Created for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
July 1, 2024 -Created for Patch 3.24 |
Build Overview | |||
Tags: [ELEMENTAL] [WARCRY] [LIFE] [ATTACK] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Tectonic Slam belongs to the Slam archetype that specializes in slow but powerful Melee Attacks. The Transfigured Tectonic Slam of Cataclysm expands this concept even further by consuming all your Endurance Charges at once to greatly improve your final Damage and Area of Effect. To make it worthwhile you will need lots of Endurance Charges at your disposal. Generating all your Endurance Charges between each Attack is not quite practical, and you can't use Ralakesh's Impatience, as you need to consume those Charges in order to boost your Slams. Fortunately, there is another smart way you can use this Skill.
The General's Cry is a Warcry that creates clones that perform a single Attack of your choosing before dissipating. Those Mirage Warriors are your perfect replicas - they even spawn with the same amount of active Endurance Charges as you. They attack only once, so losing all Charges after a single Attack is not a problem, you will just Summon a new one with a maximum amount of Endurance Charges ready to be spent again. The Mirage Warriors are not exactly Minions, instead, they are based on your personal attributes.
In Patch 3.24 to instantly use a Warcry you will have to use a new Skill Gem named Call to Arms, which will automatically Trigger the General's Cry when it is ready. The clones are created from the nearby Corpses, but they do not consume them in the process. To summon the necessary Corpses and Curse your Enemies you will use a simple Cast while Channeling setup with a Cyclone. It won't deal a lot of Damage, but it will be enough to defeat weaker Enemies and Leech Life and Mana for you.
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Channeling Cyclone will automatically Cast your utility Spells and recover Life and Mana, but you don't need to use it all the time as it slows you down. The Call to Arms will automatically resummon your Mirrage Warriors, while Automation or Cast when Damage Taken will trigger the Molten Shell in case of Danger. For Movement use the Leap Slam.
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PROS |
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CONS |
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The General's Cry is not exactly the best leveling Skill out there. You can use it as a secondary setup, but it might not be worth the hassle. It can be used by experienced players quite early, but we recommend using a basic Melee Setup with Two-handed Axe, it will be safer and probably faster. The best Skills to use would be the Boneshatter, Molten Strike, Smite, or Bladestorm, depending on what suits you the most. You can check out our Marauder Leveling Guide for PoE to see more tips!
Bandits:
Kill all Bandits to get an additional 2 Passive Tree Skill Points, or help Alira to get an early boost.
Leveling Skill Trees:
40 Points Passive Tree
You should branch out to nearby Damage Notables to improve your Leveling Speed. Try to keep your Weapon relevant to your level.
75 Points Passive Tree
Critical Strikes will be unreliable at this stage of the game, it is better to focus on regular Physical Damage Notables instead. We recommend swapping to General's Cry around level 85 when you have all the necessary Items.
Final Skill Tree:
106 Points Final Passive Tree
121 Points Path of Building (PoB) link
Ascendancy points:
Preferably in this order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds; 100% chance to Avoid being Frozen
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Tectonic Slam of Cataclysm setup | |
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Tectonic Slam of Cataclysm - a Slam that releases a fiery fissure in front of you, and consumes your Endurance Charges to greatly increase its Damage and Radius. |
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General's Cry - a Warcry that creates Mirrage Warriors from nearby Corpses. The Mirage Warriors have the same amount of Endurance Charges as you. |
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Call to Arms - automatically Triggers linked Warcry when it is ready to use. |
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Pulverise Support - slows your Attack Speed, but greatly improves your Area of Effect and Damage. |
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Melee Physical Damage Support - increases your base Physical Damage. The Awakened version grants you a chance to Intimidate Enemies on Hit. |
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Elemental Damage with Attacks Support - boosts your Elemental Damage. You can use the Endurance Charge on Melee Stun Support instead if you have more than 10 Endurance Charges. |
[Utility] Cyclone setup | |
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Cyclone - a Channeling Melee Skill that allows you to deal Damage and trigger Spells while Moving at a reduced rate. |
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Desecrate - summon Corpses that you need to create Mirrage Warriors. |
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Flammability - a potent Curse that lowers the Fire Resistance of affected Enemies. |
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Cast while Channeling Support - you will automatically Cast linked Spells while Channeling the Cyclone. |
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Infused Channeling Support - after Channeling for a short time you will gain a Buff that improves your Damage and Defense. |
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Lifetap Support - you can pay your Mana using the Life instead. You can also use the Life Gain on Hit Support if Mana sustain is not a problem. |
[UTILITY] Aura setup | |
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Determination - a defensive Aura that grants you plenty of Armour Rating and allows you to scale it further. |
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Herald of Purity - a very good Herald Skill that improves your Physical Damage. You can also use the Herald of Ash if you have a relevant Circle of Anguish. |
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Blood and Sand - a Stance Skill that improves your Area Skills. |
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Precision - a very important Aura that grants you a lot of Accuracy Rating and Critical Strike Chance. |
[UTILITY] Mark setup | |
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Assassin's Mark - a Curse that can be applied only to one Enemy at a time, it increases your Critical Strike Chance and Damage against the target. |
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Mark on Hit Support - you will automatically apply this Mark to your Enemies struck by any Attack. |
[UTILITY] Movement and Guard setup | |
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Leap Slam - a quick jump towards the targeted location. The first jump in a row is faster. |
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Molten Shell - a Guard Skill that increases your Armour Rating and absorbs part of the incoming Damage. |
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Lifetap Support - causes you to pay Mana Costs with your Life instead. |
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Cast when Damage Taken Support - after taking enough Damage you will trigger the Molten Shell. You can also use the Automation instead. |
[UTILITY] Ancestral Totem setup | |
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Ancestral Warchief - summons a Totem that greatly improves your Melee Damage. Use the Vaal version for an even stronger Buff. |
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Culling Strike Support - your Totem will kill any Enemy under 10% of its maximum Life. |
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The Build uses a few Unique Items, but none of them are necessary for the functionality. Your main way of increasing the Damage will be increasing the amount of Endurance Charges, high Physical Damage converted into Fire Damage, and Critical Strikes. The Attack Speed doesn't directly affect your DPS, but you have to ensure your clones perform their Attack before being overwritten. It is also useful to make your Leap Slam faster. Endurance Charges will also boost your defense. On top of that, you will want a lot of maximum Life, Elemental Resistance, and Armour Rating, especially on the Body Armour. While important, Endurance Charges are not as impactful as it is for other Charge stackers, since you can't apply its limit to other Charge types nor use Arn's Anguish Belt to convert them into Brutal Charges. If possible, try to use Tattoos to convert your regular Attribute Nodes into All Attribute or Resistance Nodes to ease the gearing process.
Stat priorities on items:
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+(20-25) to all Attributes Adds 40 to 60 Physical Damage to Attacks +(100-125)% to Melee Critical Strike Multiplier (100-120)% increased Armour (40-50)% increased Physical Damage taken |
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Min. requirements: 700 Physical DPS 8% Base Critical Strike Chance Optional affixes: Attacks with this Weapon Penetrate #% Elemental Resistances Hits can't be Evaded Accuracy Rating |
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Min. requirements: +80 to maximum Life +50% Resistance +1000 to Armour Rating Optional affixes: You can apply an additional Curse Attacks have +#% to Critical Strike Chance |
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Gems can be Socketed in this Item ignoring Socket Colour Gems Socketed in Red Sockets have +2 to Level Gems Socketed in Green Sockets have +30% to Quality Gems Socketed in Blue Sockets gain 100% increased Experience Has no Attribute Requirements |
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Min. requirements: +80 to maximum Life +50% Resistance +30% to Elemental Damage with Attacks Optional affixes: % increased maximum Life Flask Charges |
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Min. requirements: +30 to maximum Life Optional affixes: Accuracy Critical Strike Multiplier Attributes Resistances |
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+(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time |
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Recommended Corrupted Implicit: +1 to maximum Endurance Charge |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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Min. requirements: +80 to maximum Life +50% Resistance Inflict Fire Exposure on Hit, applying -10 to Fire Resistance Optional affixes: Accuracy Rating Attack Speed % Increased Damage |
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+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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+(10-20) to all Attributes Adds (8-10) to (13-15) Physical Damage +(350-400) to Armour <Two Random Herald of Purity modifiers> Recommended Herald modifiers: Herald of Purity has (40-60)% increased Buff Effect (40-60)% increased Physical Damage while affected by Herald of Purity |
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Min. requirements: +80% to Elemental Resistances +50 to Maximum Life Optional affixes: Attributes +1 to Maximum Endurance Charges Critical Strike Multiplier Elemental Damage with Attacks Physical Damage to Attacks Accuracy Rating |
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Recommended affixes: increased maximum Life Attribute Resistances Critical Strike Multiplier increased Accuracy |
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Recommended affixes: 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Overlord 1 Added Passive Skill is Weight Advantage |
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Recommended affixes: 1 Added Passive Skill is Lead By Example 1 Added Passive Skill is Mob Mentality 1 Added Passive Skill is Rattling Bellow 1 Added Passive Skill is Warning Call |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura mods: (5-8)% additional Physical Damage Reduction while affected by Determination You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination (40-60)% increased Attack Damage while affected by Precision +(20-30)% to Critical Strike Multiplier while affected by Precision Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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+1 to Maximum Endurance Charges while affected by Determination Aura Skills other than Determination are Disabled Auras from your Skills have (20-40)% increased Effect on you |
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Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flame |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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Suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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