Updated for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes | |||
April 08, 2024 -Build created |
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Build overview | |||
Tags: [RANGED] [ELEMENTAL] [ENERGY SHIELD] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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This version of Power Siphon uses only Unique gear pieces, all of which synergize well with each other. The well-established combination of Malachai's Loop, Ralakesh's Impatience, Graven's Secret, and up to 10 Power Charges is a foundation of many Critical Strike builds, especially ones with a lot of Energy Shield which this build relies on entirely on account of its Chaos Inoculation. As a Trickster with Soul Drinker and Ghost Reaver your Energy Shield Leech is a fundamental ES recovery mechanic, but the ES Recoup from a belt will help a lot. It's a great opportunity to equip Shavronne's Revelation Ring for more ES and Mana Regeneration. This Mana Regeneration, supplemented by Mana Leech will let you generate Rage after putting on a new Ravenous Passion Helmet. This Rage won't get you any Attack Speed (not without spending it on Berserk which stays on permanently for a 20% more Attack Speed bonus), but it's still a lot of extra Spell Damage that will affect Attack Damage because of a specific Wand Mastery and Battlemage's Cry.
Replica Hyrri's Ire is the best-suited chest for Elemental Wand builds, it's actually the main source of flat damage in this build, the Wand grants none of it despite being the best-in-slot item. Piscator's Vigil is excellent with this Body Armour. You're still missing a lot of Attack Speed. Fortunately, the Soul Ascension Gloves grants you such an enormous boost to this stat that it quite literally doubles your damage. Power Siphon is an awful skill for clearing as it fires only one Projectile, but this can be patched up too with the Fury Valve Amulet. Your Projectiles will now Split on impact, targeting additional enemies. Power Siphon also scales extremely well with Power Charges making it a natural choice.
The defenses are high. On top of 4k of Energy Shield, which is always Leeched via Trickster's Soul Drinker, you're immune to Chaos Damage. Your Elemental Resistances are capped at 75%, but we recommend using Flasks for an additional 5% Maximum Fire, Cold, and Lightning Resistance. Physical Damage reduction is not as bad as one can assume - you have permanent Endurance Charges and one ES Mastery to take 10% reduced Physical Damage. On top of that, most Attacks will be Evaded, your Evasion is high and you have the Ghost Dance allocated to recover ES instantly whenever you're hit. The Wind Dancer causes you to take even less damage if you don't get hit too often. You can also manage to reach a 100% Spell Suppression Chance to take less damage from Spells. With a proper Flask and Yugul minor God, The Effect of Curses on you will be drastically reduced. You're also Shock-immune.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Use Power Siphon to slay enemies ahead. Shield Charge will help you move around faster. During boss fights, deploy Frost Shield and Sigil of Power. Try to stand inside of them. Battlemage's Cry, Berserk, and Immortal Call are all automated and you don't have to cast them. Your Auras are Discipline, Grace, Wrath, and Precision or Dread Banner.
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PROS |
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CONS |
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The build is very specific and requires a lot of Uniques, so its proper form should be postponed until level 80 or so. Until then, we recommend playing a build that will make use of the same Passive Skill Tree framework, which is centered around Lightning Damage and Critical Strikes. We recommend Lightning Spire Trap. Follow our Shadow Leveling Guide using Traps for the most efficient route.
Bandits:
Killing all three Bandits for two Passive Skill Points is the best option, but you can also Help Alira for more Mana Regen, Crit Multiplier, and Elemental Resistances
Final Skill Tree:
114 Points Final Skill Tree (doesn't include Cluster Jewels)
121 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Yugul: 50% chance to Reflect Hexes, You and your Minions take 50% reduced Reflected Damage; 30% reduced Effect of Curses on you
[DPS] Power Siphon setup | |
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Power Siphon - A Wand Attack that deals more damage and has increased Critical Strike Multiplier per Power Charge. It grants Power Charges during boss fights and has a built-in Culling Strike. |
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Elemental Damage with Attacks Support - Increases Elemental Damage of your Attacks. |
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Volatility Support - Your flat damage comes mostly from Wrath, Sigil of Power, and Replica Hyrri's Ire. It's all Lightning Damage with high Maximum Attack Damage. Having more of it is great in such cases. |
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Power Charge on Critical Support - High chance of gaining a Power Charge (Absorption Charges in this case) on Critical Strike and 4% more damage per Power Charge. |
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Damage on Full Life Support - With Chaos Inoculation you're always on Full Life - use it for more damage. |
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Lightning Penetration Support - Causes you to penetrate Lightning Resistance. Use the Awakened variant for Exposure on Hit. |
[DPS] Auras setup | |
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Wrath - Used for added Damage to Attacks and more Spell Lightning Damage. |
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Discipline - More Energy Shield which the build relies on entirely. |
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Grace - More and increased Evasion Rating to evade enemies' Attacks. |
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Enlighten Support - Linked Spells Reserve less Mana. If it has a high enough level, you'll be able to fit some kind of Banner Aura into the build. |
[DPS] Automation setup | |
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Berserk - Spends your Rage slowly to grant you more Attack Damage, more Movement Speed, and Less Damage Taken. |
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Immortal Call - Makes you take less Physical and Elemental Damage for a short time. |
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Automation - Linked instant Spells are triggered whenever they're ready. |
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Enhance Support - Berserk and Immortal Call will have their Cooldown Recovery Rate improved. |
[UTILITY] Sniper's Mark setup | |
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Mark on Hit Support - Sniper's Mark is applied on Hit against Rare and Unique enemies. |
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Sniper's Mark - Marked enemy receives increased Projectile Damage, which Split on impact. |
[MOBILITY] Shield Charge setup | |
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Shield Charge - A basic movement ability to move faster in between packs of monsters. |
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Faster Attacks Support - You can Shield Charge faster. |
[UTILITY] Sigil of Power & Frost Shield gems | |
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Sigil of Power - As you spend Mana while inside of the Sigil, it gains stages and grows in power. While inside of it at maximum stages, enemies deal less Damage. It also grants additional Lightning Damage per Stage. |
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Frost Shield - Slowly drains your ES to gain Stages. It increases your base Critical Strike Chance per stage. You take less damage while inside the Shield, especially if the enemy is outside of it. |
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Increased Duration Support - Both linked Spells last longer. |
[UTILITY] Precision | |
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Precision - Adds Accuracy Rating and Increases Critical Strike Chance. It's possible that you won't need it at all as these are easily capped here. If that's the case, use another ![]() ![]() ![]() |
[UTILITY] Battlemage's Cry setup | |
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Battlemage's Cry - With Ravenous Passion, your Rage increases Spell Damage instead of Attack Damage. Battlemage's Cry makes Increases to Spell Damage apply to Attack Damage at up to 150% of the original value. |
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Call to Arms - Battlemage's Cry is triggered automatically when it's off-cooldown. |
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The build uses only Unique Items. You can replace some of them with Rares if you really need to, but that shouldn't be necessary. Having a full set of Uniques, even with the best Resistance Rolls on them and with Catalysts on your Ring, will leave you with missing Fire (43%) and Cold (18%) Resistances to reach the 75% cap. You can get them from Jewels, you will have 3 or up to 5 empty Jewel sockets. You should also get some Strength there. Even with 50 Strength on your Ravenous Passion, you will need 41 more (it can be gained from Lethal Pride). Energy Shield and Critical Strike Multiplier are other stats you can look for. You won't need any extra Reservation Efficiency, Accuracy, or Crit Chance. Dexterity might be needed, depending on your Skill Tree or Amulet Anointment.
Our recommended items will:
Stat priorities on items:
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+(30-50) to Strength (80-120)% increased Armour and Energy Shield Gain (10-15) Rage after Spending a total of 200 Mana Rage grants Cast Speed instead of Attack Speed Rage grants Spell Damage instead of Attack Damage |
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No Physical Damage (10-18)% increased Attack Speed (20-30)% increased Critical Strike Chance +(340-400) to Accuracy Rating Attacks with this Weapon have (100-115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances |
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(10-15)% increased Spell Damage (210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges |
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(140-220)% increased Evasion Rating (12-18) to (231-347) Added Lightning Damage with Wand Attacks 25% increased Shock Duration on Enemies +(40-50) to Intelligence +30% chance to Suppress Spell Damage |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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(120-150)% increased Evasion and Energy Shield +(17-29)% to Chaos Resistance Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds +(-10-10) to maximum number of Eaten Souls |
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Socketed Gems are Supported by Level 30 Added Lightning Damage 100% increased Effect of Lightning Ailments 10% increased Attack Speed (150-200)% increased Evasion and Energy Shield |
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(15-25)% increased Stun and Block Recovery +(60-70) to maximum Energy Shield (16-20)% increased maximum Mana +(40-60)% to Lightning Resistance +1 to Maximum Power Charges Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges Maximum Absorption Charges is equal to Maximum Power Charges Gain Absorption Charges instead of Power Charges |
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+(16-24) to Dexterity and Intelligence (15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards |
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+(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
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Recommended Anointments: Overcharge Beef |
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+(8-10)% to all Elemental Resistances 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy +(20-30)% to all Elemental Resistances 30% increased Elemental Damage 10% chance to Freeze, Shock and Ignite 30% increased Elemental Damage with Attack Skills |
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+(15-25) to maximum Energy Shield +(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield |
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Recommended affixes: increased Maximum Energy Shield Fire and Cold Resistances Attributes Critical Strike Multiplier |
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Commanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata) Passives in radius are Conquered by the Karui Historic |
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Recommended Notables: 1 Added Passive Skill is Martial Prowess 1 Added Passive Skill is Fuel the Fight 1 Added Passive Skill is Feed the Fury 1 Added Passive Skill is Veteran Defender |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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