tune their characters' stats, supporting specific build strategies and playstyles. For example, a mage character might focus on armor that boosts mana and elemental damage, while a warrior might prioritize armor that enhances physical defense and strength.

  3. Game Progression: Effective use of armor is essential for advancing through Last Epoch's levels and content. Properly geared characters can tackle more challenging enemies and dungeons, yielding better loot and rewards.

  4. Player Versatility: Armor diversity enables players to experiment with different builds and strategies, enhancing the game's replayability and depth.

 

Unique Body Armors in Last Epoch

The KestrelThe Kestrel (Unique Refuge Armor) - an amazing leveling Armor for all Dexterity-based characters. It grants a high bonus to all such abilities, as well as a flat Movement Speed bonus and the Haste buff

Implicit modifiers
+ 20 Armor

Modifiers
+(30 to 70) Dodge Rating
+(0.05 to 0.07) Movement Speed
(30% to 45%) Chance to gain Haste for 1 second on Hit
+(15% to 30%) Increased Effect of Haste on You
+1 to Level of Dexterity Skills

Related ailments
Haste (30% Increased Movement Speed)

Requires level 1
Random Drop (common)

Doublet of Onos TullDoublet of Onos Tull (Unique Leather Coat) - a low-level Armor that massively boosts the effectiveness and DPS from Bleeding caused by your Minions

Implicit modifiers
+25 Armor

Modifiers
+(60 to 100) Health
Minions have +40% Chance to Bleed on Hit
Minions have (100 to 140)% Increased Bleed Duration

Related ailments
Bleed

Requires level 5
Random Drop (common)

Prism WrapsPrism Wraps (Unique Leather Coat) -  grants high bonus Elemental Damage and a lot of Elemental Damage taken reduction which makes it a potentially valuable Armor if found with high Legendary Potential

Implicit modifiers
+25 Armor

Modifiers
30% less Elemental Damage Taken
30% increased Elemental Damage
30% increased Critical Strike Chance
(3% to 8%) of Elemental Damage Leeched as Health on Crit

Requires level 5
Random Drop (common)

Shroud of ObscurityShroud of Obscurity (Unique Witch Robes) - a Body Armor that forces you to play a full Ward character which makes it quite clunky to use on lower levels, but possibly carries some potential for some heavily specialized builds

Implicit modifiers
+53 Armor
(7% to 13%) increased Cast Speed

Modifiers
20% of Current Health Lost per second
13% of Missing Health gained as Ward per second
+(13 to 19) Ward per Second
+(93 to 130) Dodge Rating
+(3 to 13) Ward gained when you Dodge

Requires level 13
Requires Class: Acolyte
Random Drop (common)

Urzil's PrideUrzil's Pride (Unique Iron Armor) - This armor grants a lot of Mana and Mana Regeneration Rate which can be very useful for some builds

Implicit modifiers
+50 Armor

Modifiers
+125 Armor
+40 Mana
+(9 to 15) Strength
+(10% to 20%) Lightning Resistance
1% increased mana regeneration per 3% uncapped Lightning Resistance

Requires level 15
Random Drop (common)

Exsanguinous Exsanguinous (Unique Noble Raiment) - another unusual Armor that offers Health to Ward conversion and basically permanent immunity to Bleed

Implicit modifiers
+32 Armor
+(2 to 7) Spell Damage

Modifiers
20% of Current Health Lost per second
This is not affected by increases and reductions to health drain effects
20% of Missing Health gained as Ward per second
(15 to 30)% increased attack speed, cast speed, and movement speed if you have used a potion in the past 4 seconds
Immunity to Bleed at low health

Related ailments
Bleed

Requires level 23
Random Drop (rare)

Yrun's WisdomYrun's Wisdom (Unique Banded Armor) - grants decent bonuses to Melee Cold Damage, but only if you are above 65% Health. Below that, it's pretty much inferior to plenty of regular Rares

Implicit modifiers
+85 Armor

Modifiers
+(65 to 145) Health
+30 melee cold damage when above 65% health
3% of melee damage leeched as health when below 65% health

Requires level 27
Random Drop (Common)

ValerootValeroot (Unique Forest Cuirass) - a dedicated piece to shapeshifting Druids, that want to boost the level of their Spriggan Form and Torn Shield Aoe

Implicit modifiers
+74 Armor
(5% to 60%) Increased Healing Effectiveness

Modifiers
+1 to Level of Spriggan Form
+(8 to 12) Spell Physical Damage
(12% to 20%) Increased Area with Thorn Shield
Thorn Shield is an active skill in Spriggan Form
+(60 to 80) Health
+(60 to 80) Mana
(60 to 80) Damage Reflected to Attackers

Requires level 35
Random Drop (Common)

Eleceo's AbandonElecoe's Abandon (Unique Wyrmhide Coat) - a very interesting Rogue Armor that alters the way Acid Flasks work, and massively boosts their potential DPS

Implicit modifiers
+168 Armor
(25% to 50%) increased Dodge Rating
(25% to 50%) increased Damage Over Time

Modifiers
Throwing an Acid Flask consumes a Potion to throw an additional flask that deals (125 to 180)% more damage
Can only trigger on direct throws and has no effect if you do not have a potion. Consuming a potion this way does not trigger the potion's health recovery but does trigger other on potion use effects.
+(1 to 2) to Level of Throwing Skills
(25% to 32%) Increased Area for Throwing Area Skills
+(5% to 16%) to All Resistances
(5% to 8%) increased Movement Speed
+(1 to 2) Potion Slots

Requires level 40, Rogue class
Random Drop (Common)

Titan HeartTitan Heart (Unique Copper Plate) - This armor grants a lot of Health, Melee Damage, and Damage taken reduction with Two-handers. It prevents you from regeneration Health, but it shouldn't be an issue for characters with Leech. We find it to be a very interesting piece to turn into a monstrous Legendary Item

Implicit modifiers
+114 Armor
+(5% to 14%) Lightning Resistance

Modifiers
+(50 to 100) Armor
15% Less Damage Taken while wielding a Two Handed Melee Weapon
(30% to 40%) increased Melee Damage
(30% to 40%) increased Health
You do not regenerate health. You can still regain health through methods other than health regen.

Requires level 41
Random Drop (Common)

Woven FleshWoven Flesh (Unique Gladiator Armor) - an exclusive drop from Abomination Boss which greatly increases your Health Leech and its' effectiveness

Implicit modifiers
+220 Armor

Modifiers
(2% to 4%) increased Health
(2% to 4%) of Overkill Damage Leeched as Health
(20% to 40%) increased Damage Leeched as Health
(20% to 40%) Increased Leech Rate
+100% Critical Strike Avoidance

Requires level 51
Dropped from: Abomination (Fall of the Outcasts Timeline) - Common, 50% chance

Fundamental CriterionFundamental Criterion (Unique Vul'kaur Regalia) - exclusive Runemasters Armor that grants various bonuses depending of your allocated weapon type and attributes

Implicit modifiers
+170 Armor
(27% to 70%) of Mana Spent Gained as Ward

Modifiers
+(70 to 127) Ward Decay Threshold
+(1 to 3) to Level of Runic Invocation
(18% to 36%) more Damage while using a Wand for Invocations with Heo as their first Rune
(18% to 36%) more Damage while using a Staff for Invocations with Gon as their first Rune
(18% to 36%) more Damage while using a Sceptre for Invocations with Rah as their first Rune
3% more Damage per Strength for Invocations with Heo as their second Rune
3% more Damage per Dexterity for Invocations with Gon as their second Rune
3% more Damage per Attunement for Invocations with Rah as their second Rune

Requires level 54, Mage class
Random Drop (Common)

Kermode's CageKermode's Cage (Unique Beastmail) - this armor grants high Elemental Resistances and Damage and with its additional Melee damage while in Werebear forms, makes it an interesting choice for Shapeshifting Druids

Implicit modifiers
+156 Armor
(5% to 10%) increased Movement Speed
+(5 to 16) Health Regen

Modifiers
+(12% to 20%) Elemental Resistance
+5 Strength
(65% to 105%) increased Elemental Damage
+(10 to 20) Melee cold damage in Werebear Form
2 Rage Gained on Kill in Werebear Form

Requires level 54, Primalist class
Random Drop (Common)

Dark Shroud of CindersDark Shroud of Cinders (Unique Copper Plate) - a caster Armor with additional effects and damage to Fire Aura

Implicit modifiers
+114 Armor
+(5% to 14%) Lightning Resistance

Modifiers
+(17% to 25%) Chance to Blind on Hit
+(7 to 12) Spell Void Damage
(12% to 17%) increased Fire Cast Speed
+(17% to 25%) Chance to cast Fire Aura when Hit (1 second cooldown)
(30% to 50%) Increased Void Damage per Fire Aura

Requires level 66
Dropped from: Rahyeh, The Black Sun (The Black Sun Timeline) - Common, 50% chance

Static ShellStatic Shell (Unique Banded Armor) - a Body Armor suited for purely Lightning DPS characters that utilize the Shock Ailment

Implicit modifiers
+85 Armor

Modifiers
(21% to 45%) Chance to Shock Attackers
(105% to 175%) more Armour against Shocked Enemies
(7% to 15%) more Lightning Damage to Shocked Enemies
(21% to 45%) Chance to gain 15 Static Charges when Hit
(7% to 15%) Chance to cast Static when Hit

Requires level 70
Random Drop (Uncommon)

Aaron's WillAaron's Will (Unique Revenant Plate) - armor that completely alters the way your Bone Golem skill works, allowing you to summon more Golems with greatly increased Life, altered Bone Shatter cooldown, and allowing them to grant you tons of extra Ward

Implicit modifiers
+279 Armor
(3% to 6%) of Maximum Health gained as Endurance Threshold

Modifiers
+1 Maximum Bone Golems per 4 maximum Skeletons
You cannot summon skeleton warriors, archers or rogues
Other skeletal minions can still be summoned
Bone Golems have a 6% chance on hit to grant you (2 to 4)% of their missing health as ward
Bone Shatter now has a 3 Second Cooldown
(6% to 18%) increased Health
(60% to 180%) increased Minion Health
+(60 to 180) Minion Health
+1 to Level of Minion Skills

Requires level 75, Acolyte class
Random Drop (Very rare)

Unstable CoreUnstable Core (Unique Arcane Regalia) - an Armor that enhances your Elemental Nova and grants it massive bonuses to AoE and damage every 6th cast if you have enough casting speed

Implicit modifiers
+196 Armor
(7% to 14%) increased Mana

Modifiers
(21% to 42%) increased Mana Regen
When you directly cast Elemental Nova 6 times without a 2 second gap, the 6th cast gains (200 to 350)% increased area and +(40 to 100) Spell Damage
(30% to 150%) increased Elemental Damage
+(10 to 120) Mana
+1 to Level of Lightning Skills
+1 to Level of Fire Skills
+1 to Level of Cold Skills

Requires level 77, Mage class
Random Drop (Rare)

Core of the MountainCore of the Mountain (Unique Banded Armor) - one of the rarest armors in the entire game, with barely 12% drop chance from Tier 4 Lightless Arbor Dungeon Boss. It grants massive defensive stats and damage immunity for a duration

Implicit modifiers
+85 Armor

Modifiers
Gain Damage Immunity for 3 seconds after being Hit (15 second cooldown)
(30% to 45%) increased Armor
+(4 to 10) to All Attributes
+(11% to 14%) Endurance
+(45 to 90) Endurance Threshold

Requires level 80
Dropped from: The Mountain Beneath (Lightless Arbor Dungeon), Tier 4: 12% chance

Wings of ArgentusWings of Argentus (Unique Gladiator Armor) - a best in slot Armor for many Melee builds that use Fire and Cold Damage (even more so if both). It is a rare drop from God Hunter Argentus Boss

Implicit modifiers
+220 Armor

Modifiers
(40% to 160%) increased Melee Fire Damage
(40% to 160%) increased Melee Cold Damage
20% Chance to gain Haste for 1 second on Hit
20% less Damage Taken While Moving
+2 to Level of Fire Melee Skills
+2 to Level of Cold Melee Skills

Requires level 82
Dropped from: God Hunter Argentus (The Stolen Lance Timeline, empowered only) - Rare

 

Set Body Armors in the Last Epoch

The Last Bear's ScornThe Last Bear's Scorn (Set Banded Armor) - a low-level Druid set armor that makes your leveling extremely smooth if found early on

Implicit modifiers
+85 Armor

Modifiers
+10 Strength
100% Increased health regen if you have stunned an enemy recently
+(20% to 30%) Endurance
(1.5% to 2.5%) of Physical Damage Leeched as Health on Hit

Last Bear's Set:

(2 Set) 20 Health Gain on Stun
(3 Set) +30 Strength

The last bear's bloodline survived wars between gods, and empires.
 

Requires Level: 27
Random Drop (Common)

Sunforged CuirassSunforged Cuirass (Set Solarum Plate) - a Forge Guard's Set which boosts the effectiveness of your Forged Weapons, but also increases your own Fire Damage based on their number

Implicit modifiers
+420 Armor
+(10% to 15%) Endurance

Modifiers
+(400 to 500) Armor
+(40% to 50%) Fire Resistance
+(8% to 12%) Chance to forge a weapon when hit
(15% to 25%) Increased Fire Damage per Forged Weapon

Sunforged Set:

(2 Set) +3 to Forge Strike, +3 to Smelter's Wrath
(3 Set) +3 Maximum Forged Weapons

Requires Level: 60, Class: Sentinel
Random Drop (Common)

Boardman's FallacyBoardman's Fallacy (Set Kolheim Armor) - a Shaman Set that boosts your Storm Totems and grants you Frenzied buff

Implicit modifiers
+180 Armor
+(32% to 46%) Physical Resistance

Modifiers
(221% to 321%) increased Minion Health
(221% to 321%) increased Minion Health Regen
+(10% to 21%) Minion Lightning Penetration
+(30% to 75%) Cold resistance to allies nearby Storm Totem
You are Frenzied for 3 seconds when hit by your Storm Totem

Boardman's Set:

(1 Set) Limited to One Active Companion
(2 Set) Storm Totem can hit allies to grant 21 health
(3 Set) Storm Totem can hit allies to grant 21 ward

Requires Level: 63, Class: Primalist
Random Drop (Rare)

Gaspar's AcuityGaspar's Acuity (Set Noble Raiment) - a very interesting caster Set that provides a unique ability - Decimate that deals high Void Damage and is triggered when you cast Lightning Spells

Implicit modifiers
+32 Armor
+(2 to 7) Spell Damage

Modifiers
+(35% to 45%) Void Resistance
+(35% to 45%) Lightning Resistance
+(235% to 345%) Chance to apply Shock on Void Spell Hit
(7% to 12%) increased Lightning Cast Speed
100% Chance to cast Decimate when you use a Lightning Spell

Gaspar's Set:
Gaspar's Will, Gaspar's Acuity, Gaspar's Insight

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