Tal Rasha's Meteor is one of the most influential Wizard builds in Patch 2.6.1. It may be a little behind the Firebird's Meteor build in terms of high GR pushing, but it provides an excellent speed farming variation. If you want to have a smooth transition between GRs and farming Bounties or Keystones, this is a build for you.
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Table of contents
General information
The entire build is based on the Tal Rasha's Elements set:
While Tal Rasha's gameplay mechanics may seem complex at first, when you get at it, they are nowhere near being hard to master. When using Tal's set you need to use four different elemental attacks to earn a total of 3000% increased damage (750% for each type of elemental attacks). While at four stacks you need to use different elemental attacks to increase the duration of this buff by 2 seconds.
Tal Rasha's Meteor is about teleporting into enemies with the Calamity (Arcane damage type rune) to grant the first stack, using Frozen Mist whenever off cooldown (Cold attack), and channeling Arcane Torrent for both Lightning and Fire-type attacks.
In this build, on top of the Tal set, you are using Deathwish sword, Etched Sigil, The Grand Vizier and the Nilfur's Boast which amplify Meteors damage even further. The damage output is so high that you may as well replace the sword with Aether Walker for fantastic mobility. This is the speed farming variation, which should still allow farming Greater Rifts up to level 85 much faster.
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Recommended items
Equipment | |
Head - Tal Rasha's Guise of Wisdom Stat priorities: 1) Increased Meteor Damage 2) Critical Strike Chance 3) Socket 4) Intelligence 5) Vitality 6) Secondary Res. Socket: |
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Chest - Tal Rasha's Relentless Pursuit Stat priorities: 1) Attack Speed 2) Intelligence 3) Vitality 4) Armor 5) Melee/Ranged damage reduction Sockets: |
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Pants - Tal Rasha's Stride |
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Gloves - Fiendish Grips Stat priorities: 1) Attack Speed 2) Critical Hit Chance 3) Critical Hit Damage 4) Intelligence 5) Secondary Res. |
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Boots - Nilfur's Boast Stat priorities: 1) Increased Meteor Damage 2) Intelligence 3) Vitality 4) Armor 5) Secondary resistance Special power: Increase the damage of Meteor by 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 675-900% |
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Pauldrons - Mantle of Channeling |
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Bracers - Ashangarr's Blood Bracer Stat priorities: 1) Fire damage% 2) Critical Hit Chance 3) Intelligence 4) Vitality 5) Secondary res. Special power: Increases the potency of absorption shields by 75–100% |
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Amulet - Tal Rasha's Allegiance Stat priorities: 1) Fire damage% 2) Critical Hit Damage 3) Critical Hit Chance 4) Socket 5) Intelligence |
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Ring - Unity Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack Speed 5) Intelligence Special power: All damage taken is split between wearers of this item |
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Ring - Convention of Elements |
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Belt - Tal Rasha's Brace Stat priorities: 1) Intelligence 2) Vitality 3) Armor 4) Life% 5) Secondary res. |
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Weapon - Deathwish (for high GR pushing) Stat priorities: 1) Socket 2) High Average Damage 3) Attack Speed 4) Damage% 5) Intelligence Sockets: Special power: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 250-325% |
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Weapon - Aether Walker (speed farming) Stat priorities: 1) Socket 2) High Average Damage 3) Attack Speed 4) Damage% 5) Intelligence Sockets: Special power: Teleport no longer has a cooldown but costs 25 Arcane Power |
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Off-hand - Etched Sigil 1) Increased Meteor damage 3) High average damage 4) Critical Strike Chance 5) Attack Speed 6) Intelligence Special power: Arcane Torrent, Disintegrate, and Ray of Frost also cast one of other damaging Arcane Power Spenders every second and increase the damage of Arcane Power spenders by 125-150% |
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Kanai Cube powers | |
The Grand Vizier Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 300-400% |
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Aquila Cuirass While above 90–95% of primary resource, all damage taken is reduced by 50% |
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Halo of Karini The Wizard takes 60-80% less damage for 5 seconds after their Storm Armor electrocutes an enemy more than 15 yards away |
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Legendary Gems | |
Bane of the Trapped
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Taeguk
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Bane of the Stricken
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Recommended skills
Active Skills | |
Arcane Torrent
Hurl a barrage of arcane projectiles that deal 400% damage as Arcane to all enemies near the impact location |
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Teleport Teleport through the ether to the selected location up to 50 yards away Calamity Damages and stuns enemies on impact. Damage type changes to Arcane Main mobility skill. It is also used to proc the Arcane elemental type stack on Tal's set |
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Storm Armor Bathe in electrical energy, periodically shocking a nearby enemy for 175% damage as Lightning. Lasts 10 minutes Power of the Storm Reduces Arcane power cost of your skills by 3 Used to grant the damage reduction buff from Halo of Karinig ring, as well as reduce Arcane power costs (to have 100% uptime on Aquila Cuirass' buff) |
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Meteor Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% damage as Fire. The ground it hits is scorched with molten fire that deals 235% damage as Fire over 3 seconds Meteor Shower Calls forth seven smaller meteors that each damage enemies for 277% weapon damage. Removes the damage over time effect of Meteor skill, but grants the highest base DPS Core ability of this build. Meteors, however, are auto-cast by your channeled spells while Etched Sigil is equipped |
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Magic Weapon Imbues the Wizard's weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes Deflection Each attack grants a protective shield that absorbs damage equal to 4% of your maximum life. Stacks up to 5 times Grants decent defensive utility and moderate damage buff |
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Frost Nova Blast nearby enemies with an explosion of ice and freeze them for 2 seconds Frozen Mist Instead of chilling or freezing enemies, Frost Nova creates a cloud that damages enemies for 915% weapon damage over its' duration Used as the Cold-type attack to grant all of the Tal's stacks |
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Passive Skills | |
Illusionist Upon taking 15% or more of maximum Life in damage over 1 second resets the cooldowns of Teleport, Slow Time and Mirror Image. Using either of these abilities also increases the movement speed by 30% for 3 seconds. This effect will also be triggered if the damage has been absorbed by any of the Wizard's abilities |
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Elemental Exposure All damaging attacks of Arcane, Cold, Fire or Lightning type cause the enemy to take 5% increased damage from all attacks for 5 seconds. This effect stacks, up to a total of 20% |
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Galvanizing Ward
As long as no damage has been taken the Wizard in 5 seconds, they gain a shield that can absorb unsaved damage. This shield is refreshed as soon as the Wizard manages another 5 seconds without taking any damage. The amount of damage absorbed equals 60% of maximum Life |
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Audacity All damage done to enemies within 15 yards is increased by 30% |
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Passive Skills (speed farming) | |
Astral Presence Increases maximum Arcane Power by 20, and increases Arcane power regeneration rate by 2.5 per second Replacement for Galvanizing Ward for speed farming purposes |
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We hope you will enjoy this build as much as we did. And see you soon in the world of Sanctuary.
If you have any ideas on how this build could be improved, or if you have suggestions for other Demon Hunter Guides we could make next, please let us know in the comments below.
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