Build notes: |
July 29, 2021 -Build created |
Build Overview
Summon Necromancer Builds are among the most popular Diablo 2 build archetypes of all time - we've all played with them and some of us definitely consider rolling one in Resurrected. Their main strength comes from the ability to create an army of minions that fights for the player keeps them safe. Another great thing about them is the fact that they don't require amazing gear to work - they are great starter options.
The featured "Skelemancer" Necro build is a variation of the standard Summon Skeleton Necromancer that employs Corpse Explosion, in addition to the standard Summon and Curse toolkits, as a source of additional AoE Damage. It offers a laid-back playstyle and above-average clear speeds which makes it ideal for those of you who like to play it safe.
You can also check our other Diablo 2 Resurrected Builds
Pros | Cons |
Easy to play and very effective | Clear Speeds are not amazing |
Very safe - you have the summons and Bone Prison to protect yourself | Can get very boring if you prefer more active builds |
A lot of flex points - you can modify the build to your liking | AI... |
Skills
ATTRIBUTES |
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SUMMONING SPELLS |
This is the core Skill Tree of this Build. It will provide you with your own undead army. Skills:
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CURSES |
This build utilizes Curses to break the physical resistance of enemies and reflect the damage they deal back at them. Skills:
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POISON AND BONE SPELLS |
This skill tree contains your main utility/defensive skill - Bone Prison and your main offensive skill - Corpse explosion. Skills:
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Items
You want to get as many Skill Levels (Necromancer/Summoning Spells) as possible to increase the build's overall power level. Resistances are also important, but they should never come before the offensive power. A faster cast rate is nice to have, especially if you go for the Corpse Explosion. Defensive stats, like faster hit recovery and life on each kill, are a nice addition but you should not choose gear for them specifically. | |
HELMETS |
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[Early] Lore (Runeword) - As far as early game Runewords go, Lore is definitely one of the most powerful. It will give you +1 to All Skills, and take care of your mana problems to some extent.
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[Late] Harlequin Crest (Shako) - Harlequin Crest is a great pick for this slot, especially if you want some extra Magic Find without sacrificing offensive power. You'll get +2 to All Skills, +50% Magic Find, and a lot of Attributes from it. |
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WEAPONS |
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[Early/Late] Spirit Weapon (Runeword) - This amazing Runeword is ideal for a Summon Necro (in both weapon and shield). It gives you everything you might need - Skill Levels, Faster Cast Rate, Life Leech, Bonus Mana, Extra Life, and Faster Hit Recovery. |
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[Late] Beast (Runeword) - A very solid Weapon Choice for a Summon Necro. This gives 9 levels of Fanaticism Aura when equipped which greatly increases the damage output of your summons. The downside is its extortionate price. It can be inscribed into Axes, Scepters, and Hammers that have 5 sockets. |
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[Late] Heart of the Oak (Runeword) - If you don't like Beast or prefer to invest in a more universal Weapon, HOTO would be a great alternative. It provides +3 to all Skills and a 30% Faster Cast Rate. Moreover, it has a very high Mana Steal and gives a whopping +30-40 to All Resistances. |
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SHIELDS | |
[Early] Ancient's Pledge (Runeword) - An easy-to-assemble Shield Runeword (you get all the required runes from act V quest) that will take care of your Resistance-related problems. Very powerful early. |
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[Early/Late] Spirit Shield (Runeword) - This Runeword offers a great balance of offensive and defensive power. You will need a 4 open socket Monarch for it, though. |
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AMULETS |
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[Early] Rare/Magic Amulet with + Necromancer/Summoning Spells would be ideal, but chances of finding these are extremely low. Most likely, you will end up with a Magic Amulet with Magic Find and/or Resistances.
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[Late] Mara's Kaleidoscope - This powerful Amulet will give you +2 to all Skills and a lot of Resistances. It's expensive but worth its price. |
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ARMORS |
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[Early] Stealth (Runeword) - This is an item everybody wants to equip once they reach level 17. It's extremely easy to farm and insanely powerful early on - just look at the bonuses it gives. |
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[Mid/Late] Skin of the Vipermagi (Serpentskin Armor) - A nice upgrade over Stealth, especially if you're after extra Skill Levels. |
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[Late] Enigma (Runeword) - This powerful Runeword gives you access to Teleport, which is amazing for mobility. On top of that, it increases your Skill Levels and gives you a lot of bonus Magic Find. If you can afford it, get it - it's worth the price. |
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RINGS |
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[Early] Rare/Magic Rings with Faster Cast Rate, Resistances, Magic Find, and Bonuses to Life are what you should be looking for early.
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[Late] Raven Frost - You should get this Ring as it's one of just a few items in the game that give Freeze Immunity. |
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[Late] The Stone of Jordan - (or another +1 all Skills Ring) - A great late-game ring that will make you more powerful in almost all respects. |
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GLOVES |
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[Early] Rare Gloves are what you're looking for early. You can get these with Life Leech, Magic Find, increased Gold from Monsters, or Half Freeze Duration if you get lucky. |
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[Late] Trang'Ouls Claws (Heavy Bracers) - (You can also use Magefist or Chance Guards for some additional Magic Find. Also, Magefist's +Fire Skills affects Corpse Explosion) From these, you will get a 20% Increased Faster Cast Rate, a nice boost to Cold resistance, and +2 to Curses which is nice.
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BOOTS |
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[Early] You can get amazing bonuses on Rare and Magic Boots - look for Faster Run/Walk, Magic Find, increased Gold from Monsters, and extra Attributes.
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[Late] War Traveler (Battle Boots) -There are quite a few great late-game pairs of boots, but these ones are notable for giving a nice Magic Find boost in addition to other useful bonuses. |
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BELTS |
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[Early] Rare/Magic Rings with Faster Hit Recovery, bonuses to Life, and increased Gold from Monsters are a good early-game option until you find something better
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[Late] Arachnid Mesh (Spiderweb Sash) - This belt is ideal for a summon Necromancer as it gives +1 to All Skills, which is its most important stat by far. |
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CHARMS |
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MERCENARY |
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Equipping a mercenary early on can be extremely difficult, as finding a 4-Socket Polearm (for Insight Runeword) can take a lot of time, however, if you manage to do that, you should definitely employ a Merc as it will help you on your ventures. Please note that the below-mentioned recommendations can turn out to be quite expensive, especially early on. We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with:
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END NOTE This is our premiere Diablo 2 Resurrected build where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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