Updated for Patch 3.11
The Best Crafty Guides by Odealo
Estimated budget: mediocre
Guide notes |
August 29, 2020 -Build created |
Penance Brand is one of the newly added Brand Spell which offers very unique playstyle. It feels as if you were playing a Channelled Brand Spell, which builds up damage and releases AoE explosions after a certain duration. It offers a very unique playstyle while providing decent Area Damage and clear speed and reasonable single-target damage - though dealing with end-game Bosses does feel way too slow for the investments you have to put into this build. We have decided to make this build around Inquisitor Class which offers very high DPS for Crit/Elemental builds, allowing you to entirely ignore Elemental Resistances and use and type of Elemental Damage in this build. Also, some additional utility from Consecrated Ground comes in handy. Overall this is a solid and unique build, but you should acknowledge that you will surely underperform to a lot of other builds. If you have decided upon trying out Penance Brand, this is one of the most well-rounded and simple setups for this Skill. It offers solid damage and reasonable defenses, unlike the more popular Glass Cannon Assassin variations.
You can also check our other Path of Exile builds: Odealo's Crafty Guides - Full List
This Penance Brand Inquisitor is a typical Brand build that gives you a feeling of playing a Channelled Spell. Penance Brand builds up stacks and deals Area Damage with each pulse, exploding when it expires or when the enemy it's attached to dies. The explosion deals massive damage usually clearing your entire screen. In this build, you need to support Penance Brand with Swiftbrand Support which helps it increase the pulse frequency (and how fast the stacks are gained) but, at the same time, it reduces Penance Brand's duration. So in this build, unlike what you might have experienced with other Brand Spells, it's quite important to recast your Brand frequently - even if you use Brand Recall which slightly extends their duration. For the defenses this build utilizes Life and high Block Chance via Glancing Blow Passives (you should have approximately 75%/60% Chance to Block Attacks/Spells), and Mind over Matter Passive.
|
|
PROS |
|
CONS |
|
Leveling up with Penance Brand is quite easy. It has solid base damage regardless of your equipment, and there is a number of cheap Unique Items that can boost your DPS. Initially you want to use Ethereal Knives as Penance Brand is not available until level 28. Just like the Brand, Ethereal Knives deal base Physical Damage, so all sources of Physical Added as... will apply to it as well. Just focus on increasing Spell Damage, Life, Mobility, and obviously some Resistances or you will find it hard to kill Bosses. Below you will find the recommended basic Gem setups for the leveling part. And whether you continue to use EK after you get Penance Brand or not, is up to your personal preference.
Suggested leveling Gem setups:
Ethereal Knives setup | |
![]() |
Ethereal Knives - one of the first Spells available in the game. It fires 9 Ethereal Blades in front of you which deal base Physical Damage |
![]() |
Faster Casting Support - increases the Cast Speed |
![]() |
Added Fire Damage Support - adds extra Fire Damage based on EK's base Physical Damage |
![]() |
Arcane Surge Support - increases Spell Damage, Cast Speed, and Mana Regeneration Rate when you spend a certain amount of Mana on linked Spell. Don't increase its' level too high so that it is triggered with every few casts |
Penance Brand setup | |
![]() |
Penance Brand - primary Spell used in this build which deals high Area Damage after reaching 20 stages |
![]() |
Swiftbrand Support - increases activation frequence allowing Penance Brand to build stages faster and explode after a shorter interval |
![]() |
Controlled Destruction Support - greatly increases Spell Damage of linked Spells |
![]() |
Inspiration Support - reduces Mana Cost and increases Spell Damage and Crit. Chance significantly |
![]() |
Added Fire Damage Support |
Utility Gems | |
![]() |
Herald of Ash - grants extra Fire Damage based on your Physical DPS |
![]() |
Hatred - the best Aura on lower-levels. Later on you can replace it with Wrath for slightly higher DPS bonus |
![]() |
Summon Lightning Golem - increases your Cast Speed which is very useful in this build |
![]() |
Dash - recommended mobility Spell |
Bandits:
We recommend killing all the Bandits for two additional Passive Points
Leveling Skill Trees:
32 Points Skill Tree
Priorities: 1) Light of Divinity 2) Devotion 3) Divine Wrath/Fury/Judgement 4) Runebinder
62 Points Skill Tree
Priorities: 1) Purity of Flesh 2) Elemental Overload (just for the leveling phase) 3) Shaman's Dominion 4) Cruel Preparation 5) Arcane Guarding
Recommended leveling items:
![]() |
|
(8-12)% increased Spell Damage +1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a Spell |
![]() |
|
+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
![]() |
|
+15 to Dexterity +15 to Intelligence (100-150)% increased Evasion Rating 15% increased Movement Speed (5-10)% of Damage taken gained as Mana over 4 seconds when Hit 10% increased Movement Speed for you and nearby Allies |
![]() |
|
+(20-30)% to Cold Resistance Adds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
![]() |
|
+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
Final Skill Tree:
113 Points Final Skill Tree (doesn't include Passives allocated with Cluster Jewels/Thread of Hope)
113 Points Path of Building(PoB) link (includes all Jewels and Passives)
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%
Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Penance Brand setup | |
![]() |
Penance Brand - the primary Spell used in this build. It will deal purely Elemental Damage with the majority of it being Lightning Element. It's very flexible since you are going to ignore All Elemental Resistances as an Inquisitor anyway |
![]() |
Swiftbrand Support - increases activation frequency of Penance Brand and reduces its' duration, triggering the explosion much faster |
![]() |
Controlled Destruction Support - increases Spell Damage greatly at the cost of slightly reduced Crit. Chance |
![]() |
Hypothermia Support - greatly increase Damage you deal to Chilled enemies |
![]() |
Inspiration Support - increased Elemental Damage, Crit. Chance, and reduces Mana Cost of your Penance Brand |
![]() |
Concentrated Effect Support - greatly increases your DPS at the cost of reducing Penance Brand's AoE |
[UTILITY] Dash/Enduring Cry setup | |
![]() |
Dash - the recommended Mobility Spell for this build. Allows you to progress faster through Maps and avoid incoming damage |
![]() |
Enduring Cry Support - generates Endurance Charges for extra defenses and quickly Recovers like in a similar fashion to Instant Life Flask |
![]() |
Second Wind Support - adds extra charges to linked Spells and reduces their cooldown |
![]() |
Urgent Orders Support - greatly increases your Warcry Speed which makes it usable even without any Warcry-related Passives allocated (the +2 second Cooldown will not apply to Dash) |
[UTILITY] Auras (Socketed in Devouring Diadem) |
|
![]() |
Wrath - one of the best DPS Auras for this build which grants high Lightning Spell Damage multiplier |
![]() |
Zealotry - another great Spell DPS aura which also creates Consecrated Grounds for Inquisitor's bonuses |
![]() |
Herald of Ash - adds additional Fire Damage based on your Spell's Physical DPS |
![]() |
Enlighten Support - reduces Mana Reservation Cost of linked Spells |
[UTILITY] Golem | |
![]() |
Cast when Damage Taken Support - will automatically summon your Golem whenever you take a certain amount of damage. You need to match this Gem's level with your Golem so that it works together |
![]() |
Summon Lightning Golem - increases your Attack and Cast Speed |
Optionally: | |
![]() |
Assassin's Mark - if you don't have a Curse on your Ring make sure to add Assassin's Mark in here - you can also try lowering the level of all the Gems with CwDT at around 10 for more frequent casts (match the level of other Gems as well) |
[UTILITY] Immortal Call/Tempest Shield | |
![]() |
Cast when Damage Taken Support - will auto-cast linked Spells after you take a certain amount of damage. Use this Gem on level 1 for most frequent casts |
![]() |
Tempest Shield - increases your Block Chance. Keep this Gem on level 7 or lower so that it's triggered automatically by CWDT Support Gem |
![]() |
Innervate Support - killing enemies with Tempest Shield (and it occasionally will thanks to Culling Strike) will increase your Lightning Damage |
![]() |
Culling Strike Support - hits from Tempest Shield will instantly kill enemies below 10% Life |
[UTILITY] Immortal Call | |
![]() |
Cast when Damage Taken Support - again, use a level 1 Cast when Damage Taken here |
![]() |
Immortal Call - grants brief but potent defensive buff which reduces Elemental and Physical Damage taken by your character. Keep this Gem at level 1 |
![]() |
Increased Duration Support |
|
In this section, you will find all the recommended equipment for this build. This build is very flexible and can be played with any random Rare equipment. The only Unique we highly recommend getting is Devouring Diadem - it allows you to use additional Auras, Mind over Matter, and have no problems with casting Spells as it will be fueled by Energy Shield that you are constantly Leeching. Using the opportunity, we would like to invite you to visit our PoE Marketplace section. If you are looking for cheap PoE Currency you definitely have to check it out. It's accessible by links on top of the page.
The recommended items from our list will:
Stat priorities on items:
|
![]() |
|
+1 to Level of Socketed Gems Socketed Gems have 20% reduced Mana Reservation Trigger Level 15 Feast of Flesh every 5 seconds (180-220)% increased Energy Shield 10% chance for Energy Shield Recharge to start when you use a Skill Eldritch Battery <One Veiled Mod> |
|
![]() |
|
Min. requirements: 80 Maximum Life Optional affixes: Added Physical/Elemental Damage to Spells Elemental Resistances Attributes |
|
Helmet enchantments: Wintertide Brand has +4 to maximum Stages Wintertide Brand deals 40% increased Damage |
|
![]() |
|
Min. requirements: 50% Spell Damage 30% Critical Strike Multiplier Optional affixes: Added Physical/Elemental Damage to Spells Gain #% of Physical Damage as Extra Cold Damage Gain #% of Physical Damage as Extra Lightning Damage Critical Strike Chance for Spells |
|
![]() |
|
Min. requirements: 40% Spell Damage 80% Critical Strike Chance for Spells 80 Maximum Life 50% Total Elemental Resistances Optional affixes: Gain #% of Physical Damage as Extra Chaos Damage |
|
![]() |
|
Min. requirements: 110 Maximum Life Optional affixes: Elemental Resistances Attributes Socketed Spells have +#% Critical Strike Chance Energy Shield |
|
![]() |
|
+(60-80) to maximum Life (20-50)% increased Damage if you have Shocked an Enemy Recently (15-25)% increased Effect of Shock Shocked Enemies you Kill Explode, dealing 5% of their Life as Lightning Damage which cannot Shock Unaffected by Shock |
|
![]() |
|
Min. requirements: 50 Maximum Life 40 Dexterity 30% Critical Strike Multiplier Optional affixes: Elemental Resistances Spell Damage +1 to Level of All Intelligence Gems |
|
Recommended Anointments: Heart of Thunder |
|
![]() |
|
Min. requirements: 60 Maximum Life 75% Total Elemental Resistances Curse enemies with level # Assassin's Mark on Hit Optional affixes: Attributes Elemental Damage |
|
![]() |
|
Min. requirements: 70 Maximum Life 25% increased Movement Speed Optional affixes: Chance to gain Elusive on Critical Strike Elemental Resistances |
|
Boot enchantment: 16% increased Attack and Cast Speed if you've Killed Recently |
|
![]() |
|
Min. requirements: 90 Maximum Life 90% Total Elemental Resistances Optional affixes: Abyss Socket Increased Damage/Global Physical Damage Attributes |
|
![]() |
|
Min. requirements: 80 Maximum Life 80% Total Elemental Resistances Optional affixes: Chance to Unnerve enemies on Hit Spell Damage Damage while Leeching |
|
![]() |
|
(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended Aura modifiers: (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (40-60)% increased Lightning Damage while affected by Wrath |
|
![]() |
|
Only affects Passives in <size> Ring Passives in Radius can be Allocated without being connected to your tree -(20-10)% to all Elemental Resistances Passives Allocated: Divine Wrath Divine Judgement Divine Fury Sanctuary Arcane Capacitor |
|
![]() |
|
Allocated Small Passive Skills in Radius grant nothing Grants all bonuses of Unallocated Small Passive Skills in Radius |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Conjured Wall 1 Added Passive Skill is Essence Rush 1 Added Passive Skill is Mage Hunter |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Grand Design 1 Added Passive Skill is Remarkable |
|
![]() |
|
Recommended affixes: 1 Added Passive Skill is Fettle |
|
![]() |
|
Recommended affixes: Maximum Life Critical Strike Multiplier Optional affixes: Spell Damage/Area Damage |
|
![]() |
|
+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect |
|
![]() |
|
+50% to Cold Resistance 20% less Cold Damage taken 20% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (15-20)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect |
|
![]() |
|
40% increased Damage Creates Consecrated Ground on Use (30-50)% increased Duration Consecrated Ground created by this Flask has Tripled Radius +(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies |
|
Suggested Rare Flasks:
|
|
![]() ![]() ![]() ![]() ![]() |
|
If you have any other build requests please leave that in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.