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Power Siphon Trickster Build

Power Siphon Trickster Build

A Power Siphon build for a trickster that uses only unique gear pieces

Power Siphon
Trickster Build

Updated for Patch 3.24

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Guide notes
April 08, 2024
-Build created
Build overview
Tags: [RANGED] [ELEMENTAL] [ENERGY SHIELD]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

This version of Power Siphon uses only Unique gear pieces, all of which synergize well with each other. The well-established combination of Malachai's Loop, Ralakesh's Impatience, Graven's Secret, and up to 10 Power Charges is a foundation of many Critical Strike builds, especially ones with a lot of Energy Shield which this build relies on entirely on account of its Chaos Inoculation. As a Trickster with Soul Drinker and Ghost Reaver your Energy Shield Leech is a fundamental ES recovery mechanic, but the ES Recoup from a belt will help a lot. It's a great opportunity to equip Shavronne's Revelation Ring for more ES and Mana Regeneration. This Mana Regeneration, supplemented by Mana Leech will let you generate Rage after putting on a new Ravenous Passion Helmet. This Rage won't get you any Attack Speed (not without spending it on Berserk which stays on permanently for a 20% more Attack Speed bonus), but it's still a lot of extra Spell Damage that will affect Attack Damage because of a specific Wand Mastery and Battlemage's Cry.

Replica Hyrri's Ire is the best-suited chest for Elemental Wand builds, it's actually the main source of flat damage in this build, the Wand grants none of it despite being the best-in-slot item. Piscator's Vigil is excellent with this Body Armour. You're still missing a lot of Attack Speed. Fortunately, the Soul Ascension Gloves grants you such an enormous boost to this stat that it quite literally doubles your damage. Power Siphon is an awful skill for clearing as it fires only one Projectile, but this can be patched up too with the Fury Valve Amulet. Your Projectiles will now Split on impact, targeting additional enemies. Power Siphon also scales extremely well with Power Charges making it a natural choice.

The defenses are high. On top of 4k of Energy Shield, which is always Leeched via Trickster's Soul Drinker, you're immune to Chaos Damage. Your Elemental Resistances are capped at 75%, but we recommend using Flasks for an additional 5% Maximum Fire, Cold, and Lightning Resistance. Physical Damage reduction is not as bad as one can assume - you have permanent Endurance Charges and one ES Mastery to take 10% reduced Physical Damage. On top of that, most Attacks will be Evaded, your Evasion is high and you have the Ghost Dance allocated to recover ES instantly whenever you're hit. The Wind Dancer causes you to take even less damage if you don't get hit too often. You can also manage to reach a 100% Spell Suppression Chance to take less damage from Spells. With a proper Flask and Yugul minor God, The Effect of Curses on you will be drastically reduced. You're also Shock-immune.

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1. Gameplay

Use Power Siphon to slay enemies ahead. Shield Charge will help you move around faster. During boss fights, deploy Frost Shield and Sigil of Power. Try to stand inside of them. Battlemage's Cry, Berserk, and Immortal Call are all automated and you don't have to cast them. Your Auras are Discipline, Grace, Wrath, and Precision or Dread Banner.

 


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2. Build's PROS & CONS

PROS
  • a well-balanced build in terms of offense and defense
  • price is tied to the unique items, but it's rarely high
  • can be played as a league-starter
  • has some growth potential with Corrupted Unique Implicits
CONS
  • fixing the Attributes and Resistances with mostly Jewels can be troublesome

 

3. Leveling tips

The build is very specific and requires a lot of Uniques, so its proper form should be postponed until level 80 or so. Until then, we recommend playing a build that will make use of the same Passive Skill Tree framework, which is centered around Lightning Damage and Critical Strikes. We recommend Lightning Spire Trap. Follow our Shadow Leveling Guide using Traps for the most efficient route.

 

Bandits:

Killing all three Bandits for two Passive Skill Points is the best option, but you can also Help Alira for more Mana Regen, Crit Multiplier, and Elemental Resistances

 


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

114 Points Final Skill Tree (doesn't include Cluster Jewels)
121 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Polymath
  2. Escape Artist
  3. Soul Drinker
  4. One Step Ahead

Pantheon:

Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Yugul: 50% chance to Reflect Hexes, You and your Minions take 50% reduced Reflected Damage; 30% reduced Effect of Curses on you

 

5. Final Gems links

[DPS] Power Siphon setup
Power Siphon Power Siphon - A Wand Attack that deals more damage and has increased Critical Strike Multiplier per Power Charge. It grants Power Charges during boss fights and has a built-in Culling Strike.
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - Increases Elemental Damage of your Attacks.
Volatility Volatility Support - Your flat damage comes mostly from Wrath, Sigil of Power, and Replica Hyrri's Ire. It's all Lightning Damage with high Maximum Attack Damage. Having more of it is great in such cases.
Power Charge on Critical Power Charge on Critical Support - High chance of gaining a Power Charge (Absorption Charges in this case) on Critical Strike and 4% more damage per Power Charge.
Damage on Full Life Damage on Full Life Support - With Chaos Inoculation you're always on Full Life - use it for more damage.
Lightning Penetration Lightning Penetration Support - Causes you to penetrate Lightning Resistance. Use the Awakened variant for Exposure on Hit.
[DPS] Auras setup
Wrath Wrath - Used for added Damage to Attacks and more Spell Lightning Damage.
Discipline Discipline - More Energy Shield which the build relies on entirely.
Grace Grace - More and increased Evasion Rating to evade enemies' Attacks.
Enlighten Enlighten Support - Linked Spells Reserve less Mana. If it has a high enough level, you'll be able to fit some kind of Banner Aura into the build.
[DPS] Automation setup
Berserk Berserk - Spends your Rage slowly to grant you more Attack Damage, more Movement Speed, and Less Damage Taken.
Immortal Call Immortal Call - Makes you take less Physical and Elemental Damage for a short time.
Automation Automation - Linked instant Spells are triggered whenever they're ready.
Enhance Enhance Support - Berserk and Immortal Call will have their Cooldown Recovery Rate improved.
[UTILITY] Sniper's Mark setup
Mark on Hit Mark on Hit Support - Sniper's Mark is applied on Hit against Rare and Unique enemies.
Sniper's Mark Sniper's Mark - Marked enemy receives increased Projectile Damage, which Split on impact.
[MOBILITY] Shield Charge setup
Shield Charge Shield Charge - A basic movement ability to move faster in between packs of monsters.
Faster Attacks Faster Attacks Support - You can Shield Charge faster.
[UTILITY] Sigil of Power & Frost Shield gems
Sigil of Power Sigil of Power - As you spend Mana while inside of the Sigil, it gains stages and grows in power. While inside of it at maximum stages, enemies deal less Damage. It also grants additional Lightning Damage per Stage.
Frost Shield Frost Shield - Slowly drains your ES to gain Stages. It increases your base Critical Strike Chance per stage. You take less damage while inside the Shield, especially if the enemy is outside of it.
Increased Duration Increased Duration Support - Both linked Spells last longer.
[UTILITY] Precision
Precision Precision - Adds Accuracy Rating and Increases Critical Strike Chance. It's possible that you won't need it at all as these are easily capped here. If that's the case, use another Enhance Support Enhance Support in your Battlemage's Cry setup, or if you have enough Mana left, Dread Banner Dread Banner or Defiance Banner Defiance Banner might be useful to improve your Evasion.
[UTILITY] Battlemage's Cry setup
Battlemage's Cry Battlemage's Cry - With Ravenous Passion, your Rage increases Spell Damage instead of Attack Damage. Battlemage's Cry makes Increases to Spell Damage apply to Attack Damage at up to 150% of the original value.
Call to Arms Call to Arms - Battlemage's Cry is triggered automatically when it's off-cooldown.

 


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5. Gear Setup

The build uses only Unique Items. You can replace some of them with Rares if you really need to, but that shouldn't be necessary. Having a full set of Uniques, even with the best Resistance Rolls on them and with Catalysts on your Ring, will leave you with missing Fire (43%) and Cold (18%) Resistances to reach the 75% cap. You can get them from Jewels, you will have 3 or up to 5 empty Jewel sockets. You should also get some Strength there. Even with 50 Strength on your Ravenous Passion, you will need 41 more (it can be gained from Lethal Pride). Energy Shield and Critical Strike Multiplier are other stats you can look for. You won't need any extra Reservation Efficiency, Accuracy, or Crit Chance. Dexterity might be needed, depending on your Skill Tree or Amulet Anointment.

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS, Life, and ES to start mapping

Stat priorities on items:

  1. Maximum ES
  2. Fire Resistance
  3. Cold Resistance
  4. Strength
  5. Dexterity
  6. Critical Strike Multiplier
  7. Added Lightning Damage to Attacks
  8. Evasion
Ravenous Passion(Helmet) Ravenous Passion - Causes Rage's Attack Damage to apply to Spell Damage, which will still affect your Power Siphon Attack Damage because of the specific Wand Mastery. It also generates Rage - you spend a little over 400 Mana per second with enough Mana Leech/on Hit Rate to sustain it. You can Corrupt it to make socketed Auras Reserve less Mana, or to gain one extra Maximum Power Charge.
+(30-50) to Strength
(80-120)% increased Armour and Energy Shield
Gain (10-15) Rage after Spending a total of 200 Mana
Rage grants Cast Speed instead of Attack Speed
Rage grants Spell Damage instead of Attack Damage
Piscator's Vigil(Weapon) Piscator's Vigil - Extra Accuracy, increased Damage, Crit Chance, Attack Speed, and Elemental Penetration. It lacks the actual flat damage, but that's no issue, it's to be found elsewhere. You can Corrupt it for additional Elemental Penetration.
No Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Malachai's Loop(Off+hand) Malachai's Loop - Ralakesh's Impatience boots negate its downsides. It's just two extra Maximum Power Charges and increased Damage per Charge of that type. You can Corrupt it to shift a portion of incoming Physical Damage to be taken as Chaos, which you are immune to.
(10-15)% increased Spell Damage
(210-250)% increased Energy Shield
+2 to Maximum Power Charges
20% chance to gain a Power Charge on Hit
(12-16)% increased Spell Damage per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Shocks you when you reach Maximum Power Charges
Hyrri's Ire(Body Armour) Replica Hyrri's Ire - Adds a lot of Lightning Damage and Suppression Chance. It lets you reach nearly-capped Spell Suppression Chance while also providing the necessary flat damage.
(140-220)% increased Evasion Rating
(12-18) to (231-347) Added Lightning Damage with Wand Attacks
25% increased Shock Duration on Enemies
+(40-50) to Intelligence
+30% chance to Suppress Spell Damage
Ralakesh's Impatience(Boots) Ralakesh's Impatience - You can benefit from all the Charges, which are all very important in this build. Losing them would be too dangerous. You can Corrupt them for additional Spell Suppression.
+(15-25)% to Cold Resistance
+(15-25)% to Chaos Resistance
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Soul Ascension(Gloves) Soul Ascension - Souls increase your Attack and Cast Speed. With 45 Souls that's 225% increased Attack Speed, which is needed in this build anyway. These can be Corrupted to gain Maximum Frenzy Charge (pointless with Badge of the Brotherhood) or Maximum ES.
(120-150)% increased Evasion and Energy Shield
+(17-29)% to Chaos Resistance
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
+(-10-10) to maximum number of Eaten Souls
Thunderfist(Gloves) Thunderfist - An alternative host for your Power Siphon setup. Use these if you don't plan to fight bosses that would let you stack up Souls from Soul Ascension.
Socketed Gems are Supported by Level 30 Added Lightning Damage
100% increased Effect of Lightning Ailments
10% increased Attack Speed
(150-200)% increased Evasion and Energy Shield
Graven's Secret(Belt) Graven's Secret - Absorption Charges will Recoup your Energy Shield from Elemental Damage Taken. Great when combined with Leech. With 9 Absorption Charges that's 108% ES Recoup. All the other stats on this Belt are excellent too. Some of the good Corrupted Implicits are Crit Multiplier during Flask Effect, Attack Speed, Maximum ES, and Wrath, Grace, or Discipline Aura Effect.
(15-25)% increased Stun and Block Recovery
+(60-70) to maximum Energy Shield
(16-20)% increased maximum Mana
+(40-60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
Fury Valve(Amulet) Fury Valve - Power Siphon always fires only one Projectile, unless they Split on impact which this Amulet lets you do. It greatly improves clear Speed. It has good stats like Dexterity, Projectile Speed, and Resistances. Use Catalysts for Resistances or Attributes if you need them here.
+(16-24) to Dexterity and Intelligence
(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
Badge of the Brotherhood(Amulet) Badge of the Brotherhood - You can now have 9 or 10 Frenzy Charges instead of 3, so that's good, especially against pinnacle bosses. In such scenarios, it's better than Fury Valve. Just mind the lack of Resistances.
+(16-24) to Dexterity and Intelligence
(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(7-10)% increased Effect of Elusive on you per Power Charge
(20-25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20-25)% chance to lose a Power Charge when you gain Elusive
Your Maximum Frenzy Charges is equal to your Maximum Power Charges
Recommended Anointments:
Overcharge
Beef
The Taming(Ring) The Taming - You will need these extra Elemental Resistances and Elemental Damage with Attacks. It is better and more efficient than a Rare Ring.
+(8-10)% to all Elemental Resistances
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
+(20-30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
Shavronne's Revelation(Ring) Shavronne's Revelation - Put it in your Left Ring Slot. You don't Recharge or Regenerate ES - you Leech and Recoup it. It grants you 40 Mana per second (equal to that of a level 27 Clarity) and tons of ES, both very important.
+(15-25) to maximum Energy Shield
+(60-75) to Intelligence
Right ring slot: You cannot Regenerate Mana
Right ring slot: Regenerate 6% of Energy Shield per second
Right ring slot: +250 to maximum Mana
Left ring slot: You cannot Recharge or Regenerate Energy Shield
Left ring slot: Regenerate 40 Mana per Second
Left ring slot: +250 to maximum Energy Shield
Viridian Jewel(Jewel) Rare Jewels - Gather your missing Strength, Dexterity, Fire, and Cold Resistances here. After that's done, seek increased Energy Shield or Critical Strike Multiplier.
Recommended affixes:
increased Maximum Energy Shield
Fire and Cold Resistances
Attributes
Critical Strike Multiplier
Lethal Pride(Jewel) Lethal Pride - Used for Strength that you may need a lot of. Socket it near infused.
Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
Historic
Large Cluster Jewel(Jewel) Large Cluster Jewel - You will be able to host one Large Cluster Jewel. The notables it can provide will increase your damage, but the small nodes can get you missing Attributes and Resistances too. Veteran Defender is especially good, it grants 15% to all Elemental Resistances and 15 to all Attributes.
Recommended Notables:
1 Added Passive Skill is Martial Prowess
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Feed the Fury
1 Added Passive Skill is Veteran Defender

Other suggested Flasks:

  1. Quartz Flask with reduced Curse Effect on you
  2. Silver Flask with Bleed Immunity
  3. Ruby Flask with increased Attack Speed
  4. Topaz Flask with increased Evasion Rating
  5. Aquamarine Flask with increased Movement Speed
Silver FlaskRuby FlaskTopaz FlaskAquamarine FlaskQuartz Flask


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