The Best Witch Doctor Build for Season 12 & 13
Arachyr Firebats Witch Doctor
Diablo 3 Patch 2.6.1
Arachyr Firebats provides the highest damage out of all Witch Doctor builds and is the most suitable for high GR pushing for both solo and groups. This build may feel squishy at times, and requires a little bit of experience in kiting and positioning.
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Table of contents
- General information
- Recommended items
- Recommended skills
The entire build is based on the Spirit of Arachyr set which provides the following bonuses:
- Summons a permanent Spider Queen who leaves behind webs that deal 4000% damage over 5 seconds and Slow enemies by 60%. The Spider Queen is commanded to move where Corpse Spiders are cast (2/6)
- Hex gains the effect of Toad of Hugeness rune. After Toad of Hugeness is summoned, the Witch Doctor is healed for 10% of maximum Life per second and takes 50% less damage for 15 seconds (4/6)
- The damage of creature skills is increased by 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas (6/6)
Arachyr Firebats build provides one of the highest dps in Diablo 3. If you check Ladderboards, most of the 4-men teams will have an Arachyr WD in them. This, however, comes at a cost. Arachyr Witch Doctors are rather hard to play. While maintaining single target dps on bosses is not hard, applying Locust Swarm and Haunt to multiple enemies might be tricky.
The build's "rotation" is basically all about:
- Keeping the Hex damage reduction buff at all times (provided by 4/6 set bonus)
- Applying Haunt and Locust Swarm on enemies to benefit from the Ring of Emptiness effect (not to mention extra mana regen. from Haunt, and damage reduction from LS) - this step might require certain amount of experience, you need to be able to visually identify which enemies have the debuffs applied to them
- Keeping 10 stacks of Soul Harvest up
- Channeling Firebats - as long as around 50% of trash has the debuffs applied to them, or all of the Elites in range do
- Use Spirit Walk for faster movement or in emergency situations
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Call forth a swarm of fiery bats to burn enemies in front of you for 475% damage as Fire
Cloud of Bats
Makes the bats swirl around Witch Doctor dealing 425% weapon damage per second, increased each second by up to 850% after 3 seconds.
Your main dps skill. It causes the bats to damage all enemies around Witch Doctor in 15 yards radius. Because this makes this skill basically melee range it is very important to keep and the defensive buffs up
Your movement is unhindered for the duration and you are immune to all damage and control impairing effects. Spirit Walk lasts 2 seconds
Increases the skill duration
Your main mobility skill. It is also a life-saver in emergency situations. The rune choice is up to your personal preference
Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions
Affected enemies receive 15% increased damage from all sources
Toad of Hungress(granted by Arachyr set)
Summons a giant toad for 5 seconds that will swallow one enemy within 35 yards. Swollen enemies (after their realase) receive 15% increased damage from all sources
Jinx rune provides the summoned shaman to apply a decent debuff. Most important part of the skill is getting the damage reduction bonus from the Arachyr set
Feed on the life force of up to 5 enemies within 18 yards. Gain 3% Intelligence for each affected enemy. This effect stacks up to 5 times and lasts 30 seconds
Slows enemy movement speed and increases Witch Doctor's maximum armor by 10% per stack
Amazing defensive ability. In combination with Sacred Harvester and Lakumba's Ornament, it grants an irreplaceable defensive buff
Unleash a plague of locusts that swarms an enemy, dealing 1040% damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies
Cloud of Insects
Affected enemies deal 25% reduced damage
Apply to enemies to benefit from the Ring of Emptiness' effect. If you do not have Vile Hive equipped, picking up the Pestilence rune is advised
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another enemy within 70 yards radius
The spirit returns 13 Mana per second
Apply to enemies to benefit from the Ring of Emptiness' effect. Rune choice is up to your personal preference. Both Poisoned Spirit and Resentful Spirit are very decent options, and the remaining two will work aswell
The Witch Doctor deals 25% additional damage to enemies within 20 yards of himself
The duration of Locust Swarm, Haunt and damage amplification of Piranhas increases to 19800 seconds
Every time an enemy dies within 20 yards of the Witch Doctor, the latter regains 1% of maximum Life and Mana, and all remaining cooldowns are reduced by 1 second. The radius is extended by items that increase the health and gold pickup range
Whenever the Witch Doctor suffers fatal damage, they do not die, but automatically enter the spirit realm for 2 seconds and are healed to 50% of maximum Life. While in spirit realm, they are invulnerable, their movement is unhindered, and they can move through enemies and all kinds of obstacles
This effect may occur once every 60 seconds, unaffected by the cooldown reduction stat
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas how this build could be improved, or if you believe this is no longer the best Witch Doctor build, please let us know in the comments below. You can also join the discussion on our Facebook fanpage.
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