Created for Patch 3.24
The Best Crafty Guides by Odealo
Guide notes |
May 24, 2024 -Build created |
Build overview | |||
Tags: [CRIT] [LIFE] [ELEMENTAL] [TOTEM] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Ravenous Passion is a new Unique Helmet that shifts Rage bonuses toward Spells instead of Attacks and grants you Rage when you spend enough Mana. It opens up many possibilities to create completely new Builds or enhance existing ones. The first thing that comes to mind clearly is the Berserker, as the Rage is the core identity of this Ascendency. It raises your maximum Rage limit by 10, and triples its inherit bonuses. As a result, you will increase your Cast Speed by 90%, and your Spell Damage by 180% when you are at full Rage. Unfortunately, it also makes sustaining Mana very hard, and you can't use the Eldritch Battery or Blood Magic Keystones since it would disable Rage generation. The best solution is to use Spell Totems instead, which benefit from your Rage, but you only need to Cast them once every few seconds.
The Flame Totem of Ire is a very good candidate for that. It deals noticeably more Damage and has better Projectile Speed than the original version, but it can fire only one Projectile. Thanks to your very fast Cast Speed it doesn't hinder the Clear Speed in most cases, and thanks to the long range you don't need to relocate it as often. You can boost it further with the additional Quality, but it is optional. It converts half of its Physical Damage to Fire, so you should Convert the remaining part using modifiers on your Gloves or allocating the Avatar of Fire Keystone.
Your Movement Speed will be rather slow, but it is not a problem at all. With your amazing Cast Speed, you can simply use the Frostblink of Wintry Blast together with the regular version to very quickly traverse Maps and dodge incoming threats. It also ensures your Rage won't ever fall off, as you will be constantly spending Mana.
The Berserk is not very famous for its tankiness, especially when compared to other Marauder's Ascendancies. You will have a high Block Chance with the Glancing Blows Keystone, a bit of Physical Damage Reduction from the Endurance Charges and Enduring Warcry, and Evade some of the Attacks, but your main defense is proper positioning and avoiding taking Damage at all.
You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List
Summon Totems to kill nearby Enemies. Use the Assassin's Mark and Frost Shield when fighting particularly tough opponents. To Move around you should use both Frostblink variants. Your Steelskin and Enduring Cry will be used automatically. Your Auras of choice are Zealotry, Clarity, Herald of Ash, and Tempest Shield, which can be replaced by Herald of Purity for even more Damage.
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PROS |
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The leveling process is very easy, you can start using your Flame Totem at the very beginning of the campaign, at level 4. It doesn't need to be the Transfigured version either, the regular one is good enough for the campaign, although the Single-target Damage will be slightly lower. As a Marauder, you will run into Mana problems very often, so consider using Mana Flask or Lifetap Support. For more tips, check out our Templar Leveling Guide using Totems in PoE, which shares many similarities with the Marauder.
Bandits:
Killing all Bandits for 2 bonus Skill Points is the best option, but you can help Alira for an easier start.
Leveling Skill Trees:
35 Points Passive Tree
On your way to the Ancestral Bond Keystone, you can pick up nearby Life, Totem, and Spell Damage Notables.
69 Points Passive Tree
Before you can equip the Power-stacking Setup you should grab additional Damage Notables to make your progression smoother. You should refund them later.
Final Skill Tree:
116 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
120 Points Path of Building(PoB) link
Ascendancy points:
Preferably in the order:
Pantheon:
Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds; 100% chance to Avoid being Frozen
Minor God: Soul of Ralakesh: 25% reduced Physical Damage over Time taken while moving; Moving while Bleeding doesn't cause you to take extra Damage
[DPS] Holy Flame Totem of Ire setup | |
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Holy Flame Totem of Ire - summons a Totem that fires a single Projectile, but at a very fast rate. It deals mainly Fire Damage and automatically Pierces all Enemies. |
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Added Fire Damage Support - adds Fire Damage based on the initial Physical Damage of your Totem. |
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Multiple Totems Support - allows you to Summon more Totems, but lowers their individual Damage. |
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Fire Penetration Support - your Totems Penetrate Fire Resistance of your Enemies. The Awakened version also grants a chance to inflict Fire Exposure. |
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Elemental Focus Support - disables Ignites, but greatly improves your Elemental Damage. |
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Power Charge on Critical Support - grants More Damage for every Power Charge you have. |
[UTILITY] Auras setup | |
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Zealotry - greatly improves your Spell Damage and Critical Strike Chance. You can also use a defensive Aura instead, such as Purity of Elements or Grace. |
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Herald of Ash - grants you Extra Fire Damage and improves it further. |
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Tempest Shield - makes you Immune to Shock and increases your Spell Block Chance. You can also use the Herald of Purity instead. |
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Enlighten Support - lowers the Reservation Cost of your most demanding Auras. |
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Clarity - a necessary Aura, it grants you Mana Regeneration. You can keep it on a lower level to reduce the Reservation Cost. |
[UTILITY] Mobility setup | |
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Frostblink - an instant Movement Spell that teleports you in short range and leaves Chilling Ground in both locations. |
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Frostblink of Wintry Blast - a Transfigured variant of the previous Spell, it has a short Cast Time but can be used without Cooldown. |
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Faster Casting Support - significantly improves the Cast Time of your Transifgured Frostblink. |
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Arcane Surge Support - spending Mana grants you a Buff that improves your Damage and Mana Regeneration. Keep it on the low level to activate it with a single cast. |
[UTILITY] Warcry setup | |
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Enduring Cry - a Warcry that grants you Life Regeneration and defensive buff for a short moment, based on your Endurance Charges. |
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Call to Arms - automatically Triggers your Warcry every few seconds. |
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Enhance Support - increasing the Quality of those Gems will significantly reduce the Cooldown of your Warcry. |
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Increased Duration Support - makes the defensive buff from the Enduring Cry last longer. |
[UTILITY] Guard setup | |
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Steelskin - forms a protective barrier that absorbs a portion of incoming Damage and removes Bleeding Effects from you. |
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Cast When Damage Taken Support - automatically Triggers your Guard Skill when you start taking serious Damage. You can also use the Automation instead. |
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Stone Golem - summons a Golem that grants you a decent amount of Life Regeneration. It will die very easily, using it manually is not worth it. |
[UTILITY] Other Utility Gems | |
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Assassin's Mark - a Curse that greatly improves your Damage and Critical Strike Chance against a singular Enemy. |
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Frost Shield - creates a dome that improves your Critical Strike Chance while you are inside of it. It also reduces incoming Damage but consumes your Energy Shield to build up. |
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You will use a lot of Unique Items in this Setup, but most of them are not important for the functionality. The only requirement is the Ravenous Passion Helmet, which is the core identity of the Rage Spell Caster Berserker. The Power-stacking Setup grants you tons of Spell Damage and Cast Speed via Power, Brutal, and Frenzy Charges, while the Endurance Charges grant you survivability. At first, you can use basic Rare Items, but reaching similar power would be needlessly expensive.
Stat priorities on items:
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+(30-50) to Strength (80-120)% increased Armour and Energy Shield Gain (10-15) Rage after Spending a total of 200 Mana Rage grants Cast Speed instead of Attack Speed Rage grants Spell Damage instead of Attack Damage |
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+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power Charges |
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(36-40)% increased Spell Damage 80% reduced Spell Damage (10-20)% increased Cast Speed (50-65)% increased Global Critical Strike Chance +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge |
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(10-15)% increased Spell Damage (210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power Charges |
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(220-250)% increased Evasion and Energy Shield +(60-80) to maximum Life 4% increased Movement Speed per Frenzy Charge Regenerate 75 Life per second per Endurance Charge (100-200)% increased Endurance, Frenzy and Power Charge Duration |
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+(16-24) to Dexterity and Intelligence (7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges |
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Min. requirements: +40 to Dexterity +80 to maximum Life +40 to Elemental Resistance Optional affixes: Chaos Resistance Socketed Gems have 16% more Attack and Cast Speed Life Regeneration Rate |
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(15-25)% increased Stun and Block Recovery +(600-700) to Armour (12-15)% increased maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance Charges |
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Min. requirements: +50 to maximum Life +40 to Elemental Resistance Optional affixes: Chaos Resistance % increased Cast Speed % increased Mana Regeneration Rate Critical Strike Multiplier Non-Channelling Skills have -7 to Total Mana Cost Attributes |
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+(20-30) to Strength Adds (20-25) to (26-35) Fire Damage +(20-30)% to Fire Resistance Recommended Herald modifiers: Herald of Ash has (40-60)% increased Buff Effect (40-60)% increased Fire Damage while affected by Herald of Ash |
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Carved to glorify (2000-10000) new faithful converted by High Templar Dominus Passives in radius are Conquered by the Templars Historic <two random mods of devotion> |
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Recommended affixes: Global Critical Strike Multiplier Critical Strike Multiplier with Spells Critical Strike Multiplier with Fire Skills % increased maximum Life Elemental Resistances Attributes |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers> Recommended modifiers: Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry |
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Recommended affixes: 1 Added Passive Skill is Ancestral Echo 1 Added Passive Skill is Sleepless Sentries |
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(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect |
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(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect |
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Other suggested Flasks:
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