Updated for Patch 3.18
The Best Crafty Guides by Odealo
Guide notes | |||
August 29, 2020 -Build created May 31, 2022 -Updated for patch 3.18 |
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Build overview | |||
Tags: [CASTER] [ELEMENTAL] [HYBRID] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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Penance Brand is one of the Brand Spells which offers a very unique playstyle. It feels as if you were playing a Channelled Brand Spell, which builds up damage and releases AoE explosions after a certain duration. It offers a very unique playstyle while providing decent Area Damage and clear speed and reasonable single-target damage - though dealing with end-game Bosses does feel way too slow for the investments you have to put into this build. We have decided to make this build around Inquisitor Class which offers very high DPS for Crit/Elemental builds, allowing you to entirely ignore Elemental Resistances and use and type of Elemental Damage in this build. Also, some additional utility from Consecrated Ground comes in handy. Overall this is a solid and unique build, but you should acknowledge that you will surely underperform compared to a lot of other builds. If you have decided upon trying out Penance Brand, this is one of the best attempts with the simplest setup for this Skill. It offers solid damage and reasonable defenses, unlike the more popular Glass Cannon Assassin variations.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
This Penance Brand Inquisitor is a typical Brand build that gives you a feeling of playing a Channelled Spell. Penance Brand builds up stacks and deals Area Damage with each pulse, exploding when it expires or when the enemy it's attached to dies. The explosion deals massive damage usually clearing your entire screen. In this build, you need to support Penance Brand with Swiftbrand Support which helps it increase the pulse frequency (and how fast the stacks are gained) but, at the same time, it reduces Penance Brand's duration. So in this build, unlike what you might have experienced with other Brand Spells, it's quite important to recast your Brand frequently - even if you use Brand Recall which slightly extends their duration. For the defenses, this build utilizes Life, Energy Shield, and Petrified Blood to protect the lower half of your Life Pool.
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PROS |
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CONS |
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Leveling up with Penance Brand is quite easy. It has solid base damage regardless of your equipment, and there is a number of cheap Unique Items that can boost your DPS. Initially, you want to use Ethereal Knives as Penance Brand is not available until level 28. Just like the Brand, Ethereal Knives deal base Physical Damage, so all sources of Physical Added as... will apply to it as well. Just focus on increasing Spell Damage, Life, Mobility, and obviously, some Resistances or you will find it hard to kill Bosses. Below you will find the recommended basic Gem setups for the leveling part. And whether you continue to use EK after you get Penance Brand or not, is up to your personal preference.
Suggested leveling Gem setups:
Ethereal Knives setup | |
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Ethereal Knives - one of the first Spells available in the game. It fires 9 Ethereal Blades in front of you which deal base Physical Damage |
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Faster Casting Support - increases the Cast Speed |
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Added Fire Damage Support - adds extra Fire Damage based on EK's base Physical Damage |
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Arcane Surge Support - increases Spell Damage, Cast Speed, and Mana Regeneration Rate when you spend a certain amount of Mana on a linked Spell. Don't increase its' level too high so that it is triggered with every few casts |
Penance Brand setup | |
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Penance Brand - primary Spell used in this build which deals high Area Damage after reaching 20 stages |
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Swiftbrand Support - increases activation frequency allowing Penance Brand to build stages faster and explode after a shorter interval |
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Controlled Destruction Support - greatly increases Spell Damage of linked Spells |
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Inspiration Support - reduces Mana Cost and increases Spell Damage and Crit. Chance significantly |
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Added Fire Damage Support |
various Gems | |
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Herald of Ash - grants extra Fire Damage based on your Physical DPS |
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Hatred - the best Aura on lower levels. Later on, you can replace it with Wrath for a slightly higher DPS bonus |
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Summon Lightning Golem - increases your Cast Speed which is very useful in this build |
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Dash - recommended mobility Spell |
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Clarity - higher Mana Regeneration Rate |
Bandits:
KIlling all Bandits for two additional Passive Points is the best option
Leveling Skill Trees:
30 Points Skill Tree
Start with Brand Damage, Maximum Life, and Runebinder Keystone
67 Points Skill Tree
Allocate Sovereignty, Lightning Mastery for Conversion, then get increased Elemental Damage, Maximum Life, and Brand Damage
Recommended leveling items:
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+(20-30)% to Cold Resistance Adds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies |
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+(20-30) to maximum Mana +(30-60) to maximum Mana Regenerate (3-6) Mana per second -(8-4) to Total Mana Cost of Skills 8% of Damage taken gained as Mana over 4 seconds when Hit |
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+1 to Level of Socketed Spell Gems (20-28)% increased Spell Damage (5-8)% increased Cast Speed +(15-20) to maximum Life +(15-20) to maximum Mana Regenerate (6-8) Life over 1 second when you Cast a Spell |
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+(30-50) to Evasion Rating 10% increased Rarity of Items found +(30-40)% to all Elemental Resistances Reflects 4 Physical Damage to Melee Attackers Level Requirement reduced by 100 (Hidden) |
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Item has no level requirement and Energy Shield (Hidden) Item has 6 White Sockets and is fully linked (Hidden) |
Final Skill Tree:
86 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
118 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
Pantheon:
Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits
Minor God: Soul of Gruthkul: 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%
[DPS] Penance Brand setup | |
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Penance Brand - The primary Spell used in this build. It will deal purely Elemental Damage. It's very flexible since you are going to ignore All Elemental Resistances as an Inquisitor anyway. |
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Swiftbrand Support - increases activation frequency of Penance Brand and reduces its' duration, triggering the explosion much faster |
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Added Fire Damage Support - adds Fire Damage sourced from the Physical Damage, which is the type of damage of Penance Brand before conversion |
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Concentrated Effect Support - greatly increases your DPS at the cost of reducing Penance Brand's AoE |
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Inspiration Support - increased Elemental Damage, Crit. Chance, and reduces Mana Cost of your Penance Brand |
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Hypothermia Support - greatly increase Damage you deal to Chilled enemies |
[UTILITY] Auras setup | |
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Clarity - regenerates Mana over Time |
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Vitality - regenerates Life over Time |
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Precision - adds accuracy rating (which is useless here) and increases Critical Strike Chance |
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Defiance Banner - is used to increase Armour and reduce Critical Strike Chance for nearby enemies |
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Arrogance Support - all linked Spells which normally reserve Mana, Reserve now Life instead |
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Enlighten Support - reduces Mana Reservation Cost of linked Spells |
[UTILITY] Auras setup | |
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Zealotry - another great Spell DPS aura that also creates Consecrated Grounds for Inquisitor's bonuses |
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Determination - additional and increased Armour, very important Aura |
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Petrified Blood - causes your lower Half of Life Pool to receive a portion of incoming damage as damage over time. It also activates Pain Attunement. |
[UTILITY] Flame Dash and Brand Recall setup | |
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Flame Dash - a default movement spell that teleports you over a short distance |
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Brand Recall - summons all your existing brands back to your location, and grants them more attachment range. |
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Arcane Surge Support - Arcan Surge is a buff that grants you more Spell Damage and Mana Regeneration |
[UTILITY] Summon Stone Golem setup | |
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Summon Stone Golem - grants you Life Regeneration if it's alive |
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Cast when Damage Taken - will automatically summon your Golem whenever you take a certain amount of damage. You need to match this Gem's level with your Golem so that it works together |
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Lifetap Support - linked Skills cost Life instead of Mana |
[UTILITY] various gems | |
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Sigil of Power - Creates a zone in which your damage and defenses are improved the more mana you spend while inside of it. it adds Lightning Damage to Spells and makes enemies deal less damage. |
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Assassin's Mark - the most valuable Curse, it increases Critical Strike Chance and Multiplier against Marked enemy |
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Molten Shell - Mitigates incoming damage from Hits. It's more effective the more Armour you have. Try to get the Anomalous version. |
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Enhance Support - all linked Skills have increased Gem Quality |
[UTILITY] Vaal Righteous Fire | |
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Vaal Righteous Fire - it cost you a big chunk of your Life and ES, but grants you a temporary buff for more spell damage. |
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There aren't a lot of unique items we can recommend, but bury in mind that you will need a source of corrupted soul let that be a Replica Soul Tether or Glorious Vanity. Some general-purpose uniques like The Brass Dome or Hands of the High Templar might be good, but these heavily rely on the rest of your setup and might require a more specific approach to the build. Rare items are the foundation of this build. As you're a spell caster that deals all types of elemental damage and deals critical strikes, you can often find an item with multiple valuable affixes on all of your gear pieces. As you have Righteous Providence allocated, we also encourage searching for Strength and Intelligence.
Our recommended items will:
Stat priorities on items:
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Min. requirements: +60 to Maximum Life +60% to Elemental Resistances Attributes Optional affixes: Socketed Gems are Supported by Concentrated Effect Socketed Gems are Supported by Hypothermia +1 to Level of Socketed AoE Gems (crafted) |
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333% increased Armour and Energy Shield (9-21)% increased maximum Life, Mana and Global Energy Shield Transfiguration of Soul Transfiguration of Body Transfiguration of Mind |
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Helmet enchantments: Penance Brand Enhancements |
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Min. requirements: 80% Increased Spell Damage +1 to Level of all Physical/Lightning/Spell Skill Gems Optional affixes: +1 to Level of all Physical/Lightning/Spell Skill Gems Elemental Damage Global Critical Strike Multiplier increased Critical Strike Chance for Spells Adds Damage to Spells |
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Min. requirements: +80 to maximum Life +50% to Elemental Resistances Optional affixes: Physical Damage as Extra Chaos Damage Socketed Gems have 30% increased Reservation Efficiency Attributes increased Spell Damage increased Critical Strike Chance for Spells |
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(350-400)% increased Armour +(1-5)% to all maximum Elemental Resistances Strength provides no bonus to Maximum Life Take no Extra Damage from Critical Strikes |
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Min. requirements: +90 to Maximum Life +60% to Elemental Resistances Optional affixes: Gain 10% of Maximum Life as Extra Maximum Energy Shield (crafted) You can apply an additional Curse increased maximum Life +1.5% to Spell Critical Strike Chance Attributes |
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Min. requirements: +60 to maximum Life 25% increased Movement Speed +60% to Elemental Resistances Optional affixes: chance to gain Onslaught for 4 seconds on Kill You have Tailwind if you have dealt a Critical Strike Recently chance to gain Elusive on Critical Strike Cannot be Frozen (crafted) |
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Min. requirements: 80 Maximum Life 80% Total Elemental Resistances Optional affixes: Chance to Unnerve enemies on Hit Spell Damage Attributes increased Global Critical Strike Chance |
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Can be modified while Corrupted Can have up to 5 Implicit Modifiers while Item has this Modifier (150-200)% increased Armour and Energy Shield (7-12)% increased maximum Life +(20-30)% to Fire and Lightning Resistances |
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Min. requirements: +80 to Maximum Life +80% to Elemental Resistances 50 Strength Optional affixes: Maximum Energy Shield increased Damage increased Maximum Life |
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(15-25)% increased Stun and Block Recovery +(20-40) to Strength Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield Corrupted Soul |
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Min. requirements: +50 to maximum Life +40% to Elemental Resistances Global Critical Strike Multiplier Optional affixes: +1 to Level of all Physical/Lightning/Spell Skill Gems Attributes Non-Channelling Skills have -7 to Total Mana Cost (crafted) |
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+(10-16) to all Attributes (5-10)% increased Experience Gain of Gems (10-20)% increased Reservation Efficiency of Skills +1 to Level of all Skill Gems +(20-30)% to Quality of all Skill Gems |
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Recommended Anointments: Charisma Heartseeker |
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Min. requirements: +60 to maximum Life +60% to Elemental Resistances Strength and Intelligence Optional affixes: increased Global Critical Strike Multiplier Non-channeling Skills have -7 to Total Mana Cost (crafted) Added Damage to Spells increased Spell Damage |
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Recommended affixes: |
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Recommended affixes: 1 Added Passive Skill is Sadist 1 Added Passive Skill is Doryani's Lesson 1 Added Passive Skill is Prismatic Heart 1 Added Passive Skill is Widespread Destruction |
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Recommended affixes: 1 Added Passive Skill is Grand Design 1 Added Passive Skill is Brand Loyalty 1 Added Passive Skill is Remarkable 1 Added Passive Skill is Pressure Points 1 Added Passive Skill is Basics of Pain |
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Bathed in the blood of (100-8000) sacrificed in the name of Doryani Passives in radius are Conquered by the Vaal Historic |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> |
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40% increased Damage Creates Consecrated Ground on Use (30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect |
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+35% to Chaos Resistance 2% of Chaos Damage Leeched as Life during Flask effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect |
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Other suggested Flasks:
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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
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