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Ground Slam of Earthshaking Berserker Build

Ground Slam of Earthshaking Berserker Build

One of the best Slam builds for the Berserker

Ground Slam of Earthshaking
Berserker Build

Updated for Patch 3.25

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Guide notes
November 29, 2024
-Build created
Build overview
Tags: [MELEE] [PHYSICAL] [LIFE] [STARTER]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Berserker is a class specializing in, among other things, Exerting Attacks and utilizing Rage to its fullest potential. Rage grants more Attack Damage. Exertion is a stackable buff granted by Warcries that upgrades the Attacks in various ways. In almost any case you will run out of these buffs, that is unless you pick the Warbringer passive and use slow Attacks, like Slams. It ensures that all your Attacks have huge AoE and deal tons of damage, a commodity that builds with high Attack Speed just cannot afford. Despite that, it's not a button-intensive build; there are only 3 Warcries that are used manually. Rage will also provide you with Attack Speed and more damage thanks to Crave the Slaughter and Rite of Ruin passives - this way you can reach almost 3 Attacks per Second, which is high for a Slam build. Echoes of Creation plays a big role here. It gives you damage per Exertion, which results in up to 60% more Damage, so getting this Helmet is more or less required.

The Skill that's used here is Ground Slam of Earthshaking. It's the most popular Attack for this archetype and for a good reason. It has very high damage that grows if you stay close to the enemy. Its AoE is good too so it's not bad at mapping. The Warcries have limited AoE, and Pride Aura too encourages you to keep the gap between you and your foe closed. Such playstyle requires good defence, which this build excels at. It has high Maximum Life, Armour, Maximum Elemental Resistances, and additional Physical Damage reduction. On top of that, you will utilize 7 Endurance Charges to reduce Hit Damage even further. A high-end build may even be able to reach 11 Maximum Endurance Charges, but we tried to keep the price low, and we won't delve into Endurance-stacking intricacies, because it quickly gets too expensive. To Recover Life use a Life Flask, Enduring Cry, and DoD, given you can afford it. It's overall a great build for Melee enthusiasts; one of the best, and most affordable ones in this category.

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1. Gameplay

The Ground Slam is your sole damaging ability. Try to stay close to your foes to get the most out of it. Your Warcries which you have to use manually are Rallying Cry, Enduring Cry, and Seismic Cry. Blood Rage and Berserk are your other two active abilities. Use them for more damage. Battlemage's Cry and Intimidating Cry are linked to Autoexertion. The latter will Trigger Vulnerability on Hit. Molten Shell is Triggered automatically after taking damage. Your passive Skills are Pride, Herald of Purity, and Blood and Sand.


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2. Build's PROS & CONS

PROS
  • a very basic build that requires only common items
  • tanky against all types of damage, especially hit damage
  • up to 20mil boss DPS
CONS
  • slow and melee archetype
  • has to use three Warcires and Berserk, which may be a bit too many buttons for some

 

3. Leveling tips

Use our Marauder Leveling Guide. It's the best way to level up such character quickly.

 

Bandits:

Kill all Bandits for an extra Passive Skill Point.

 


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

113 Points Final Skill Tree (doesn't include Cluster or Unique Jewels)
120 Points Path of Building (PoB) link

Ascendancy points:

Preferably in that order:

  1. Crave the Slaughter
  2. Aspect of Carnage
  3. Rite of Ruin
  4. War Bringer

Pantheon:

Major God: Soul of the Brine King: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

Minor God: Soul of Abberath: 60% less Duration of Ignite on You

 

5. Final Gems links

[DPS] Ground Slam setup
Ground Slam Ground Slam of Earthshaking - A stronger and wider version of Ground Slam that's not as good against nearby targets. It's a basic Melee Physical Attack.
Overexertion Overexertion Support - Deal more Damage for each Exertion. You're using 4 Warcries which can Exert an Attack.
Melee Physical Damage Melee Physical Damage Support - More Melee Physical Damage but less Attack Speed.
Brutality Brutality Support - More Physical Damage and inability to deal Elemental Damage.
Pulverise Pulverise Support - More AoE and Melee Damage, but less Attack Speed.
Fist of War Fist of War Support - Boosts an Attack every 1.8 seconds, making it good in builds with low Attack Speed. You can swap it for Fortify Fortify if you don't have Fortify on Hit from a Fortify Mastery or Body Armour, or Ruthless Ruthless if you already have Fist of War from Forbidden Jewels' Tukohama.
[UTILITY] Autoexertion setup
Autoexertion Autoexertion - Will Trigger linked Warcries; these won't grant you buffs, but the Exertion will stay, so keep that in mind.
Battlemage's Cry Battlemage's Cry - Exerts 5 Attacks. The first Attack after using this Skill will Trigger a linked Spell.
Vulnerability Vulnerability - Triggerd with Battlemage's Cry. It causes an enemy to take increased Physical Damage.
Intimidating Cry Intimidating Cry - Exerts 2 Attacks and causes them to deal Double Damage, so remember that you don't need any other sources of Double Damage.
[UTILITY] Warcry setup
socketed in Echoes of Creation
Urgent Orders Urgent Orders Support - Linked Warcries are used manually because they grant useful buffs. This Gem increases their Warcry Speed.
Enduring Cry Enduring Cry - Generates Endurance Charges and Regenerates Life. 
Rallying Cry Rallying Cry - Exerts 5 Attacks and causes them to deal 5% more damage per Ally. Your allies are Sentinels of Purity and you can have 4 of them. The buff grants you more damage the higher the damage of your Weapon is.
Seismic Cry Seismic Cry - Exerts 6 Attacks and causes them to have 50% more AoE. The buff increases Armour and Stun Threshold.
[UTILITY] Reservation setup
Pride Pride - Nearby enemies take increased Physical Damage, and after 4 seconds they take double the amount. You can swap it for Determination Determination if you want more Armour instead.
Herald of Purity Herald of Purity - More Physical Damage. The Sentinels it spawns won't do much on their own but are used to boost Rallying Cry.
Blood and Sand Blood and Sand - While in Blood Stance your damage is more concentrated; in Sand Stance it's thinner.
Enlighten Enlighten Support - Linked Skills Reserve less Mana. If you have enough Mana even without it, use War Banner War Banner instead.
[UTILITY] Molten Shell setup
Molten Shell Molten Shell - Prevents a portion of Hit Damage before it expires or breaks.
Cast when Damage Taken Cast when Damage Taken Support - Molten Shell is Triggered after you take enough damage.
[MOBILITY] Leap Slam setup
Leap Slam Leap Slam - A movement Attack to move faster and jump over rocks and whatnot.
Faster Attacks Faster Attacks Support - Faster Attack to jump faster with Leap Slam.
[UTILITY] Blood Rage
Blood Rage Blood Rage - Life Leech, more Attack Speed, and Frenzy Charges on Kill.
[UTILITY] Berserker
Berserk Berserk - You can consume your Rage at an accelerating rate to boost the effect of it.


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5. Gear Setup

The only Unique Item that's exceptionally good for this build is the Echoes of Creation Helmet so be sure to acquire it. Other items can be of Rare Quality, but some Uniques may be equally good in certain situations, such as Defiance of Destiny or Death Rush. You will need a good Weapon - a two-hand Axe, with high Physical DPS, but other than that, look mainly for Maximum Life, Resistances, Maximum Resistances, and sources of Physical Damage Reduction, although these are very rare. A bit of Intelligence and a fair amount of Dexterity will be needed. Despite being fully Physical, it's not an Impale Build, and with Resolute Technique, you won't need any Accuracy or Critical Strike Chance. You may struggle with Mana, and if that's the case, make sure you have one source of Mana Leech, jewelry that reduces the Mana Cost of Skills, and some extra Mana Reservation Efficiency. You're also stacking Endurance Charges, but we're not expanding much on that gimmick, the items for additional Endurance Charges are expensive. We tried to make it budget-friendly, that's why we included affordable Uniques in place of most Rare Items.

 

Stat priorities on items:

  1. Maximum Life
  2. Elemental Resistances
  3. Armour
  4. Physical Damage Reduction
  5. Chaos Resistance
  6. Maximum Elemental Resistances
  7. Attributes
  8. Life Regeneration
  9. Mana Reservation Efficiency
  10. Reduced Mana Cost of Skills
  11. Attack Speed
Echoes of Creation(Helmet) Echoes of Creation - You will socket your Urgent Orders Warcries here. It grants more Damage, but also causes you to take Physical Damage each time you attack, which requires good Physical Damage Reduction on your character.
Socketed Warcry Skills have +1 Cooldown Use
(80-120)% increased Armour
+(50-70) to maximum Life
When you Attack, take (15-20)% of Life as Physical Damage for each Warcry Exerting the Attack
Skills deal (10-15)% more Damage for each Warcry Exerting them
Rare Armour(Body Armour) Rare Body Armour - On a Body Armour look for Maximum Life and Armour with additional Physical Damage Reduction for a Suffix. For the Eldritch mod get Physical Damage taken as Elemental and Maximum Elemental Resistance.
Min. requirements:
+140 maximum Life
+40% to Total Elemental Resistances
Additional physical Damage Reduction
Optional affixes:
Armour
Life Regeneration
Loreweave(Body Armour) Loreweave - You can equip it to save some Skill Points that would be otherwise spent on Prismatic Skin, Soul of Steel, and Nomadic Teachings. It's not extraordinarily good, but a copy abundant in stats that interest you is fine.
Has 6 Sockets
+(8-24) to all Attributes
Adds (4-10) to (14-36) Physical Damage to Attacks
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
The Brass Dome(Body Armour) The Brass Dome - It has a lot of Armour and Maximum Resistances, but a good Rare Body Armour is still better at mitigating Physical Damage, and this is usually a much bigger issue than Resistances.
(350-400)% increased Armour
+(1-5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
Axe(Weapon) Rare Two Handed Axe - Seek Physical DPS on the Axe. The Vaal Axe has the highest base DPS so start looking there.
Min. requirements:
900 Physical DPS
Gloves(Gloves) Rare Gloves - Maximum Life is a must-have. Resistances, Dexterity and Attack Speed could be good. Mana Leech can be found as a Prefix if you don't have it elsewhere, but Armour is preferable. For the Eldritch mods get increased Attack Speed and increased Exerted Attack Damage.
Min. requirements:
+90 maximum Life
+40% to Total Elemental Resistances
Dexterity
Optional affixes:
Armour
Attack Speed
Mana Leech
Chaos Resistance
Admiral's Arrogance(Gloves) Admiral's Arrogance - Look for a high chance of gaining Maximum rage on Hit. A good Rare Gloves will surely beat Admiral's Arrogance, but if you struggle with Rage generation and you don't need a good substitute yet, use these.
(6-12)% increased Attack Speed
(100-140)% increased Armour
(10-20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1-3) to Level of all Melee Skill Gems
Boots(Boots) Rare Boots - Maximum Life, Resistances, and Movement Speed are your top priorities. The Eldritch mods shall grant you Action Speed and Life Regeneration per Endurance Charge. You can also go for one Maximum Endurance Charge if you have the open Prefix on the Warlord-influenced Boots.
Min. requirements:
+90 maximum Life
30% increased Movement Speed
Optional affixes:
Resistances
Attributes
Freeze Immunity
Life Regeneration
Death's Door(Boots) Death's Door - Only if you are Freeze-resistant you can consider these Boots. Better yet, look for a Corrupted version which would get you an additional Maximum Endurance Charge. Such Boots will rival even good Rares.
+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on you
Stygian Vise(Belt) Rare Belt - Here again seek Maximum Life, Resistances, and Life Regeneration. Hunter's Belt can increase your Maximum Life.
Min. requirements:
+100 maximum Life
+80% to Total Elemental Resistances
Life Regeneration
Optional affixes:
increased Maximum Life
Chaos Resistance
Armour
Ryslatha's Coil(Belt) Ryslatha's Coil - Good in most Physical Attack builds. It's a big increase to your DPS and even Life gain.
(20-30)% increased Stun Duration on Enemies
+(20-40) to Strength
(30-40)% more Maximum Physical Attack Damage
(40-30)% less Minimum Physical Attack Damage
Adds 1 to (15-20) Physical Damage to Attacks
+(80-100) to maximum Life
Gain 50 Life when you Stun an Enemy
Rare Amulet(Amulet) Rare Amulet - It's an opportunity to gain more Maximum Life, Resistances, Attributes, and to reduce the Mana Cost of Skills. A Turquoise Amulet can be great as it gives you Intelligence and Dexterity, which you will need anyway.
Min. requirements:
+90 Maximum Life
+40% to Elemental Resistances
Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Optional affixes:
Life Regeneration
Attributes
Chaos Resistance
Defiance of Destiny(Amulet) Defiance of Destiny - One of the best Amulets in the game, especially in builds with poor Life Recovery but high Maximum Hit they can take. Definitely worth looking into, though it is expensive.
(20-30)% increased Mana Regeneration Rate
+(60-80) to maximum Life
+(10-40)% to Fire Resistance
+(10-40)% to Cold Resistance
+(10-40)% to Lightning Resistance
Gain (10-20)% of Missing Unreserved Life before being Hit by an Enemy
Recommended Anointments:
Admonisher
Vanquisher
Berserking
Tenacity
Ring(Ring) Rare Rings - Rings will get you Maximum Life, Attributes, Resistances, and Reduce the Mana Cost of Skills. We recommend getting some Chaos Resistance and maybe Life Regeneration, Mana Leech, or Attack Speed here as well.
Min. requirements:
+90 Maximum Life
+40% to Elemental Resistances
Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Optional affixes:
Life Regeneration
Mana Leech
Attack Speed
Attributes
Chaos Resistance
Circle of Guilt(Ring) Circle of Guilt - Here, almost every mod will be fitting, with the exception of the one boosting your Sentinels's Damage. Good Ring if you want more damage, Reservation Efficiency, or Physical Damage Reduction.
<One to three random Synthesis implicit modifiers>
+(10-20) to all Attributes
Adds (8-10) to (13-15) Physical Damage
+(350-400) to Armour
<Two Random Herald of Purity modifiers>
Death Rush(Ring) Death Rush - Death Rush is for mapping only. It grants Adrenaline and Life on Kill which makes you faster and more durable.
+(17-23)% to Chaos Resistance
Recover (3-5)% of Life on Kill
Gain Adrenaline for (1-3) seconds on Kill
The Light of Meaning(Jewel) The Light of Meaning - You have a lot of passives clustered around the socket near Stamina notable, underlining The Light of Meaning which should be socketed there. Physical Damage variant is the best one, but Maximum Life, Armour, or Chaos Resistance are not without merits.
Passive Skills in Radius also grant 6% increased Physical Damage
Sublime Vision(Jewel) Sublime Vision - You're using only one Aura (Pride or Determination) for you don't have Mana for any additional one. In such cases, Sublime Vision is great.
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies

or

+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Forbidden FlameForbidden Flesh(Jewel) Forbidden Flesh & Flame - Most passives are good. You can, for example, go for Tukohama, Unbreakable, or Unrelenting. We recommend getting even a cheap, but influential, passive from these Jewels.
Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flesh
Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden Flame
Jewel(Jewel) Rare Jewels - Rare Jewels are not particularly valuable in such builds, but you can still squeeze a bit of extra damage and Maximum Life from them. Attributes and Resistances are, of course, good too.
Recommended affixes:
increased maximum Life
Attributes
Resistances
Axe or Melee Damage
Attack Speed
Mana Reservation Efficiency
Maximum Elemental Resistance
Large Cluster Jewel(Jewel) Large Cluster Jewel - One Large Physical, Attack, or Axe Cluster Jewel with notables for increased Physical or Axe Attack Damage is a substantial source of damage.
Recommended affixes:
1 Added Passive Skill is Battle-Hardened
1 Added Passive Skill is Furious Assault
1 Added Passive Skill is Master the Fundamentals
1 Added Passive Skill is Drive the Destruction
1 Added Passive Skill is Bloodscent
1 Added Passive Skill is Smite the Weak
Medium Cluster Jewel(Jewel) Medium Cluster Jewel - Cry Wolf grants Damage and increased Warcry Power. Warning Call grants tons Armour per Power.
Recommended affixes:
1 Added Passive Skill is Cry Wolf
1 Added Passive Skill is Warning Call

Other suggested Flasks and Tinctures:

  1. Life Flask with Bleeding immunity/removal
  2. Granite Flask with increased Armour
  3. Basalt Flask with increased Movement Speed
  4. Silver Flask with Reduced effect of Shock or Curses on you
  5. Quicksilver Flask with Life Regeneration (crafted)
Basalt FlaskGranite FlaskLife FlaskSilver FlaskQuicksilver Flask


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