Updated for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
June 18, 2024 -Build created |
Build overview | |||
Tags: [RANGED] [ELEMENTAL] [MINE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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It's an Elemental Damage Critical Strike Inquisitor with Righteous Providence and Divine Judgement, so most players have at least heard of this type of build. This arrangement is however exceptionally unique, as it uses Tornado Shot, cast via Mines. The reason for using a Bow Attack is the ability to harness the power of The Poised Prism Quiver and add tons of Flat Damage to Attacks by stacking Attributes. You will combine it with Widowhail Bow to magnify this effect. As an Inquisitor, you would want to stack two types of Attributes anyway to cap your Crit Chance with Righteous Providence. The reason for using Mines, other than their high damage without the need to invest in Attack Speed, is the existence of the Curtain Call Helmet. It makes you throw two additional Mines after you get enough Dexterity and Intelligence. It more or less triples your Mine Damage. This Triple-stacking archetype is complemented by Shaper's Touch Gloves and Cyclopean Coil Belt which were designed with exactly these types of builds in mind.
The build deals high, mixed Elemental Damage with capped Critical Strike Chance. Tornado Shot is the skill that makes a lot of sense in this configuration because its single-target damage scales up well with additional Projectiles. It's simply one of the best Bow Attacks. It can be replaced with the Ice Shot of Penetration as it has higher damage but worse clear speed. Try both to see which one suits you better. As an Inquisitor, you have access to Augury of Penitence and Instruments of Virtue which grants 30% more damage. The build relies on Maximum Life, capped Spell Suppression Chance, and Evasion Rating to stay alive. Evasion is gained from the Grace Aura and Unique Gloves. Spell Suppression is gathered from Magebane Keystone. The build also has a quite high Maximum Energy Shield gained from Intelligence, Items, and the aforementioned Gloves. It has low Armour and Physical Damage Reduction which may be an issue - a very efficient way to mitigate this problem is to use the Taste of Hate and Progenesis Flasks.
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Because of the slight delay that dealing damage via Mines introduces, it feels similar to a crude Tornado Shot build. It's slower, but the Skill itself is great for clearing. By spending Mana on Tornado Shot you will also trigger Manaforged Frenzy of Onslaught and Ensnaring Arrows which will cause enemies to take increased damage. Frenzy and Power Charges are gained with Charged Mines Support. Sniper's Mark, Steelskin, and a Warcry are all triggered automatically. When fighting bosses throw Bear Trap to increase your DPS. Your Auras are Grace, Skitterbots, Dread Banner, and Aspect of the Avian.
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PROS |
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CONS |
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You have to start with something completely different. The build simply doesn't work at early stages. The required Unique items have high level requirements and there is no way to gain a lot of Attributes with just makeshift Rares. You can begin with Mines, but a generic self-caster is more efficient - most Mine passives are on the other side of the passive skill tree. There are a lot of passives for Elemental/Lightning Damage near the Templar's starting location, so that's the route we recommend taking. Follow our Templar Leveling Guide for more details.
Bandits:
Two Additional Passive Skill Points are the best option for this build.
Final Skill Tree:
88 Points Final Skill Tree (doesn't include Cluster or Unique Jewels)
121 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Abberath: 60% less Duration of Ignite on You
[DPS] Tornado Shot setup | |
Tornado Shot - Tornado Shot is simply one of the best Bow Attacks. Good for clearing and against single targets alike. | |
High-Impact Mine Support - Transforms Tornado Shot into a Mine Skill. Its Aura grants a 2% Chance to deal double damage. | |
Charged Mines Support - Mines generate Frenzy and Power Charges while detonated by an enemy. Increases Mine Throwing Speed per Frenzy Charge and Crit Chance per Power Charge. | |
Trap and Mine Damage Support - More Mine Damage and a bit less Mine Throwing Speed. | |
Elemental Damage with Attacks Support - Grants you much more Elemental Damage with Attacks. | |
Increased Critical Damage Support - Additional 150% Critical Strike Multiplier. |
[UTILITY] CoC and Manaforged Arrows setup | |
Manaforged Arrows Support - Fires Ensnaring Arrow and Frenzy of Onslaught after spending enough Mana on Tornado Shot. | |
Ensnaring Arrow - Ensnared enemies take increased Projectile Damage and their Movement Speed is reduced per each Ensnare, stacking up to 3. | |
Frenzy of Onslaught - Grants Onslaught on Hit for one second per Frenzy Charge that has been consumed by it. | |
Cast on Critical Strike Support - Triggers Sniper's Mark on Critical Strike with Frenzy or Ensnaring Arrow. | |
Sniper's Mark - Marked enemies take increased Projectile Damage and the Arrows colliding with them Split on impact. | |
Lifetap Support - All linked Skills cost Life instead of Mana. |
[UTILITY] Reservation setup | |
Dread Banner - Used only to reduce nearby enemies' Accuracy Rating, making you more likely to Evade their Attacks. It could be replaced with Precision if you need more Crit Chance or Accuracy. | |
Grace - Adds and increases Evasion Rating. | |
Summon Skitterbots - Skitterbots Chill and Shock enemies. They grant more Mine Damage and Detonate Mines which are then re-armed. | |
Enlighten Support - Linked Skills Reserve Less Mana. You have to have a lot of Unreserved Mana for your Mines. |
[UTILITY] Automation setup | |
Automation - Linked instant Spells are Triggered automatically. | |
Steelskin - Stops Bleeding and absorbs a portion of incoming Hit Damage. | |
Detonate Mines - It Detonates all your Mines five times a second. |
[UTILITY] Bear Trap | |
Bear Trap - The Trapped enemy is locked in place for 4 seconds. It will take up to 25% increased Mine Damage while affected by the Trap. |
[UTILITY] Battlemage's Cry setup | |
Battlemage's Cry - Used mainly to cause Increases and Reductions to Spell Damage to apply to Attack Damage. Your Spell Damage is increased thanks to Iron Will. It can be replaced with Enduring Cry if you prefer Life Regeneration and Endurance Charges. | |
Call to Arms Support - Triggers linked Warcry automatically after it cools down. |
[MOBILITY] Dash setup | |
Dash - The ability that's used to dash, very useful. | |
Second Wind Support - Stores an additional Cooldown Use for Dash |
[UTILITY] Aspect of the Avian | |
Aspect of the Avian - Cycles between Avian Might for an additional chance of dealing Double Damage, and Avian Flight for increased Movement Speed. These effects are twice as effective with Saqawal's Nest. You have to craft this Skill onto one of your Rare items. |
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The build uses a lot of Unique items so gearing up is rather easy. Some of them are cheap and you should Corrupt them in such cases. Other Uniques, like Widowhail or Eyes of Greatwolf, might be a bit more expensive if you want ones with desirable rolls and stats. Your only Rare Items are two Rings, Jewels, and a pair of Boots. There you will need mostly Attributes. Usually, Inquisitors want Strength and Intelligence for more Crit Chance. In this case, you also need Dexterity because of the Curtain Call, Shaper's Touch, Cyclopean Coil, and The Poised Prism. Around 1000 of each of the three Attributes should be achievable. You won't need any Elemental Penetration with Inevitable Judgement. Your defenses are mostly Maximum Life and Evasion. Gathering Evasion from Rare items is not very efficient, so focus on Chaos Resistance and Maximum Life more.
Stat priorities on items:
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(Helmet) Curtain Call - With enough Intelligence and Dexterity it causes you to throw two additional Mines, tripling your effective Mine Throwing Speed. It also increases Detonation Speed but reduces Mine Throwing Speed. | |
+23 to maximum Life (15-10)% reduced Mine Throwing Speed Mines have (40-50)% increased Detonation Speed Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence |
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(Weapon) Widowhail - Most of your damage is sourced from a Unique Quiver, making this Bow the best option. The bonuses have to be increased by at least 200%, but the 250% Widowhail is even better. | |
(150-250)% increased bonuses gained from Equipped Quiver | |
(Off-hand) The Poised Prism - Tons of Elemental Resistances and added Damage of all Elemental types. These stats will be magnified thanks to the Bow. | |
(20-30)% increased Elemental Damage with Attack Skills +(15-25)% to Fire Resistance +(15-25)% to Cold Resistance +(15-25)% to Lightning Resistance Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity Adds 1 to 2 Fire Damage to Attacks per 10 Strength Adds 0 to 3 Lightning Damage to Attacks per 10 Intelligence |
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(Body Armour) Saqawal's Nest - Grants more Attributes than any Rare Armour, increases Mana Reservation Efficiency, has high Evasion, Energy Shield, Lightning Resistance, and doubles the effect of Aspect of the Avian. | |
+(25-75) to all Attributes +(30-40)% to Lightning Resistance (12-20)% increased Mana Reservation Efficiency of Skills 100% increased Aspect of the Avian Buff Effect Aspect of the Avian also grants Avian's Might and Avian's Flight to nearby Allies +(120-150) to Evasion Rating and Energy Shield |
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(Boots) Rare Boots - Boots shall provide you with Movement Speed, Maximum Life, and a lot of Attributes. Resistances will probably be needed too. The Aspect of the Avian can be crafted here, it's a Suffix. For the Eldritch mods get increased Action Speed and Cooldown Recovery Rate for Travel Skills. | |
Min. requirements: Grants Aspect of the Avian Skill 25% Movement Speed +60 to maximum Life Attributes Optional affixes: Elemental Resistances Chaos Resistances Freeze Immunity |
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(Gloves) Shaper's Touch - You're stacking all three Attributes, making these Gloves the best. Use for Accuracy, Life, Mana, Energy Shield, and Evasion. | |
(80-120)% increased Armour and Energy Shield +4 Accuracy Rating per 2 Intelligence +1 Life per 4 Dexterity +1 Mana per 4 Strength 1% increased Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 Dexterity |
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(Belt) Cyclopean Coil - Another great item for such a build. It increases Damage by 5% per the lowest Attribute, which should result in around 200% increased Damage. Aim for the 15% increased Attributes roll. | |
+(25-40) to maximum Life +(60-80) to maximum Life (5-15)% increased Attributes Cannot be Frozen if Dexterity is higher than Intelligence Cannot be Ignited if Strength is higher than Dexterity Cannot be Shocked if Intelligence is higher than Strength 1% increased Damage per 5 of your lowest Attribute |
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(Amulet) Astramentis - It fits a budget version of the build and grants a lot of Attributes but nothing else. | |
+(10-16) to all Attributes +(80-100) to all Attributes -4 Physical Damage taken from Attack Hits |
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(Amulet) Eyes of the Greatwolf - Try to get a copy with increased Attributes and increased Critical Strike Multiplier. It would be the best-in-slot Amulet. | |
<Two random talisman implicit modifiers> Implicit Modifier magnitudes are doubled |
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Recommended Anointments: Utmost Might |
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(Ring) Rare Rings - Attributes and Resistances are the most important stats, you will need a lot of both. Experimented bases such as Helical Ring or Cogwork Ring could be extremely potent, as the only Prefix you need here is Maximum Life. | |
Min. requirements: +100 to Attributes in total +50 to maximum Life Optional affixes: Elemental Resistances Chaos Resistance |
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(Jewel) Rare Jewels - Here, seek Attributes of all types, increased Maximum Life, and some kind of offensive Prefix if you can afford it. | |
Recommended affixes: increased Maximum Life Attributes increased Mine or Bow Damage Critical Strike mods |
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(Jewel) Split Personality - Two Split Personality Jewels socketed in a Cluster Jewel near Eldritch Battery should grant you additional Strength, Intelligence, or Dexterity. | |
This Jewel's Socket has a 25% increased effect per Allocated Passive Skill between it and your Class' starting location. | |
(Jewel) Thread of Hope - A Thread of Hope with a Large Ring socketed near Fervour notable will let you allocate Multishot, Piercing Shots with a small node near it, Master Fletcher, King of the Hill, Primeval Force, One with Nature, and Quickstep. | |
Radius: Large Only affects Passives in (Small-Very Large) Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances |
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(Jewel) Unnatural Instinct - Can be combined with The Perandus Pact to gain a lot of additional Attributes. Socket it near the Shaper notable. | |
Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
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(Jewel) The Perandus Pact - It shall cause nearby passives to grant you additional Attributes. Socket it near the Sentinel notable so that its radius overlaps with that of the Unnatural Instinct. | |
Passive Skills in Radius also grant <random stat> | |
(Jewel) Large Cluster Jewels - A big Bow Cluster Jewel with 12 passives, each with increased effect and each granting you some Attribute and Resistance is preferable. You will need only one Large Cluster Jewel. | |
Recommended affixes: Added Small Passive Skills have 35% increased Effect Added Small Passive Skills also grant: +8 to any Attribute Added Small Passive Skills also grant: +4 to All Attributes Added Small Passive Skills also grant: Resistance Added Small Passive Skills also grant: Maximum Life |
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(Jewel) Medium Cluster Jewels - Guerilla Tactics and Expert Sabotage are the notables to look for on Trap and Mine-oriented Medium Cluster Jewels, which you will have two of. | |
Recommended affixes: 1 Added Passive Skill is Guerilla Tactics 1 Added Passive Skill is Expert Sabotage |
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(Flask) Dying Sun - Dying Sun is used mainly for the two additional Projectiles, which increases your damage. | |
+40% to Fire Resistance +5% to maximum Fire Resistance (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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