Created for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
May 5, 2024 -Build created |
Build overview | |||
Tags: [CRIT] [MANA] [HYBRID] [TRIGGER] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Rage Vortex of Berserking is probably the best Skill to use with the Cast on Critical Strike Support, but it requires a very specific setup to work. It attaches the Rage Vortex to your character, continuously Hitting nearby enemies until you run out of Rage. After using it once you can use other Skills, such as Shield Charge for Movement, or cast various Buffs and Debuffs. Exerting this Attack will apply bonuses for its whole duration, so you can use the Ambush Skill to guarantee Critical Strikes, but you will still need some investments for your Spell Critical Strike Chance. The most problematic part of such a setup is sustaining the Rage Cost itself.
To achieve that we will use the newly introduced Ravenous Passion Helmet. It converts Rage bonuses to apply to Spells instead and grants you Rage when you spend enough Mana. Since you will spend a lot of Mana with the CoC setup, you will endlessly sustain your Rage Vortex as long as you are in combat. Since you will need a lot of Mana, the obvious choice to scale your Damage is the Archmage Support, which grants you additional Lightning Damage based on your Unreserved Mana. It also serves as a defensive layer, as you will redirect 50% of Damage to be taken from Mana before Life.
Since most of your Damage comes from Archmage Support, you could pair it with any Spell to your liking, but the Vortex of Projection is simply the best Skill to use in this Setup. This Transifgured Skill can target up to 5 Frostbolt Projectiles to consume them and explode in their place instead, dealing More Damage, and causing overlaps. It has a quite low base Damage, but great Effectiveness of Added Damage, which is very important for Archmage Support. To get enough Frostbolts you will use the Cospri's Malice which Triggers any Cold Spell on Hit.
Thanks to the Sanctuary of Though and Glorious Vanity you will have large amounts of Energy Shield sourced from your Life and Mana. With the Corrupted Soul Keystone, you will split incoming Damage into Energy Shield, Life, and Mana. That way you can Recover all 3 resources at once, utilising them fully. You will also use the Petrified Blood, which further delays Damage dealt to your Life, and grants you 30% more Damage with the Pain Attunement Keystone.
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You will start the loop with Divine Blessing or Arcane Cloak to gain initial Rage, followed by Ambush to exert your Attack. After that, you can use the Rage Vortex of Berserking. To move around use the Shield Charge and Frostblink. The Assassin's Mark will be applied automatically. Place the Sigil of Power to improve your Damage and weaken your Enemies. The Zealotry and Arcane Cloak greatly improve your DPS, use them when facing powerful opponents.
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PROS |
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CONS |
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The final setup requires the Ravenous Helmet Helmet, so for leveling, we recommend leveling a usual Spell Caster with Archmage Support. For more tips, you can visit our Templar Leveling Guide for PoE using Lightning Spells.
Bandits:
Killing all Bandits for 2 bonus Skill Points is the best option, although you can help Alira to get Resistance, Mana Regeneration, and Critical Strike Multiplier boost in the early game.
Leveling Skill Trees:
37 Points Passive Tree
Take Damage and Life Notables first. The Archmage Support is available in Act 3, which is when you should start investing in Mana.
72 Points Passive Tree
Pick up even more Life, Mana, and Spell Damage. A bit of Cast Speed will make a noticeable difference too.
Final Skill Tree:
119 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
121 Points Path of Building(PoB) link
Ascendancy points:
Preferably in the order:
Pantheon:
Major God: Soul of Arakaali: 10% reduced Damage taken from Damage Over Time; +40% Chaos Resistance against Damage Over Time
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Rage Vortex of Berserking setup | |
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Rage Vortex of Berserking - attaches the Rage Vortex to your character until you run out of Rage. The Rage cost accelerates over time. |
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Vortex of Projection - deals Cold Damage in big Areas. It can be used with Frostbolts to create more explosions, with a bonus to its Damage and Area. |
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Cast on Critical Strike Support - triggers linked Spell when you deal a Critical Hit with an Attack. |
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Archmage Support - grants a large amount of Lightning Damage based on your Unreserved Mana. |
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Increased Critical Damage Support - grants you a large amount of Critical Strike Multiplier. |
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Lightning Penetration Support - allows you to Penetrate the Lightning Resistance of your Enemies. The Awakened version also grants you Lightning Exposure. |
[UTILITY] Frostbolt setup Socket in the Cospri's Malice |
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Frostbolt - creates a Cold Projectile. It doesn't deal that much Damage on its own, but it can be consumed by the Vortex to create even more explosions. |
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Greater Volley Support - adds extra Projectiles to your Frostbolt and sends them tighter patterns. |
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Slower Projectiles Support - makes your Projectile slower, so they don't travel too far before exploding. If you have a very good Trigger Rate on your Vortex, use the Greater Multiple Projectiles Support instead. |
[UTILITY] Auras setup Socket in the Prism Guardian |
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Petrified Blood - delays the Damage you take directly to your Life, making your Leech more effective. |
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Arctic Armour - grants you immunity to Freeze and extra Physical Damage mitigation if you are Stationary. With some adjustments, you can also use Discipline, but it is not that good for this setup. |
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Precision - improves your Accuracy Rating and Critical Strike Chance. |
[UTILITY] Mark setup | |
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Assassin's Mark - greatly improves your Damage by increasing your Critical Strike Chance and Multiplier. |
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Mark on Hit Support - you will automatically apply the Assassin's Mark when you Hit an Enemy with any of your Attacks. |
[UTILITY] Blessing setup | |
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Zealotry - an offensive Aura that greatly improves your Damage and Critical Strike Chance with Spells. |
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Divine Blessing Support - changes your Aura into a temporary Buff. Using it costs a large amount of Mana, which grants you instantly lots of Rage. You can also make adjustments to use Eternal Blessing Support instead, but it makes Rage Vortex harder to sustain between packs. |
[UTILITY] Aura setup | |
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Clarity - if you are using Divine Blessing, you can Reserve a bit of your Mana to greatly improve your Mana Regeneration. It also enables many useful Watcher's Eye modifiers. You can swap it around with the Precision, depending on the Reservation cost. |
[UTILITY] Movement setup | |
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Shield Charge - it is your main Movement Skill, it performs a quick Charge towards the targeted location. |
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Faster Attacks Support - greatly improves the speed of your Shield Charge. |
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Frostblink - an instant teleport that leaves Chilling Ground in both locations. Use it to supplement Shield Charge. |
[UTILITY] Various Utility Skills | |
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Ambush - exerts your next Attack, adding a massive amount of flat Critical Strike Chance. It will be applied to the whole duration of the Rage Vortex. |
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Arcane Cloak - a Guard Skill that absorbs a large amount of Damage, and improves your Damage during its duration. |
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Sigil of Power - creates a mark on the ground that improves your Damage and weakens your Enemies. You will have to spend Mana while standing in the circle to empower it. |
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Enhance Support - increases the Quality of linked Skills, which usually empowers their effects. |
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You will need a few Unique Items for this Setup. The Ravenous Passion is a necessary Item to use the Rage Vortex of Berserking at all. The Cospris Malice is also needed if you want to use the Vortex of Projections, but you might use a different Rare Weapon if you want Trigger a different Spell. The rest of the Unique Items are important for scaling your Damage, but not for the basic functionality. On your Rare Gear, you should aim mostly for the bonuses to your maximum Life, Mana and its Regeneration, and Energy Shield. You will also need to cap your Resistances and Attribute Requirements. To optimize your Trigger Rate you will need at least 14% Cooldown Recovery Rate, Accuracy Rate, and plenty of Attack Speed. Remember that Rage no longer affects your Attack Speed.
Stat priorities on items:
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+(30-50) to Strength (80-120)% increased Armour and Energy Shield Gain (10-15) Rage after Spending a total of 200 Mana Rage grants Cast Speed instead of Attack Speed Rage grants Spell Damage instead of Attack Damage |
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+25% to Global Critical Strike Multiplier Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies |
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Recommended Implicits: Gain a Frenzy Charge after Spending a total of 200 Mana Damage Penetrates (8-10)% Elemental Resistances |
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Min. requirements: 80% increased Spell Damage (Essence of Woe) Hits can't be Evaded Optional affixes: % increased Attack Speed % chance to deal Double Damage |
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+12% to all Elemental Resistances +2 to Level of Socketed Aura Gems Socketed Gems Cost and Reserve Life instead of Mana Socketed Gems have 30% increased Reservation Efficiency +(20-30) to Dexterity +25% to all Elemental Resistances |
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40% increased Spell Damage (120-160)% increased Energy Shield 10% increased Area of Effect 10% increased Damage taken (50-100)% increased Energy Shield Recovery rate |
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Min. requirements: +350 total Energy Shield 1% to Spell Critical Strike Chance Optional affixes: % of Physical Damage from Hits taken as Elemental Damage Mana Resistance |
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(20-30)% increased Mana Regeneration Rate +100 to maximum Mana (16-24)% increased maximum Mana (80-100)% increased Mana Regeneration Rate Items and Gems have 25% reduced Attribute Requirements |
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Recommended anoint: Arcane Capacitor Essence Sap |
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Min. requirements: 20% Movement Speed +70 to maximum Life +50 to maximum Mana +50% total Resistance 5% increased Cooldown Recovery Rate (Eater of Worlds) Optional affixes: % chance to gain Onslaught for 4 seconds on Kill Attributes +14% increased Cooldown Recovery Rate (Shaper/Crusader) |
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Min. requirements: +70 to maximum Life +50 to maximum Mana 60% total Elemental Resistance Optional affixes: % increased Attack Speed Accuracy Rating % chance to Unnerve Enemies on Hit % of Lightning Damage Leeched as Life % increased Damage while Leeching |
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Min. requirements: +70 to maximum Life +50 to maximum Mana 60% total Resistance 12% increased Cooldown Recovery Rate Optional affixes: % increased Flask Charges gained % reduced Flask Charged used |
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Min. requirements: +50 to Maximum Life +40 to Maximum Mana 70% total Resistance Optional affixes: Attributes Accuracy Rating Critical Strike Multiplier |
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Bathed in the blood of (100-8000) sacrificed in the name of Doryani Passives in radius are Conquered by the Vaal Historic |
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(15-20)% increased maximum Mana Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value |
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Min. requirements: +30 to maximum Life +20 to maximum Mana Optional affixes: % chance to gain Phasing for 4 seconds on Kill Global Critical Strike Multiplier Cooldown Recovery Rate Attack Speed Elemental and Chaos Resistance Attributes |
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Recommended affixes: Global Critical Strike Multiplier % increased Attack Speed % increased maximum Life % increased maximum Mana Elemental Resistances Attributes |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended modifiers: Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(25-50)% increased Duration Zealot's Oath during Effect Life Recovery from Flasks also applies to Energy Shield during Effect |
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Other suggested Flasks:
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